Hello, thread. Parrying works perfectly now, pretty much all of the player's controls are in place. Now I just have to tweak them so that it feels slick.
The last time I posted progress about my game, someone said something like ">using le dark souls hud" and I'll say my response again so more people can read it. I'm a novice, this is my first game I've ever created. When you're first starting out it's easier if you work with what you know, so my copy of the bloodborne hud is there to help me learn how to make everything work easier. My philosophy is, if I can make it work like the real bloodborne hud does, then I'll know how to successfully make my own hud out of it. Hopefully that's a good explanation of my feelings on the matter.
Angel Thomas
...
Hunter Fisher
Great, another anime trash op-pic
Chase Morales
wew lad, nice UI.
James Rogers
Why are her hands merging into one?
Isaiah Martin
This is a whole new level of brain damage.
Lucas Myers
Japan doesn't give a shit about line work.
Gavin Turner
the brokeness of a line is used to imply soft things touching, which is why it is used on mouth lines constantly.
Grayson Morris
DELETE THIS
Aaron Evans
Reposting from dead thread.
I'm trying to do what you've just said, but I have no idea how to achieve it. Jelly-dev said earlier that all he does is draw the stuff in PS, then Unity does the rest of the work (basically). I'm using SDL at the moment, and I'm struggling to how to get my stuff into it without any loss of quality.
Jack Allen
yeah man. it's like we were on Veeky Forums or something.
Isaac Ramirez
What's the best way to determine whether two areas are overlapping in Unity? I don't want them to have any physics interaction or collision or anything, I just need them to know that each other is there.
Dylan Brown
It's a character from one of AGDG's games, Idol Commander or w/e
Why is one nipple super obvious but the other is completely invisible!
Dylan Stewart
There's no way to do this for arbitrary shapes without using OnTriggerEnter. Not even other engines can do this without using physics colliders in some way.
Jordan Stewart
...
Kevin Jackson
I redid a bunch of the save/load code for NPCs in order to fix a bug where the names of everything would get fucked up.
Cons: - I can no longer dynamically spawn an NPC and save it - Have to reload the whole level before re-initializing it, instead of just re-creating all the dead characters
Pros: - The bug is fixed - File size dropped 30%
Neither: - No longer delete and respawn all living NPCs on load... now it just deletes dead NPCs
It could still use some work but I'm pretty sure it's now functional enough to cover all the things I need for the final demo version.
Caleb Jackson
Is there a way to make a physics collider that phases through everything, including other physics colliders?
Jordan Parker
I like it! He looks tired. Where did my post go
Levi James
If you don't want to use colliders, maybe try comparing the Vector3.magnitude of both positions?
James Fisher
Another thread, another free released 2D or 3D cute girl hope.
Lincoln Cook
also this is probably my last progress post for a week or two. I won't be dead, just traveling a bit
Michael Price
Sent ;)
Nicholas Fisher
And if they got a Renderer, adjust those positions with bounds.extents But you should just use colliders.
Blake Morgan
Dang, can you post it again on discord or somewhere? Would like to see high-res.
Hudson Nguyen
I already entertained the notion of comparing the coordinate position of both objects, but the problem is that there's no way in Unity to get a list of all objects at a particular location.
If I've got an object at (1,1,0), it has no way to "look" for an object at (2,1,0). I'd have to loop through every object in the scene, and check its transform.position to see if it matched (2,1,0).
Jaxson Mitchell
there is in unreal
Juan Hill
I can't think of something that doesn't involve Physics. That's probably because people had this problem before, thought of a solution and then crammed it into the Physics namespace, lol.
Gavin Flores
Why was it deleted? Had to go to the archve to see it, but looks great man.
Hudson Sanchez
I think what I'm probably going to have to do is make an object that just serves as a way to reference a set of coordinates, make a matrix of them with their position in the matrix based on the coordinates they're spawned at, and then have each one hold a list of anything that occupies the same coordinates as it.
Luis Anderson
You can customize your layers in Unity.
Mason Gonzalez
You should provide the exact specifications of what you are looking for, friend.
Matthew Smith
Are you by chance making a map/grid that holds all objects and their coordinates? It sounds pretty much like that.
Isaac Morgan
Where can i find a guide to get started with GameMaker? I just want to know the basics of how it works.
Mason Brooks
If the collider is a trigger it shouldn't collide with anything.
Caleb Howard
...
Ian Moore
Just throw some agdg quality one, it's free so he shouldn't complain.
Blake Davis
brum more like broom
Caleb Gonzalez
I love it
Tyler Brooks
I love you
Nolan Campbell
how the fuck do I get started with shaders? How'd you learn /agdg/?
Dominic Brooks
I don't think I'll be able to make a game with ECS. I'm just not good enough at coding. Maybe I should stick to bad methods until I get better... I'm not sure
Noah Brooks
I already forgot what exactly you were trying to do again. Whoops. My attention span & memory is that of a child, haha.
I was told to stay away from inheritance from a base game object class and was shown ECS and systems like that, but I don't think I'm good enough to implement any.
I don't have a crazy huge amount of experience making games and I'm not an expert at coding so maybe I should stay away from it and just use whatever works until I get better maybe
Brody Gomez
>different pixel resolutions >character blends into background >awkward color ramp for background >no parallax for background gross
Parker Torres
At what scope do C# scripts operate? If I make a class in one script, and then a child class in another script, will they work fine while occupying two unrelated objects?
Is there any point to using the object hierarchy outside of binding the position/rotation/scale of the children to the parent?
Parker Martinez
If it was Unity, I'd just create a Monobehaviour and add that component. Same thing, really. ECS is just an object made up of a bunch of objects strung together.
But hey, whatever is simple and works is probably a good thing.
Luke Sullivan
>Used to be pretty good with Blender >Stopped doing it for over a year >Come back
Shit I would have easier time flying the space shuttle.
Jaxson Perez
I'm using SDL and C++ at the moment. Trying to make something 2d
Ryan Sanchez
you got trolled
just use whatever you can to make it work
Colton Bennett
If you instantiate 2 objects and add the parent/child class to them respectively, they'll work just fine.
And if you use SendMessage/SendMessageUpwards/Broadcast they'll try to call a method in the component in this object/all parents/all the children respectively. It uses the hierarchy.
Logan Adams
>Use Maya at work every now and then >Start AGD >Try Blender there are no words
Camden Sullivan
whatsa different pixel resolution. im retarded
Brandon Jackson
Can anybody make a similar picture for this demo day?
Wyatt Powell
Huh actually it seems I'm wrong on that count.
Because of the artifacting on your .gif, I thought you had put in single-pixel details (where as every other detail is a zoomed up 2x2 pixel)
Lincoln Williams
Can somebody point me to a good GameMaker straight forward guide? Please, the official one seem too bullshit for me and the video format tutorial is just horrible.
Cameron Ross
in b4:
>God Tier *tumbleweeds*
>Shit Tier every game
Brandon Russell
>Slipstream >Recentish progress elsewhere on internet >Nigga doesn't post here anymore R U D E
GameMaker Essentials GameMaker Game Programming with GML GameMaker:Studio For Dummies HTML5 Game Development with GameMaker
Justin Sanders
>tfw attempting to sculpt a head for the first time this is pain more pain than I though it would be
Evan Russell
this animation editor in unity is actually trying to make me commit suicide
Samuel Young
Is phantom block still around? I haven't seen him post recently.
Aiden Gonzalez
>mfw constantly moving up every time my game is judged
Ryder Rivera
for I while I thought plok == phantom block
Nathan Campbell
Early dev, post screenshots: >Ugly shit, retarded mechanics, kill yourself user
Mid dev, post screenshots: >Art needs work, boring mechanics, kill yourself user
Late dev, post screenshots >What did you make your art in? What did you make your game in? Kill yourself user
Polish dev, post screenshots >Wow this is actually decent, what the hell user?
Feels good.
Connor Foster
>$7k
That's neat and all, but is that really enough money to develop the game to completion full time? That'd only be enough money for three months at the average cost of living.
Xavier Phillips
you are cute. cute!
Dylan Thomas
lmao
It would be for me, in the shit hold country I'm in.
Jackson Bell
to be honest I took a semester class in 3D modelling in maya and every minute I kept going "but I could do x easier in blender"
Sebastian Thomas
Did the math just now. That's 27 months of living expenses for me. That's even living pretty comfortably (eating well, keeping clean, exercising, going out once a month).
Alexander Lewis
he's huehue though so 7k is like 10 years of living expenses for him
Jose Roberts
why are you guys still awake dont you have work
Jason Morris
you said that yesterday :o
not that this guy did that, but people are doing some sketchy shit. there was a bigger game recently that just canceled their product because they ran out of money and admitted they under-asked just to make sure they would get money, and expected to make the real amount they needed from stretch goals. so they megascammed everyone
Angel Cooper
Eh I could live off of that for 8 months here in Canada with all my bills and rent covered (Though I have a roommate so it makes rent easier)
Ethan Bailey
thanks for reminding me to check out the 4am general
no i dont have work, unless you mean indiedev?
Aaron King
Am I allow to make one of the /agdg/ girl characters my waifu?
Levi King
It depends on which one would you like? Vampire girl is already taken.
Leo Martin
Forgot pic
Ayden Richardson
>27 months of living expenses What fucking third world country do you live in?
Adrian Wood
it's really not difficult, it's a tiling window manager with some buttons, menus and hotkeys
the problem is shit like your image is a poorly formatted list of hotkeys only, of course it's gonna be confusing, if you gave an overview of maya only in terms of hotkeys it'd be fucking confusing too
Joseph Hill
did the falling down, landing and standing up into defensive stance animations
I'm not sure if I want to go for a slicker metallic look or if I go full US flag texture like on the far right. Will see tomorrow while I work on the cockpit and controls.
Jeremiah Lewis
The game was solid already when he got the money, he could have released it then
David Harris
The problem isn't the number of hotkeys, it's that Blender goes directly against standards set in every major 3D app used in the industry. I don't see why they went and fucked with simple things like pan, rotate, etc.
William Cruz
>US flag texture >like on the far right
>US flag >far right geheheh
Xavier Jackson
Cute
Connor Stewart
...
Isaac Morgan
tbqh fampai the main cost of living is lodging, I could easily get by spending less than $100 a month on food
Nathan Sullivan
Hey I made this. I deleted the model and texture though
Sebastian Sullivan
>ask dev if I can make his girl my waifu >dev makes post about it on tumblr >all fans call me an inconsiderate thief Bad idea.
Ayden Butler
Progress: Added delay between enemy attacks
Time for sleep, seeya later today /agdg/
Benjamin Cooper
Left ones look nicer.
You'd really have to put a lot more effort into it to make a red/white/blue thing work.
Jacob White
YOU WHAT?
Anthony Brooks
...
Isaac Ward
Yeah sorry. I guess i could remake it though.
Tyler Clark
>middle click to rotate >shift middle to pan
really not that hard to get used to, does maya and max do this the exact same way too? Don't think so. the most useful hotkeys are very mnemonic, the rest you can search for with space
Jordan Powell
remake it and make it cuter than before with what you have learned
Owen Clark
Hideo Kojima is not even a real developer. All he does is go on travel vacation and sending tweets all day. He is a hack and has never laid one finger on one of "his" game. I bet he doesn't even know what his game is about, everything is done by his employees while he is having vecation time.
Thomas Powell
No you just killed her so no need to revive and kill her twice later.