I can see the appeal of pure black and white, though it irks me when things that absolutely aren't black and white are presented as such. That said, I don't think everything is or should be grey in grey either as it lacks contrast. Some black and white for the foundation and framework, it mostly a sea of grey, and a few individual blobs of black and white popping up here and there.
Jacob Robinson
Well. I would say to make your primary antagonist a complex character, that can swing towards both spectrums. But still have some major antagonists that are black/white.
Ryan Evans
>0 Votes for black and white.
I guess i'm the minority, nothing new.
Carter Diaz
>tfw the default battle theme that came with RPGMV is growing on me >cant compose or find anything to replace it that I like better
kill me senpai
Liam King
Just use it then
Benjamin Ross
Bump
Austin Lopez
>coffee, phone charged next to me with an Incense on pokemon go activated while i listen to soothe music while working on my RPG
feels comfy senpai
Isaiah King
If anyone needs Katakura Hibiki's Lords of Darkness pack, here it is. I couldn't find it anywhere online so I had a friend buy it for me and upload it to Google Drive. Since I can't find it elsewhere and got permission to do so, I'm sharing it here in case other people can't find it as well.
It's purely a boss rush game. There's barely any other element than that.
Julian Cooper
Thank you user, I appreciate it.
Levi Walker
You are both welcome.
Colton Reyes
Was looking for a good character select plug in that lets you select class then gender then an appearance with four choices. Guess I just have to event it out myself.
Who else likes giving the player choices on gender and appearance? I don't want outright customisation, just preset choices.
Charles Hernandez
I love this stuff and I'm doing the exact same thing. It works with a dialogue based choice system, I'm giving the player the opportunity to enter a name, select a gender (I kinda wanted to make a joke gender like an attack helicopter but I didn't) and select a hair color out of 6. Also a choice of a hometown which will change some dialogue.
Isaiah Fisher
First time sharing anything instead of just lurking and replying for once, but here goes!
Working on fixing color pallets atm, bear is fixed though. And I like Knight as is. Quick sketch of MCs. Might have a rat as a thief/archer. All characters are toys and different classes.
Bear is warrior class, can duel wield
Fairy Doll is cleric
Jack In the Box is mage - he juggles fireballs and does "magic tricks." For spells.
Knight is Paladin
Robot is elemental "magic" attacker (he can equip a lighter or taser for "fire" or "electric") requires different upgrades/parts and batteries for super charged attacks
Rat is a thief + Archer
Weapons range from spoons, forks, knives, toothpick swords, yoyos, basically anything a toy could lift/find, you get the idea. Healing items can range from scraps of cotton, plastic, thread + needle, paint, oil ect to craft healing items.
Basically have this whole game planned in my head from start to finish, just need to do sprites, tilesets, music and level design ect..
>have to watch out for hunger, cold and insanity variables >turnips are obtained by robbing and killing other townsfolk >any time you leave your house, your wife and daughter might be raped and killed by soldiers Ok, that is pretty shitsucks. Maybe something more like ASOIAF's Night's Watch, or some random villager from Berserk that keeps running into the trail of a Guts-like individual.
Kayden Martin
Anyone know of any battlers (free if possible) that match Katakura Hibiki's style? Pic related.
Note that they are only free for "not-offensive" free games, I think.
Nathan Taylor
I'm making one those typical RPGs inspired by the SNES Final Fantasies and my own Dungeons and Dragons and Pathfinder Campaigns I've DM'd. So it should be fine. I don't have enough privacy to do anything erotic or offensive.
Parker Baker
NO BUMP
Ryan Robinson
I don't usually listen to anything.
Lucas Garcia
I usually just play the same stuff I'm currently into, so recently it's been
My headphones broke but if I was listening to something it'd be the original FTL ost
Hunter Wright
Would it make sense to have a STRENGTH parameter increase MHP? Right now I'm using Quasi Parameters Plus and I'm using Fallout 2 formula as a placeholder for now. Basically every level you gain + 2 HP plus Constitution/2. So with a constitution of 10 you gain 7 additional HP per level. Everything works fine but I'm wondering if maybe strength should factor in.
Ryan Collins
I'd find it strange unless HP stands for Hit Points and not Health Points. Perhaps all stats could contribute to HP like how some other games have it.
There needs to be more love for 65daysofstatic in the world
Hudson Bennett
Dog for sure. They're criminally underrated.
Adam Reed
I think it's pretty great but maybe a little too upbeat for a boss fight. On the other hand it would be really cool specially with flashing lights and all that jazz.
Logan Perry
Thanks dude. I may just make it the club theme instead. Haven't decided yet. It will be grandiose those, for sure.
Jason White
The next real dungeon-ish area in my game is a vast desert. The party must trek through it to reach the tallest mountain in the world, right at the center.
I'm trying to decide what sort of puzzle/challenge would be good in a desert. Distinguishing mirages from reality? Finding oases? Whirlpools of sand? Land sharks?
Nolan Taylor
I have VX Ace. Is it worth shilling for the newer version?
Matthew Johnson
Just pirate it. You can always buy MV when you finished a project.
Hunter Torres
A giant sandworm that harasses the party regularly throughout the desert. It can be the last boss for it.
Lucas Green
>Distinguishing mirages from reality? Finding oases? Both combined, a wandering oasis that misleads by creating mirages of itself, causing those that hunt after it (and aren't smart enough) to eventually run out of water.
Andrew Hernandez
I just realized I wasn't going to need a smiling character portrait and now I'm curious- do your games have happy endings, or are they more bittersweet?
Cooper Nguyen
>I just realized I wasn't going to need a smiling character portrait I, too, enjoy suffering.
Jose Gonzalez
I sell suffering and suffering accessories.
Jayden Ramirez
What font does that website uses? It appears that my computer does not have it.
Grayson Gomez
Despair but also despair
Samuel Morales
Not sure but it's some font used for Moonrunes.
Jaxon Young
>skulldodo >hummingbirdmuscleduck i love this so much
Luke Parker
I plan for at least three endings. Only one of them is going to be a happy ending of sorts. The rest are degrees of bittersweet. The happy ending is one in ignorance and requires the player to stop playing after the "final" boss of the story, not completing everything else the is to do. Completing (most) of the rest unveils another layer to the story and turns it into a cosmic horror story, which by default can't have a happy ending.
Dylan Flores
Is there a script for VXA that makes the actor's initial target in battle be its target from the previous turn? Can't find anything on google but that might be because I'm wording it bad.
Christian Walker
over the past week, i've only gotten
Alexander Rivera
user that is not healthy. Please take care of yourself.
John Gray
someone's gotta 4am bump
Samuel Cruz
>Tfw you will never get another toy commander game
Nathan Nguyen
You're a new toy in a toy shop all happy go lucky, and you see kids coming and going, but some of them never leave and you have to find out what's been happening to them. You can only explore at night and you can't be seen by a human or it's game over. Plot Twist: It's going to a really fucked up dark game.
Sup /rpgmg/ just got back to try out MV. anyone here still using ACE? I tried to convert my old ACE game to MV and everthing is kinda fucked up now.
Is MV really worth using? Resizing picture is fine but waifu2x doesn't look as good as the default. The difference is too jarring.
Ryan Sullivan
I'm using ACE, but only because of like one or two scripts MV doesn't have yet (or maybe never will have).
Jeremiah Green
using ace is fine. i'm actually probably switching back to it after my current project is done if i still have autotile lag.
Oliver Clark
Bump
Noah Garcia
Good night bump Maybe I'll find the motivation to do something tomorrow
Parker Campbell
the fuck, why isn't there an srpg maker? like we need another visual novel maker, you can make vns in powerpoint
Levi Davis
There's SRPG Studio. No English version yet, but they said they were working on it like a year ago, and they finally stopped constantly updating the Japanese version, so the English version might be out soon-ish.
Logan Moore
enterbrain made one ages ago
Matthew Nguyen
How many people can actually make an interesting SRPG without piss poor enemy AI?
Joseph Stewart
can't they just use the basic fire emblem ai
Jace Wood
Any halfway decent SRPG maker would provide enough pre-made AI patterns to allow for interesting gameplay. Stuff like "target priority by class", "rush player", "remain still until player enters attack range", "head to designated point", "protect designated unit", etc. There really aren't that many behaviours in most commercial SRPGs, because a huge part of the strategy works via the player predicting the enemy's movements.
William Evans
Don't procrastinate, guys.
Unless RPGM is the activity you procrastinate with. In which case, please go on.
Bentley Bennett
True bittersweet ending and super stupid, happy ending if you pursue the optional dungeon at the end of the game.
Lucas Hill
I have an issue with deciding to go through with my story. It came to me in a thought one day and it sounded really good. Not much inspiration from outside sources, but I really feel like there's going to be that one Anime/Game/Movie that I haven't watched where someone will say "oh you stole that story". And the story isn't just a generic cliche story, but more like that really unique story that someone probably used already.
Camden Anderson
I don't think anybody will care as long as your characters and setting don't happen to be exactly the same as well, which seems like it would be really fucking difficult.
Adam Cook
what's your favourite part of making a game?
Carter Moore
Is it me or do scripters don't like Yanfly at all? There's like this unanimous hate/jealousy towards his work.
Adam Green
bump
Jose Lewis
What does your titlescreen look like fellas? Mine's probably just placeholder for now. I'll add a sketch or something later to jazz it up.
It's most likely envy. Yanfly's a successful plugin creator and a programmer IRL. There's a reason his works are picked above the rest, and it's not because of the sheer quantity, but also quality.
What I don't get is, those other scripters keep mentioning stepping it up, but there's no one so far who does the same level of work Yanfly does: making the script, documenting it, providing video tutorials, supporting the works, and then teaching people how to expand upon it further with Tips & Tricks videos. It's very clear Yanfly puts in a lot of time for his work and his passion shows in it.
Contrary to what Galenmereth says, I highly doubt Patreon is the thing that keeps Yanfly going. When he made his VX and Ace scripts, Patreon didn't even exist then, and Yanfly still showed the same level of enthusiasm and passion.
tl;dr, it's just jelly scripters being jelly of successful passionate people.
Charles Sullivan
you think those jelly scripters might as well make games
Cooper Rivera
So for RM2k3, I'm still unsure on how to display bust sprites of characters during dialogue instead of face sprites. Is it really just simple as adding the "display image" command of the bust sprite with the text command?
Jose Powell
Another example. Thanks in advance
Benjamin James
Yes. Just try it and you'll see.
Luke Bailey
It was easier than expected. sprites not made by me Now I wonder how to orient the text to move to the side a bit for the sprites to show on top of the text box, like the second pic of