/agdg/ - Amateur Game Dev General

Just like make progress

>Next Demo Day (Ten)
itch.io/jam/agdg-demo-day-10
>Previous Demo Day
itch.io/jam/agdg-demo-day-9

>Next Game Jam (Space)
itch.io/jam/agdg-space-jam
Collab: pastebin.com/NEPv0pPC (embed)

Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

>Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/Qi63yBxd (embed) (embed)

>Previous Jams
pastebin.com/hVhvNWLw (embed)

>Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

>Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

youtube.com/watch?v=s66g-FFGksI
pastebin.com/aamrX5rG
monogame.net/
msdn.microsoft.com/en-us/library/41107z8a.aspx
twitter.com/AnonBabble

...

My game sucks

(hire me)

Rest in peace yesdev. You tried.

(embed)

Sorry I don't want to be bullied if you don't like my game
Whoops

I'm not sure how to use array/lists, I'm using this as a learning experience, too.

cross postan from the last thread.

>love2d is on there, a framework with no notable games
>Monogame/xna isn't

explain

I feel I might doing something wrong, but I never felt the need to use pointers. The only reason to use them would be in the case of some huge data, like graphics. However if I just, I don't know, load all my assets into a global array, then I won't face issues where they get copied or multiplied.