I love you and I have a collection of these edits because they make me smile.
Hudson Barnes
I'm going to kill the entire railroad!
Xavier Phillips
Finish up my junk vacuum mod thing and probably add a Contraptions dependency because I am sick of fiddling with forms
Jose Walker
She committed a bunch of murdies!
Hudson Morris
Bring my explorer back for a refresh on stims/radaways in FO:Shelter and pop out another dweller or two. I think I'm actually having fun with this now that I can play it thanks to the PC version.
>him
Jacob Johnson
...
Matthew Sanders
Whut level is he? yuo character looks like a cool guy haha reminds me of terminnatr xD
Brayden Morales
Eugenics.
Lucas Garcia
I would love voodoo tophat
Make sure to use Glory's reset code and turn her into a loyal little brainwashed puppet.
I need this in my life.
I hope we get a trainer to get free stuff from the shop soon.
Caleb King
fug
Jonathan Hill
Don't fuck it up. After all you're not a normie casual right?
Xavier Cook
Trying to resist waifufaggotry but ultimately failing at it. Dat wet texture hnngghhh
Michael Flores
n-no it's just that no mole rats have attacked yet and i'll probably have to build more power stations the caps one will just take a while a long while
Robert Bailey
>muh dick link to the clothing?
Colton Martin
Hopefully fixing my Animu hairs once and for all
Adam Long
just send everyone into the wasteland for caps, and if mole rats do attack they can't very well kill what's not there right? good luck on the power though, I see a lot of rushes in your future.
Cooper Watson
I do appreciate the work on the hair you are doing. I noticed you encountered quite a few issues.
I approve.
Ethan Moore
>I need this in my life The trouble I'm having is that there is a stupefyingly large amount of junk in the game, and no really good way to find all of it with Papyrus. I built the tool off of existing scripts from my base mod, and the functionality works, but I'm just trying to get all of the junk that is reasonable included before I release my mod's update publicly.
Contraptions has a huge form that it uses for the pitching machine, so I'm going to test whether official DLC adds to that with a script or something. If it does, then I can just hook into that, obviate a huge amount of compatibility and maintenance work on my end, and just say "if you want custom junk to work with this, make sure it works with the Contraptions pitching machine".
Nathan Bailey
Can't be done, hardcoded 1/1/1/1 white/hispanic/asian/black ratio.
Wyatt Lee
My fuck that looks like shit.
Ayden Garcia
Personally I'd prefer a mod that allowed you to assign settlement specialities such as making a real quarry or steel mill.
Cooper Johnson
JC - Shirt and Jeans + weathered textues + my own bodyslide config.
Jeremiah Martin
Thanks. Yeah, current issue is the mesh dissapearing when you get too close. Once I fix that...that SHOULD be the final hurdle. I still want to give some of them physics but I'm beginning to wonder if that will be possible at this point. I will try, anyway.
I Pm'd that guy on LL again, he seems to know a ton about 3ds. Older versions of Nifskope had a transform - Apply feature that could fix my current issue, but the version of nifskope that works with FO4 doesn't seem to have it. There's surely a way to do it in 3ds but I dunno how, there's literally 10,000 different buttons and modifiers you can do to meshes in that program...
I've already quit screwing with the 3ds crap for the night, and began on ironing out all the CK work. There's really not a lot left to do once I get the model stuff all polished up.
I sadly wasn't able to make much headway in the new Robutt voice packs. Someone much more proficient than I needs to build a framework for it.
Then I can just do all the legwork.
Colton Lopez
Overseer Valery Barstow is one sexy ghoul.
Luis Mitchell
I still have to properly weight, adjust them, give some of them physics, yes. I just want to write down a workflow so I can steadily fix them and get them working in-game without issues.
I don't wanna mess with that right now until I that guy can get back to me on how to fix them for using in-game bug free.
Dominic Allen
him forgetting the draw the arm to the right ??
Carter Thompson
>I can't make my mod until someone makes it for me
Julian Garcia
And of course DLC junk doesn't work in the pitching machine. That means I get to do it the hard way.
Jeremiah Phillips
I plan on fixing up the physics when you realease this anyway
just sayin
Dominic Smith
I've never done physics on hairs before but if it doesn't work, yeah, go ahead.
I'm hoping its as simple as making cloth weights in the ref skeleton and copying weights from hairs used as reference. Of course I'll need to fix the mesh in 3ds again, but once I get a proper workflow goin'...it worked for the physics cape I tried at least, until I tried manually painting the cloths, then shit got wacky on it.
Luke Lopez
The adventures of Butt Cape!
Robert Morgan
>this is a 10/10 according to buffscale
Kayden Allen
SHE HAD A BODY KINDA LIKE A HORSE IF YOU KNOW WHAT I MEEAN
Lincoln Wood
Wat
Jaxson Watson
Angkor
Nicholas Allen
serious question is the cap on settlers in the wasteland removed or is that shit still there?
Chase Lewis
Angkor Wat?
Chase Scott
send 3/4 to the wasteland to die
Juan Turner
Still hardcoded, all new births and new arrivals will fill the quotas.
Henry Gutierrez
>diversity quota in a video game
you're shitting me
Ryan White
>Haul my bitch over to trinity tower so she can slurp up Strong's milk of mutant brutality >BoS decide then to send in like three of four vertibirds and throw the entire aria into a siege >Every one goes apeshit and the npcs don't act how they should >Rex wont come down onto the ground floor to complete the quest Fuck
Carter Robinson
Thanks San Fran & LA
Aaron Morris
Not if its hardcoded 1/1/1/1, as you say.
Blake Price
dat belly tho
Connor Barnes
MY SPINE!
Kayden Perry
I fucking love the institute
Austin Reed
and the brown ones will be sent to the wasteland to die, how is this not clear?
god forbid we have natural genetic inheritance after a random starting group. >tfw actually know people IRL who married black because they believe the future genetic pool will be all mixed races
Colton Clark
Vaults with anything but a monoethnicity don't make sense
Jaxon Howard
Literally doesn't matter. 40 dwellers, send the 30 non-whites to die in wasteland. ALL new borns will be hispanic/asian/black until dweller #41 is born/arrives. The game will not allow you to have an all white vault.
Luis Morris
wait so you're saying if I have 10/10/10/0 the next 10 settlers will be black? and if I keep sending them to the wasteland to die I'll keep getting new blacks to send to the wasteland and die?
if this is true we need to fire up the SJW machine because that's racist.
Elijah Morris
I'd love them more if you could make decisions that actually have effect on their policy.
Like re-instating the cybernetics program, canning the Gen III synths and operating more/less on the surface
David Nguyen
I see, I read that at a race rotation rather than a percentile. Ahwell, the wasteland will be littered with shitskins.
Christian Long
needs more organ harvesting from supermutants
Adam James
>not creating super mutant mind control
made the wastelands toughest creatures, might as well salvage that op and turn it into a strength
Luke Butler
Why even bother if you could just fabricate new ones with your Totally-not-an-Auto-Docâ„¢ Synth Fabricator?
Liam Howard
new organs yes, new organs strengthened by mutant virus though? can they synthesize the effects of the virus on the replicated organs?
having a heart that does not wear out is one thing. having a heart that will regenerate is another.
otherwise, I'mm gonna jack a synth and sell it's kidneys.
Dominic Garcia
>UFo4P breaks my game >fatty tells me it's bethesda's fault >the game works without the unofficial patch >unofficial patch do LITERALLY nothing anyway
is there ANYTHING AT ALL that fat people can do well?
Gabriel Scott
expand production of watcher crows, create an interactive map service. run it out of Bunker Hill so the traders can avoid threats. or run it out of the Castle, so the Minutemen know where to target patrols.
Joseph Richardson
Is Mod Organizer usable yet? I just want to do a clean reinstall and remove this nexus cancer from my computer.
Bentley Butler
Yeah it would be a cold day in hell before I put something straight from FEV into myself. I would much rather try out whatever was keeping Corn Flakes alive.
If it is breaking your game then you need to update to the newest version, where the settler problem is more or less avoided now. The problem exists in the vanilla game anyway though, so I don't know where you get off with saying >the game works without the unofficial patch
Julian Edwards
>my mods aren't compatible >blame the modders
Landon Bell
wat?
the mod isn't compatible with the game, so yeah, blame the modder
this problem did not exist in vanilla
Jonathan Miller
>Yeah it would be a cold day in hell before I put something straight from FEV into myself.
That's why you need synths to recruit volunteers for your experiment.
It's like you can't even Institute properly.
>mod causes problem >don't blame the modder
Landon Russell
People who say that the unoffical patch breaks the game are retarded.
Its been 100% confirmed that settler appearance changes do not in any way effect what they are assigned to, and that they will conitue doing whatever you told them to do no matter how many times they change.
Grayson Lee
If that were true, why does the patch break your settlers?
because it definitely does for everyone
Owen Murphy
>this problem did not exist in vanilla It does though. Settlements get completely bogged down all to hell with more than about 20 settlers, and the scripting engine will eventually start freaking out and trying to "optimise" settlers away. The only problem that the UFO4P previously had was that, aside from trying to update workshop scripts, the AI packages for settlers was being flagged for them as scenery filler.
Tyler White
Post favorite game.
Henry Bailey
I wish I could get 20 settlers
I can't even assign marcy long to farm - a problem which does not exist in vanilla
Nathaniel Morgan
yu're just butthurt because you're trying to mod a game and failing because you have no idea what you're doing
mods don't break anything, they conflict, and when that happens, you fix it
get out
Caleb Price
>If that were true, why does the patch break your settlers? Because it doesn't.
I have had the unoffical patch since it came out, even with the bugs, and my settlers still act fine aside from changing appearances.
they have never lost any of thier job assignments
Gabriel Sanders
That's...actually, that's an interesting idea.
I would, however, be worried about the long-term effects of a Super Mutant organ transplant, like its regenerative properties altering the recipient's vital systems..maybe altering or even destroying the host's DNA.
Jordan Miller
Okay, but it definitely does I don't know about losing assignments, but it definitely stops you from assigning
This has happened to pretty much everyone, and arthmoor even said as much. Why are you trying to pretend?
Brandon Hill
m8, what are you talking about?
Dominic Jones
Oh god I'm getting urges to play FO2 again
Levi Bailey
>I don't know about losing assignments, but it definitely stops you from assigning Except, again, it doesnt.
I have the unoffical patch installed right now, and have been assigning settlers across my settlements for about an hour now.
And it works.
Owen Anderson
it's clear you've never modded a game in your life
and I don't mean "used someone else's mods"
Ayden Sanchez
Question user how do you change hair color for the hair once you make it a mesh with the hat?
Jaxon Reyes
How do you make the hair visible ingame ? My hat and hair both take up slot 30, and i tried changing the hat to slot 46 but it just turns invisible ingame. I'm at wits end.
Nathan Hughes
>It's the weekend.
Michael Foster
well literally everyone else, including the person who created the mod, says it does
Gabriel Butler
We neerd an edit of this but with Synth patrollers and Railroad agents
Connor Cooper
>mods don't break anything This is definitely not true. It isn't difficult at all to put together a little bomb that breaks everything - wipe out form lists, clear away model info, break navmeshes, etc. - it can get really nasty if you aren't careful. And with things getting baked into saves, it is really unsettlingly easy to break (save) games completely.
Ian King
Buffscale lets say i edited a vanilla hat for children to wear, but it has slot 30 and so do all of the child hairs, is there any way to make the hat show without the hair being inviaible please help dear Christ i hate slot conflicts.
Leo Martinez
>well literally everyone else Gross hyperbole
> including the person who created the mod Total lie
Arthmoor has only said it causes settler NPCs to randomly change appearance, he has directly confirmed it does not prevent you from assigning people
Are you the guy who has been coming on here for like the past week complaining you cant assign people?
Seriously dude, stop being so retarded.
Brandon Lee
>Are you the guy who has been coming on here for like the past week complaining you cant assign people? lol no
You can't imagine how hysterical it is, the idea of you standing vigilant against the trolls who would slander arthmoor
Jaxson Murphy
So has it been established whether or not Synths can reproduce with humans or other Synths?.
Kevin Stewart
I'm annoyed that he didn't even bother to check if the bug happened in the vanilla game before running to kotaku and the like to make "UNOFFICIAL PATCH TAKES ARROW TO THE KNEE" jokes.
Sebastian Peterson
Ive been messing with bodyslide more and I just had an idea! if I wanted to make some waifu npcs with unique bodies couldn't I just assign the special body to one outfit and maybe some mod armor?