Pasted from the other one : You people are all saying Kumo is a bitch, but I personally hate Hugo (or Yuugo) even more. I can't stand these "all your world are belong to me" kind of shitty antagonist. Why they bother keeping that fuckface alive is a wonder, I personally would've buried that shit alive instead of allowing it to live and develop an unhleathy fetish for underaged elves.
And the Church's hypocrisy isn't that bad either. >urr heresy magic is bad, unless we're the one using it
Right after Hugo went scott-free after trying to murder everyone. I hate that guy.
Nathan Anderson
It's Yuugo. >scott-free Can you tell me what events happened before that? Also keep reading - it's not as clean-cut as it looks.
Brody Harris
It's Hugo on Blastron's translation.Turb0 names that über faggot Yuugo. I don't know which is more correct.
Also, what happened is that Yhugo became jealous of Prince what's-his-face, cornered him in the woods, tried to kill him out of jealousy and delusion that the new world belonged to him, get massively fucking rekt Fist Of The North Star-style by the creepy pedophile teacher, and is now whining and baaawing in his room like the bitch he is.
I think I still hate Ramsay Bolton more than him, but by a small margin.
William Kelly
Seriously? Are we going to die again?
Justin Smith
Yuugo is the most hateable guy in Kumo
Asher Young
Don't you die on me!
Noah Walker
We can't escape fate
Landon Howard
What even are embassies? It doesn't raise the relationships like they do in Stellaris, and don't seem to give me more options. Besides, Neptune just refuses every offer I make.
Lincoln Morales
To be fair, I never heard of any game with a decent AI. Even in grand strategy games, sometimes you get attacked out of nowhere by factions that supposely like you.
Jacob Foster
The problem with diplomacy is that the AI is unpredictable. Just like the humans. I played a lot of strategy games with my brother and I've been betrayed more than I cared to count. So beyond fifty times.
Evan Walker
You guys confused the shit out of me last thread. The two Veeky Forums tabs I have open permanently are /stellaris/ and /monstergirls/, and I couldn't tell which one I was in
Tyler Allen
Meanwhile my opened tabs are /nepgen/, /mbg/ and /4xg/.
Dylan Carter
The other thread died. I'm sorry, OP. Make sure you don't forget anything next time, okay?
Landon Wood
Thats nothing, i have /4ccg/ open all the time
Brandon Roberts
How does the multi in Civilizations even work? I know that for Dominions 4, due to the limited playerbases, traitors are identified very quickly, but for Civilizations?
Xavier Garcia
I don't care, just did it because I didn't find this one and the old one died before bump limit. Swear I checked before doing it.
Matthew Gomez
I'm talking about the Civ5 mod pastebin.
Ryan Garcia
All Domination all the time.
Aiden Murphy
I just copied the OP, probably deleted accidentally when I was deleting the embed stuff.
James Garcia
bump
Kayden Robinson
>still no Star Wars mod
Caleb Gray
>only shipsets are new republic and rebel alliance
Brayden Sullivan
>install a mod for Civ5 >basic units are still the same
Tyler Cox
No Kumo civ fot civ5 where you have to level up Kumo from tiny spider to god
Camden Miller
>No Starship Troopers portraits
Ethan James
That wouldn't work for Civ5.
But as a RPG, Kumo's setting is really interesting. I like how she's excited like a gamer each time she get something new.
Brody Nelson
Favorite Civ5 scenario? I'd say my favorite is the Rome one as Rome; probably because of the emphasis on combat. Japan/Korea one comes close after that.
Noah Rivera
You could do something like the Madoka mod where Kumoko is a super unit with promotions, the cities being her weebs and the units being her spawn it wont be a 100% accurate but it can be done
RPG wont work either since the battles are full DMC crazy on it
Mason Sanders
Dunno, the skills system reminds me of the Elder Scrolls. But actually interesting and a bit less grindy.
Austin Perry
But in Elder Scrolls you have all skills avariable from the start and you can build builds around them
Carter Cook
>you can build builds
Kevin Adams
Build as in making something Builds as in minmaxing faggot character Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
Isaac White
>Stellaris >shitload of portraits mods >not a single mod adding more ships
Joshua Hill
bump
Bentley Allen
Keeping that thread alive is almost impossible.
Luis Ortiz
>37 posts >3 hours we ded now
Jason Collins
Pretty much, yeah.
Cameron Sanchez
Scramble for Africa as the Zulu on Deity, because I watched the movie Zulu as a kid.
Aiden Sanders
I want Kumo to get out of the labyrinth already and start kicking ass.
Colton Thomas
>page 9 Okay, I give up. Farewell, /4xg/. Say hello to /rtsg/ when you'll meet it.
Connor Wood
Everyone in my galaxy is inferior to me when it comes to fleet Scourge comes and I alone am trying to save us from certain doom when this fucking empire decides to have a war with me. God damn it!
Hunter Baker
That's constant in Paradox's games. The AI is a backstabbing little bitch.
Julian Rogers
Like Kumo?
Jose Brooks
>Polynesia >Terra >Sacred Sites Feels good, man. I was exceeding 500 tourism when the other civs were only reaching 50.
Chase Moore
Stellaris couldn't save /4xg/
Thomas Parker
UA: Dynastic Cycles - Eureka and Inspiration boosts increased. Leader Bonus: All Builders receive an additional charge, and can be expended to hurry the growth of Ancient/Classical Wonders. UU: Crouching Tiger Cannon - Short-range cannon unit that does not require Strategic Resources to produce. UI: Great Wall - Provides a defense and Gold bonus, adding Culture and Tourism in later eras.
gonna make a little post about this to maybe drum up some discussion >UA how much is it increased by? they showed the bonus reaching half the tech. does that mean that normal civ eureka bonuses are only a 1/3 or a 1/4 of the tech? >leader bonus well, from the video, it showed sacrificing a worker brought the gardens from 6 turns left to 2 turns. this looks nice. a good balance between finishing it instantly, or barely mattering. those several turns can mean the difference. I just hope they dont dominate with early game wonder spamming. >ui I dont know about this. the wall sounds and looks really cool but we're going to be dedicating a lot of tiles to districts as well as the normal improvements. it needs to give a good bit of culture and gold to be worthwhile, honestly.
Kayden Torres
LET US END THIS CHARADE
Leo Barnes
Well, they'll either use their production on workers to hurry wonders or they'll simply use production on wonders, the latter will be probably more effective. Doesn't really sound OP or anything honestly
Agree with you on that UI, with districts and shit I doubt we'll have empty tiles to put great walls on. If barbarians aren't a big problem or AI civs are not more aggressive, I doubt that will be useful at all
China simply doesn't sound good imo, I liked Japs more
Zachary Bailey
yea. Japan and Egypt look the best to me from what they've shown so far.
Evan Perez
wew
Cameron Powell
>[apprehension about Great Wall taking up so much space] It's part of the strategy of the game. You have to know what's the best place to put it to. Also it generates useful gold and later culture and tourism yields.
Kayden Sanders
I only keep playing these shitty 4xgs because of this thread. Now I have no one to bitch to about shitty AI and dumb empire mechanics
Xavier Bailey
There is at least one mod that adds more ship types and lots that add new skins.
Josiah Gray
I've never seen this before. Sh-Should I be worried?
Mason Wood
Which mods do you have? I've never seen this one with events and decisions mods You have that city health one?
Benjamin Barnes
Just Community Balance mods and JFD Exploration.
I've only played a few times with the CBP and this is my first time playing JFD Exploration, so it could be either.
Joseph Murphy
Oh then you haven't seen the part where we hate him yet. Also Yuugo is the literal katakana so it definitely can't be wrong at the very least.
Age of Empires 2 desu
Leo Anderson
>DMC >implying Shiro gives literally 0 shits.
Isaac Green
Have faith, lads. We'll be back to normal after the release of VI.
Jackson Butler
>try Realism Invictus for Civ 4 >barbs are smart >too fucking smart >need literal walls of units to keep them away from my worked tiles >they will sit there and wait for an opening instead of suicide charging >slave revolts >they spawn on random tiles in your land >three other civs die to barbs before the game is halfway over >end up as the strongest military power just because I actually bothered to defend myself Ebin.
Matthew Adams
That sounds disturbingly realistic.
Adrian Hughes
It would make more sense if barbarian spawn rate differed depending on how strong your culture/economy is. But it's still tied to the vanilla system where barbs spawn in unspotted tiles or outside of proximity of your units. Feels like there's only so much emphasis on barbs early game to drain production and prevent you from building up too much, but all it really accomplishes is making most early game buildings useless.
Liam Allen
>It would make more sense if barbarian spawn rate differed depending on how strong your culture/economy is. How does this make any sense
Isaac Wood
Barbarians raid cultured nations more I guess, since really shitty nations are essentially barbarians themselves.
Gavin Williams
>barbarians focus on trading routes or areas where they'll actually get something out of it rather than some random mine working a resource they can do nothing with >people feeling less inclined to attack your cities when they can be integrated as citizens and find work
Oliver Butler
>people feeling less inclined to attack your cities when they can be integrated as citizens and find work Sounds more like a culture policy though.
Ian Cox
No, even in AoE2, it's kinda dumb. >"you are my worst enemy, I will defeat you!" >"Oh wait I'm neutral" >"gimme stuff and I'll be your best friend" >"I changed my mind!"
John Jenkins
>diplomacy >in AoE2 What
Jonathan Edwards
That's what I've been talking since the beginning.
Camden Bell
I think thats mainly because the devs dont give a fuck about the neutral setting, since I doubt anyone actually plays with ai set to that. same with sins of a solar empire to a lesser extent.
Aaron Kelly
Why bother with Diplomacy then? Same shit with Rise of Legend, you have a shitload of diplomatic options, but 90% of the time, the only diplomacy you'll get is the AI surrendering.
Evan Lopez
Because neutral and shit is for scenarios. Ally and Enemy with Locked Teams is the only actually relevant setting. Diplomacy is essentially nonextant in AoE2, even tributes are more of gifts to your allies to sling them.
Nathan Allen
Tribute? They steal men's colours, and make them their slaves!
Mankind ill need a saviour!
Levi Rogers
why does this general still exist
Landon Butler
Kumo what the fuck are you doing
Juan Reed
>/4xg/ - 4x games and Kumo general
Thomas Scott
>page fucking 10 LIVE DAMN YOU REEEEEEEE
Noah Murphy
Spiderfu is cute.
Ian Cook
We are incredibly fucking dead.
Andrew Powell
Wrong general.
Alexander Myers
I realized.
Isaac Bell
I don't even know when is that to be honest Also it'll probably have optimization problems and shitload of bugs, how was XCOM general when the second game was released? We'll be something like that probably
Though new Stellaris DLC is also coming but that doesn't have anything gameplay related I think
Kayden Bell
But you were right nonetheless. We're dead too.
Lincoln Cruz
>be out chilling in my empire >suddenly fanatical purifiers declare war on me >defend my and protect my galaxy by wiping them out >no one cares because we are ded ;_;
Dominic Morales
Can a civ (in Civ5), in theory, found two different religions?
Jacob Howard
I don't think.
Speaking of Civilizations, is it just me or are spies gone? I remember them being pretty handy in Civ4.
Samuel Scott
They got added with BNW IIRC, you start getting them in Renaissance, though the system is really bland
No, but a city can be a holy city to multiple religions if it gets captured by another civ and that civ founds a religion there
Easton Hill
>be quit in my space empire >some guy trashtalks me >check his power >"pathetic" >check relation >-10000 >lol >"liberate" his planet >get massive relation bonuses for being awesome Damn.
Unless I'm mistaking it with another game, it's that system where you drop spies on a yearly basis and have to stack them for them to be effective?
Carson Miller
Spies also got added in GnK, but if we're talking about spies in Civ6 then I can't say I'd have a clue.
Oliver Foster
If I'm not wrong they said that every system in Civ V+with expansions were going to be in vanilla Civ VI, right? Makes me wonder what will be the expansions for Civ VI
Nah, in Civ V you can't even stack spies, you can only send one to one city and you get one spy each era. Espionage screenshot, perhaps can help you remember
Hudson Phillips
Doesn't ring any bell. I thought it was either that system where towns build a intelligence ressource that can be used or that system where you stack spies on another civilizations to unlock more intel on them, but it looks like it's different.
Anthony Ramirez
No wait. That system where you stack spies comes from another game. A space one. Either SotS or GalCiv2.
Levi Peterson
Sins doesn't have spies if I remember correctly.
Ian Watson
I was thinking of Sword of the Stars, but I don't think it has spies either. It must be Galactic Civilizations.
Leo Gomez
>SotS Woops. Totally read that as SoaSE.
Colton Myers
It's okay, mate.
Through I believed SoaSE was always just named Sins.