/tsg/ - The Sims General

(embed)less Woohoo edition

Old thread:
>Official News:
thesims.com/news
simsvip.com/

>Patch Notes for The Sims 4:
help.ea.com/en/article/the-sims-4-updates/

>General Sims Information:
pastebin.com/MxNGbcnW

>Expansion Evaluation:
The Sims 3: a.pomf.cat/dhgjdd.pdf

>Game Cracks:
pastebin.com/WUrPaKbF

>Booru:
thesimsgeneral.booru.org/

>Gallery Tag:
#ts4vg (Enable Custom Content in left pane)

>Mods and Custom Content:
- Maxis Match for Sims 4: pastebin.com/wS3a2En9
- Sims 4 and 3: pastebin.com/TBqj7S7b
- Sims 2: pastebin.com/eYZvWXYs
- Adult CC: pastebin.com/Qr7a989F

>Challenges:
pastebin.com/6DMQPWvd

>/tsg/ Creations:
pastebin.com/sgpd6STL

>Archive/Resources:
pastebin.com/kkq3CRs

>Current OP Template Resources
Text: pastebin.com/mpLELmFc
Images: dropbox.com/sh/xfes0e760tkoojt/AACwI8al4j9fDCDCznxvCjwPa?dl=0

Other urls found in this thread:

boards.fireden.net/vg/thread/147456615/
boards.fireden.net/vg/thread/147341391/
youtube.com/watch?v=HsTACGVoNLw&feature=youtu.be
twitter.com/SFWRedditVideos

I had problems with TS4 and the "time warp" bug months ago, causing me to stop playing. This is the bug where the clock keeps moving forward, even if you pause it, but the characters just stand there and won't perform any action. You have to CTRL-ALT-DEL out of it.

Anyway, I started playing and had the same bug come up. At 5am game-time, in 'Open' restaurants, it would time-warp. Every single time.

I spent 3 hours trouble shooting and found the culprit - Master Commander's Population module. I am guessing the game generates Sims at 5am, and something with how MC's Population module interacts with that causes a hang.

Oh, and this only happens on hugely populated lots where there is 10+ NPCs. Like the game is creating new NPCs to deal with the increased demand.

Will the g4tw version of ts3 run better than the MR DJ repack?

3 posts and nearly dead again.

NOT ON MY WATCH

we'll keep this thread alive together user

Who else here is glad that there's an user developing a sims clone?

>developing a sims clone
please clarify

They're making a game like the Sims and they're making it in Unreal Engine, So far they've got free-form lot sizes and open world, and plan on adding terraforming. I also suggested it them that character creation have sliders for gender, age, body type and height, the age slider would also allow for linear aging instead of separate life states

So I'm trying (emphasis on trying) to introduce functional newspapers back into the game (nothing fancy, just trying to add random popup messages to the newspaper machine world objects - pic related).

Ideally the mod will have the following options:
>Read Newspaper (SimCity Chronicle or National Simquirer - each newspaper has different types of headlines, either politics/sports/current events, or paranormal/celebrity stuff)
>Find a Job (Sim opens up their phone and the job menu pops up)
>Read Obituaries (identical to the computer interaction, available if Sad)
But fuck me if it isn't ridiculously hard to implement. No matter what I do, my Sims can't interact with the object at all. It's driving me insane.