Every Fucking Day These fucks have been demolishing shit in my mouse From 7am to 5pm, every day, for a full week now I cant dev, I cant watch anything, just Overwatch, for the whole god damn week
Hudson Jones
Why do people get mad at funposting?
Justin Murphy
here's a lil' dev tip for you boys:
if you subtract a negative it's just like adding...
Grayson Rogers
Water is wet.
Jaxon Ramirez
>not creating your game with free, open-source, MIT/Creative Commons License software that respects your freedom and will never take a cent of your earnings
Angel Bennett
Take that back. Now.
Levi Adams
r8
Carson Barnes
shut the hell up
Jace Edwards
Because open software is usually terrible and made by autistic aliens that make things differently just for the sake of being different (see: blender's UI).
Ethan Morris
Finally off of work. Time to keep plugging towards Demo Day! Got new menu music written last night, and a lite intro thing done as well. Now to get the journal functional and squash some bugs.
Oh don't be such a baby. Blender becomes easy around 40 hours in.
Oliver Thompson
You mean the blood on his mask?
Oliver Ward
Mask is too busy, make it smoother.
Jack Jenkins
>These fucks have been demolishing shit in my mouse >From 7am to 5pm, every day, for a full week now
James Rivera
functional, but don't spend much time on it
Cool, but let me see those control options
Julian Morales
meant to quote other guy
Kayden Robinson
>#epic >#orchestral
Still pretty good user. Nice job.
Austin Ross
That's some creepypasta shit user.
Lucas Gutierrez
googoo dada i use pre-built engines
Joseph Wood
>aggydaggy no(web)dev where the progress at
Logan Perez
googoo dada i don't know how to real art so i use pixel """art"""
Wyatt Thompson
Sure thing. This is an older video, but the control screen looks the same at the moment. About to redo the font and such to make it match the new main menu.
Pretty polished. I think the zomies death cries should have some variation
Dominic Walker
Thanks! They do have about 3 different pitches that gives them some variation, but it would never hurt to record some new ones.
Charles Green
Phaser or Cocos2d-html5 or Melon-js?
Jayden Edwards
googoo dada i give up
Jeremiah Thompson
How is your ambitious project going, user?
James Rogers
>call a function in a script >it doesn't execute in gameplay >debugger gives vague error on said function call >erase the line and rewrite it word-for-fucking-word >it magically works now
Godot really pisses me off sometimes
Nathan Jones
i count up to ten random pixels
Isaiah Richardson
It's running very well with a good framerate inside of my own head
Aaron Bailey
What do you guys use to record webms?
Seems like a lot of work for me to record with FRAPS or Shadowplay, import into Premiere, and save as a webm.
Cooper Brooks
the absolute madman
Nathaniel Ross
I use OBS for recording and Premiere for cutting editing, but I see alot of people here use WebM for Retards for quick conversions. Not sure what functionality it has for editing in/out points.
Jason Morgan
It will live on in the .txt until I'm not a complete hack.
Henry Green
Good. How's the """"mobile"""" """"market"""" """"treating"""" (You)?
Gavin Brown
>What do you guys use to record webms?
I record with OBS as .MP4, then go into VLC and convert it to .webm (with sound disabled, else you cant post them here). I output it as .MP4 in OBS because outputing as .FLV as the default gives me video issues when I convert to .webm in VLC.
Jack Garcia
We told you not to fall for the shilling.
Juan Lee
Eh. It's quite nice when it isn't crashing on every little null pointer exception or just having weird errors.
Juan Russell
>it's quite nice when it's not being shit yeah I guess.
Tyler Young
>crashing on every little null pointer exception or just having weird errors. Godot is a meme
Isaiah Butler
So if I'm making a relatively low poly model (about 7500 polys) would I need to make a point of modeling out the musculature or could I get away with "bendy straw"ing it??
Jeremiah Cook
Is that better?
Sebastian Roberts
I pipe the screen data directly to ffmpeg.
Charles Clark
Fraps/obs then ffmpeg
Noah Edwards
just get rid of the blood or up your resolution.
Tyler Cooper
Unless you are already knee-deep I'd consider switching. Seems like Godot lacks error indetification and reliability.
Chase Perez
>removed the good part of the mask >kept the noisy blood speks
Elijah Sullivan
Why is 3D modeling so hard
Christian Long
It isn't.
Texturing is mad gay though
Hudson Morgan
>lightweight >easy to use but powerful >popular and proven >robust debugging >pixel perfection Why do you guys meme about GM again?
Jaxson Ramirez
I'm BALLS DEEP in this engine. I'll just tough it out until the big fall update. Unless it breaks my game in which case I'll abandon ship
Dominic Ward
Texture it.
Sebastian White
If 3D modeling is too hard for you, maybe you should try to do something as braindead as That seems right up your alley, mate. No talent required.
Jordan Jackson
Why can't we all just get along
Aiden Brown
>Unless it breaks my game in which case I'll abandon ship
How would the update not break several things if not most of your project?
That's why I like libraries.
Cameron Gutierrez
I... what? That doesn't answer my question about topology.
Isaac Sanchez
because that's no fun
Ryan Stewart
You can select where the output starts/stops with Trim function
Austin Cox
>easy to use >popular and proven That's why probably, but similar things could be said about all engines.
Jack Rodriguez
These fellas are quite intense already to fight even without soundeffects,
Andrew Davis
Because people here always try to defend their own waifu-engine, it's some kind of eternal war.
Brayden Sanchez
Did people like the side view platforming parts of the old Zelda games?
Matthew Rodriguez
So I finally got the disguise system working. So far it doesn't do anything but I'm happy to have it there after hours of troubleshooting dumb little problems. Also have it set up to easily add and switch disguises.
Now I have to learn to code AI for the very first time.
Sorry it's my first game
Thanks guys.
Ethan Rodriguez
Getting ready for D-Day. When the purple snakes hit the sphere, the game is over
Adrian Ramirez
Can you guys please answer my question please?
Bentley Roberts
I don't even like zelda. There
Luis Jones
No, but I don't like any 2D platformers
Jackson Lopez
>>lightweight >>easy to use but powerful >>popular and proven >>robust debugging >>pixel perfection >Why do you guys meme about GM again?
Probably because game maker uses its own scripting language and isn't "real" coding.
Game maker is great. It's easy as fuck to get some really basic shit down fast and working in
Joshua Morales
You try Battleblock? I really liked it.
Kevin Gomez
If you refer to Link's Awakening, it was pretty cute, though not well-developed. Zelda 2 was complete trash
Ryder Gutierrez
This creature has clearly evolved past giving any fucks about its own fitness, and I shouldn't shame it based on its lifestyle choices. It's a goddamn evolutionary dead-end though, even after 800 generations.
>spend all day working on thing >a much better and easier way to do thing pops up in my head
Mason Richardson
tell me about it, user, I'm curious
Christian Campbell
>tfw you start to replace your placeholder art for near-final assets When do you replace your shitty placeholders? Once the game is complete, or as soon as its playable?
Hudson Johnson
Depends on how important the graphics are for the game.
Angel Hall
sometimes making your game pretty can be a good confidence boost
Landon Johnson
I lied.
Ayden Thomas
Released cute 2D or free 3D girl yet?
Jaxon Carter
Yeah I think you gotta work on all aspects almost in tandem.
Get the core working. Get some graphics to make it feel more like a game. Get more in depth mechanics working Maybe completely finish one asset (usually player character) More in depth mechanics Finish another etc.
Or you could just use programmer art until the very end, then finish up on graphics.
I personally like getting some stuff looking really good while others stay placeholders until the end.
Camden Murphy
>Get the core working Easy >Get more in depth mechanics working Easy >More in depth mechanics working Easy
>Get some graphics Abandoned.
Brody Bennett
Just texture it, jesus man
Angel Scott
Isn't that just a learning experience?
Jason Perry
Texture it.
Jose Rogers
idle clicker rpg city building trading card game
Cooper Sullivan
I removed SFML's framerate limit on my window and game just keeps running thourgh game loop doing nothing, taking 1 core to it's fullest
Luis Rivera
Hi, it's the game who had problem with the clown tutorial on GM in the last thread. Yep, I'm still not sleeping, but I found the solution to my problem : youtube.com/watch?v=aVlycefSztM It was so fucking simple it's embarassing.
David Ward
Just an announcement to anyone who is interested /following my progress and hoping for space jam:
I had to visit my relatives for some reason and i don't have access to my regular workstation (posting from my tablet) and I won't return to my regular workstation in for about two weeks and continue my work, so I am very sorry to say my participation in space jam has been canceled.
Adam Wilson
So, user who had a problem getting Visual Studio to work, I figured it out, for anyone who cares.
I watched the install with both process monitor and process explorer, it turns out it's installing the redistributables incorrectly, and then when it tries to access them, it fails. The solution is to uninstall them all, and VS 2015, and install the stand alone redistributable, both the x86 and x64 version.
Noah Morgan
*Hi, it's the guy who had problems (I'm tired)
Michael Peterson
I'm 30% of the way to the top 100 after exactly one day of being on steam greenlight. I think It's gonna work.
I have 40% yes and 60% no though. The average is 60% yes but I guess if I get in the top 100 with a shitty percentage it probably won't matter.
Jayden Wood
if you are working with an artist make sure (no matter how experienced they are) that all the assets they are making are to scale and work well within your game, otherwise they will have done a shit ton of work for nothing
Brayden Harris
>Spend all day trying to do something on gamemaker >Is actually more easy and functional if you just do it with the D&D
Evan Gray
Enjoy the free marketing the redditors and tumblerettes will give you once it gains more traction.