/tf2g/ - Team Fortress 2 General

The Meet Your Match Update is coming!
teamfortress.com/meetyourmatch/war.php

Previous thread: >Tips and guides
Blog: tf2.com
Wiki: wiki.tf
Class guides: pastebin.com/u/TheOperator
FAQ: pastebin.com/RRENUArS
Mods: pastebin.com/bzzUK5tz
Steam status: steamstat.us steamgaug.es
Preview Loadout: whatsnext.loadout.tf steamcommunity.com/sharedfiles/filedetails/158547475
HUDs: huds.tf
Game Traffic: steamcharts.com/app/440#1y

>Trading
Sites: scrap.tf tf2outpost.com backpack.tf bazaar.tf
BP check: backpack.tf
Prices: backpack.tf trade.tf
Scrapbanking: scrap.tf scrapbank.me
Betting: saloon.tf
Skins: p337.info/tfview/

>Competitive
Basics: playcomp.tf
Comp Wiki: comp.tf
Lobbies: tf2center.com/lobbies
Scripting: pastebin.com/1VmngMfJ pastebin.com/H3WfKLaB
TF2 streams: teamfortress.tv
UGC (Global): ugcleague.com
ESEA (NA/EU): play.esea.net
ETF2L (EU): etf2l.org
AusFortress (AUS): ozfortress.com
AsiaFortress (Asia): asiafortress.com
FBTF (Brazil): teamfortress.com.br/forum/

>IRC
irc://irc.rizon.net/tf2g
pastebin.com/9S37Kk0W

Other urls found in this thread:

twitch
twitter.com/SFWRedditVideos

Team Pyro!

Yeah!

Team Fortress !

Kill yourself

No, thanks. I love my life too much to ever wanna commit a selfish and cowardly act like suicide

As a Pyro main i'm still team heavy, he deserves more tools

thanks mate

as someone who doesn't play much of both classes, i think pyro needs a rework, mostly to fix flamethrower mojo and make the visual flame actually match the trajectory of the damage

If you want it to work like you want it to then use the phlog

Wouldn't those just be bugfixes and already part of the major balance changes already guaranteed?

where are the patch notes?

not out yet

>no pass
are we free?

>Trips
>based
>selfish act
So you are like selfish for doing what you want with your body and not affecting anyone reatard.

Fucking Volvo what the fuck just release the fucking patch notes it's not fucking hard it's not like you will fucking change anything anything else before the fucking patch arrives fuck

WHERE THE FUCK IS THE UPDATE, VALVE?!

dead thread lmao

why is sniper the best class omfg

NEATO MAINTENENCE

>inb4 pyro wins because autists

...

I picked the losing team.

>Shortstop
>Added an Alt-fire attack -- reach out and shove someone!
?????

>All Mediguns allow the Medic to match the speed of their heal target

Neat, thankfully they didn't touch the vaccinator otherwise.

THEY BROKE THE MEDIC

AAAAA

Medic
Base
All Mediguns allow the Medic to match the speed of their heal target
Previously only available on The Quick Fix
Quick Fix
berCharge rate reduced to +15% (from +25%)
Overdose
Increased movement speed bonus to +20% (from +10%)
Increased damage penalty to -15% (from -10%)
Dropped Mediguns
Stored berCharge begins to decay over time after coming to rest

>All Mediguns allow the Medic to match the speed of their heal target

WAKE ME UP INSIDE

is there no lan option anymore?

>Heavy got nerfed

It only just started you retard, start fragging if you want to win

is it just me or are these balance changes random as fuck?

Scout

Crit-A-Cola
Added Marked-for-Death debuff for 2 seconds after the buff effect expires
The Soda Popper
Added "On hit: build Hype"
Removed "build hype by running around"
Shortstop
Added an Alt-fire attack -- reach out and shove someone!
Removed +healing bonus
Reduced pushback vuln to +20% (from +40%)
Sun on a stick
Take 25% less damage from fire while deployed

Soldier

The Righteous Bison
Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
Per-shot damage has been increased to compensate, resulting in slightly more damage on average
Point-blank deals 54 damage (previously 20-80)
Maximum range deals 24 damage (previously 14-56)
Slowed projectile by 30%
Projectile damage reduced by 25% for each enemy penetrated
Updated projectile impact sound
The Disciplinary Action
Reduced duration of speed bonus on teammates to 2 seconds (from 3)
The Rocket Jumper
Updated model/materials and sound

Sniper

Cozy Camper
Now requires a full charge to gain flinch resistance
The Sydney Sleeper
When fully charged, or when making a headshot, now applies Jarate in a radius
Scoped shots now extinguish teammates
The Cleaner's Carbine
Removed hidden +10% damage taken multiplier while under the effects

Heavy

Natascha and Brass Beast
20% damage resistance now only applies when spun up and below 50% max health
Huo-Long Heater
Added -10% damage
Added +25% increased damage vs. burning players
Reduced ammo drain to -4/sec (from -6)
Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
Buffalo Steak Sandvich
Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25%

If I could connect to the item server

>nerfed cozy camper

;_;

Spy

Base
Max speed increased to 320
Enforcer
Attacks pierce resist and absorb effects from all sources

Pyro

All Flamethrowers
Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
Medics hear a "healing interrupted" sound when this is happening to their heal target
The Manmelter
Removed (hidden) 20% fire rate penalty

Medic

Base
All Mediguns allow the Medic to match the speed of their heal target

ÜberCharge rate reduced to +15% (from +25%)
Overdose
Increased movement speed bonus to +20% (from +10%)
Increased damage penalty to -15% (from -10%)
Dropped Mediguns
Stored ÜberCharge begins to decay over time after coming to rest

Demoman

Base
All boots now require a shield to activate any move speed bonus listed on the item
The Iron Bomber
Decreased the fuse time to 1.4 seconds (from 2.0)
The Quickiebomb Launcher
Increased charge time reduction to -70% (from -50%)
Increased damage bonus for (max) charged shots to +35% (from +25%)
Increased clip size penalty to -50% (from -25%)
Removed "Stickybombs fizzle 4 seconds after landing"
The Sticky Jumper
Updated model/materials and sound

Engineer

Base
Level 1 teleporters now cost 50 metal (previously 125)
Widowmaker
Damage increased +10% when attacking the same target as your sentry
Eureka Effect
Reduced "50% less metal from Dispensers and Pickups" to 20%
Added "Teleporters cost 50% less metal"
The Short Circuit
Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)
The Pomson
Fixed an exploit with shooting through your own buildings
Increased close-range damage to 72
Reduced long-range damage to 32
Updated projectile impact sound

what is this casual shit

ANYONE KNOW WHAT IS IN THE PERFECT STRANGER CRATE??

>Heavy vs Pyro war
>Heavy got a gun buff to benefit from afterburn
>mfw

i am now a spy main

wew

Yes.

pretty cool actually
do the rockets look any different

Strange parts, Strange love and war items i believe strange natasha degreeser powerjack and sandvich

sydney sleeper is viable now holy SHIT

what in god's name is the point

>All Mediguns allow the Medic to match the speed of their heal target
pocket scouts ww@ ????!!!!!

Is the medigun speed buff that big of a deal? Medic is already one of the fastest classes. He'll have to hook onto a scout for this to matter.

ty

I can't think of any of these changes that I out right hate although for scout I don't think the sun on a stick buff is enough, same with the cozy camper and the Natasha nerf seems too harsh

>not gunboats
JUST FUCK ME UP TO BE HONEST

This is idiotic and looks fucking terrible.

>scout can now airblast
nice one eric

why does the shortstop keep getting memed on. every change for it didn't make sense at all

>a 1kg Scout pushing a 20 ton Heavy out of the way

this mostly affects the 6s midfights as this means that the medic can get wayyy faster to mid by grabbing a scout

>mfw people expected a proper update with class reworks and new weapons

I suppose it'd be kinda funny to bully ubers.

...

Pyro change seems a bit extreme regarding medic I'm pissed none of the shields got buffed, and the pompson change wasn't enough

"It could be Heavy. Or it could be Pyro. But it's not gonna be both!"
>say 2 classes are unbalanced
>not rebalancing both
hur dur

not shown: his hilarious little grunts as he does it

i hope they are just lying and rebalance both at the same time anyways

Is that a bison nerf? literally why would you nerf it? it's worse than the shotgun almost all the time anyway.

also,
>natascha/brass beast nerf
wow that heavy/pyro update better give them something else because they were shit to start with (natascha less so).
>quick fix nerf again
they got rid of the unique speed matching aspect and nerfed it again for no real reason.

everything else seems ok with me though.

and once again, valve shows they have no fucking idea about what actually needs to be balanced

The forum post said they'll do it for both eventually, just one first.

I hope it's Heavy who wins, anons, I'm one of the guys that made the better rated heavy set. Go win me those possible dollaridoos

Mann Co. Supply Munitions Series #103

The Iron Bomber
The Panic Attack
The Back Scatter
The Quickiebomb Launcher
The Ambassador
The Reserve Shooter
The Degreaser
The Powerjack
Natascha
The Sandvich
Strange Part: Damage Dealt
Strange Part: Allied Healing Done
Strange Part: Critical Kills
Strange Part: Pyros Killed
Strange Part: Heavies Killed

they said afterwards that both are getting an update, this is just for who gets it first

>they contact b4nny and maybe other pros(?) for insight
>literally most of these changes are fucking garbage
>even the changes to the maps don't fit what the _pro variants are
I'm just so lost on wtf happened, maybe pros are bad at balancing.

>no part for kills enemies got by picking up your weapon

the sandvich is gonna be pricey as fuck man

>strange part: damage dealt
HAHAHAHA EAT SHIT GEEL

>Spy
>Base
>Max speed increased to 320 (from 300)
AHAHAHAHAHAHAHAH

>valve servers get removed
>watch my favorite community server flourish with life for the first time in years.

When will the item server return from the war

When will Valve be scrapping TF2 and making TF3?

Never

>swiftwater is finally an official map
thank christ above

also never

>can now disguised as medic and even the extremly detailed fuck can't tell the speed difference
This is so fucking funny on many levels, can't wait for "diguise as scout and get the same speed as him" buff.

>DDS is out of the nerf zone for yet another year

I MUST KILL FAST BUT BULLETS TOO SLOW

>can't join favorite servers anymore because they're full

>shooting a medic with the pomson 6000

you can always tell when they start to panic

...

Thanks Valve. I just want my Disgaea hats.

i feel kinda sad that quickplay got removed
It should have been all three things
Quickplay
Casual
Comp

upward's gonna be swarming with scouts for months

>actually included the HW from Doom 2
I'm impressed

>No connection to game coordinator

why don't they just delete the FaN already?

twitch DOT tv/foodcrew4u

I thought the Soldier changes were going to be big.

You still have non-valve servers. I think casual play seems fun, tho, it's just like quickplay but without being able to leave for the round.

not really, unless it's a "rare" or the box itself is rare it will quickly go down

Quickplay was fun.
Find the mode, find that map you like, and play away in a varied skilled pub match.

God I'm gonna miss those simple times :(

The prinny knife is a fucking weapon.

are all custom huds not working because all I have is just a thing to make damage numbers bigger and that's not working. the default numbers are so tiny you need a magnifying glass to see

>meddling with base movement speed
this can't go well

this is awful

Pyrofags on suicide watch.