paddleshape isn't a thing appearently, paddle.get only shows .gethash and .gettype
So, how do I assign it to the paddle object I made in Game1.cs?
How do I fix the malformation?
Brandon Thompson
help me /agdg/
i've fallen in love with one of the demo day 9 girls
Noah Flores
just
Mason Butler
I wanna meet that dev.
Blake Cook
Postin progress. Instead of getting rid of the old design, I've decided to do this. I'm also re-writing a ton of back end stuff but that doesn't make a good webm.
Alexander Hernandez
What are the prerequisites or benchmarks to making a successful Indie game?
There needs to be an official checklist or something somewhere so that we're all on the same page. Let's work together to raise the standards of all amateur indie game developers across the entire spectrum.
>can you lean w/ the vive without falling over? Without trouble, yeah. It's only disorienting in the 'fall down' sort of way if the automatic locomotion. Jumping can be unbalancing feeling, but manageable when expected.. Here's a clip showing that.
Anthony Kelly
1. Have a waifu 2. Make it fun to watch 3. Be attractive 4. Be an extroverted normie
Austin Gonzalez
-RG/PG has atleast six months of solid effort on the code/gameplay alone.
Easton Lewis
In Game1.cs, in whatever function you use to create your ball instance, probably Start(), you can either have your Ball constructor require a Paddle to be passed in, which is what it looks like you do except you dun goofed because your ball constructor is lowercase so it isn't recognized as a constructor, and a parameter-less one is automatically generated which is why you aren't getting a syntax error for not passing a paddle in.
Or, where you create your ball, you can go Paddle myPaddle = new Paddle(); myBall.paddle = myPaddle;
Levi James
I really like this.
Robert Barnes
Whoa shit now that's what I'm talking about
Gavin Gomez
What happened to the non-Vive fps that was like this? Glowy crabs and things
Owen Wood
Tell me wich one, I can probably confirm if she loves you too.
It's a bit much timelapse, and too few voiced explanations, but this is stretching out to a four-part episode, so there's more to come.
Hope some of you like it
Zachary Richardson
There isn't such thing as a list of how to do good games.
Connor Peterson
Juice. Too many people have decent ideas but never put juice into the game. And I'm not talking about just screen shakes. There's plenty of ways to make a game juicy without screen shake. Even text RPGs can have juice with good writing and interactive worlds.
Alexander Bennett
Great tutorial, man. Very interesting to see the methods behind the sprites you post. Are you going to be animating as well?
Jose Walker
No idea. How long ago was that? Curious to take a look at it.
Christian Cox
Well I changed it where I generate the ball in Initialize to,
ball = new Ball(paddle);
but then vs says "'Ball' does not contain a constructor that takes 1 arguments"
I'm not sure how your (probably correct) naming convention translates to my (probably incorrect) one.
classes have upper case first letters, object don't.
John Morgan
>text RPGs can have juice with good writing
Owen Adams
What other kinds of juice are user? particles? smooth animation? dynamic camera?
Angel Robinson
Thanks!
Yes, this fish will be animated (a simple four-frame animation) and I'll cover the whole process. Pic is the end result of this tutorial.
>your ball constructor is lowercase so it isn't recognized as a constructor Fix your constructor, basically
Justin Lewis
How?
Carter Hill
all of them were pretty much dead last time that link wasn't expired.
Dylan Williams
nice try invalid invite senpai
Logan Nguyen
Sweet, if I go through all of them I'll try to make a fish that I'll post it here when I'm done.
Isaac Rogers
Okay, to be more specific, its not that constructors aren't recognized if they're lowercase. Its legal to have a class that starts with lowercase. The problem is your class starts with uppercase (Ball) but your constructor is lowercase ball(Paddle paddle), they don't match
so just like make it Ball(Paddle paddle)
Michael Torres
>(embed) Veeky Forums x is really cool but you should check if you aren't copying unnecessary things
in initialize makes vs tell me 'Paddle' is a type, which is not valid in the given context
Asher Bell
>[Placeholder Title] >Ordinary Platformer Life >Unnamed Pixel Platformer >Untitled ARPG >Generic newgrounds rpg game with date sim but improved
Blake Taylor
This channel is amazing. Except for that one video where he fellates Johnathan Blow nonstop
Parker Edwards
Please do! I'm eager to see if my instructions actually are helpful or not
Easton Walker
>implying you wouldn't give JB a BJ
But I agree, his videos are mostly all useful.
Hunter Torres
>spent 4 hours this morning trying to debug huge fps hits >try again this evening >no longer occurs
Jonathan Sanchez
Drew her out, but she doesn't fit any good character archetype I don't think that I want in the game, going to replace her with a Slime Girl.
Henry Sullivan
sign up for team placements in the jam here: pastebin.com/NEPv0pPC It'll be good for you. I hear Jonathan from down the street signed up.
Cooper Russell
The top and bottom feel very skyroads, in a good way.
Kayden Collins
In Ball.cs, change ball(Paddle paddle) to Ball(Paddle paddle)
in Game1.cs ball = new Ball(paddle)
I am thinking you are lacking an understanding of the fundamentals of the language, friend
Brandon Cooper
>thing happens >hm guess I should fix that >test again to be sure of the problem >thing suddenly doesn't happen >go back to implementing other thing >thing 1 happens again Sometimes I think computers got AI awhile ago.
Jaxon Kelly
None of the games here have any potential... except for one.
Isaac Phillips
I still don't know how hoopo came up with the name for his game
Charles Bailey
>monitor is blurry >tv has noticeable lag >no money for a new screen what do
Tyler Parker
I'll leave this here. Almost there for this atari game remake. going to sleep.
feels good to make shome shit after some months.
>what is check the filename.
Zachary Cox
Airports are fun
Brayden Fisher
Yeah. I'm trying to learn as I go, and it's not working very well.
I did what you said, and now I have 2 different errors.
'Ball': member names cannot be the same as their enclosing type. This is in Ball.cs
'Ball' does not contain a constructor that takes 1 arguments This is in Game1.cs
Gabriel Richardson
with a game like that you gotta go fast
Isaiah Ward
iirc he looked up idioms for "chance" and came upon that. idioms make for pretty good titles, but they're not always the most google-friendly.
Kevin Harris
Thats some basic ass shit.
He's basically saying make things EXTREEEEEEEEEEEEEME
which anyone with a brain can understand.
Julian Reed
Could someone help me out with game maker? I'm trying to get diagonal movement on a grid to work. Here is my code:
I just don't know how to get simultaneous button presses to work. I've tried stuff like "if keypress(up) and keypress(left){...}" but that doesn't work. It's probably an easy solution, but this is my first time programming. My code at the bottom of the pastebin gives me the result I want so I know I'm not too far off. I'm just messing up the if statement.
Leo Sullivan
>'Ball' does not contain a constructor that takes 1 arguments This will be fixed once you deal with >'Ball': member names cannot be the same as their enclosing type Its treating Ball(Paddle paddle) as a member function instead of a constructor because of the return type, I think. At least with C#, constructors don't have a return type, so just remove it.
Noah Cooper
Anyone know if it would be acceptable for an app store game to allow players to upload music and allow other users to stream it while they played a level based off of it? The level generation in Audiosurf looks like it would be real fun to program, and I think it would make for a fun quick multiplayer phone game sort of thing. Gets a bit harder to make matches with anything but Drake or whatever if both people have to have the same song on their phones already, though.
Kevin Jenkins
I could make a killer synth wave soundtrack for you mang
Brandon Wood
>which anyone with a brain can understand user, that's the problem. Have you looked at indie games? 90% of them are boring as shit because the devs don't add the juice or game feel that should be basic.
Carter Kelly
you won't get appstore approved. android sure.
John Young
The ball isn't that slow in the original.
Wyatt Johnson
maybe you should use a temporary variable to hold the direction, like an integer using numpad values.
like after all they keychecks you decide using a switch.
Robert Campbell
>Anyone know if it would be acceptable for an app store game to allow players to upload music and allow other users to stream it while they played a level based off of it? The bad news is, this is against the terms of service. The worse news is, there's not even an API for doing that.
Nicholas Brooks
Remove what, exactly? This is what Ball.cs looks like atm
Godot, Cocos2dx, UE4, or SFML? I wanna make mobile games and do my development on linux, if possible... if pressed, I'll focus on Android first, but if I could kinda work on iOS simultaneously, that'd be ideal.
Eli Gutierrez
>Still working on collision detection >Swallow my pride and look up tutorials >Best looking one cost $4 fucking dollars >Look up Shaun's GM tutorials because he covers things well >Platform tutorial >Adapt his collision detection for top down movement >Horizontal collision works fine! Finally! >Vertical collision physically hangs the game and I need manually stop the game from GMS. >Can't determine cause of the crash other than the fact that it's most likely my while loop >Am upset with myself. Shot my pride and still failed like a loser.
I'm sorry.
Hunter Perry
I was thinking of a slow ball because it's hard to avoid shit like that so you need to be carefull.
Do you think I should make it faster?
libgdx if you want to do android.
Dominic Wright
i forgive you
Hudson Wood
LibGDX does iOS too
Lincoln Ward
go to rest for a while, try to understand your code.
Daniel Phillips
fug Guess I could maybe make do with checking the hashes of files in the library to match people The problem is people pirate so damn much that you can't match shit up all the time based on normal file information It's why Audiosurf/Beat Hazard leaderboards kinda sucked a few years back
I have enough tools at my disposal that it's not a problem, but if it's ILL EAGLE to just stream something without saving it I'm boned anyhow
Hunter Rogers
>libgdx
Haven't used Java in a while, but I'll look into that one. I'm sure it'll come back to me. Thanks, m80s
Hunter Mitchell
Why are you even bothering with mobileshit anyway? make your own rhythms is a pretty bare genre on pc right now. And you can actually put it on steam.
Isaiah Morgan
Holy crap dude. That's pretty.
Kevin Bennett
>try to understand your code. No one "understands" code. They learn what lines produce the results they want by memory.
John Gonzalez
>public void Ball(Paddle paddle)
>public This is the visibility or access modifier, it dictates which other classes can see this function (or variable)
>void This is the Type of the object that the function will return
>Ball The name of the function
>(...) The parameter list, aka how many and of what type, in what order, this function expects you to pass things into it
>Paddle The Type of the first argument/parameter
>paddle The temporary name we'll give to what gets passed in, its only valid locally to inside the function
Carter Wood
CatSword
Ryan Nelson
Take a break.
Often to fix stuff like that you need to just take a step back and come back with fresh eyes.
Ryan Richardson
>They learn what lines produce the results they want by memory.
Luis Martin
Have you made any progress? Or are you just going to post the same webm more times?
Jace Morgan
>A moderator simulator where you do it for free >Save CP and collect it before deleting it, or erase it quickly to be safe >Manage hot pockets for energy >Balance your sacred duty to keep the board clean and on topic with earning Good Boy Points >Random bonus objectives that pop up such as manipulating board culture to support your waifu or forcing memes >Hectic minigames where you have to mow the lawn or dodge questions about your personal life from visiting family members or go buy more hot pockets >game only ends when you kill yourself
What do you think? Art/10?
Adam Robinson
maybe you need more practice. I'm not a CS guy but I can understand another people code if I spend the effort.
Parker Sanders
Deleting this still gives me the error 'Ball' does not contain a constructor that takes 1 arguments
Xavier Morgan
woooooooooooooohoooooooooooaaaaaaaaaaaaaaaaaa
Adam Price
Thank you Anons. I was prepared to be bullied but it's really nice to see some kindness. Yeah, I'll take a break for a while and try to make some sense of this problem tomorrow with clean eyes. Good night Anons. Thank you again.
Julian Edwards
I hate when people have extremely good looking games but never make progress
Jeremiah Long
If you make it into an actual game, /r9k/,/int/, and /sp/ would love you.
Jack Jones
This is a prime example of "misplaced juice"
Your walk animation lacks the feeling of movement, and you've compensated by sadding some crazy nyan cat effect.
It doesn't save it.
You need to have a way better walking animation, then you can add that effect.
Same goes for the sword swing. It lacks the sense of impact.
This is literally lipstick on a pig scenario right here.
Do you even have a semblance of a game beyond bare levels?
Angel Murphy
I didn't mean delete the whole line, just delete the return type part of it
If you just try random things when you're programming without understanding what you're trying, you're gonna have a bad time
Gavin Howard
...
Mason Young
Yes. This is an outdated screenshot I took a couple of days ago.
Levi Brooks
for what jam
Lincoln Ward
You can't use copy written sound effects.
Those spikes clashing together is from classic megaman.
You will get sued, or C&D'd at the very least.
Blake Thomas
It's not illegal for your users to download the music. It's illegal for them to upload it so others can hear it.
As for your "tools" I don't know how you expect to grab files from people's music libraries but it clearly isn't something you're "allowed" to access.
Robert Jenkins
Well, funny you should mention. I'm not actually amateur. But my company, which makes mobile games, is doing a game dev jam sort of thing, so for a few days I'll be a semi-amateur game developer - just one with access to test servers and shit. I figured it would be a good learning experience, since I do want to make my own music-generated game for PC eventually. I just can't do it now because of non-compete.
Parker Lee
Link me the sound effect, and if it sounds similar enough, then I'll change it. But all sfx were made by me in famitracker.
Owen Thomas
> I'm not actually amateur. But my company, which makes mobile games Out out out OUT OUT OUT OUTGETOUT