The only thing in my game not broken is walking (yet)
Joshua Fisher
WEW
David Martin
Is anyone actually playing the demos?
Screw progress POST FEEDBACK.
Juan Allen
...
Benjamin Bennett
Free game idea coming through
Liam Harris
Is VR a meme?
Adrian Green
autism is fun user. you should try it.
Brayden Lopez
I'm spending some time each game and then post feedback in the itch.io page.
Brandon Robinson
Post it on /v/
Adam Ward
all of them were shit tbqh
Thomas Kelly
>20 views and 10 downloads >18 of the views came from people searching in itchio >Tfw I'll never get feedback
Sebastian Russell
So, nodev here.
Is there a program for making text games? I ask program not language, because I would rather jump into action than having to program things such as save system. I don't want to go professional, I just want to make something for fun.
Dominic Ramirez
quick post your dead games
James Morris
...
Gavin Reed
I'm going to make a video for every game.
Jacob Edwards
what agme
Lucas Hill
I'm trying to finish my demo but I'm too busy shitposting.
Wyatt Howard
Don't bully me
Joshua Perez
retrieved some old projects but the code is unworkable hacky shit sadly
not that i'm much better now but i'd build this stuff again faster than i'll figure out half of it >comments :(
Hudson Barnes
I've planned to go trough every Demo Day game, but I've got tired in the middle. Will continue later.
Since I don't want to spam the thread with my notes of the games, here's the pastebin version, which I'll update and repost later: pastebin.com/CfBELs4X
I would like to say thank you for all the devs who participate in this event. It's a great thing that you are dedicating this much time and effort into bringing joy and fun to other people's lives. Keep up the good work! And for crying out loud, zip the game's folder and not the game's files.
Benjamin Roberts
I'll return to the idea some time after I finish my current game.
James Watson
i played all the games(except lostboy) and I gave feedback to those who asked on the last thread, what's your game?
Anthony Peterson
>I don't want to spam the thread with my notes of the games but user thats quality OC that directly relates to the thread
Could you elaborate on: >- For some reason, when I hit an enemy, I feel like my hit not always counts.
Do you mean there's just not enough feedback to make the hit feel satisfying, or the hits aren't actually connecting and doing damage?
Thanks in advance
Bentley Roberts
travelers dev here, thank you for the feedback!
Dylan Morgan
Ayy Torpedo senpai, you there? I've been playing your game and having a lot of fun with it. Some of the later levels are plain evil, and I don't think I'm finished yet... good job mate.
My only problem with your game so far is the fact that in some levels you're guaranteed to die the first time through since you can't tell what's coming next. Maybe add a (skippable) pan through the level when you first enter it so players know what to expect?
Josiah James
Good job user, I'll be waiting until you play my game. >zip the game's folder and not the game's files. S-sorry
Robert Roberts
something like Quest?
you're probably looking for an engine, unless you plan to make it in powerpoint
Caleb Ross
Progress: you can get in the fucking robot
Charles Ross
now put the robot inside the other robot
Blake Ross
Forgot muh pic
Elijah Rivera
>physics based rts rate idea
Charles Ross
>tfw I've made several aggy dagger meme pics >it's now the OP
Hudson Sanchez
>Window Snip Th-thanks Snipping Tool
Landon Green
Skeleton Boomerang dev here. The music is all placeholders at the moment, I probably should have mentioned that on the page. I need to get into contact with the musicians on the actual soundtrack. They're all just songs they had previously made that I chose to use in the demo because I felt they fit, they'll likely get replaced at some point.
Thanks for the rest of the comments!
Aaron Davis
>16 views >16 downloads
We outchea
Angel Murphy
Glad to see you at least still browse here. What you been up to?
Kayden Butler
thanks
Thomas Ortiz
Bunnydev here, thanks a lot for the feedback. glad you enjoyed the game.
I've gotten a lot of complaints about the controls. I got used to playing with one hand so they didn't feel weird to me but I realize most people prefer playing 2-handed so I'll def do something about them. I was using WASD at first, someone suggested QWER as more sensible so I changed them. Same thing for Bunny's position. At first she was an overlay on the track but people said it was distracting and suggested I make a clear separation between the song and the rest like other rhythm games do. I'll try some things and see how it looks.
Adam Price
Looks like Dva's mech
Benjamin Hall
Please post the secret code to unlock the costume ;_;
Angel Kelly
Can you masturbate to the comatose body of a German tsundere bitch(?)?
Brody Martinez
>filname Not the dev, I was just posting a dead game
Dylan Ross
Screencap or you're lying.
Jonathan Baker
>post your dead games >your You deceitful little shit
Angel Allen
r-reading pixel info is easy g-guys
Robert Sanchez
What in the world are you doing
Andrew Lee
Okay. When you're on the title screen, hold the spacebar down and type the following wordsGIT GUD No but really, git gud
Angel Moore
Yeah that was my reference
someday
Jacob Mitchell
It is if you are not stupid about it.
Mason Ward
...
Asher Russell
it works thanks
Charles Sullivan
Well I'll eat my hat. Congrats man.
Cooper Gray
Alright, I've downloaded every single DD9 game released by now except the games above 100MB (Project Wingman, Comfyville and Tier 1) and a single shitty whodev game. I understand how Wingman and Comfyville can get over 100MB, but how the fuck did you manage to do that Tier1dev? Holy shit, it's a 2D space game, its size shouldn't be anywhere close to 200MB.
Gonna play every game and posts opinions of diverse sizes.
Logan Reed
where did this meme sword originate from?
Carson Lopez
Well, a bit like Kingdom of Loathing. But complete text.
Ah yes, engine. Also I will check this program.
Thomas Cox
just joking around, I already did it It's kinda cool actually, you can see the map itself when you zoom out the text
William Diaz
agdg I believe
Logan Lee
When it comes to interactive fiction, I can vouch for Inform being pretty solid and accessible.
Justin Flores
Thanks, looking forward to the feedback
Sebastian Hill
I hope you didn't download Lostboy 2
Lucas Russell
This must take forever to load and parse
Chase Lewis
Thanks user I really appreciate it.
Jose Gutierrez
Yeah, I didn't download that either.
Bentley Jones
>More downloads than views I wish I knew why this was happening.
Post stats so far.
Matthew Wilson
>and a single shitty whodev game Which one?
Benjamin Gomez
What the fuck
Angel Mitchell
I'm gonna reduce it significantly, I just used a huge image to make sure everything works fine
Michael Jones
It would be literally easier to read the pixel data from an image directly than what you're doing.
Oliver Hill
Probably people sharing the download link to friends or people having a download mess up and doing it again.
Juan Stewart
>over 100MB It has ~12 tracks and a lot of sound effects for things, the audio takes up 96MB Why don't you download it? It's fun.
Angel Hughes
Sauce me up, senpai
Logan Brooks
Good man.
MUTEKI dev. Thanks for checking my demo out. I'm glad to know nothing's gone horribly wrong yet.
In any event, I want to set some goals for myself before work starts and I have to keep minimizing Unity. I can see myself following one of two game plans:
>Plan A Work on the UI, AI, camera and controls and make a survival-type game mode where you can have fun blowing up waves of enemies.
>Plan B Spaceship welding. That is to say rendering/baking debris onto a ship sprite as opposed to just using a FixedJoint2D.
It's terrifying but I'm leaning towards B. I'll probably start dreaming in C# at some point and ask a waitress to get me a component in her parent.
Benjamin Sullivan
easier isn't always faster or better
Easton White
Well, maybe, but I know that /v/ people does not like walls of texts, and I didn't want to get bullied.
It's hard to explain. I see that it gets hit. It flashes, it makes a sound etc, yet I feel I've done nothing to them. Maybe the problem is that it's not clear how much I have to hit them, and because of this, even if they die, I feel powerless after all. But hey, maybe it's just me, and I've played so much Castlevania that I've got used to that enemies freeze for a small second when I hit them. I'm sure it's rather a game play thing (which is subjective) and not a bug.
The pleasure was mine! It reminded me of Counter Strike 2D, but, well, in 3D.
No problem.
Ah, that makes sense. I just wanted to make sure you know about this. You have a good taste, and that remix really fits your game.
Yes, I remember she was at top first. I don't know how much work would it be, but maybe adding a menu option for it? So the player can set where he wants to see her? Regarding the controls: I see no problem with simple WASD and one hand. If you get mixed feedback on this, maybe you should add this as a thing which the player can set. Like he could set which key to press for green, which for red etc..
I'm happy that I'm not writing it for myself, but like I've said earlier: it's me who needs to say thank you!
But I meant the doujin... I guess I could play games instead.
Parker Myers
Just look for show by rock on sadpanda.
Carter Campbell
Hm, alright, I'll keep that in mind. I'm all for adding punchiness and making attacks feel effective, so this may be something I need to revisit. Thanks mang