/agdg/ - Amateur Game Dev General

How's the game going, Edition.

> Current Game Jam (Space)
itch.io/jam/agdg-space-jam
Collab: pastebin.com/NEPv0pPC

> Current Demo Day (Nine)
itch.io/jam/agdg-demo-day-9

> Next Demo Day (Ten)
itch.io/jam/agdg-demo-day-10

Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/Qi63yBxd

> Previous Jams
pastebin.com/hVhvNWLw

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

youtube.com/watch?v=HA4V4LRxMXQ
twitter.com/NSFWRedditVideo

First for engine dev.

Second for engine dev

nice meme

4th for bisu :3

Reminder that if you don't know how to use at least SIX of these engines, you're a nodev.

I- I'm going to make a space game!!

what kind of space game?

How do I innovate on the Mario Party/100% OJ/Fortune Street formula to create a really great and fresh game?

Also, without DLC or microtransactions, how would I make a profitable F2P game?

Fix the redundancy problems in MP and add more mechanics.
Good luck with OC mini-games though.

it's not microtransactions per se that are frowned upon, it's pay2win and pay2play that's the issue. Cosmetics are generally fine, unless it's day one DLC bullshit like Evolve.

to anyone that uses playmaker how do you combine a finished FSM object with another? i need 2 objects interacting with each other in a sequence and i have one finished.

i want it to run the sequence, run the sequence on the other object and reset to the first.

can you collapse the FSM and use it as part of the chain?

what is this shit why do i keep seeing this faggots shit everywhere on this site?

What was redundant about MP?
Also, thanks for the luck.
How much do F2P games with only cosmetics usually rake in if it's popular?

>less talking more progress

Got ranged combat in finally but now I'm having this weird ghosting effect after attack a monster. Any ideas why its doing this? Is the window not updating correctly?

I'm coding in python if that helps.

post webm

progress, the game checks the server for a newer version and asks to download/install it, so thats working now. Before it was freezing because it was trying to write to a directory it wasnt allowed to.

There's tons of f2p games user, and revenue varies from 0 to millions depending on the game. Creating a successful f2p games takes more than designing a viable business model. The business model alone cannot predict revenue. So, that's a silly question.

After the initial lap around the course, it just becomes a grind for stars and praying to RNG you roll on and the npcs/other players don't roll on the ones that can fuck you.The mini-games and events just don't do enough to deviate from the loop. There just needs to be more to do in general to make the lapping more fun.

Keep in mind, I haven't played anything past 7 though so my opinion isn't completely valid.

I can understand the thinking behind it, but spaced out text like you have at the bottom is god awful.

what do you mean

Discussion time: do you prefer larger or smaller sprites?

It literally doesn't matter until we see it in game vs your view/camera

Are you ever re-drawing that tile?

Was he right?

>what do you mean
It's hard to read. Yes it's possible to read. Yes it's "fast enough" to read. But the readability is shit nonetheless.

Seeing as you're not stuck in the past, you can just separate the text rendering from the world rendering. There's no need to have your characters so far apart.

It should be redrawing. It does when I walk over the tile again. Although it might not be redrawing with the mouse input.

Player-controlled units can now actually shoot and kill enemies.
The gamey bits of the game are finally habbening.

1~3 New animations
4~6 Other graphics
7~9 Fixing bugs
0 New features
Dubs/Trips Procrastination.

I hope you're not planning on manually scaling up every image, user

On the first object, in the first state, start your state with "enable fsm" action directed towards object 2, but turn the enable off. In the last state on this fsm add "enable fsm" action towards object 2, with it set to enabled.

On object 2, make the first state "wait" with a time of .1 seconds. This is so the first object will disable the FSM from starting on object 2 before the .1 seconds are up. In the next state, "enable FSM" actions towards object 1, with it being turned off. Then do the rest of your actions, and on the last state, again add a "enable FSM" action towards Object 1, with it being enabled.

This will then reset the FSM of object 1 and have it start back at the first state, repeating the entire process.

What kind of character should I have in my Mario Party style game?

Customizable

That makes sense actually, I'll get on that
What else would you recommend?

A cute robot princess

Let the player draw their own

>mario party

pls no I never want to feel that kind of rage again

Free released 2D or 3D cute girl mada?

Wait moviemaker and mario maker? It's almost like you are shitposting or something hmmm

>you'll never make a game as terrible as flappy bird and make tons of $$$
why even dev

Look up Breeding Season assets.

>clone game reskin bullshit
>what do i reskin the characters to?
really? you have one job here.

I did and there are only portraits in there. Nothing you can really use unless you're into futa. Are you into futa? I sure am not into futa.

>I did and there are only portraits in there.
nani?

>know Python
>attempt to use Ren'py

I asked in the last thread but i guess it hit its bump limit.

Dose anyone have any good resources on making sprite sheets for animation.
Mostly for walk and attack cycles. Maybe some solid examples?

There's not even any futa content what are you smoking/

Anybody using Unity ever find a decent solution for 2d level editing? I think official support is getting kicked down the road forever.

how do i use microsoft paint?

pls respond

Tiled

Maybe you could do something has a little more direction/depth to it, like Dokapon Kingdom?
youtube.com/watch?v=HA4V4LRxMXQ

Please allow the player to decide the number of turns, like Mario Party. I always had a love/hate relationship with MP because of how long it could run; if there was no option to limit turns, I probably wouldn't play it at all. In fact, I don't fucking touch Monopoly anymore, for the same reason.

>Also, without DLC or microtransactions, how would I make a profitable F2P game?
Cosmetics, like another user said. Basically, anything you can think of which doesn't drastically skew advantages toward another player.

Also, and are good advice, though I haven't play MP past like 5 or something so they might have changed a lot.

>tfw almost done with first concept sketches of the main aliens

Doing this reminds me that I'm a writer long before I'm an artist.

Feel free to post any supposed usable sprites you found in there.
Protip: you won't, because they don't exist.

There is, and gay stuff, and regular sex. It's all a sin. It's all the same.

You are asking for free cute girls, you never specified you didn't want penises, protraits, or sex animations.

The only sin is the fact that real life doesn't have qt traps and futas

IF there is a ""god"" he fucked up badly

>Know how to use Game Maker and Game Maker Studio
>Can make a Mario Maker level
>Know how to MSPaint
>Can find Waldo
>Know how to use Veeky Forums

Phew, thank god.

>tfw a ""tutorial"" for unreal is just an image and "recreate my spaghetti code gaiz"

Usually I just lurk here. But I remembered I made a modified version of the Unity 'Space Shooter Tutorial' for an intro to coding class a year ago. So I'm modifying it starting now.

Sorry about .webm quality, first time encoding.

New Features:
+++Changed game to Horizontal (was originally vertical for mobile)
+Added a health system (was one hit and KO)
~Cleaned up/reworked GUI (still placeholder, like all the assets)

Unchanged Features:
~Custom made splines for enemy patterns, chosen at random
~EX system, 20 for invun, 100 for screen clear

Planned Features (For Now):
~Re-work the unbalanced EX system
~Replace ALL assets, every last one
+Make better, and more splines
(No more features until those actually get finished)

>placeholder assets edition
Maybe I should stop being lazy and make something for the space jam to get into dev again. But I have no ideas and I'm not an artist.

Good progress.
>+Make better
I always add that to my to-do list, too. Also, wouldn't a horizontal shoot-'em-up be a shoot-'em-sideways, or a "schmides" instead of a "schmup"?

I'm making a run to mcdonald's, you guys want anything?

3 packs of fries, 4 double cheeseburgers, a large bucket of McNuggets, 2 sundaes and a diet coke.

2 mc chickens and 2 apple pies

...

i want you with a side of fries

Large fries and an M&M McFlurry, please.

you can lose now

#4 large combo with a diet coke please

soggy McDonald's small cup with salty water pls

Just a large soda, please.

Progress time:
Replaced the sound engine for something better, that will get rid of a couple of sound playing related bugs and also decreased the file size a little bit.
Posting old progress since that shit can't be seen.

Anyone have the link to that really good article on camera motion for 2D games?

Sorry if you've been asked before, do you do your own art?

Is it possible for a game to have cross platform gameplay between PC and mobile and if you buy it on one platform, you get it free on the other?

I do, or at least I try, since not everything ends looking as pretty as I would like it to.

Don't fall into the trap of posting the same .gif

What engine?

Apple/Google wouldn't allow it so you could only do it the other direction or distribute it through an alternative market.

sorry for the late reply i didn't think anyone would respond.

i'll copy paste your post and try it tomorrow thanks.

Is a new one, I made the fade in and fadeout effect smoother and fixed the timing on the blinking animation that somehow I fucked up yesterday, since my last post. But yeah, nothing else new worth showing right now.

Game Maker 6.1

>bit
why

>still ita

>sunday
>recap monday tomorrow
>didnt get as much progress as the previous week
time for progress

You're flying in space collecting stuff and dodging stuff. You have a health bar. What item do you collect that regains health? Stars and comets are already taken.

I'm horrible at naming things
+100 years trying and still ita

What did he mean by this?

None because this is not a game for casuals

I always thought shoot 'em up meant, shooting the shit out of 'em? Not literally up?

No I mean, why not "bite"? Are you ESL or something?

I accidentally gave her a maid costume

>did nothing except watch anime and browse the internet for the past week
>have to make up progress for the recap so I don't lose my recap highscore

>x-files.wav

That pixel represents how short human life is and other 3deep5me shit. Thanks for noticing I'm blind and didn't see it.

8-bit, again I'm horrible at making names.

That's how unlockables are born you know?
Also, that's looking great.

sounds are working now, but you can't hear them in this webm so i'm not going to upload it

i think next is some level design and some enemy design

>mfw haven't posted progress since the last year

>8-bit
oh lol

Bit [Thing] is the common way to do that...

Bit Vampire would make sense to more people. Probably. Maybe.

Finished version when?

Mfw I've been coding a fucking IRC bot instead of a vidya gaem

Feelsbadman not having the right to post in these threads

i would give up everything else in my life to be able to draw cute girls

>making a character off-model just to make it so you want to fuck it more
literal scum

Would you give up an hour a day?