Subnautica General /sub/

"This is fine" edition

Previous thread:
Website: unknownworlds.com/subnautica/
Trello: trello.com/b/yxoJrFgP/subnautica-development
Steam: store.steampowered.com/app/264710/
Wiki: subnautica.wikia.com/wiki/Subnautica_Wiki

Other urls found in this thread:

youtube.com/watch?v=jsRMABsht-o&ab_channel=YGVEVO
youtube.com/watch?v=AZKpByV5764
youtube.com/watch?v=N_ywDP2mJzM
twitter.com/SFWRedditVideos

Post moths

I think I may have messed up

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Ded gaem

Dead in the water

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>The Cyclops is already fuckhuge for the size of the game world, any larger and you'll just get stuck everywhere.
I'd like a proper fully mobile base, enough room for alien containment and farming. Cyclops is big but it's not self sufficient base big.

I've always hated sandbox survival games but this one is the exception. Also a Reaper for some reason made no noise, and when I turned around and saw him in my face I nearly fell off my chair

This game really needs some kind of external scaffolding option for adding base integrity.

Also so I can cure my autism and not get annoyed by seeing floating buildings

I going to try and make a base that extends into the games borders. Am I screwing myself for the next update? Hear they're adding baddies around there soon.

Buildable support struts would be extremely welcome, yes.

>crusing around crash in Seamoth
>nighttime so can't see shit, captain
>get grabbed by Reaper from behind
>eject
>seamoth gets dragged down past crush depth

I use poles for my base's "foundation" and I makes sure rooms are at least leaning on a cliff side or something.

It has died significantly since Pokemon came out. I was gonna suggest someone make a /sub/ steam page for casual chat until the next patch hits.

I really hope they work on this guy and put him in. A big beast lurking in the sand/a burrow that lunges up at you would be scary and cool as fuck.

What song do you listen to to steel your resolve as you hunt down Reapers?

youtube.com/watch?v=jsRMABsht-o&ab_channel=YGVEVO

youtube.com/watch?v=AZKpByV5764

>Knife fight a Reaper
>No Stasis Rifle

No moment is more intense in this game, for me.

Is there any sort of planned feature list or rough ETA estimate?

Getting around to finishing my base and I feel as though outside of exploring I don't have much to do other than self imposed challenges.

They have a Trello

>post blog post about how I am happy there's a subnautica general
>Thread dies
>Mfw

Here's what we're working on for the next major patch (available in the testbranch for testers):
- Improved radio messages with signals for lifepods
- Improved and expanded PDA voice over
- Much improved Aurora experience
- Discover the cause of the crash?

And here's what's still to be done after that:
- Integration of texts and technology (ie texts have ability to give signals and blueprints)
- Implementation of mid/late-game critical path level design and story
- Full redraft of all texts
- Voice over recording

It happens, if you don't see one just make another.

>tfw no space dolphins to have sex with

How about finally getting rid of terraforming like you said several months ago?

Thank you

>trying to build a first outpost before gathering seamoth fragments
>spending half my time knifing biters
Fuck off you little cunts. Christ.

The sandsharks are really active too. Usually they just hang out near the floor.

>build Grav Sphere
>deploy next to Biters
>laugh as they float helplessly

Same honesty.

It's just a shame because I'd love to go more vertical.

Does anyone use pipes? they too small to be useful

Never. Building a habitat section and a power supply works just as well for recovering oxygen, as does a Seamoth or Cyclops. I honestly have no idea what the pipes are even still doing in the game.

>Subnautica dude is not currently not technically in employment since he's not getting paid
>not in education or training either
>can eventually set up your base such that you can meet nutritional needs without ever leaving a single room

post NEETcaves

>in creative mode
>randomly fall through the floor of my base an end up walking around (NOT swimming) underwater
>have to climb up and find the nearest hatch to get in only to fall through the floor again

HOW DO I FIX THIS SHIT?

Reload save and watch where you walk. The game's not optimized yet so be patient with the bugs.

How about you get a good computer, pleb. Refining terraforming would be excellent, it makes for the coolest base possibilities.

We need this. Right now.

>They don't want to put in guns
>Instead, they give us inhumane weapons to torture wildlife

Man, these devs are sadistic fucks

>they

IT'S ONE GODDAMNED DEV. -ONE-. I WILL REPEAT THIS UNTIL PEOPLE STOP SAYING THE ENTIRE TEAM IS LIKE THAT.

They put in the Gas Torpedoes over that one guy's protests. But I honestly prefer no normal guns because then the game would be just swimming around shooting everything which would be boring as fuck.

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>devs introduce multi
>you can shoot dook dooks at other players

What is "A Reason to Never Play Multiplayer If This Becomes Real" for 500, Alex.

Aren't they basically adding this function to the propulsion gun?

>check my download page every day

God help me

Yup, it's already in experimental along with crash eggs and tame crash

I ACCIDENTALLY
SEND HELP

user, WHAT DID YOU DO

>Send help
>Thinking help will arrive

Don't worry, help will arrive in 9..9..9..9 hours.

Built a hatch leading out of a scanning room while inside it, the hatch led into dirt. I used a terraformer to dig enough dirt to reach the hatch, when I used it I was swimming under the dirt.

I'm exploring now.

>on all levels except physical, I am a sandshark

I thought I would try to find the bottom of the universe.
There isn't one.

Please advise

Return before you alert the Great Elder One to the presence of puny mortals.

>Temperature - Absolute Zero

>conflating celsius and kelvin
Rube, please.

It would be neat if it went below freezing if you got deep enough for the pressure to turn it into a supercritical fluid.

Just the post with this image in one of the older threads, talking about a larger sub. A larger sub would be cool IMO but personally I'd just love alternate sub designs. This is way fucking cooler to me than the cyclops.

Remember to make sure you're not being followed

Someone have that picture of the four other sub designs? I'd lvoe to have them all in and do different things.

One be slow and ungainly but have a lot of interior space

One be compact and armored/depth-resistant for deep-sea exploration and taking on giant beasts but have little interior space

One be fast and lightweight for faster travel and have normal interior space but it's easier to damage and can't dive as deep

One be strictly for multiplayer, twice the size of the Cyclops and with lots of interior space plus stations for everyone to check and run.

>Stop playing for a week
>Hop on for a second and put around on the seamoth
>Head north from the eastern Grassy Plateaus
>Hit the Floating Islands
>Head straight down 500 meters
>dat soundtrack
>dat ambience change
>the boneshark noises
>the distant reaper noises
>dat darkness
>dat sense of impending doom
Noped out of the game on that one. I thought i was used to all the shit the game throws at me. I'll definitely play again when the patch hits to ease back into it.

Realistically those subs were just candidates for the final product and will never see the light of day again, except maybe as official mods to swap the sub around 1:1.

But I have this idea that it would be great if the blueprints for each type of sub were randomly selected every game or if all are available in every game but their locations are randomized. Maybe the Cyclops is much cheaper, has less expensive upgrades and is more spacious overall than the Draconis, but the Draconis has more upgrade slots, is faster, and can go deeper both by default and with upgrades. Do the same for the rest of the big, medium and small submarine variations.

So when the player starts a new game he has a chance of finding different blueprints first and that influences his initial priorities as well as which resources he goes for early on. Maybe he finds and scans a large sub blueprint first and it turns out to require a lot of deep sea materials, so he decides to be more sedentary and make a secure stationary base. Maybe on another game he finds a cheap medium sub blueprint early on and decides to go straight to being a nomad and skip the Seamoth or its brother smallsubs until he can build up his stockpile of mats and better sub blueprints.

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We need more drawfags at least in this general during the slow weeks. This is the only comfy thread i hang out at on this shit website.

I do like the idea of a hierarchy, but I think it would be better if the varieties of submersibles and submarines had various strengths and weaknesses. Like one would be faster and more agile but weaker and with fewer upgrade slots, one would be heavily-armored and pressure-resistant but was sluggish with the controls, one that's got a lot of upgrade slots but no storage space, one that has no upgrade slots but lots of storage, one with manipulator arms but few upgrade slots or storage room, one built for battle but sucks at exploring, etc.

Can the thread mascot be Reaper~chan the tsundere Leviathan?

I don't really have any illusions about the game, they don't seem to have anything genuinely big planned and all of the updates have been pretty small. Like I think realistically we're going to get a little bit of story, an exosuit, and the ability to breed 1 or 2 more fish, with maybe some genetic manipulation stuff if we're lucky and that'll be 1.0

We won't get automated construction systems or drones carrying around resources, trams, elevators, etc.

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>B-Baka! It's not like I don't want to destroy your Seamoth! Just don't be inside it when I do!

No, the thread mascot is sandsharks or those those fat manatees with the giant piss sacks

Fuck the Gasopods, if it has to be a Sandshark then so be it. Sandy the Sandshark, dumb as a brick but happy as a clam.

I think I'm getting the bends

YOU'RE WAKING IT UP GO BACK NOW BEFORE ITS TOO LATE!!!!!!!!

I AWAKEN

My seamoth just fucking disappeared while I was out exploring a cave. It still shows up as an icon but the thing utself is just gone. Is there any way to make it respawn or am i fucked?

>0 degrees celsius
>absolute zero

You are a massive retard.

>10km below the surface, my body is breaking apart in a most dramatic fashion
>better drink my own piss

Reload the save, see if it returns. If it doesn't then make a new one.

>Mother Brain's gonna get you, Princess!

Fuck. I tried reloading, still not there. It had the MK1 upgrade inside. Can I find it somewhere else or it only 1 per game?

Make a Moonpool and then find/make the upgrade station, that'll let you go to mkIII

Losing the very first compensator is a real pain in the ass though. The purpleshrooms are just out of reach with the standard Seamoth and there are a bunch of blueprint safes that are much easier to get to with 300m dives.

What's the name of anti-fun guy?
I want to know if this is the same dude who played SOMA and presumably swerved the game in "creepy" direction.

>can get in the water and explore in Subnautica just fine
>still can't in games like ARK without freaking the fuck out.

Also we need non-bioluminescent creeps like this haunting the depths.

And this

and this

Do you have the big submarines version ?
With all the big subs variants ?

And this

Does every fish in this game want to eat you?

Well, not just eat you

Wait that's that floating around, is that?

I have a bad feeling about that

I'm curious now
Post link, or full picture
Curiosity is getting the better of me once again

That fucking peeper in the full one, PFFFT

Porn mods when?

When does the patch for this month go live?

So if they're going to be adding in that the Ayy's can attack your base. How are we supposed to defend them?

Has there been any information on it so far or?

This thing looks like a fucking warship. It's incredibly aggressive, I love it.

Several of these take a shit all over the cyclops from an aesthetic stand point IMO

>DOOK DOOK 10

DOOK DOOK DOOK

youtube.com/watch?v=N_ywDP2mJzM

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