/agdg/ - Amateur Game Dev General

3D and 2D video games

> Next Demo Day (Nine)
itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
itch.io/jam/agdg-space-jam
Collab: pastebin.com/NEPv0pPC

Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/Qi63yBxd

> Previous Jams
pastebin.com/hVhvNWLw

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

strawpoll.me/10623763/
dafont.com/press-start-2p.font
managore.itch.io/m5x7
dafont.com/
dafont.com/vcr-osd-mono.font
fontforge.github.io/en-US/
store.steampowered.com/tag/en/RPGMaker/#p=0&tab=NewReleases
steamcommunity.com/sharedfiles/filedetails/?id=715485322
steamcommunity.com/sharedfiles/filedetails/?id=715485322
twitter.com/NSFWRedditGif

Do tell

I hope you're ready for demo day kiddo.

Your dads gonna be real proud if you are.

strawpoll.me/10623763/

Anyone interested in writing dialogue/doing portraits/other minor stuff?

waifus

>no "It's a bit like Dark Souls mixed with x" option

???

(Reposting from last thread)
Can anyone point towards resources on codings games? There are so many tutorials out there that assume prior knowledge. I am *this* close to being able to start coding an entity-component system but my knowledge is peppered with gaps that are stopping me. Are there any resources that walk through the whole process so I don't have to accumulate facts from every corner of the internet in order to have a complete knowledge?

Still spamming your strawpolls because you can't work on your dogshit source engine """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""game""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""", huh, shitfam? You are Foreverially owned. By me. Honk Honk. :)

Should I Haskell?

ARPG?

Gay Maker

Literally FUCK OFF Blake. Nobody cares about your failed metrovania. :^)

>tfw no dragon waifu game

TPS + Brawler + ARPG + JRPG

Why not make one? Too hot for you to handle?

MIXELS BE GONE! WEIRD SCREEN TEAR THING BE HERE

dont tell me these faggots are back again

Nice sprites

When is UE4.13 coming? They usually have a preview build within weeks of the previous release.

started to learn unreal4 yesterday

but yes. too hot for me

>schizo dramafag is back
We can't have nice things, why do I still come here?

So I made this tiny main menu, can anyone recommend me some pixel font that is free to use?

You could make your own.

twitter/tumblr to follow?

Protip:

magnitude*cos(timerCurrent/timerDuration - PI/2)

no wait, it didn't work, fuck
multiply the fraction by PI

I can't imagine a worse hell

In GameMaker, how do I properly check for whether an objects current x coordinate is increasing or decreasing?

I want to mirror the sprite when going left/right but I don't want to make it dependent on a button press check.

FixedSYS on windows

>It's hard to make around 70 sprites

Subtract the current position from the previous position and check the sign?

Occlusion culling does reduce draw calls.

>current position from the previous position
yeah how do I get those into a single script?

Try this.

Right now there are other things more important to do than that, tbqh.
Thanks I'll check that.

Harder than not making any

If you want.

So much better.

>xprevious
didn't know this existed

thank you!

That's silly.

if(x < xprevious) image_xscale = -1;
else if(x > xprevious) image_xscale = 1;

Fuck off retards

Waifus are love waifus are life

it's theme hospital with more emphasis on the diseases and research

you

If I have a sword class and a mace class, and both inherit from a Weapon class, can I call the Weapon class to refer either of to them?

What ECS are you trying to do that is so difficult?

>call the...class
What?

It's a pasta

Press Start 2P dafont.com/press-start-2p.font
m5x7 managore.itch.io/m5x7

You know, like calling a method from it.
Say, Weapon.Attack(), for example.

Actually, I guess yours works if you want the scale to be something other than 1 or -1 and you don't want a separate scale variable.

if the method is overridden in the subclasses, yes

You call methods of an instance, not a class. If you have a Mace instance, you can refer to it with a Weapon reference and calling the method on the reference will call the Mace's method.

Well, I guess you can call a static method of a class, but static methods don't have any interaction with subclassing.

>his game can't be played with a controller in one hand and a mouse in the other hand

Check this site:
dafont.com/
Some user suggested the following a few threads ago when I've asked the same question:
dafont.com/vcr-osd-mono.font
For font editing:
fontforge.github.io/en-US/

I haven't decided yet. I have three different space-related ideas. I can't code for shit (I'm a 3d modeler) so for now my "games" are google docs and a bunch of random 3d models until I man up and go for one of the ideas and go look for a code monkey

Have you played Big Pharma? Lots of inspiration to draw from there

Thanks.
I forgot why I needed to know

Blake, Blake, Blake. It's not one person. It's all of us. We're all sick of you and your """""""""""""""""""""""""""game"""""""""""""""""""""""

Honk Honk. Riiiicolaaaa.

:)

>his game needs more than just a keyboard

remember to report

>his game doesn't have separate bindings for menu and gameplay keys
>instead, "enter" is always mapped to "jump" and "back" to "attack", or something like that

Like it works, he just ban evades.

No one does, we just all work together in discord.

Why would you not allow rebinding of all controls? Is this a unity issue?

I don't know, but tons of games do this.

Unity not us :^)

who /kspg/ here?

>his game doesn't have a secret button that gives you extra lifes

Learn your OOP a bit more carefully. This is all basic stuff but your confusion about the terminology suggests you never paid much attention.

store.steampowered.com/tag/en/RPGMaker/#p=0&tab=NewReleases

>243 RPG maker games on steam
WHAT THE FUCK AHAHAHAHA

this is just sad

what game

steamcommunity.com/sharedfiles/filedetails/?id=715485322

that's cool, I'm mostly a programmer (CS grad). Haven't played Big Pharma yet

243 seems surprisingly low

Ok.

Thank you guys!

Well it does have to get through greenlight. As easy as that is, it's still a barrier. You need an audience to get onto steam.

I guess it's time to implement drawing depths

nice shitpost game

Well good luck user

Do check out Big Pharma, it's a very neat game (if a little flawed in the construction gameplay loop) and it might give you a lot of great ideas as it sort of relates to your game idea

Ok.

yeah I don't feel bad anymore

>This and the Pepe game are being made at the same time
Is this the golden age of meme games?

It actually looks pretty solid

dont feel sorry for him, that game is a bunch of dots
steamcommunity.com/sharedfiles/filedetails/?id=715485322

At least he made something

Fix that head, user.

time to ~FOCUS~

It's just placeholder graphics

I would, but Germany - Italy is on in 25 minutes

AHHHH IT HURTS

Don't do this it makes mustard gas

Literally who cares about some apes running after a ball?

>watching sports
fucking normies

your potential customers

oh boy guess who's got some progress!

I made subweapons to hopefully make combat a little more interesting.

I don't make games for retards.

e.g. nobody?

Why not just check the score after?

I'm in the zone right now.

Had a bunch of real tedious, not very fun work to do, so I quit mid-task last night. Had a migraine trigger after a few beers, and spent about 5 hours this morning pacing and puking. Got a few hours of sleep face first in the toilet, and now I'm tearing away at these stupid fucking leaves.

Watch out world, sortofdev coming through.

Who else /makingassetsforgamesthatwillneverexist/ here?

Those grey stone tiles make me feel like I have double vision, looking good other than that though