/agdg/ - Amateur Game Dev General

Demofriends edition

> Current Game Jam (Space)
itch.io/jam/agdg-space-jam

> Demo Day Nine just ended. Play some games and leave feedback.
itch.io/jam/agdg-demo-day-9

> Next Demo Day (X) Coming Up
itch.io/jam/agdg-demo-day-10

Helpful Links: tools.aggydaggy.com/#
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
/agdg/ SC: soundcloud.com/groups/agdg-audiofriends

> Chats
discordapp.com/invite/0g6DnnHCw7KH2NzH
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/Qi63yBxd

> Previous Jams
pastebin.com/hVhvNWLw

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

soundcloud.com/trip-tune/travellers-baglite
soundcloud.com/trip-tune/moonlit-flight
soundcloud.com/trip-tune/bruut-the-troublemaker
soundcloud.com/trip-tune/merry-song-of-just-three-wordslite
color.adobe.com/it/create/color-wheel/
youtube.com/watch?v=iCEDfZgDPS8
youtube.com/watch?v=Isic2Z2e2xs
youtube.com/watch?v=p9OBf8f55tU
youtube.com/watch?v=SroLcGyzlsc
youtube.com/watch?v=goeOUTRy2es
youtube.com/watch?v=yJpJ8REjvqo
twitter.com/SFWRedditGifs

1st for let the shilling begin. Musicguy looking for project and blah blah blah.

soundcloud.com/trip-tune/travellers-baglite

soundcloud.com/trip-tune/moonlit-flight

soundcloud.com/trip-tune/bruut-the-troublemaker

soundcloud.com/trip-tune/merry-song-of-just-three-wordslite

First for this is not an anime board

nth for what the fuck is the difference between .gmx and .gmz

every board is anime

where can i bulk download texture packs? the ones in the OP blocks bulk downloading and i got banned 3 times already

...

One letter :^)

I don't drums in your songs, in second it sounds so off.

Just finished laminating and framing my print.

Next stop, my wall!

>roguelike in the bathroom
jesus, i'd die of constipation because of the anxiety.

>be in the bathroom
>turd half way through my ass
>"You open the door"
>"5 elephants, 2 vampire moskito, 3 green dragon and The Lernaean Hydra come into view"
>turd split in two

...

>tfw you refactor code and it works flawlessly

now try that without an IDE

I just get them from pinterest with jdownloader

anime and pokemon are for normans nao

That's beautiful and I'm jealous, user.

>not instinctively loosening your sphincter in preparation to all the buttraping that is soon to follow

I'm using sublime user you're triggering me

> impliying i shouldn't be using vim
> impliying im not trying

;_;

...

not Veeky Forums

HOLY SHIT IT WOOOORKS

THANKS BASED Now to add collision! That'll be easy!

also, anyone knows why it lags when the player moves?

Not on either.

Seems good.
One of them are unresponsive but the other seems like a total bro.
>FUD
Please don't user.

You'll notice that in that pic vg didn't exist yet.
Hell there's still /rs/ in that. RIP

Yeah luckily I do graphic design and digital art for a photography studio so I can print and frame stuff here and just pay wholesale price for ink, paper, and frames. I think total it probably cost me 10 bucks to do this.

I've got the 24x12 printable file if anyone else is interested. Original art isn't mine, I just added the backdrop and DD9 guy.

Thinking of doing a basic RPG for Space Jam. What are some games with decent non-pixel top-down sprites for reference? I've been looking at RPG Maker sprites but most aren't very impressive.

Pic unrelated, I was just browsing through old OP images and found it.

>tfw achieved basic rtti/reflection thanks to the constexpr version of djb hashing i implemented.

>/g/
yuki is the mascot of dpt
>/k/
>raifu/upotte threads
>Veeky Forums
anime marines

10/10 would hang on my wall.

I'm pretty sure you just made that all up. Those aren't real things.

That does sound nice but you're not expressing yourself in a way that makes me confident in you.
>reflection
How?

yuki as in yukizini?

It's not reflection, I'm just able to uniquely identify types.

#define NG_REGISTER(T) namespace ng { namespace detail {\
template struct Type { \
static constexpr bool valid = true;\
static constexpr const char *name = #T;\
static constexpr uintptr_t hash = djb32(#T); \
}; }}

...

so that's a yes?

how shitty do these look?

would you like them more if they had some vague light around them and clouds?

It's woefully lacking in information. What I'd imagine anons game is is a game where a hashkey is generated from a piece of information (maybe location?). The hashkey gives him a way of looking up what
^Scratch this.
Wow that's actually really nice user. It's terribly ugly because C++ but it's nice.
NG being what?

that's cool but where's your game?

I think you need to leave.

Would you marry an agdg character?

Try to give them less contrasting palettes. Don't let whatever algorithm you're using pick the colors purely at random.

>NG being what?
eNGine
got bored of working on it so i decided to make another engine

Cool! How are you making them?

That looks great. May I ask how you did the run cycle? Have you drawn every frame, or have you used some sort of boning technique with Spriter or Flash or whatever?

The girl with the Kalashnikov looks nice. And the vampire girl too. I'd totally familiarize with her.

But I don't know them well enough.

you mean something like this?
color.adobe.com/it/create/color-wheel/

it's just perlin noise + threshold on random colors

which one of these is clarinetdev

Guess it looks a bit better now that I kinda got the lighting right-ish. Still need to learn about them tone maps.

thanks bro, I hope I won't disappoint you

spin 2 win

Fantastic.
I'm pure jelly.

my collab partner is hiding, I'll be your art fag.

That makes a lot of sense

looks linda flat but there's only so much you can do with an image, good job

what is your game about?

What kind of game are you making for space jam?

Oh well, I guess this was a milestone to make because I was supper depressed and every time I started a new project I got depressed I actually suck.

It was a struggle just to make this.
But I'm glad this is over and now feel more confident.

neat

>clarinet

>post one of the best progress since the beggining of my project
>no replies

Life is unfair

It's based on events before the big bang

>you will never make music this good
youtube.com/watch?v=iCEDfZgDPS8
FML

cra > eniripsa

Good job anons. keep fighting the good the fight.

I'm already an artfag, I'm just an artfag with no artistic sense when it comes to games. Shame on your collab partner, though.

Mussorgsky, please.
youtube.com/watch?v=Isic2Z2e2xs

Shmup

>148565051
>post one of the best progress since the beggining of my project
Repost it, quote it or you're lying for attention.

Sorry user.
It's this I take it:
It looks very nice.

best doesn't mean it's not shit
try harder!!

>beggining
you deserve your fate, dumb frogposter

Holst, please.
youtube.com/watch?v=p9OBf8f55tU

I'd marry you

user a few suggestions:
How to place your camera:
>when in the ship view control it however you like
>when in the character view keep an offset for the cameras last position relative to the ship
>lerp it towards the player position
>set camera position to the lerp result
That way you don't get this janky motion.
Rotation is fine. You probably always want it set in a straight grid fashion.

:(

It'll have dynamic lighting (normalmaps) so it won't look so flat!

It's a horror-themed adventure point-and-click game about war. It'll have some visual novel elements also.

Here's the start screen: youtube.com/watch?v=SroLcGyzlsc

>I hail satan.gif
I hope you burn and I don't believe in hell.

Dvořák, please.
youtube.com/watch?v=goeOUTRy2es
You have excellent taste, by the way.

probably none because I suck at life and can't figure out shit

Thanks.

Redeemed. Be careful next time.

>furfag
Do it. Do it and free the world of your cancer

Toggle cubes in action! There is a sound-effect and freeze frame effect (similar to when you get a powerful in super mario games).

Working on spreading Kudzu thing.
It's a controller object that checks the value of every tile and multiplies it by a certain amount with some randomness.
The spreading chance depends on the object's solidity, so for example the gray walls are 100% solid which means they are immune to the Kudzu, while the red boxes are 85% which gives the Kudzu a 15% chance to spread.

Right now it doesn't actually do anything but it will damage objects (eventually destroying them) and slow the player down.
I will also make it so that you can squish it with objects to destroy it and maybe let it push objects randomly too for added chaos.

Also, it's highly flammable and requires oxygen to survive (spaceship hull breaches aren't ALWAYS bad).

T-thanks

But no, he didn't mean my post

I'm now using MoveTowards and it works just fine. But i'll add lerping now

Metroidvania with some randomly-generated stuff.

I've got the whole weekend to dev which is good because my job has got me waaay behind on Space Jam.

It's a mix of quake III, the sims, the movies, capitalism, factorio and battlefield. In space.
Don't steal my idea.

>MoveTowards
How am i or anyone supposed to know what that means?

What is it with you /agdg/ and just saying 'I'm using X'
It means nothing unless it's a commonly established thing.

Trying out puppet 2D. This seems like it will help when it comes to making an octopus!

Plus it will also help my other project, heh.

Liszt, please.
youtube.com/watch?v=yJpJ8REjvqo
You too.

Why boner

>Plus it will also help my other project, heh.
You somehow managed to make it sound disgusting.

looks solid, would buy on steam

Get a room you two

It's okay my side project is a porn one.

Uhhh, MoveTowards is commonly used in Unity for movement. I think most people here know what it means.
It basically moves an object towards a determinate point in space. I set the speed to Speed * Vector2.Distance(self,target)

I am not a furfag. I am perfectly straight and do not wish to fuck the bunny.

Ah, so it's a lerp or smoothstep.
Ok.
But you're not doing that for the in-ship view.

How do I start deving? I know how to code and worked as a programmer for 3 years, but I've never actually started a project, I've mostly done bug fixes and adding features to existing projects. And I've always worked with whatever compiler and other tools the companies told me to use, so I have no tool at home either and never used a popular engine (The projects I've worked on developed their own in-house libraries).

use a popular engine