/agdg/ - Amateur Game Dev General

Discord shilling edition

> Next Demo Day (Nine)
itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
itch.io/jam/agdg-space-jam
Collab: pastebin.com/NEPv0pPC

Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
discordapp.com/invite/0g6DnnHCw7KH2NzH
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/Qi63yBxd

> Previous Jams
pastebin.com/hVhvNWLw

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

strawpoll.me/10677648
youtube.com/watch?v=0kwYplWfN9M
twitter.com/SFWRedditVideos

And just like that the thread is over

...

I think that PSX/N64 is the next step, probably some 3D low poly platformer?

I know it's garbage, but I could make a game with Blox

Am I better off using such shit to make a game or trying and failing to do something better?

Remember to report such posts.

Those gooks sure do like killing themselves.

What's the best tracker for making 8bit music?

no sleep no fap till dd9 lets go

what the fuck happened there

What are some good genre fusions that haven't been done yet that can prove to be good innovations?

rhythm game and shmup

What I could use then? "games" ?

>Demo day 9 is the 8 of july, not the 9
Shit I thought I had more time

How would I make a game about a group of friends growing up and showing them drifting apart and betraying eachother?

Make Brütal Legend, but actually good without removing the RTS parts.

Change Heavy Metal for something normals listen to, like Hip-Hop or any kind of Generic Techno shit.

Dad told the kid to either give up playing games or to shoot him. Rather than do either he opted to shoot himself and ended up dying the hospital later.

I'm not totally sure what the deal is with the rolling around on the floor thing though.

Productions.
Enterprises (what I use lel)
Co.
You could use something like "and Sons" which some family businesses use.

We're fucked family

>and sons
>for a game company

I seriously hope nobody ever listens to anything you have to say

I guess it was just handling shock badly but holy fuck.

Supposedly the Dad smacked him because he thought he actually fired the gun at him.

Then he realized his son shot himself and he broke down.

>Don't Talk To Me and Sons Ltd.

Introduce an element that creates conflict. Be creative about it.

To betray each other means they are close to each other without actually being "friends".

Anyone have an example of hands done at 32x64 that don't suck complete donkey dick?

Hopoo and Wife's Sons

>not calling your dev company Dev. & Dev. Jr.'s Interactive Electronic Media Co.

When working in low res you have to imply detail a lot, you can't draw every finger.

That would be amazing.

...

I did this yesterday, I thought the hands looked pretty good.

Im a retard. Heres one that you can actually see.

>Why isn't he paying attention to meeeeeeeeeeeeeeeeeee
Women.

HEY FRIENDS

are you ready for dd9

here's some baseball

> yes im a virgin, why do you ask?

Well I feel bad as fuck for laughing at it now.
Kid was stupid as fuck anyway.

Enterprises or Co. sound more like an actual company than Studios or Software to me.

>A Hat in Time

how do i make my assets not just a folder with abunch of jpgs
wont everyone in demoday download my game just to steal my assets and use them against me so they can thin the competition

Those are not N64 or PS1 style graphics, not by a long shot.

The geometry is too good. N64 and PS1 had absolutely shit processing power by modern standards. So they had to get really creative.

A hat in time is basically like Windwaker HD.

>Being straight

except windwaker hd made no changes to polygon count. so a hat in time is at most gamecube era

>demoday
>competition
Most engines allow you to have your assets inside the executable. If yours doesn't have that option google about encrypting files.

strawpoll.me/10677648

...

The jump from PS1/N64 to PS2/GC was fucking massive. Probably the single biggest leap in the history of 3D games.

thanks comrade

kek you don goof virgin

This

For start I just give stupid extension names to my files like .texture for images and .map for TXT files which store map data. Windows explorer won't know what it is, while the engine can still read it because it does not care about stupid Windows shit and can make a difference (for example) between an actual PNG and a TXT file which was renamed to PNG.

As for I final step, I want to put everything into an archive, like a .ZIP, but I'll rename it again to some stupid thing like .DATA, and let the game decompress and load the data from there.

pick potato planet

its ok my friend, CHAINSKULLZ is a one week thing, you can surely make it if you try!!

what can i make out of this from here till demo day

More tetris progress

- color by bitmask
- shapes
- tetrimino pointers
> rotation

I'm not a space enthusiast, what is Io?

How's my OC donut steel's jump sprite?

>Someone actually wants to remake Solstice.

Thanks man, I'll keep working, I'll be waiting for your demo too.

Is that a pogo stick?

Its hard to tell. Working with small pixel counts means you need to make things really clear.

block pushing puzzle

Add some art, and can you make some kind of labyrinth with that?
That's really cute user.

素敵だ。

>shovel ak
nice

If someone actually wanted your sprites, that would stop them for like 5 seconds if you're lucky. That's just pointless.

It looks like to me she's crouching on the pogo stick.

Music/sound user

Gimme somethin to do /agdg/

big shoes
does she have big boobs

its difficult to read anything below her head

Yeah, it is. I need to better illustrate it.

Io is a moon of Jupiter; the closest moon, and the only one that isn't largely ice/water. Its proximity to Jupiter is responsible for that, as well as it's extreme volcanic activity and electromagnetic interaction (it's responsible for basically doubling the size of Jupiter's magnetosphere, and their interaction generates a several hundred kilovolt potential across its poles).

The game concept only involves robots, by the way. As far as the environement goes, the pros if IO would be things like volcanoes, geothermal energy and a few other interesting things, whereas Mars has some of the more interesting topography, like the Valles Marineris canyons.

>Worried about people stealing your assets
>Your assets are just traced RUST AK and RUST bolt action
Buddy your priorities are a little misplaced there

I think it's one of Jupiters moons.

Basically iirc people theorize it can be a potential colony location.

So you'd essentially go

>Earth > Mars > Io (Jupiter)

Needs a spring. A cartoony spring.

It's kind of like how in classic animation to show a phone you usually show a rotary phone even though they're completely obsolete, although now they're probably just drawing smart phones

the most successful gamedev is the person who can steal the most

This doesn't really look like progress, but it is! I modified my dialog system a little so now instead of having 1 line for in-progress quest and 1 line for quest-complete, I can have 2 lines for every quest task within a quest. Which basically means if you have to talk to an NPC 3 times in a quest, I can actually have different dialog all 3 times - and they can have different dialog whether that step of the quest is completed or not (rather than only checking the entire quest). It's still kinda hacky but I think it's enough to finalize for the demo version.

In related news, I fixed a bug where the text turned back to white instead of staying blue when clicking on a topic (you had to move the mouse over something else, then back to it for it to go blue again). It was super annoying.

>iirc people theorize it can be a potential colony location.
Not really. IO is literally the driest place in the solar system, and the most geologically active. Maybe not a bad place to send robots, but not a good place for humans at all.

hit me with something fit for mundane office cubicle work
i.e. youtube.com/watch?v=0kwYplWfN9M

If you wanted improvised weapon designs why not just take the ones I did that didn't get used.

Or like, ask.

Well, Blizzard uses this mpq format for storing data, yet there's software which can just open it for you, however I see no one making games with their assets but it's still a good layer of protection for the game's resources, so the average user won't fuck it up. I know we are talking about an indie/amateur scene where we haven't got the resources to sue each other, yet I can hardly imagine any of us would just steal assets like that and use them in their commercial product. A game's look has to be very consistent, and it's just unimaginable for me how can one just copy paste one of my trees to his game. We are not talking about RPG Maker games here.

i would not put my hand near that jagged metal handgrip jesus
that's how you get tetanus

wear a glove you gigantic fairy

Doesn't that take the fun out of making your game? How can you love something that you didn't make with your own hard work?

I am trying to decide how I show how many jumps and dashes the player has.

Here is an example of it set up like a health bar.

Which is better? Bars on top, right, or not at all.

icons, not bars

Weren't you using the heart for that? Was that not readable enough?

How To Ruin A Pair Of Nice Gloves: The Idiot's Guide

>badly designed, ineffective shape
>w-well it's made by a primitive group
i hate this meme
even retards in fuckholeistan know what feels good to hold and what's not good for ergonomics
if you can't use a weapon well because the retard who made it can't even make grips that are meant for the human hand why would you ever buy that weapon from them
find someone else who knows what hands work like

...

Im gonna second this.

That thing looks like a razor blade.

Any idiot worth his salt would just add some shitty handle made of wood (even if its just a rounded 2x4) or at least use some kind of cordage to wrap the metal so it's comfortable to hold.

Thats one of the fundamental aspects of tools, the handle.

I used to use the heart but I had a lot of people say it was hard to keep track of while moving, so I switch it to this little circle you see on the player in this webm.

I honestly think the bars would look better if I just didn't leave them as rectangles, but I do think icons would look better than that no matter what.

Light shader option #2 is coming along nicely, currently it's only working suboptimally on the tops, once I get it to stop rejiggering like it is and flashing away and stuff I'll work on the bottom, and then after that corner sensitivity so it casts the lines out at the right corners. Basically if you can't tell it's making an outline of what the light would traditionally look like if it were the original light but it's just the outline. I'm gonna make different textures for this shader option to compliment the effect, I think it'd look really cool.
Also some inspirational words from someone in development hell for close to a year now this August.

I know it's not the final design, but a huge bar like that just breaks the atmosphere of your game. I don't know how many damage you'll take, but simply putting Zelda like hearths to one of the corners would be just enough and it would be in tone with the character.

She's only 6 user. To the user that made pic related, God bless you

Even ignoring the grip, the weapon itself is putting way too much effort into making something unwieldy. Boxy weapons are not common in real life - the cheapest type of firearm design in modernity is a tube-based machine gun ala the sten gun of WW2. Almost all improvised weapons are based on this concept rather than the massive milled receiver seen in that image because milling out an effective receiver is a ton of work and, if you're an asshole in the post-apocalypse, you can probably find a pipe quicker than you can find a block of steel to work with.

Maybe you should do like a 1/3rd of a circle directly under the character, then break that 1/3 into 3 for each dash?

I don't like the bars, too intrusive. I think a smaller but still noticable indicator is good.

You also just dont need one for the most part. You can let your player count for themselves. Games like Rogue Legacy have multiple jump/dashes with no indicator.

You actually don't take damage.
Right now it is one hit and you are dead.

The bars keep track of jumps and dashes, which you only have 3 of each.

I think I am just going to go back to what I had with the faded circle around the player.

Or maybe just have nothing and leave it up to the player to keep track.

That is true, I guess I will just have to find a way to convey that to the player easier.

As an example, here's an actual handmade firearm found in Israel. Note - made from pipe, very simple construction, does not require 800 billion ropes and weird details to hold together.

Every time some retard mentions gun control all I can think of is how any dumbass with enough spare time and some basic tools can make a sten gun.

>leave it up to the player to keep track
Or that, yes. I mean, if we can remember that we can jump twice in some games, we can also remember that we can jump three times in others.

you guys sure are angry about an unused gun design

>hey fellas check this out just a cool gun for a video game
>/k/ walks in