I'm learning C and it's going pretty well. I want to get into using SDL or Allegro to make some small games. What shit about the language itself should I make sure I have down before I try and use a library like these?
Juan Richardson
Posting in real thread without e-celebs and typos at the fucking topic.
Mason Stewart
>that guy who thinks that Vulkan/DX12 replace OpenGL/DX11 They literally target the same hardware. You aren't getting access to any new features, they're just different ways to look at the same data.
Caleb Moore
...
Nicholas Gonzalez
No you can keep your e-celeb shilling.
Jaxson Barnes
Just give up. You obviously don't know shit and you'er using a bad language (C) to get started. You don't know what the fucking hel you're doing and you should quit your while ahead.
anyone who doesn't pick blue is a moron
Dylan Watson
But green is the best, is the most balanced.
Jason Wood
>Pick blue >Someone has armor that blocks 1 damage >You deal 0 damage to him 50 times >I deal 49 damage to him 1 time.
Get rekt fucking nerd faggot.
Mason Morris
>MOM I POSTED IT AGAIN You sound like a salty bitch, mad because he's got a game and you don't :^)
Evan Gutierrez
>>MOM I POSTED IT AGAIN Is that what you said when you made the thread with your e-celeb shill OP?
The virtualjoystick's movement works perfectly (just not the rotation)
Sadly I still haven't figured out what to replace if (Input.>>>Getkey(Keycode.RightArrow
Charles Johnson
where my fellow /win32api/ bros at?
Asher Kelly
>Necropolis comes out >It's a game that lasts around 8-10 hours >People are literally shitting on it saying it's too short >Horrible reviews on steam, the game is a flop >Meanwhile I'm here hoping my game will last even 4 hours.
Should I just give up?
Ayden Ward
>breaking portability for the sake of using a shit API
Noah Hughes
>CONSENTUALLY
Connor Garcia
in hell.
Yes. Try making something with actual content instead of a fucking prototype.
k i l l y o u r s e l f
>i have to make up shit - the post.
Cooper Mitchell
Honestly this question comes down to what the other game mechanics are. It's like in monster hunter, you've got the great sword which is slow but deals a lot of damage, it's best used for pure raw damage. While the small fast dual blades are best for applying status effects because status is applied every hit, not based on damage. It also depends on if enemies get hitstun invulnerability after every hit, or only after a certain threshold, and it depends on what that threshold is.
Gabriel Clark
How about making it last longer
Jonathan Myers
Either way, you're a fucking idiot if you pick Green.
Joshua Rivera
Green has no flaws
Elijah Perez
Rekt, as always. Why do you keep doing this?
Carson Robinson
not my fault SDL is shit and everything using SDL makes my computer sound like a jet
Brody Morgan
The issue with it is it costs 35 bucks. 35 bucks for mediocore gameplay, shitty progression, no story, and 8 hours long? It has nothing going for it. People wouldnt be complaining if it was 10 bucks, but its pricey and meh
Sebastian King
They look like popsicles.
William Bell
Can you please expand your post? I get what are you saying but I'm not really sure how to implement that, checking when the key is released and what's the hsp then play an animation and then change state? Sorry for the inconveniences I'm still learning.
Lucas Lewis
Where the lewd bunnies @
Landon Fisher
I want to see a slick bunny cunny
Josiah Ramirez
in the last thread
Xavier Thomas
Is anyone good with python? I'm trying to search my inventory list to see if I have components necessary for this scroll but I can't seem to get it to work.
[code]
def zombify_remains(): if 'remains' in inventory: message(' TEST TEST You have remains to animate', libtcod.red)
[/code]
Jaxon Nguyen
>cunny I googled this word.
Why
Wyatt Rogers
>I googled this word.
You are now on Interpol watchlist, user.
William Martin
...
Eli Murphy
What do I do to a variable to make it accessible from literally anywhere in Unity? Making it public static didn't work, I can't access it from a different script.
Logan Morris
Fucking kek, sorry that you started with HTML and have no idea what a function even is.
Thomas Johnson
...
Ryan Brooks
>it's another "user stares at his code for 3 hours but writes nothing" episode
Nathaniel Wright
>states: standing, speeding up, running, slowing down >standing state: if the movement key is pressed, transition to speeding up state >speeding up state: if the movement key is released, transition to standing state. If x seconds have elapsed since entering the state, transition to running state. >running state: if the movement key is released, transition to slowing down state. >slowing down state: if the movement key is pressed, transition to running state. If x seconds have elapsed since entering the state, transition to standing state.
Julian Reyes
public static class
Matthew Sullivan
my bullying simulator is complete, now to make an actual game
Cameron Martinez
Of course I don't know shit you dumb fuck, I'm just getting started.
Jace Phillips
0 -> Something different 1-4 -> Fix bugs 5-9 -> Art shit
Dylan Fisher
I love you
Elijah Barnes
I need to make a public static class and then create the variable as a public static variable inside it?
I assume I'd access it as class.variable?
Ayden Howard
can I punt this dragon?
Cooper Gonzalez
yes maybe, in the future
Jaxon Cruz
Well shit. I didn't plan for that
Hunter Martin
cunny (plural cunnies)
Obsolete form of cony (“rabbit”).
Zachary Reed
yes
Cooper Gray
2-5: Unity 6-9: Phaser 0-1: SFML
Gabriel Sanchez
right there with you buddy
David Lopez
>It's another "I'm going to use all the free time I have today to implement something that isn't necessary useful but I want it to make the game look better" episode
Connor Scott
Squad customization in progress. You can now give your squad leader different gear than your grunts. Also added shields and some other stuff.
Jose Taylor
Fuck yeah Season 0
Ayden Richardson
graphicsdev is the most fun part of dev
>you will never be a AAA graphics programmer and spend all day optimizing shaders
Elijah Sanchez
I made
public static class PublicList { public static GameObject[,] MyList; }
And I still can't access MyList from other classes.
Robert Howard
Nevermind, I'm retarded. I forgot the to put class. in front of the variable when accessing it.
Adam Kelly
>screw the rules i have green hair
Owen Cox
Do you board game too bro?
Dylan Russell
you're fucking something up there bro
this isn't even from a static class
Levi Rivera
Learnng is what these threads are about after all: besides lewds and shitposting
>Press Left arrow event: image_index=0 sprite_index=sprite_stance_to_run hspeed=something
>Release Left arrow event: image_index=0 sprite_index=sprite_run_to_stance
>Animation end event if(sprite_index==sprite_stance_to_run)&&(keyboard_check(vk_left)) { image_index=0; sprite_index=sprite_running }
>it's another "just kill me already I haven't done anything for days" episode
William Moore
Yeah, when I was younger. I don't really have the time for it anymore, but I'm still into all the models and books and all that.
Isaiah Bell
...
Camden White
You should pick up some and play with your friends. Lots of cool stuff out nowadays, especially if you're looking into strategy stuff.
Joshua Rivera
>You open the chest >It's a *Puppy* this is not ok
Josiah Adams
Progress time: Started working on options menu, Won't affect the game too much, is mostly for resolution, music and sound volume, and stuff like that. Posting old pic because option menu is just boring letters at the moment.
Jaxson Rodriguez
If you have a bunch of units who would all do the same action (like telling units in an RTS to attack a building) would you have an action class that contains every action a unit can perform or would you give each unit their own methods?
Dominic Nelson
instaud.io/sSw more shitty free-to-use scifi cinematic loops go make cool space games
I'm getting "The name 'getInputType' does not exist in the current context" and "The name 'shootBullet' does not exist in the current context" errors, so clearly those methods are out of Update()'s scope, so how do I get them there?
Also getting "A namespace cannot directly contain members such as fields or methods" errors.
Anyone want to help me fix these fuck-ups?
Alexander Stewart
Don't worry, senpai, I'll make them look cuter and post pic of them later.
Justin Russell
I would have all units have their own action which is inherited from a base unit class. So all I would call is units.attack(target) and all the different units would go do their thing.
Brody Torres
>I'm getting "The name 'getInputType' does not exist in the current context" and "The name 'shootBullet' does not exist in the current context" errors Have you tried not making them private?
Gabriel Turner
Thanks fampai I hope I can make some progress today with it.
Ryan Cruz
Need ideas for microgames. Go! No bullet hells please, I'm not making the next memetale
Brayden Thomas
>it's a "go to sleep realizing you made 5 minutes of progress all day because you kept tabbing back into your browser" season
Dylan Barnes
The methods are not contained in the class. Private is fine. Move them inside the class
Leo Thomas
Go look at the mario party games
Grayson Adams
Doesn't fix shit. Plus, private/public determines whether functions can be accessed outside their domain (eg the bulletScript.cs would be able to call shootBullet() which I want to avoid).
Gives the error "cannot convert from 'method group' to 'string'
Robert Scott
just uninstall the internet
Nolan Martin
Clearly not working duders
Logan Robinson
You can use Input.GetAxis("Horizontal") and Input.GetAxis("Vertical") to determine whether the player is toggling input on those axes and in what direction.
Wyatt Bennett
if(!getInputType(Input.GetKey()).Equals("movement")) will work Input.GetKey() is a method, it needs ()