/twg/ - Total War General

Skaven snipers I guess? edition

>Patch notes
wiki.totalwar.com/w/Total_War_WARHAMMER_Update_1

>FAQs & General Info
pastebin.com/gZ1T9VCN

>Steam Groups
steamcommunity.com/groups/totalwargeneral
steamcommunity.com/groups/twgmp

>Total War Warhammer
Mods -- twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

>OVERCASTING SPELLS
Double click a spell (it needs to be a boostable spell and you need to have enough magic in the magic pool) to overcast the spell
There's a 50% chance that the caster damages itself though!

>QUEST BATTLE TELEPORT
Select your lord (make sure he isn't garrisoned or in a stance)
Select the quest battle (on the map or through quest log)
There's a button in the bottom right of the quest battle window that you can use to teleport for 5k gold (when the battle's finished you're automatically teleported back to your original position)

>GROUP ATTACK
Group units with ctrl + g
Select your group and right click the enemy
All your units move and automatically direct themselves to and engage enemies they get close to while maintaining formation

Old

Other urls found in this thread:

twcenter.net/forums/showthread.php?665359-COW-Beginning-of-The-End-Times-Patch-1-01-RELEASED
twcenter.net/forums/showthread.php?320935-UPDATED-06-12-2015-DOWLOAD-LINK-version-1-5-1
twitter.com/NSFWRedditImage

how much artillery is too much

>new thread right before I post

rate army- cute or not ?

Any. If you fought with honour you'd only take melee units.

>Having some downtime in the Border Princes
>Decide to invade Tilea.
>Tilea are all by themselves, I have my Dwarf allies of Karak Izor on my side.
>I underestimate their strength, they rush me over the Vaults and across the Black Gulf.
>Massive WAAAGH! from attack me.
>Peace out, march back to fight the Greenskins.
>Karak Izor fights on like the stubborn Dwarfs they are.
>Heavily fund the Dwarfs, but both Tilea and Izor near destroyed anyway, eventually Tilea gaining the upper hand.
>tfw the last bastion of Izor is snuggled as an enclave inside my lands.
>A couple of dozen turns go by, Izor sends the stack or two to reclaim their lands with varying success.
>Tilea breaks our friendship treaties and marches across my lands to finish them off.

Fucking !Italians. Their army has encamped at the ruined hilltop abbey of Vista Sangraile, with no idea of how screwed they are. I let this proxy war go on for far too long, those Dwarfs and Tileans could have been better spent united against the Greenskins or Chaos, but instead I accidently created War of the Beard 1.2

Not a deathstar/10

>only 2 SKELETON WARRIORS

Here comes the Knights of the Myrmidian Princes Confederacy. They are utterly surrounded.

The skaven have snipers?

I had decent success with a similar one. Deathstar is better though.

Jezzails, long barreled muskets from asia and mordor

they're called Warplock Jezzails apparently

>Warplock Jezzails are long-barrelled rifles that fire a high velocity bullet made of refined warpstone. Due to their length, Jezzails can fire an incredible distance and still strike with enough force to punch clean through even the toughest armour. If the target does not die from their injuries, they will quickly succumb to the toxic effects of the warpstone that hit them. Of course, such power does come with a price and Jezzail teams have often found themselves on the receiving end of return fire. As a result they will often be found hunkered down behind a large pavise, which is a convenient resting place for the heavy gun as well as adequate protection for the crew.

You know what never makes sense to me.
>A province rebels and filled entirely with elite units that are rank 9.

Get fucked.

what are the chances CA does something great release all three elven factions in one expansion?

Butchered.

Elf lovers, explain yourselves. What is there to like about tall, smug, pointy-eared 'I am better than you :^)' humans?

would you rather a big one every 4-6 months or a small one once a month

I like bows and trees desu

nature is cool
they're weird
tribal shit is cool

Genevieve Dieudonné legendary hero when?

The thirst of fat vamp tats is great.

so what's going to be added to bretonnia?

There is no such thing as too much artillery.

They're cute.

elves

Wtf is a deathstar?

Did I almost come across some special army?

After doing some tests it turns out that you actually can.

In large battle, the maximum affordable artillery loses to a flood of pikemen

It's like the eastern front all over again and it's not even winter.

heroes dying from full health while the rest of your army takes tiny losses, its quite irritating, but nowhere near as much as the reinforcements bug

I think I'll just wait for the patch again, but probably not, because there is nothing at all to play

>Wtf is a deathstar?

It's certainly no moon

get an extra necromancer, drop zombos get more hexes and skellies, use the heal skill, win easily

I love VC Dire Wolves so much

1. They're cute
2. Because of they're all smug and haughty, seeing them down is so amusing
3. Hence, they're prime bullying material

>conquering bretonnian provinces as Empire turns the trees into evergreens

enjoy ur new pine homes filthy elves.

And the bats man those fucking stupid ass bats love em

But user, Zhukov has tons of Tanks and conscripts too, all willing to charge in the name of Rodina

Just search for it on Youtube. It's a very powerful VC tactic.

>mfw when orc player dares send spider archers to try to snipe me from flanks
>send in the bats

so who wants to continue the 9001 fellbats story

So another thing on Skaven lore, I remember someone asking a few threads ago, something important that wasn't mentioned are the greater clans. They each have a specialty, and rent their troops out to lesser clans. (Like the one the player hypothetically uses.) They all have someone in Vermintide.

There's (And correct me if my spelling is wrong, it's been a while)

Eshin, who are literally ninjas. The gutter runners are their main troops, faster than regular skaven, but they fight in loose formation and are vulnerable to a straight up fight. They also have assassins who are good at wounding or killing heroes and can be hidden with the clanrats to pop out at you.

Moulder, the beastmasters. The grabber rats and Rat ogres are from moulder, they also have packs of giant rats.

Skyre is mad scientists, the make the Ratling guns, along with the jezzails in OPs pic, and their other various demented machines which tend to blow up.

And Pestilens, who are into plague and disease, obviously. They have the poison wind globadiers, as well as plague monks and cencer bearers. Nurglesque.

So the four factions are competing while selling their stuff to the various lesser clans all scrambling for power.

Also, on topic: Does anybody use pure cavalry stacks? I've been thinking of having one to support my more balanced attacks, but I haven't been able to pull it off in my Orc campaign because I keep getting distracted... it's maiden voyage, "Operation escort my new Arachnaroxi to the front lines" turned into a battle... barely edged out a big dwarf throng with none of the spiders and many goblins dead, which is pretty ideal.

second panel is an accurate representation of my soul

How difficult would it be to mod warhammer to have a similar recruitment and economic system of the older games?

Found it, wow. I barely even use invocation of nehek, it seemed like a waste of magic when I could use more powerful spells like that one demoralizing one and boost my units' attack and speed.

I didn't know I was going into cheese territory

>tfw he left his artillery undefended
>Haven't fed the dire wolves for a week

I'll be honest reading the first line in your post I thought you were going to talk about how the rats had a mad max society where there was Gas Town, Bullet Town, etc

I appreciate the lore though

What system do you exactly mean by that?

Which "older" games do you speak of?

is there a way to recolor your army

it's somewhere in the options but you don't get to pick which colour

Allowing you to split forces, units recruit in cities, no auto replenish, cities having more than 3 building slots etc. Even empire's wealth system was pretty cool.

>no auto replenish
Why the fuck would you want that?! I wouldn't mind the other ones, but auto replenishing is purely positive imo.

Hope to at least get some major news this month. Blood Knights were supposed to be there in the first place and while the blood is amusing it wasn't much of an update and the units balanced are either still not worth their cost (I'm looking at you entire chaos roster) or the opposite.

Disappointed 80% of magic users are still bad, only missiles and direct damage is still impactful.

Give me news joey

auto replenish eliminates campaign army management/strategy and unit preservation and makes mercs worthless

>tfw no army painter

No.

AFAIK, Can't

lewd

Does anyone have the rolling chart for Attila please?

I don't agree. It takes some time to replenish, so mercs are still useful, especially to soak casualties and in enemy territory. In the old games the lack of replenishing just resulted in a lot of unnecessary walking back and forth to replenish, and generally unneeded management that slowed down the game.

>tfw no dark elf enchantress to twist my nipples and step on my groin

seems like an obvious oversight in a Warhammer game but oh well

It'll be DLC.

>tfw no avatar conquest

>Jihad called
>Constantinople
Come get it you little fucking faggots

Still way cheaper than buying the actual miniatures I guess

Would have rather 60 felbats or 25 direwolves IRL?

13 direwolves and 30 felbats

What would you need both for?

12,5 direwolves

I'd rather have a vampire desu

Just ate a bunch of painkillers, what should I play?

I'm open to gelt, kimmler, orc, or a napoleon/empire campaign.

The vampire would have you.

>tfw no qt vampire mistress.

United Provinces. Take India, then sell it for European provinces

Orc campaign
very hard difficulty
Confederation only, no conquering

that way i have a bat for every day of the month and a doggo for every day of the week

Surely there must be other types of games that are more suited to playing while high on painkillers.

Subnautica was my other secret choice.

That seems more appropriate

ded

you ruined the sweet silence user

holiday weekend every thread is slow

WHFB elves at least have the excuse of not being pussies like the standard fantasy elves.

What's the good warhammer mods for m2, I know one is a sandbox and one is more event driven. More interested in the sandbox?

Germany vs Italy right now, every euro is watching.

If you want a good intro to Skaven and why they're great, read the second Gotrek & Felix Book, Skavenslayer.

William King writes Skaven like no other.

Beginning of the End Times is the sandbox one
@ twcenter.net/forums/showthread.php?665359-COW-Beginning-of-The-End-Times-Patch-1-01-RELEASED

Call of Warhammer is the eventful one
@ twcenter.net/forums/showthread.php?320935-UPDATED-06-12-2015-DOWLOAD-LINK-version-1-5-1

>Mousillon eliminated frogs, beginning to nip at the empire's back
>von Carsteins bringing about the Long Night in the east
Altdorf gon get spooked

Can you kill faster than they can reach you? If not, more.

Shyeah, right - like we don't know the result already: Italy wins ...
now all that's left to see is by how much

...

Are you trying to jinx it you craut

Are there any good mods for Rome 2?

is it even worth trying to protect your dick in the warhammer universe

Guys is Archaon okay? I think he's having a stroke.

The whores are good.

fight it manually, he is aware of the reinforcements bug and what a pain it will be for you to endure the shitfest

the game is meta like that

yeah but like, anything that's going to hit you in the dick is likely going to bifurcate you anyway

If I lived in the warhammer universe I'd be training every day of my life to be a mage, artillery or cavalry

a grandiose victory

>his reinforcements came in behind me while mine were on the other side of the map
reloaded my autosave senpai, that's just a waste of 15 minutes

I can't go back to med 2 because of how good the charges are in rome 2 and warham

0-4 OPTION 1
5-9 OPTION 2