Why can't VX Ace just do nearest neighbor upscaling? I don't want to risk mixels, yet here I am, using 320x288px for a 160x144px resolution.
Nathan Perez
Why u guys so dead?
Carter Nelson
What the hell happened to Yanfly?
Josiah Hernandez
I just picked this up during summer sales. What am I in for?
Elijah Turner
Problems staying motivated
Benjamin Nelson
>Yanfly will die in your lifetime
Wyatt Butler
>Graphic Resources vending machine >You turn the crank and a capsule falls out What is inside?
Colton Rodriguez
There's so much options to work with. I think I should do some decent planning first. Any advice on how do start organizing?
Connor Nelson
Given my gacha luck lately? Something I already own three of.
Ryder Gray
Got sick from getting too much shit done too fast.
Luckily, that is never happening to any of us, right?
Andrew Morris
You definitely shouldn't over-organize before starting your project, but you should at least write down a few ideas that you have or want to put in. Going in completely blind is a recipe for failure, but I've found that having everything completely set up from the beginning is also a surefire way to rapidly lose interest.
Isaac Stewart
If only we can have half the motivation he has to get shit done...
Benjamin Harris
We just keep dying to inflate our general number, yes?
Bentley Flores
>Summertime edition More like >Summertime shit posting in other generals so /rpgmg/ keeps dying edition
Aiden Nguyen
No, it's because we're all working so hard that we forget to bump.
Sebastian Rivera
Another Horse Wiener?
Ian Foster
Page 10 again bump
Cooper Price
>create common event that tells NPCs to approach the player to a distance of 3 to 6 tiles and to retreat (facing the player) if they're any closer >run this event in parallel process on 50 NPCs at once >??? >PROFIT
This could also be really neat in a crowd scene, where NPCs make way for the player or something. And even with 50 NPCs, there's not a sign of lag.
Liam Morales
Better than nothing.
Joseph Watson
I'm working really hard and I'm absolutely not playing Virtues Last Reward or anything like that.
Cameron Garcia
So around a year ago I tried really hard to make a visual novel in Ren'Py. However like an idiot I started with making resources but never made a solid plot first. After a while I ended dropped it like most of my projects.
Now I'm going through my folders and found a few songs that I had made for it. Most of them have too much bass or some volume inconsistencies with the others, but that can be tweaked in Audacity no problem.
They also have intro and loop versions as that's how Ren'Py worked.
Don't know if they'll be useful to any of you, but they're no help sitting in a folder never being touched. Don't need to credit or anything if you want them. Just take them if they fancy you (they probably won't but whatever).
The order is creepy, jazzy, jazzy2, mystery, panic, sad, and theme.
Not sure if anyone cares, but I hope that they can go to use somewhere.
Kevin Foster
Stop dying.
Jonathan Torres
Thank you user, I think I can use a song or two from this.
Hunter Scott
Stay up
Henry Brooks
An empty capsule?
Thomas Butler
Just a piece of paper that says "You are not the Father!"
Kevin Bell
So what are you going to do next in your project[s]? bump
Asher Bennett
Focus more on end game and extra's. I made the world map on an island and decided I was going to finish a game and if I wanted to added stuff to it I'll do it after the base game.
Eli Baker
Figure out my world map, or at least the first quarter of it. It's the only way I'm able to get started in the first place. Plus, making maps is fun.
Brayden Brown
Finish the dungeon tilesets. Then to creating battlers and finishing up the ability trees, then to balancing, then city/town tilesets and story cutscenes, then attack animations and parallaxing..
Chase Brooks
Still working on the story, the more precise it is the better I can implement it in the maker.
Lucas Brown
I dunno about that. Incorporating mechanical aspects into the story is necessary to make the world compelling, and also to make your mechanics easier to understand, IMO. And you can only really get down to that once you have begun actually implementing gameplay, so having all the details set in stone might not be the best idea.
Moreover, you might find that certain of your ideas for story might be too difficult to implement mechanically or artistically and have to make changes accordingly.
Adrian Turner
here, need to work on the enemy "AI" (mostly lining up for shots, maybe running away at low health or some other quirks). Pic somewhat related.
David Jenkins
...
Aiden Wood
...
Cooper Hernandez
Latest woe:
In MV's side view battle system, if you add a party member mid-battle, they come running in from off screen. Great!
But if you remove a party member, they just fucking vanish with no animation.
Jordan Ward
Is there a plugin to change heroes during battle?
Grayson Edwards
Is this readable?
Liam Butler
I definitely can tell it's a key, but I probably wouldn't have thought "keyblade" without the image title.
Jeremiah Nelson
>It's an I haven't made any progress since Wednesday episode.
Parker Jackson
Work on your game user!
Jack Barnes
This looks cool. >Why can't VX Ace just do nearest neighbor upscaling? No idea. MV has slightly better scaling, if it bothers you that much.
Nice. Are you the guy who made that soldier and house sprite? The Metal Slug-esque ones? If so, nice to know you're still around.
Wow. That's very generous of you! I'll happily dig through them and see what I can use. I'll be sure to credit you somehow, though. You can't stop me.
Why not? Are you stuck on tedious part? Why not switch it up and do a something else? For example, if you're balancing encounters, do some mapping instead. Variety is as important as discipline to keeping motivation.
Mason Sanchez
gump
Jose Lopez
I love making towns but once I get inside the houses I just get so demotivated.
Asher Murphy
Don't add insides then with the exception of like key buildings. Make shops or whatever able to be interacted with from outside.
David Reyes
Any scripts that allow you to change party members mid battle?
Joshua Cook
you never needed a script to do that before.
Carter Turner
Not him but I disagree. While you don't need to be able to enter every house (that would be silly) it adds to the game if you have some houses you can enter. Even if there is not a lot inside the shop I really prefer if I can go inside to buy stuff. When the shop menu is activated when I try to enter a house feels incredibly lackluster to me.
Evan Anderson
What if, when you try to enter a house, a text adventure game appears?
Daniel Wilson
This motherfucker better stay alive long enough for me to finish my god damned game.
Balance enemies and make the first dungeon a taste of things to come showing the player that this game is going to be kinda hard compared to most JRPGs.
Benjamin Ross
I'm still trying to find some good modern tilesets for MV.
So I did some EQing and replaced the snare and bass drums to give it some more punch. It sounds pretty OK now. I was also able to learn how to do pitch bends on my app(Caustic 3), but it's so goddamn unintuitive that it's not worth the trouble.
This would be pretty interesting, I think I would like that.
Isaiah Davis
You could always make your game: "in loving memory of Yanfly"
Christopher Allen
You mind showing it then?
David Perry
Definitely don't plan everything right off the bat. It's entertainment you're creating, not a high school essay.
Jose Hall
Work on your game
Joshua Carter
Add more flavor events now that I have the main Strip scripting figured out. Finally start fleshing out the other maps and see what I can do. I may tinker with my scripting a little to try to make more than just 2 sets of NPC replies based on state of dress but that may be more complex than I can manage.
Joseph James
[Spoiler]torrent fl studio[/spoiler]
Alexander Ross
How does /rpgmg/ feel about walk-and-talk scenes? For example, having dialogue occur at certain points as you move through an area or at a fixed speed as you follow an NPC
Is there a point in using them? I've been thinking about using some, but they seem like they might be more trouble than they're worth
Cameron Edwards
I love making houses but I dunno if I'm doing a very good job of my neighborhood/city layouts. I'm gonna be redoing my City before long though. Even if it's a simple room though, make them! separate them on an "Indoor rooms" map if you have to to save organization, but it makes it that much more explorable/interesting/alive.
Kayden Cox
how the HECK do I think of a title for my game? T_T
Ian Cook
Couldn't hurt as long as it doesn't drag on for ages.
Ryder Foster
What's your game about?
Luke Hernandez
Read some poetry books, particularly things with a theme similar to your game. It is what I do when I have to think up taglines/catchphrases for advertisements.
Jose Edwards
I'll take a look through it, you make gud shit.
I really like this. Song has a great flow to it! Nice work man. Sounds better overall I think though it has been some time since I heard it last.
I reworked my last theme a bit as well. A cool user posted something really useful about EQ and I understand a lot more now I think. Kudos to that guy if he's around.
I keep looking around yanfly's site and can't find the "main plug-in" some anons mentioned could be used to resize the window.
I know that's a terribly n00b thing to ask, just tryna improve my quality before I start promoting my Patreon too hard (I'm the guy who shared Love Station 9 awhile back if anyone recalls).
The narrator has convinced you of a fabrication that makes you a free wheeling bounty hunter when you are in fact his pliant pawn (to begin with anyway).
He has sent you to deal with a threat to the status quo, a cunning and deadly Synthesized Lifeform that threatens to unite all SLs together under one banner and spread across the stars to cast down their creators who spurned them (humanity).
David Gomez
I don't understand any of the technical aspects but I like this version better. If you keep at it you'll make some pretty cool music, I'm sure of it.
He is pretty much a frail but obsessed author. Surely you can beat him with ease, can you?
Leo Murphy
I can't tell you anything about my villain. Because the shocking reveal that they are the villain is the crux of my entire plot.
Nicholas Sanders
I've seen this thread die like 3x in a row since I've been busy, but I think I'm back.
Brandon Price
You are the hero we need.
William Reyes
b u m p
How do I into pixel art? I'm seriously so fucking bad at that shit.
Camden Price
It's really hard to do, just keep trying.
Camden Adams
Struggling to make progress on this cutscene. Not very happy with the result so far.
Andrew Moore
Good night bump Please don't die again
Isaac Reyes
What parts are you unhappy about or want to change?
Liam Cooper
good luck
Camden Butler
Looks like we needed it
Asher Green
Well, the guard crowd should probably have a little bit more movement and reactions. Like looking at each other and approaching slowly.
You probably need a better expression for Bill than just going black.
Other than that, I don't think there is much wrong.
Jace Cox
Are the enemy and the guy who jumps in to kill the enemy supposed to look like the same guy?
Connor Stewart
For the guys making custom assets for their games, how many NPCs are you making? Do all your Store Clerks look like the same guy?
Justin Harris
Consider nametags in the message boxes. In a scene with so many characters onscreen, it's good to point out who exactly is speaking.
I'd be more interested if they actually showed features / UI. You know, give me a reason to care about this one over the three programs I already have that do the same thing.
My clerks are all different, mostly because there are few of them (4) and each one focus on their own stuff, so why not design each clerk? Make them interesting.