Added little middle eastern guys on flying carpets.
They’ll either remove 5 or so bricks from a segment of wall or just fly right above your lower walls unless you hit them with a brick before.
Towards the end of the video you can see the indicator of the country’s debt racked up by the other country for the construction of the wall. If you shoot it or build a wall high enough above it, it will break. The higher the amount of money shown, the more the text shakes every time it grows. Also, the bible pickup gives you double brick shooting abilities for a while, the steak will give you triple-shot which is pretty sweet. I might change the bible though.
Luke Wilson
...
Juan Jackson
How about molebox then
Luis Wood
Looks good, but I also think there should be more of an indicator that you're hitting them. For example, if they flashed red a little upon impact or if there's an accompanying sound.
John Nguyen
nothing is finished, everything is broken. demo day dread setting in. inb4 mixels
Jaxon Gutierrez
>I might change the bible though Literally because someone said trump has nothing to do with the bible (they're right)
Can you maybe, uhh idk, make design decisions yourself you filthy neet?
Samuel Ramirez
Components definitely talking with each other I'll have to make the small green box non-colliding with the player green box though. I just finished compiling Aseprite so I'll make some dank sprites for now
Brandon Long
The part you're hitting flashes white, but not here cause I limited the colors. Thanks for pointing it out, I'll go change it now!
Dylan Ross
>around coons never relax
Brandon Rivera
>Expecting a silly leaf to have a spine
Connor Perry
the raccoonpeople are p cute
Isaiah Nguyen
>calling neetdev a neet as an insult probably not going to work but you have a good point, some devs are too willing to change based on a mere suggestion from a stranger
i spent a lot of spoopy space devs time with my suggestions about timing and in the end it was worse off
Samuel Morris
I would uniornically play and enjoy a properly made pepe adventure
Brandon Bailey
Woohoo! Got done what I wanted to. Added in damage states, and also added a flippy-flip for when you wall-jump off of platforms.
Also wrote a track for general dungeon exploring on unexplored planets.
>pepe adventure Don't adventures require some level of lore/backstory/setting?
Charles Wilson
>Smears Don't let googum find you.
Ian Bell
>implying pepe doesn't have deep lore
Easton Hughes
With so many edits and personas you could make him do just about anything. Though I prefer the R A D classic, or newer depressive version.
Isaiah Murphy
This looks really good and I'm beginning to see the polish in it. I'm personally not a fan of the tiled background, but that could be an artistic thing that doesn't agree with me than a legitimate criticism. I still think it could use a duck/crouch state when you press down so that you can target lower enemies better, but it looks good so far! Proud for you.
Adam Richardson
I know what game you ripped those tiles from friendo =^)
Cooper Torres
Generic platformer with generic tilesets #3001?
Caleb Garcia
The tiled background is 100% placeholder lol, it won't be there for long. Duck state is still coming! I still need to sprite it and decide if crawling is gonna be a thing.
Hudson Gray
If not crawling, rolling could be a thing. Plus it would make for some interesting level design and looks like it'd fit the character better.
Juan Sanchez
eternal reminder
Chase Peterson
What does this have to do with video game generals?
Robert Peterson
I've been considering that too! The little dodge-shuffle you can do in the SNES Star Wars games as Han is pretty nifty.
Parker Wilson
How's your gaming coming along, /agdg/?
Justin Nguyen
all boards are anime boards, video games discussion for anime fans
Nolan Jones
It could be that or something akin to the roll/shuffle in Nidhogg, as well.
William Morgan
wrong
Kayden Cooper
Good, thank you for asking
Owen Gomez
eerily realistic
Brandon Scott
Nice Sheik side-B clone
Hunter Adams
Take it somewhere else. Nobody mentioned it til you brought it up.
Jayden Price
Sorry to interrupt your thread with my posts my liege
Caleb Hill
Haven't seen that before. I might have to look into that also. Thanks user
Luis Hughes
YY is a masterpiece.
Joseph Edwards
>watch for a while >no smears what are you even ta- >double jump FUUUUUUUUCKING SHIT wow that's a big scary smear holy crap
Leo Parker
kek
Adrian Lewis
yuru yuri is litter
Anthony Flores
I'm still learning OpenGl and SDL, ask me in like 2 months when I can actually fucking do something with it and I'm not working 2-11pm, 5 fucking days of the week.
I'm optimistic tho
Aaron Reed
How completed needs to be your game to make it into the demo day?
Liam Mitchell
...
Jace Brooks
where do I get eroico sprites?
Ryder Perez
THAT"S SLAVERY
Joseph Scott
use an engine senpai
Ethan Peterson
I still don't see the difference between pixels and mixels
Angel Bennett
>you can jump while halfway through a platform That's such a great feature! Your game's looking pretty schmicko, too.
Dominic Walker
playable demo... obviously?
Evan Anderson
I like your dude. Like I really like your dude. Have you been doing pixel art for a while?
Juan Miller
Fuck you kyouko I've been looking for rum raising ice cream for years and I still can't find it.
Caleb Morgan
it needs to open.
Isaac Lee
It needs to be something playable, that's the only requirement
Nolan Cook
>It's another dev spending time and energy to make another generic pixel art platformer
Michael Rivera
It's the fishing line that the MC is throwing. It's really distractingly different from the rest of the game because it's much thinner than the regular pixel size.
Ian Reed
What's the best way to alert the user that a cutscene is happening?
Black bars? What if your background is black already?
Michael Gonzalez
Ok thank you guys
Jose Ward
Why do people do this?
Julian Martinez
disabling input?
Landon Bell
>Black bars? What if your background is black already? Make it white
Jeremiah Gomez
+ Titlescreen + Camera shake + Attack animation
James Flores
Arbitrarily drop your game to 24fps
Charles Jones
Fade into a letterbox
Alexander Gomez
is he moving his arm or is his jaw falling off?
Benjamin Reed
Nice ET spiritual successor
Sebastian Johnson
a giant flashing title that says "PAY ATTENTION TO THIS"
Lucas Brown
Thanks! Animation longer than spriting. I used to be really into Flash. Just started dabbling in pixel stuff maybe two years ago?
Grayson Miller
A titte saying "press x to skip"
Josiah Edwards
don't have cutscenes
allow the user to freely move at all times
if they walk away during an important plot scene, or do something else stupid, give them a game over
Julian Adams
>half life's system is good or worth copying "no"
Lincoln Martinez
Have a black border come in from the top and bottom to make the scene letterbox, it's that fucking simple
Kevin Gutierrez
What if my cutscenes aren't skippable?
Brandon Ramirez
everyone should use smears just to annoy googum
Brandon Taylor
UE4 blueprints, gamemaker GML, or unity + playmaker?
Nolan Ross
>unity project deleted itself
nailed it
Anthony Miller
C++
Austin Clark
reminder that i love noses and i would absolutely hate it if you cut off your nose to spite me
Dylan Bell
Godot.
Levi Hernandez
I take it your knight game is on hold until after space jam?
What about demo day?
Anthony Bell
...
Dylan White
I will smear IRL for you, then.
Sebastian Stewart
Nah, I NEED TO BUILD IT WITH MY OWN TWO HANDS.
James Lopez
>unskippable cutscenes DON'T
Christian Gonzalez
Quick retarded question. Does Unity has a default human 3D model like U4 ?
Lincoln Myers
Pepe can now talk smug to the player.
Nathaniel King
What is that supposed to be? There are no visible exhaust products in space
David Lopez
Looking forward to more progress m8.
Adam Perez
what is godot besides something to wait for?
Anthony Perry
this but also don't make it easy to skip them accidentally