/agdg/ - Amateur Game Dev General

Gallery Piece Edition

Last Thread: > Next Demo Day (Nine)
itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
itch.io/jam/agdg-space-jam
Collab: pastebin.com/NEPv0pPC
Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/Qi63yBxd

> Previous Jams
pastebin.com/hVhvNWLw

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

neetdev.tumblr.com/post/146783280904/added-little-middle-eastern-guys-on-flying
soundcloud.com/jasozz/space-jam-2016-planet-depths
twitter.com/AnonBabble

crab walk

how do I make unity export just one single .exe?

I think you must use Innosetup to create an installer .exe

What a good crab.

not installer, something like molebox

Where is your mecha game?

Added floppy eyeball enemies. Also experimenting with starker color schemes, I like this far more.

With sound:
neetdev.tumblr.com/post/146783280904/added-little-middle-eastern-guys-on-flying

Added little middle eastern guys on flying carpets.

They’ll either remove 5 or so bricks from a segment of wall or just fly right above your lower walls unless you hit them with a brick before.

Towards the end of the video you can see the indicator of the country’s debt racked up by the other country for the construction of the wall. If you shoot it or build a wall high enough above it, it will break. The higher the amount of money shown, the more the text shakes every time it grows. Also, the bible pickup gives you double brick shooting abilities for a while, the steak will give you triple-shot which is pretty sweet. I might change the bible though.

...

How about molebox then

Looks good, but I also think there should be more of an indicator that you're hitting them. For example, if they flashed red a little upon impact or if there's an accompanying sound.

nothing is finished, everything is broken. demo day dread setting in. inb4 mixels

>I might change the bible though
Literally because someone said trump has nothing to do with the bible (they're right)

Can you maybe, uhh idk, make design decisions yourself you filthy neet?

Components definitely talking with each other
I'll have to make the small green box non-colliding with the player green box though.
I just finished compiling Aseprite so I'll make some dank sprites for now

The part you're hitting flashes white, but not here cause I limited the colors. Thanks for pointing it out, I'll go change it now!

>around coons never relax

>Expecting a silly leaf to have a spine

the raccoonpeople are p cute

>calling neetdev a neet as an insult
probably not going to work
but you have a good point, some devs are too willing to change based on a mere suggestion from a stranger

i spent a lot of spoopy space devs time with my suggestions about timing and in the end it was worse off

I would uniornically play and enjoy a properly made pepe adventure

Woohoo! Got done what I wanted to. Added in damage states, and also added a flippy-flip for when you wall-jump off of platforms.

Also wrote a track for general dungeon exploring on unexplored planets.

soundcloud.com/jasozz/space-jam-2016-planet-depths

I'll be waiting for your demo user!

>pepe adventure
Don't adventures require some level of lore/backstory/setting?

>Smears
Don't let googum find you.

>implying pepe doesn't have deep lore

With so many edits and personas you could make him do just about anything.
Though I prefer the R A D classic, or newer depressive version.

This looks really good and I'm beginning to see the polish in it. I'm personally not a fan of the tiled background, but that could be an artistic thing that doesn't agree with me than a legitimate criticism. I still think it could use a duck/crouch state when you press down so that you can target lower enemies better, but it looks good so far! Proud for you.

I know what game you ripped those tiles from friendo =^)

Generic platformer with generic tilesets #3001?

The tiled background is 100% placeholder lol, it won't be there for long. Duck state is still coming! I still need to sprite it and decide if crawling is gonna be a thing.

If not crawling, rolling could be a thing. Plus it would make for some interesting level design and looks like it'd fit the character better.

eternal reminder

What does this have to do with video game generals?

I've been considering that too! The little dodge-shuffle you can do in the SNES Star Wars games as Han is pretty nifty.

How's your gaming coming along, /agdg/?

all boards are anime boards, video games discussion for anime fans

It could be that or something akin to the roll/shuffle in Nidhogg, as well.

wrong

Good, thank you for asking

eerily realistic

Nice Sheik side-B clone

Take it somewhere else. Nobody mentioned it til you brought it up.

Sorry to interrupt your thread with my posts my liege

Haven't seen that before. I might have to look into that also. Thanks user

YY is a masterpiece.

>watch for a while
>no smears
what are you even ta-
>double jump
FUUUUUUUUCKING SHIT wow that's a big scary smear holy crap

kek

yuru yuri is litter

I'm still learning OpenGl and SDL, ask me in like 2 months when I can actually fucking do something with it and I'm not working 2-11pm, 5 fucking days of the week.

I'm optimistic tho

How completed needs to be your game to make it into the demo day?

...

where do I get eroico sprites?

THAT"S SLAVERY

use an engine senpai

I still don't see the difference between pixels and mixels

>you can jump while halfway through a platform
That's such a great feature! Your game's looking pretty schmicko, too.

playable demo... obviously?

I like your dude. Like I really like your dude. Have you been doing pixel art for a while?

Fuck you kyouko
I've been looking for rum raising ice cream for years and I still can't find it.

it needs to open.

It needs to be something playable, that's the only requirement

>It's another dev spending time and energy to make another generic pixel art platformer

It's the fishing line that the MC is throwing. It's really distractingly different from the rest of the game because it's much thinner than the regular pixel size.

What's the best way to alert the user that a cutscene is happening?

Black bars? What if your background is black already?

Ok thank you guys

Why do people do this?

disabling input?

>Black bars? What if your background is black already?
Make it white

+ Titlescreen
+ Camera shake
+ Attack animation

Arbitrarily drop your game to 24fps

Fade into a letterbox

is he moving his arm or is his jaw falling off?

Nice ET spiritual successor

a giant flashing title that says "PAY ATTENTION TO THIS"

Thanks! Animation longer than spriting. I used to be really into Flash. Just started dabbling in pixel stuff maybe two years ago?

A titte saying "press x to skip"

don't have cutscenes

allow the user to freely move at all times

if they walk away during an important plot scene, or do something else stupid, give them a game over

>half life's system is good or worth copying
"no"

Have a black border come in from the top and bottom to make the scene letterbox, it's that fucking simple

What if my cutscenes aren't skippable?

everyone should use smears just to annoy googum

UE4 blueprints, gamemaker GML, or unity + playmaker?

>unity project deleted itself

nailed it

C++

reminder that i love noses and i would absolutely hate it if you cut off your nose to spite me

Godot.

I take it your knight game is on hold until after space jam?

What about demo day?

...

I will smear IRL for you, then.

Nah, I NEED TO BUILD IT WITH MY OWN TWO HANDS.

>unskippable cutscenes
DON'T

Quick retarded question.
Does Unity has a default human 3D model like U4 ?

Pepe can now talk smug to the player.

What is that supposed to be? There are no visible exhaust products in space

Looking forward to more progress m8.

what is godot besides something to wait for?

this but also don't make it easy to skip them accidentally

Get some in the asset store.

>mixels