/agdg/ - Amateur Game Dev General

Go play some demo day games!


>Demo Day (Nine)
itch.io/jam/agdg-demo-day-9

>Next Game Jam (Space)
itch.io/jam/agdg-space-jam
Collab: pastebin.com/NEPv0pPC

Helpful Links: tools.aggydaggy.com/#
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

>Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/Qi63yBxd

>Previous Jams
pastebin.com/hVhvNWLw

>Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

>Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

youtube.com/watch?v=Q4F-zdpFb9I
youtube.com/watch?v=qPOvePioFF0
pastebin.com/CfBELs4X
youtu.be/v25MaXwopNI
youtube.com/watch?v=BHIo6qwJarI
youtube.com/watch?v=It42TsD7_sI
strawpoll.me/10713863
github.com/libgdx/libgdx/wiki/Using-libgdx-with-Scala),
nurikabe.itch.io/viplikedd9
elm-lang.org/).
twitter.com/NSFWRedditGif

>jellyfish platformer

just going to leave this here

youtube.com/watch?v=Q4F-zdpFb9I

First for

>literally nobody made a pastebin review of my game

I did but I'm keeping it for myself

>6 seconds in video
>motions sick already
Ugh

Are you really Japanese? Why are you wasting your time with agdg instead of the cool doujin circles from Japan?

Thing is, our jellyfish has much more character than that jellyfish. That game is a fuckin "control the gravity" molyneux platformer.

fuck that makes me want to puke, why the fuck would you make the camera spin?

Never give up aggydag, never give up!

youtube.com/watch?v=qPOvePioFF0

First off, thanks for taking the time to review the game. Feedback like yours is very useful.

>>Didn't really know what was happening or what I was doing
This is an issue that has been reported by a few people. I'll add more explanation in later relases

>>Errors
Any idea on what steps were taken to cause that error to occur? Additionally, what graphics card do you have?

Thanks again!

In this world, it's all about a free released 2D or 3D cute girl.

Reposting my pasta.
pastebin.com/CfBELs4X

Let me know if I've missed your game.

You can probably get a free 3D cute girl from a 3rd world country.

I like the style. I probably wouldn't play it though.
Also I wouldnt call it mspaint style, because it has brush dynamics which mspaint does not have.

What's the cheapest/easiest to use mocap solution out there?

I know ipisoft was big a couple years ago but I'm wondering if there is any alternatives now

Give me ideas for a MC design

yeah this is a reason i wouldnt play this

Demo Day is over. Time for Space Jam, motherfuckers.

Post your Space Jam work music.

youtu.be/v25MaXwopNI

...

No, I am gaijin. I am in a circle though, but it is not a game development circle.

>I probably wouldn't play it though.
Any specific reason for this? Like it doesn't suits games or something?

NO
HOW DID THIS CAMERA SHIT GET THROUGH BETA TESTING
JESUS

Why do you keep making up words?

>"Only losers quit! I never wanna see you quit!"

I-i'm sorry Trump-senpai

Jesus christ, I feel sick

> Free after collision event
> Make blocks independent
> Linked list of blocks in playing field

> ???
I was talking about less pointers in comparison with the playfield array

> Seems entirely arbitrary
Why?

> But the tetrimino...
And they aren't a tetrimino on the collision event, see above.

I definitely did not want a control flow ocean in my source code, shit smells bad IMO.
And i'm still learning, i didn't realize i was talking to a realdev that hangs around in a amateur dev thread.

It's what humans do

THIS IS PERFECT Space Jam. Just try it!

youtube.com/watch?v=BHIo6qwJarI

>make a typing game
>then make a game where you move an object while avoiding obstacles
>then make a multiplayer game
Thanks for the advice. Should I do it in something like gamemaker or do you think I should just shut up, pick one and get on with it?

YOU CAN DO IT!

Please help.
How do I make a generic character that I can then easily make controlled by either the player or AI? So far every time I make the player or enemy it's always hard coded into each, they're always separate.

POST IT

PLEASE

The opposite.
Here's one of the game's characters. It's the MC's mentor or something.

I wish the game was about cute anime girls.

>pastebin.com/CfBELs4X
you missed my game illuminants

>148038235
repoasting in new thread again, I was asking about how to do hitboxes for tetris, in monogame, user suggested to make a grid instead.

And how would I do that in monogame? I'm pretty fresh off the boat. Since it's 2d, would I just use an array for the x and y co-ordinates, check to make sure the current block won't occupy a space with a 1, and step down? And if it would occupy a space with a 1, lock the block, and move onto the next block?

I wish I could draw like that, so I say yes.

or this youtube.com/watch?v=It42TsD7_sI

First for JIT compilers are best compilers.

Now the eye ability cuts through the next 4 enemies
This is balanced because it can only fire straight ahead and is actually hard to get into place to fire

Whodevs technically can make it, but they're still not welcome here.

Wow, I think he used a four-syllable word in there

Thanks for the emotional music so I can tell this is important

I hate the JIT so much but maybe not as much as the AOT in Unity's old ass version of Mono.

>Any idea on what steps were taken to cause that error to occur? Additionally, what graphics card do you have?
I have ATI FirePro M4000.
No idea what caused the errors, sorry.

No wonder he's in 1st place

>a guy who makes independent films
>hear him talking shit about me one day from another room
Film guys have egos.

LibGDX or Unity

He's actually right.

Are they upgrading to .NET Core?

still no Idea what the squares mean

One last request for feedback, now that demo day is over.
Did anyone find all the secrets in my game? (see webm for complete secrets)
Did anyone play on Linux / have issues with it?
Any other comments?

Brand to to makin' vidya games

If I start learning with Gamemaker will that fuck me over since it does a bunch of shit for me?

Is there much difference between Unity and Gamemaker? Surface level, they kinda look the same.

who wins demo day? strawpoll.me/10713863
only let me put 30, sorry all yesdevs who didn't make the cut

>Ball Run has a promising concept

>last public demo
With stolen music and enemies you can run past? I dunno, I feel like it could be so much better...

is she shooting nuts?

I haven't heard anything about them doing that but I don't think they would make it a priority, especially not if they would have to pay for it.

What the fuck
This is good advice
>idears
Fucking murricans

not voting you nerd

everyone wins

Blue squares are the movement range. You can move to any blue square this turn.

Red squares are where you can attack. This attack can target the 4 squares in front of the eye.

The squares seems like the least confusing part of this game

Every vote bullying 29 people, that's some efficiency.

With Gamemaker, you're eventually going to find it very difficult to do any 3D, any multiplayer, and actually just proper object-oriented programming. It's good for small prototypes though.

Too many leap of faiths.

Thanks for the advice. I'll download Unity now.

this is a joy to watch but seems like it would be awful to play and discover all those paths

In-depth criticism user from the last thread here
Secrets I didn't find:
0:28 because it was outright suicidal (but I suspected there would be something)
0:17, 0:50 and 1:13 because they were way too fucking obscure
Sord/Aggy Dagger is even more obscure but it's pretty funny. Is there even a way to follow the trail of blueberries to the platform right before?

Gotta agree with too

Does libgdx work with Scala?

>if they would have to pay for it
Nope, .NET Core has been released under the MIT license, so it's "more free" to use now than Unity's version of Mono.

>I'll download Unity now
Why would you choose a terribly buggy engine?

Nope, sorry, they are pretty obscure desu, you should add a pattern or something so people have a vague idea where they can be, like Donkey Kong country, you start in one point but if you decide to check behind you there are some secrets, or those breakable walls.

A friendo recommended it.

It does (see github.com/libgdx/libgdx/wiki/Using-libgdx-with-Scala), but do you really want to write a game in Scala?

Because he plans to make a game unlike you.

What the fuck is wrong with some people? How do you get motion sick while sitting on your fat ass?

Hello AirScapedev
Make a camera that doesn't turn my stomach upside down

I was thinking about it, but I probably won't. I don't really know Scala though and was trying to find an excuse to learn it but I never found an interesting project for it so maybe I shouldn't even bother.

""""""""""""""""""""""""friend""""""""""""""""""""""""
lmao he's fucking with you

just use c++ w/ opengl like all cool kids

I'm a nodev, buddy

If you don't mind I would be grateful if you could review my demo.
nurikabe.itch.io/viplikedd9
I have to sleep now though so I'm sorry to ask at this time when I cannot respond soon.

I could see them doing it then if they find it will fix or support something else they want to do. I am really hoping for a better GC and less unpredictable AOT compiler.

>just use c++ w/ opengl like all cool kids
You mean nodev
Look at demo day, all the yesdevs aren't making hello triangle for weeks because they don't want to use an engine.

Unity is the ONLY way to make games!! ;^)

How much does Unity pay you to shill it here?

Bugged camera or dog shit developer?

>making hello triangle for weeks
fucking lmao that's the vulkan devs
I churned out that red rectangle in mere days

i can do that rectangle in 1 month

red flowers

no u can't
I dare you

>tfw have million dollar idea
>but nobody to work on it with
>can't trust people because most will just steal the idea
>those that aren't in it to steal it are just incompotent
>those that aren't bad wind up being unreliable

gamedev is suffering.

If you want an alternative to Java for working with LibGDX, I'd suggest Kotlin. If you want to learn about languages with fancy type systems, however, start with Elm (elm-lang.org/). You could make a real game in Elm if you don't mind that it's still version 0.x and the devs will certainly break your code before 1.0 arrives.

>I churned out that red rectangle in mere days
Now churn out a game

>gamedev is suffering.

Being an ideaguy is not gamedev.

more like ideaguy is suffering lmao

Noted. I actually used the red flowers to mark secrets in many places but noticed I forgot a few. I'll also do my best to avoid blind jumps in the future.

>Sord/Aggy Dagger is even more obscure but it's pretty funny. Is there even a way to follow the trail of blueberries to the platform right before?
You can jump to the platform from below, it's just at the right height. The trail is there just to point to the fake spikes (which also have a red flower behind them if you look very closely)

They were supposed to be pinecones. I'm going to redraw them eventually since I don't think anyone recognized them.

uh oh my code is so spaghetti you could call it Italian. And I've only started.

>proving my point

Yes, I'm using it. I can help you get the build working

Don't be fucking stupid. What's could be wrong about writing a game in Scala? Loads of people are using Java, and Scala can be written as a better Java. Or it can be written like a functional haskellhead language. Or, the middle path, the Scala way that takes from both.

The only bad thing about Scala is the compile times.

Anyone still need feedback?

>look at my FPS in unity
>way lower than it should be at around 200 fps
>create an empty scene
>still 200 fps
>open an old project with way more stuff in the scene and happening in scripts
>400 fps
>go back to my previous project
>60 fps
>turns out vsync was on, but bugged

Fucking unity

So I fucked up my VS dark theme a couple of installs ago and it carried over through their cloud profile shit. Any way to reset it to the default VS dark theme?

someone please fucking help me i have a problem my shmup has over 30 weapons in it now and I can't stop but I havent even made the first level

No, fuck that, Kotlin is nowhere near as used in real projects as Scala.

Elm is a really cool and promising new language though, really easy to get started on, really safe and fun to write. I really wish I get to use it in the real world some day.

If you actually believe you have a million dollar idea you're an idiot not to make it. Learn as you go, make it solo in three years if that's what it takes, it's still 300k/year salary.

But your idea is shit and you know it, otherwise you'd be off earning that one million.