/xcg/ - XCOM General

Robo MonoEye Edition!

Previous mission News:

1)Shen's Last Gift DLC Rleased!!!

2)
XCOM 2 officially coming to Xbox One and PlayStation 4 on September 6th.
>twitter.com/XCOM/status/740181548419272705

3)
Julian Gollop is working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM. Lobstermen are confirmed.
>twitter.com/Phoenix_Point
>phoenixpoint.info/
>pcgamer.com/julian-gollop-announces-new-game-phoenix-point/

4)
Long War Studios are working on more mods for XCOM2. The first in a planned series of five is live on Workshop + Nexus now, and is called Long War Toolbox.
>xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods
>steamcommunity.com/sharedfiles/filedetails/?id=674832831
Also cosmetic mod author Capnbubs - maker of the most endorsed mod on the workshop - has been signed onto the LWS team to model stuff.


The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

Piratez mod for OpenXCom: openxcom.org/forum/index.php/topic,3626.0.html


Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p)
>steamcommunity.com/sharedfiles/filedetails/?id=616682629

XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>pastebin.com/pTMatP5Z

NEW MEGA MOD LIBRARY - Contains all 180 mods from the new modlist:
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN

Image Library of /xcg/:
>imgur.com/a/S1qfx

Love the monoeye
>youtu.be/9IjucogSAnE

Human cyclops mod when?

Other urls found in this thread:

steamcommunity.com/sharedfiles/filedetails/?id=715887476
youtube.com/watch?v=5Mw6Pfrm-W0
twitter.com/SFWRedditVideos

>engages cloaking device

That mission was too tiring, it went on for a long time and we got keked on by sneks by lancers. Lost a gunner and another rookie. JUST

TODAY WE CELEBRATE

OUR

INDEPENDENCE DAY

Time to kill some fucking aliums

>ADVENT SPARK prototypes do the trooper animation when dropped off

cute.
Though this mission put me on the spiral of doom.

S N E K
N
E
K

A C U T E !

I'd restart that without shame, you can't win it without knowing beforehand and anyone playing LW knows and expects that mission. Another one to expect is that the 3rd terror mission will be 100% lids and zombies.

long schlong newfoundland strategy:
>a minimum of two engineers with grenades and AP grenades
>everyone else carries one AP grenade; if bringing a rookie, they can bring two AP grenades; don't be hesitant to use them on the thin mints too since you get no corpses anyway
>assaults, infantry, scouts are most useful, but you can also bring some rookies to train
>2-3 shotguns but not more, you need an answer to the thin mints and you have enough AP nades to kill all the lids anyway
>don't go through the middle because you can have 12 lids walk in on you, take the back route

How the fuck do I make that stupid fuck of a game not to mess with my character pool and assign them different classes or change their outfits?

I've never had the game mess with the clothing options for a character. Bear in mind that each tier of armor has its own customization settings, however. If you only customized them in T3, you won't see that customization until you get them back to T3.

For the class thing, however, go into the character pool. You can set their class there - it defaults to random, I believe.

>100% lids and zombies.
Actually kind of easy, especially the zombies.
Just get a bunch of Assaults with Close Combat Specialist

It just did with me. Had some of my troops appearing the first mission, wearing some of that anarchy faggotry props which I never use.

The characters appearing in the pool have their prefered class already BUT if they appear in the first mission, they will be assigned a class at random by the end of it, which will most likely not be their prefered one, and this is what I'm trying to avoid.

Newfoundland is easy too, I train rookies on it, point is that you have to be prepared for it.

CCS is autowin and one of the best perks in the game, which is why it has never sat right with me that the "orthodox" assault tanking build takes steadfast.

Some of the halo armor mods seem to have invisible legs

that's cause psi assaults are a thing of beauty

SPARKs are such wasted potential.
They should have given them a secondary weapon slot where you could choose between the BIT (Heavy Weapons and Remote Obj Hacking), Kinetic Strike Module and a Grenade Launcher similar to the ADVENT MECs.

...

>browse old thread
>rare snek
>Spoiler : it's vore for fuck sake
>new thread
>new rare snek, no fetish attached
Today was a good day

I think I might raise the ADVENT head a bit.

Yeah, It does clip with every torso aside from the actual ADVENT one.

Though I wonder if it would look a bit too weird higher up.

Best MEC head tho

haha lol

Christ

Could always have two versions of the head, the current one that fits well into the ADVENT MEC frame and one a bit higher up to fit the other frames.

>Best MEC head tho
Not when this one exist

Very ugly flat textures

>those textures

For what purpose

If yo can do a better one, pls do so

>Doesn't even destroy cover like the Faceless melee

Jake deserves the Walk of atonement for this disgrace

It would lead him to destroy Firaxis with some volatile mix
Not worth or maybe it is, I still am butthirt on how Firaxis dropped the ball on Civ : BE

whoops, forgot webm.

Here's a thought, if you only had SPARKs in your character pool, and force the game to only pick up the pool. Could you do gatecrasher with a full compliment of SPARKs?

That... I'm going to go test that

>XSCUM make a new robot
>Can't even knock an ADVENT rookie off his feet
Silly terrorists, just give yourselves up alrady.

Nope, you get six random meatbags

Although I only tested it by shoving in a single MEC inside the character pool, and I know already that even with meatbags, having less than six won't duplicate some of yours, instead filling them with randoms.

I hate the stupid particle effect.

There's probably some flag on them anyway to stop them from showing up anyway.
else you could recruit them from the rookie pool or get them as mission rewards.

Should I get XCOM Enemy Unknown + the Enemy Within dlc for $15 or XCOM 2?

Why can't I seem to equip the Hellfire Projector on the MECs?

I would definitely recommend EU/EW if possible, but if you can only have one, get X2.

EU/EW if you want a deeper and more challenging experience
X2 if you want polish, more customization and a tighter experience

XCOM 2 is the better game but it doesn't have a major overhaul mod yet.

They're both great games honestly, I'd recommend giving both a Vanilla playthrough. The big difference is what comes afterwards.

With EU + EW, you future would revolve around Long War(a large majority of mods for that game deal with Long War). Once you get your customization in via mods and your own ini edits, Long War is something you can put hundreds of hours into easily if you end up liking it. It was intimidating for me at first, but ended up being my most favorite XCOM experience to date

XCOM 2 has a lot more diverse mod community, and you have a lot more to choose from. Class mods, gameplay mods, fine tuning mods, map mods, just about everything. You can more or less make your own Long War in XCOM 2, and with the improvements 2 has over 1, you'll likely enjoy it longer.

Show us your robits, xcg!

Anyone know how hard it would be to add in extra chassis options for Sparks?

I'm thinking tiered chassis options that would roughly ape the Mec classes from Long War.

Mk-1 Spark is as it is in the game.

Light Chassis options add more mobility and dodge, but less armor and health - adds a slot to be used for Nades, Vests or Ammo.

Regular Chassis options are as they are in the game, but with 2 Slots for Items.

Heavy Chassis lowers mobility but adds the most Armor/Health and has three slots for Items.

It would be the start of a decent Mec mod - giving more specialization options. Next up would be adding Class Options for SPARKS to treat them like old school Mecs.

Maybe getting the Advent Mec Micro Launcher to play ball on the Spark Chassis.

I have ideas, but no technical knowledge on how to plan them out.

Does shitty textures and knows it. Gets butthurt when other people point it out. Just...

This picture greatly confuses me.

EU/EW for that eternal long war fun, X2 will be discounted in the future too and maybe it will have more mods then.

Maybe some day i will stop being a lazy ass fag and download the mod tools to make mech heads
or i could upload them instead and ask people with experince to do it instead

...

I don't hate the particle effect, I just want some attacks to use different ones, why do they use them so much?

That's not a vanilla head you're using is it? Looks pretty cool. Is it a mod?

We need someone to port over the actual Kinetic Strike Module from EW, along with it's rocket booster FX.

It's the ADVENT MEC head

steamcommunity.com/sharedfiles/filedetails/?id=715887476

Because it looks cool

>Activated 3 pectoids, 2 vipers, and an stun lancer with officer
>In the same turn

I assume adding customization options for the Mecs is no different than adding them for normal soldiers, which means it's not difficult at all.

That's just implementing them though, modeling, texturing and rigging is obviously more complicated.

guys what the fuck I'm gone for a month and all of a sudden we have 3 DLC's?

kek, they announced them on launch, but yes. Probably means your completely behind on the modding scene too.

>completely behind on modding
oh god I didn't even think about it

about a week ago I went through and made sure I got the latest halo mods at least

is "alien hunters" really as bad as people say?

No

You're given the tools to deal with them way early on in the game. As long as you have them in tow, especially the grenade, the encounters are simple. The issue arises if you manage to activate a ruler while unprepared(engaging another pod or something). Then things go to shit uncontrollably(on the level of triggering a level 9 sectopod in a long dong terror mission while fighting other stuff).

The triggering of the pod itself can be avoided by simply packing some battlescanners, they're a lifesaver

Pretty much what said, on their own rulers can be easily dealt with with massed fire and the Alien Ruler weapons.

But if you activate when you are already engaged against an enemy fire team, boy it can get out of control fast.

A bit would make a neet upgrade for sectopods, would also evoke the classic sectopod with its drone escorts

Someone should make BITs an enemy on it's own right for true drone emulation

A pity you can't use ruler upgrades on sparks, imagine a spark coated in berserker skin

I just wish I could attach weapon mods to their guns.

Quick PSA

Gremlins can still trigger pods while checking hack chances on security posts. I forgot if this was always a thing or not.

Yup, sucks ass when it happens too.

>check hack chance
>gremlin goes through a window, fly near a pod
>Shit chances, don't take it
>gremling come back, break the window, triggers the pod
Thanks Jake

Marbozir just started his next XCOM 2 campaign:

>youtube.com/watch?v=5Mw6Pfrm-W0

I ended up fighting a lancer, shieldbearer, two archons, viper, muton with not alpha strike capabilities.

Fortunately, I was able to apply burning to one half and disoriented to the other while tossing out a mimic beacon. Everything went A-ok.

What is stronger, Beagleluck or Marboluck?

Meme beacon save lives
The only marbo i know is Sly marbo
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Sly Marbo voice mod when?

Would be pretty funny IMO
*Throws grenade*
AAAAAAAAAAAAAAAAA
*Shoots rifle*
AAAAAAAAAAAA AAAAAAAAAAAAAA
Obnoxious af, but funny

I havent been in this thread in ages. is the waifu stuff still around at all? I remember people made waifu versions of the advent troops.

>*Shoots rifle*

This guy makes me laugh every time
Do you have the original ?

>he doesn't have the original zergface

>base defense on FMP
>oh shit I just sold half my old weapons while I transitioned to railguns leaving me with half my men unarmed
>its floaters
>panic recedes as the entrance hallway turns into a comfy shooting gallery to level soldiers accuracy in
Whew, was worried it was going to be something with psionics for a second there lads, especially since the last month every UFO I've had was ethereals..

thank you

I'll say Beagle luck as Marbozir doesn't like to deal with Ironman given the nasty bugs he has had in XCOM EW/LW

Can I build sparks if I start a campaign with the Shen mission disabled?

Also, did the mission after plasma and sparks feel really weak late in this campaign : can't equip items, can't receive weapon upgrades or implants. I think they were provided to the player as a tool to prolong the firefights, but this is and will always be the worst way to play xcom2, at least until lw2 comes around. Game makes alpha striking fun - it just needs more pods / more enemies per pod / all pods rushing towards you when you begin combat. Make me chain the alpha strikes or combine them with CC. Don't expect me to just stand there and take shots from the enemy, especially not when 20% to hit is also 20% crit.

I was looking through the mods for openxcom and saw the area 51 overhaul, haven't seen anyone talk about it. Anyone try it? Is it good?

I've heard good things about it, but have zero idea what it actually is. The author bothered to finish it though, and since its competing with FMP and PirateZ I expect it to probably be good.

>Can I build sparks if I start a campaign with the Shen mission disabled?
I believe you can, though I don't know exactly how it works.

Pistols are Useful.

Thats why he drops it after firing it 3 times.

Whats the best way to balance out the difficulty of increased squad sizes?

...

...

By doing the same thing to the aliens and increasing pod sizes

...

ABYSMAL PERFORMANCE. STILL.

Let's hope that one day, it will get a remaster, on a better engine, by more competent developers.

Works for me :')

Will berserkers attack other berserkers?

It's running better than it did day 1 that's for sure. My aging toaster has no hangs or stutters on medium, only time I get some lag is on those retaliation missions with a million particle effects. Could definitely be a lot better though

What's happening with your system? Is the graphics card, memory, or CPU at max usage while in game?

Difference between the two is very subtle.
Have you also fixed the colours? So we can colour them without camo?

Yes.

That second post wasn't me, I don't who it is, call for help

Tried it out and holy fuck did I get raped by these green robot bug floater things. So far seems a lot like fmp

Specs?

I love the ancient greek-like theme!

By the way, guise. I've never had such luck on commander difficulty. EVER!

Does modding DLC ini still cause problems?