How do you guys figure out how to code something specific if you have no idea what to do? For example I want to make a timed turn-based game but I can't find shit online that explains it so what do?
Jordan Richardson
>C++ Rust.
Benjamin Taylor
Background will be fake 3D, too lazy to open up blender. I think some old 2D shmups did this.
l usually make a scheme on paper before starting to program, something like an algorithm
Gavin Martinez
What's on your screen /agdg/? What are you working on?
Chase Cooper
the godfather part 2
Anthony Smith
make the background of the sword bullets transparent
Elijah Thompson
>What's on your screen /agdg/?
this thread, baka
but right now I'm doodling character concepts with a 5 minute timer
Luke Wilson
Divide and conquer. Of course you're not going to find anything useful by googling "how make timed turn based game" because that's incredibly vague. Break it down and solve its constituents.
Parker Carter
Still trying to decide how I'm going to handle enemy spawning and level scrolling in my shmup.
Jeremiah Wright
I just finished the combat system for my RPG, it's pretty simple but it works.
Exact same way you do parallax backgrounds in platformers fampai except you draw the same sprite and make it smaller the farther it is.
Not even expensive to render since you can just batch draw them.
Noah Garcia
Didnt realize the other thread was dead.
First animation I ever did. We atari now.
Eli Johnson
Contrast Shader for Bokube part 2
Christopher Barnes
Testing ideas for this guy's ult
Nathan Walker
Do you realize your Black_Man.gif is white?
Hunter Stewart
Any good engine for a trading card game?
Brayden Fisher
dude, what the fuck.
Dylan Allen
hes running from a black man
It was because I wasn't going to do colour and just have it be a silhouette.
Camden Jones
I gotta hand it to ya, that's a cool move
Dylan Russell
stop this, you're making it worse, do the exact opposite, make the areas around stuff brighter and have less contrast, please
Owen Jackson
not sure if bokube desperately trying new ideas or if extremely high quality shitposting
Robert Morales
I can't really tell what's going on but I'm impressed by the fact agdg fighter still exists
Camden Hill
#th for #all3Dmodelsarebeautiful
Xavier Ortiz
Learning Python
Benjamin Sanders
Working on a contrast shader trying to keep tweaking its values until it look good.
Just trying to post progress on the shader until I get it right.
Brayden Gomez
>IQ of 140 >PhD in CS from MIT >Intensive training has rewarded me with a 9"x5.5" cock >Can fuck my Fleshlight Stamina with a vibrator in my ass for literally 2 hours without cumming >Can shoot my load 6 feet >Fluent in French, Japanese, Russian and Italian Am I truly master race?
Adrian Sullivan
evil alien (so spooky)
actually is ROBOT :O
Xavier Thompson
>vibrator in my ass >master race
Oliver Morgan
But where's your game?
Leo Butler
Here's a screencap.
Xavier Rogers
I look forward to playing your game on demo day Anonymous. I know you're working very hard to finish it on time.
How do you do 3d transparency? Thinking like world of warcraft or whatever. Is this anything fancy or are they just rendering these effects to a texture and blending them to the main framebuffer sorted by distance?
Chase Moore
Nigga wat, those just look like particles to me.
Ian Scott
I'm afraid that game is dead as fuck. I just drew the bunny for the thread a few days ago and decided to use her as a test enemy for variety, but she's just a reskinned ancient version of the templar.
ayy
Wyatt Reyes
>3d transparency
???
Nolan Peterson
I mean, yes, you generally draw back-to-front, but you don't need to render to a texture or anything.
Adrian Reed
Map system is now in.
I still need to fix swimming because it's currently fucking awful.
Julian Collins
DELETE THIS
Zachary Ross
I'm thinking about my game
Jordan Sanders
give me a jewd game idea
Brody Bailey
I wonder what gogem is up to right now
Maybe he finally got a job
Kevin Russell
You find cute sexy girls but they are stuck inside chests and you have to buy keys to free them. The sexier the girl is, the more clothing she wears too and you have to buy keys to remove them. The sexiest girls wear burkas.
Hunter Bennett
Baroque
Josiah Morgan
>give me a jewd game idea Citybuilder/strategy game. You play as a Jew, ruling the world. You have to keep the goyim in check.
Game Name: Spin/Flip (working title) Dev Name: N/A Tools Used: C++ and SDL2 Website(s): N/A Progress: +Added Arena mode +Added gamepad support +Fixed backgrounds that hurt some people's eyes +Fixed options menu
Charles Phillips
Adjusting F.E.I to look better with her cel shader effects.Trying to polish 6 characters off by the end of August is a hard task but it'll be worth it.
Jack Sanchez
She's cute!
Connor Ward
...
Logan Gutierrez
is this an MMO? how big is your team?
Isaac Thompson
Finished a good game?
I think getting a job is more likely.
Samuel Diaz
NO, definitely not an MMO - This is a small action fighter, we're focusing on 6 character multiplayer fighter demo. ( Multiplayer works, damage output/dodge/defense/hp/ep ) and characters are in, animation and fx are in work ) 2 person team.
Jayden Turner
How are they making the whole model transparent without rendering to a separate target and applying it?
Samuel Hernandez
Pretty darn good user. I like the flute that comes in in the beginning but it's a little quiet. And not sure what that bassy sound is that comes in with the pizzicato but it's a little boomy. Really nice song. It's evocative.
Second track is nice too as an ambient piece. I might cut the mids just a tad. That might get a little annoying to listen to if it's going to be playing for like an hour though.
Third track RIP'd my speakers. What are you doing user.
Zachary Garcia
...
Isaac King
Vertex colors can have an alpha channel user
Benjamin Williams
It look like a really shitty SSAO effect.
Aiden Murphy
lel
Matthew Miller
Meant for
Luis Price
Elf kick
Cameron Gutierrez
That raises a good point, I think it was hard to tell stuff apart because there's no AO. AO adds a lot to depth perception, unless it's shitty and broken like in your image.
Lucas Carter
Just changing the alpha to be less than 1.0 causes it to blend with anything behind it. It works if you have no back-facing or concave tris that you've drawn beforehand, but that's not exactly something I can do on the go. I'm basically wondering how other people usually go about it.
Zachary Green
I'm made a generic goomba enemy, now I just need to implement lives.
Bentley Anderson
pls do the art for my game
Bentley Robinson
What are the benefits of sprite batching? When should I start to take it into consideration?
Connor Harris
I think your game has always had too much post-process user. Adding more isn't the way to fix it.
Unless you're nearly finished I would turn that stuff off and focus on the gameplay anyways.
Is there going to be a map editor? Can I make levels for you?
Matthew Cooper
Performance When you need more performance
Julian Anderson
Fuck. What was that technique that was an alternative to textures to avoid getting blurry when really close to the 3D object? I completely forgot what it was called.
Jaxson Perez
Procedural textures?
Anthony Green
It's much faster.
You should do it whenever you can, really.
You at least should be doing it for things were you're drawing lots of stuff in a group, like the game's tiles, for example.
Nicholas Rivera
Mip mapping with a high res texture?
David Smith
What's sprite batching?
Robert Smith
I think you need to come up with a proper visual effect because just turning the whole screen white is pretty disorienting.
That's pretty funny though.
Nolan Nelson
>tfw you have no idea how to implement tutorials, other then throwing shitton of text at the player.
Robert Walker
A way to increase performance by reducing draw calls and texture binds
Sebastian Edwards
Game Name: Frogs Life Dev Name: Nasty Old Wizard Tools Used: GM:S Website(s): /agdg/ Progress: +Rid of mixels -Which now causes screen tear +Fishing +Dialogue boxes +Multiple new NPC's +4 directional dirt tilling +Sound shit +new, non-blurry font.
Jace Young
>When should I start to take it into consideration? All the time. Common cases where you'll normally use it: Any tile maps Bullet hell games Anything else that requires drawing many many copies of the same sprite or set of sprites that share a sprite sheet/texture.
Charles Cruz
...
Noah Sanchez
I don't mind helping people when they have problems but holy shit use google
Anthony Reed
All these posts have officially removed shaders and fog from the game forever.
Shaders, camera effects, fog (unless fog is apart of a raining scene/weather scene that calls for it) all banned from this game now.
You can compare with the shaders, fog, and camera effects on the left, vs nothing on the right.
Hope you're happy Agdg. I am just hoping I don't get another person begging for those effects again to throw me off..
Jeremiah Hernandez
I see. It's just that SFML has a really hack-y way of implementing it so I don't really want to tackle it right now. I will look into it after I actually have a game.
Sending a lot of sprites to be drawn at the same time to the GPU. Modern GPUs work better doing huge calculations with a lot of triangles, so it's better to do it than to let them draw every single sprite individually.
Levi Campbell
Game Name: Vampire's Bit Dev Name: Vampiredev (JCS) Tools Used: Game Maker, Photoshop Website(s): jcs.itch.io/vampires-bit-demo Progress: + Finished and added the new title screen. + Remade Hunter's AI from scratch. + Added a small "demo" screen. + Fixing bugs, cleaning and optimizing code and resources. - Lost a lot of time on the previous Hunter's AI. - Still haven't finished website nor promotional art.
RIP Recap Guy
Angel Diaz
I definitely agree with that choice. Your game has a very clean aesthetic, play off of that rather than muddying it up.
John Gomez
Sprite batching actually has little to do with the GPU, it's all about reducing CPU overhead
Dylan Wilson
Her arms look like sticks but otherwise that looks really great.
Thomas Williams
>I see. It's just that SFML has a really hack-y way of implementing it so I don't really want to tackle it right now. No it doesn't.SFML 2.0+ offers vertex arrays, which is literally all you need to batch since that's what it is.
You need to make your own sprite batch class if you want something like what XNA does, it's not complicated.
Gabriel Allen
>throw on some random shaders, don't even try to tweak them >all you needed was simple contrast >wonder why it looks bad, get mad at the people giving feedback
you still have a nice game but I'm starting to think you're retarded
Parker Martin
looks way better with nothing
Cameron Clark
>imgur.com/gallery/gdQeh >guy working at walmart gets offered a gamedev job >you're still a nodev explain yourself