/tf2g/ - Team Fortress 2 General

old

IGNORE THE REDITORS
REMEMBER TO REPORT THE REDITORS
GO BACK TO REDIT, REDITORS
THIS IS NOT YOUR SITE, FUCK OFF
edition

>Tips and guides
Blog: tf2.com
Wiki: wiki.tf
Class guides: pastebin.com/u/TheOperator
FAQ: pastebin.com/RRENUArS
Mods: pastebin.com/bzzUK5tz
Steam status: steamstat.us steamgaug.es
Preview Loadout: whatsnext.loadout.tf steamcommunity.com/sharedfiles/filedetails/158547475
HUDs: huds.tf
Game Traffic: steamcharts.com/app/440#1y

>Trading
Sites: scrap.tf tf2outpost.com backpack.tf bazaar.tf
BP check: backpack.tf
Prices: backpack.tf trade.tf
Scrapbanking: scrap.tf scrapbank.me
Betting: saloon.tf
Skins: p337.info/tfview/

>Competitive
Basics: playcomp.tf
Comp Wiki: comp.tf
Lobbies: tf2center.com/lobbies
Scripting: pastebin.com/1VmngMfJ pastebin.com/H3WfKLaB
TF2 streams: teamfortress.tv
UGC (Global): ugcleague.com
ESEA (NA/EU): play.esea.net
ETF2L (EU): etf2l.org
AusFortress (AUS): ozfortress.com
AsiaFortress (Asia): asiafortress.com
FBTF (Brazil): teamfortress.com.br/forum/

>IRC
irc://irc.rizon.net/tf2g
pastebin.com/9S37Kk0W

HECK OFF

>4 threads now
Can we shoot for 5?

Why did you make a new thread when there are already two in competition

one is an mlp OP

and the other was made over 100 posts early

we already have a thread

sage and report boys

made before the OP was @ 750

against the rules

fuck fof

bump for actually following the rules

reminder this is the real thread

>WAAAAH
literally you right now

the main thread was made before the previous one hit 750 posts and it wasnt even linked

"keep crying baby" -the heavy weapons dude

in fact, you made this thread before 750 posts

are you legit autistic

>join a competitive game
>locks viewmodel_fov at 54
>can't change it
>can't disable it
>someone leaves before it starts
>I leave since it's safe
>join a casual game
>still has lock viewmodel_fov
>still can't disable it
Quality update Valve

>patch finally rolls out
>items and coordinator immediately go down

>10.6 MB update
is habbenin

update
p
d
a
t
e

thanks

So they finally released the "we fucked up" patch huh?

>"we are sad :(" update

roflolmao

oh cool that shit just stopped

maybe they forgot to update something on the coordinator/servers

>WAAAH VALVE FIX YOUR SHIT
>valve fixes their shit
>LMAO LOOK AT VALVE TRYING TO FIX THEIR SHIT HOW PATHETIC HAHAH

this general is pure autism

With those weird bugs that Valve somehow creates, will break another thing in this update.

>trusting valve to fix anything
Remember when they fucked up Mad Milk due to missing a single part of the code?

Team Fortress 2 Update Released
July 8, 2016 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

>Updated Casual Mode
>>Removed the abandonment penalty
>>Players are only required to have a single mode selected before queuing

>Fixed a dedicated server crash caused by projectiles from the Pomson 6000 and the Righteous Bison
>Fixed being able to damage yourself to gain Hype while using The Soda Popper
>Changed how much metal destroyed objects drop and fixed destroyed teleporters dropping more metal than intended
>Fixed the Bonesaw not working properly while using viewmodel minmode
>Fixed the Spy and Engineer not being able to equip the Prinny Machete


remember that both reddit and /v/ are here right now

My first time playing in a casual match.

How much XP does it take to reach max level in casual? Does it work the same way in comp? I don't want to bother with competitive until the queue times are reduced.

>hey i feel like playing dustbowl
>pick A/D game mode
>click on a server running dustbowl
>play it until i quit

vs

>i want to play dustbowl
>lmao too bad click on A/D and pray you get a Dustbowl map
>wait LITERALLY UP TO 10-20 MINUTES FOR A GAME
>HAS TO HAVE 24 PLAYERS OR THE GAME WONT START

great update*

*not

>hey I feel like playing Dustbowl
>open server browser, click 24/7 Dustbowl
>play as long as I want to, don't have to worry about switching to Mountainlab or Junction after 5 minutes

levels are just there for show
afaik they arent used to match you up with people of similar skill
queue times have been working just fine for a lot of people today

It's no secret that Casual Mode has had a rough launch. We wanted to give you an update on what we're doing to address your concerns.

Short version: We hear you. Later today, we will be shipping a patch to Casual Mode that will remove the penalties for abandoning a game, and allow you to narrow your game mode selections from two modes to a single mode before queuing. Additionally, in the very near future, we will be shipping a more comprehensive Casual Mode patch that will let you select the maps you will be matched into.

We've provided a more detailed breakdown of Casual Mode's issues and how we are addressing your concerns below.

First, and most important, queue times. The queue times you are currently experiencing are a bug, not a feature. It is something we are actively working to correct. Several backend issues appeared post-launch that culminated in long wait times. Removing this issue is our highest priority right now.

Second, abandonment penalties. We had put in a ten-minute cooldown period to encourage players to complete matches. Your feedback has convinced us that it is more important for players to be able to come and go as they please. Today's patch will remove abandonment cooldown penalties from Casual Mode.

Third, user choice. We'd intended to roll out the number of match options available to players incrementally, so as not to overload the matchmaking system with too many variables on Day One. In retrospect, of all the match options to hold back, map selection should not have been one of them. It is the next feature we are adding to Casual Mode, and you will get it very soon.

Fourth, Casual Mode levels. Levels are a cosmetic feature that show how much you've played. They can never be lost, and they do not affect matchmaking. We did a poor job of communicating that Casual Mode Levels are in no way similar to Competitive Mode Ranks (which do affect matchmaking, and can be lost).

And some stuff about "the community" that puts this post over limit

>win match in mm
>dont get exp
nice

>play game for 40 minutes and win in mm
>doesnt count and dont get exp for some odd reason
why ??? WHAT THE FUCKKK

>teammate leaves
>lose
>it counts

thanks valve