Dirty Bomb General /dbg/

>How the loadout system works:
stealth-nerf.com/dirty-bomb-the-loadout-system-explained/
>Loadout/weapon/augment charts
forums.dirtybomb.nexon.net/discussion/12972/the-db-genome-project-everything-there-is-to-know-about-loadouts
>How do I get this game?
store.steampowered.com/app/333930/
>Wiki:
dirtybomb.gamepedia.com
>Join our steam group and play with us:
steamcommunity.com/groups/dbg_fags
>Wanna play competitive?
check out pugs or something I don't give a shit
>Tweaks and HUD customization
pastebin.com/iHnY6YWe (embed)
>Singleplayer map practice and testing commands
pastebin.com/ePz8VnJd (embed)
>Basics:
[YouTube] Dirty Bomb Tips & Tricks: Basic Guide To Movement! (embed)
[YouTube] 7 New-Player Dirty Bomb Tips & Tricks! (embed)
[YouTube] Dirty Bomb: useful trick jumps on every map (embed)
>Aim/reflex training:
aim400kg.com/
>Discord:
discord.gg/0gP8aNVcec7ggHEl
>Teamspeak:
ts.dbn.gg

we find ourselves at a crossroads: continue shitposting, or continue shitposting

Other urls found in this thread:

youtube.com/watch?v=ZL38UKvHhuQ&feature=player_embedded
forums.dirtybomb.nexon.net/discussion/31242/a-few-words-and-numbers-on-loadout-card-crafting-recycling/p1
forums.dirtybomb.nexon.net/discussion/31242/a-few-words-and-numbers-on-loadout-card-crafting-recycling
twitter.com/SFWRedditImages

>embed embed
every god damn time

also I'm level 40 why is this happening

UI error. Sorry user.

I demand 2 elite cases as compensation

>4 posts
>2 IPs
You guys are such fags.

Anyways, now that we have 3 exe maps I can finally start picking favorites. And I think my verdict is that overground is my least favorite.

I made the thread so I could post this
and replied to someone pretending to be raziel

>playing execution

>not playing exection

I'm glad you like it user but I can't fucking stand it

That being said, it's not how DB was designed to be played. It's an afterthought intended to appease CSfags. The time in between rounds before you get to fight again is excruciating, and that's if you don't die the previous round. I want to play Dirty Bomb, not "Watch the timer"

>That being said, it's not how DB was designed to be played.
Obviously wrong, since it was designed and put into the game as a part of the greater whole known as DB.

>The time in between rounds before you get to fight again is excruciating
>excruciating
Almost laughed out loud here.

Yeah, they put it in the game. They didn't ask if they should put it in the game.

You're looking at 30 seconds before you can fight again AT BEST in execution, and 30 seconds AT WORST in SW/OBJ