/kfg/ - Killing Floor General

The teleport nightmare is over edition

Last Thread: >Latest Patch
steamcommunity.com/games/232090/announcements/detail/960773458871827039

>KF2 Steam group
steamcommunity.com/groups/kf2vg

Memetastic maps by /kfg/:
>KF-Mall drive.google.com/file/d/0BywcqXA0Kt4IS3pwMFQ2VVRHZ00/view?pli=1
>KF-ParkingGarage steamcommunity.com/sharedfiles/filedetails/?id=642348804
>KF-DanceFloor moddb.com/games/killing-floor-2/addons/kf-dance-floor-contest
>KF-Fog_Rig steamcommunity.com/sharedfiles/filedetails/?id=646654523
>KF-GreenStreet steamcommunity.com/sharedfiles/filedetails/?id=646131633
>KF-Antarctic steamcommunity.com/sharedfiles/filedetails/?id=644445723
>KF-LetsTryGas steamcommunity.com/sharedfiles/filedetails/?id=677201858
>KF-Nuked steamcommunity.com/sharedfiles/filedetails/?id=642313451

Mods by /kfg/:
>user's weapon skins and modded Soundtracks
mega.nz/#F!axEgHD7L!7d-vuxYC5SBMmADi6cMjlA
>""Abandon All"" and ""Abandon All v3"" music for Patriarch
mega.nz/#!FEpEBAiC!Zf4NcB6xp8esqmLi421un1qBCzF6xKicZowe0HpVyOA
mega.nz/#!EEAQjBoD!vLLLOTS9e0es3VNFVw8wg6pXgB8fMmhL0Fnm-2kQ0qI
>Engraveless 1911 skin
kf2.gamebanana.com/skins/143388
>user's guide to modding sounds
pastebin.com/UTnM0yb8

>Useful console commands for testing or goofing around:
steamcommunity.com/sharedfiles/filedetails/?id=424641626

>Spreadsheet with lots of stats about Perks, Damage, Weapons, Etc:
docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/

>Grind map for gaining xp fast:
kf2.gamebanana.com/maps/187635

>Mapping/modding help, Bugs, Tweaks, Downloads, and extra stuff:
pastebin.com/w5jdaGVn

>Old 2015 /kf2g/ pastebin info (old server IPs):
pastebin.com/gCA9DkDw

EU servers:
open 85.236.101.21:8077?password=rage
open 51.254.187.123:7777 no password

Other urls found in this thread:

youtube.com/watch?v=Xit2TDm3GcI
youtube.com/watch?v=ERDdX3chpUY
forums.tripwireinteractive.com/forum/killing-floor-2/killing-floor-2-general/general-discussion-af/2257547-v1038-how-to-make-sharps-even-worse-than-before
youtube.com/watch?v=BIEhICHAnGY
twitter.com/AnonBabble

first for feels and for no playing until they make demo GREAT AGAIN

gorefast
with two blades

2nd/3rd for Stalker waifus.

tfw no stalkerfu to cuddle with

Healsluts feet

I feel your pain, user.

siren waifu reporting in

awoo

Fuck off weeb

Wrong. It's more like
>WRRRRRRRRRRRYAHSASAAAAAAAAAAASDHAJKCHNDZJLSCHNZM EDHGSEJFHNDXZK VNZS.KFCDXJ,V NXC,

FUCK YOU, YOU AREN'T GONNA TELEPORT IN MY FACE ANYMORE BITCH HAH

When is the update going live?

I WANT TO HUG THAT SIREN

soon :^)

>tfw i have the awoo emote on steam
worth it

...

it literally just went live

It's out lads

>tfw no champion siren that sounds like a noise marine

THIS QUIET OFFENDS SLAANESH

WE DID IT BROS
NOW EVERYTHING IS NERFED AND THERE IS NO FUN IN SIGHT IS TO BE HAD
BROFIST

youtube.com/watch?v=Xit2TDm3GcI

>their forums changed css again
Oh god it's a goths geocities homepage now what the fuck

tbqh it all went down with that new shitty logo

...

They need to get rid of their shitty fucking bright PISS YELLOW motocross looking "hey guise look we're relevant and nu". They clearly want a KF style aesthetic for the forums but it's wankered up by the yellow everywhere.

>no more teleporting sirens

Should I be using zwei or pulv for scrakes? The resistance change made him weaker to zwei didn't it?

IT'S HERE

what's good about this upate? it has no content

shut up white bitch

>968 MB patch for BUGFIXES

y-yes sir

Welcome to a fucked up build of an obsolete engine.

cute

ACHTUNG, ZEDS!

>Hard mode nerfed again.

But why? Are there serious people that can't bet hard? Or the free weekend stats still fucking with their 'system'.

Fleshpound with twin chainsaws

Fact: close to no KF-Cube servers on Hard
Fact: their metrics system more than likely includes custom maps like KF-Cube

I can't stand that god damn map.

Meanwhile they haven't made adjustments to the slow spawn rate and most of the zeds not sprinting on HOE since Resistance update

how do I get good with the SS? I somehow like his T3 gun the most and the rail gun feels kinda meh.

So anyone satisfied with the new update?

Some good things, but as always, some shit changes.

Not so happy about the M14, it needed a nerf but I feel like they overdid it
Everything else is great, don't care about Hard

>he still plays KF2

how shit is the m14 now?

So M14 is mainly for trash now?

That's just sad. M14 was nerfed to the point that it feels like Ranger does nothing for the M14.

>Stun SC with Xbow
>Switch to M14 and finish it off

>Follow FP's rage animation like Gunslinger and decap it before it ends
youtube.com/watch?v=ERDdX3chpUY

No, you just actually need to aim now.

No point in taking Ballistic Shock anymore I guess

we crouch like slavs now?

Maybe it's because I'm only level 13 but I can't acually get my M14 even out before the scrake is already shaking himself out of the stun from the bow.

The damage is still the same, just the stun power is lower. Use crossbow if you want to stun.

Did they change the running animations? Specially for Sharp weapons

Xbow stun is extremely short now

No, even at max the Sharp weapons have such incredibly delayed switch times that there's no difference.

The new stun durations are just garbage and in Sharp's case, it does nothing but pause the zed so you can reload your crossbow. In some respects it's down to stumble-tier because it causes the zeds to spaz out just as quickly as they were stilled, and they block their heads with abrupt arm swings the same.

>awoo emote
WHERE IS IT

>No more teleportation
>Knockback is reduced

>We're back to magdumping SC/FP
Every fucking time, every fucking time they manage to somehow make things shit anyway

PULL IT

What should I carry as Gunslinger next to Dual Magnum and Dual Deagles? M1911 don't feel that good.

Zed pathing broken once again and animations sometimes not playing.

It's nice but when they nerfed hard it was for literally the wrong reason. Bosses are still unfun regardless of difficulty.

>how to lower difficulty: TWI
>reduce damage zeds deal
>don't return cash earnings back to normal
>9mm on wave6 for a minute longer thanks to low zed damage letting you do that

>M1911 don't feel that good.

It feels inaccurate compared to other handguns.

>Firebug:
>Changed: Firebug now gains additional XP reward for killing Bloats (was - for killing Crawlers). XP reward - 2 / 3 / 3 / 5.

Uh ok

again why they nerfed the dosh?

Because no fun allowed, you should know that

They're fucking idiots.

So will anyone unironically pick M14 over Railgun now? No stun allowed + a lot of headshot to kill or one shot SC + one raligun shot finished with 2 lar shots for FP?

>most people didn't manage to beat hard so they adjusted it by about 25%
>there is an even harder difficulty above it that didn't get nerfed right now
>UNCALLED FOR NERFS! CASUALIZATION!!
Oh fuck off. the weapons already feel shitty and weak. If hard is now to easy for you just play HOE?

>implying they are not stealth adjusting values
Zeds are borked thanks to the removal of teleportation and now difficulty stats will change drastically. Camping spots are no longer good.

People who enjoy a challenge and want to have fun don't use the railgun. The japanese players in particular don't really like stuns at all so they apparently really like this change sharpshooter.

Japs have zero knowledge about video games and are fuckin casuals.

I also didn't like using Railgun, but what choice do I have now? Earlier it was almost one shoting everything vs big stun chance, now the first option is the same vs " you better not miss a headshot or you're dead".

it's unbelievable how with every patch they go half a step forward and then add additional changes that take the game 2 steps back


STOP WITH THE RESISTANCES HOLY FUCK

But we worked really hard on these resistances :^)

>The japanese players in particular
Who gives a shit what the Jap players do?

>Fanboys on the forums already defending this
Like clockwork

Link us to the mess homeboy
I got some shitters to deal with

forums.tripwireinteractive.com/forum/killing-floor-2/killing-floor-2-general/general-discussion-af/2257547-v1038-how-to-make-sharps-even-worse-than-before

>New update
>Nerfs the M14
>Nerfs stun time for big zeds
>Stretch difficulty gap between Hard to Suicidal
>Complete disregard for buffing LAR and Crossbow
>Reviews now back to a solid 56%
>Support and Medic will be nerfed in due time

People on the forums still wonder why there is rampant griefing.

they are trash shredders
they 1-shot crawlers with bodyshots and 1-shot headshot all other trash

just keep the deagles on the side as a panic button if you have to go somewhere and cant be arsed to get headshots on every zed

so rather than going
T1 - T2 - T3 - T4 - T4+T3 - T4+T3 - T4+T3 - T4+T3 - T4+T3 - boss

it's more

T1 - T2 - T2 - T3 - T3 - T4 - T4 -T4+T3 - T4+T3 - boss

there are more low-dosh money saving early rounds, so as to be more proportional to medium or short

are we seriously going to get stuck with 4 weapons per perk forever?

>we're gun nuts! :)

support still shit? last time I played was last year.

It's "ok"

youtube.com/watch?v=BIEhICHAnGY
Support isn't shit, yet.

>One AA12 magdump for one FP means you can only kill 6FP and can't use it on anything else
>Scrake DBS bashing can go wrong easily because this "stun" time can be pretty short sometimes

6 man team, at least you can do something on your own.

I also forgot how much dosh a Support needs, people have to earn dosh for him.

The bash flinch is always good for one shot of something, you only risk getting cucked over trying to squeeze in two shots.

No, not always.

I vouch always. It borders on inane but you can really just exploit bash on scrake with something like a magnum, just taking a single headshot every time you pause him. This approach was only 50-50 punishable trying to get two shots in with the magnum.

I prefer going deagles with a scrake, he will flinch after few shots, and dies right after that. I use magnums on fleshpounds and to one shot sirens and husks.

For GS yeah, it's probably dead after the first incap. The approach in my post was for offperk use.

I didn't get it right. But no point in changing dbs for anything offperk, right? It's better to use handcannons on trash, conserving support ammo. Still, I haven't found a good use of support on HoE, just the dosh requirements make him a liability.

>Greatly reduced the instances of Zed teleportation. Essentially players should never notice zeds teleport now unless a zed is completely stuck and cannot move, which should be extremely rare.
>Siren can no longer teleport.
>Knockback refinements
>Fixed an issue where a player could jump through the fence in Farmhouse map

Wow this is all good stuff what could possibly go wrong now tha-

>Decreased EBR Rifle stun power to 8 (was 40)
>Decreased Railgun stun power reduced to 50 (was 100)

But did they actually make xbow stun not awful?

Try it yourself.
You can't even get the M14 all the way out on a scrake before it's gone into the recovering animation.