Does anyone have any examples quick and juicy transitions? Either to cutscenes or different levels
Bentley Edwards
why no recap picture as the OP?
Eli Wilson
From 2 threads ago
Austin White
I know. I've just been gutting him for (You)s. Got quite a haul tonight.
Jaxon Perez
>the branch predictor's face when
Jaxson Jenkins
Nth for Amateur Bullying and Shitposting General
Camden Stewart
reminds me of some of the code I see at work
Bentley Allen
>System Shock Kickstarter makes over $1 million. >System Shock is a complete remake of the genre defining classic from 1994, rebuilt from the ground up with the Unity Engine. >Unity Reminder that using Unity is fine
Sebastian Williams
>had to drop my project for a few months due to life shit >finally have time and energy enough to work on it again >remember how awful coming back to an old project was from the last few times I've done it >dreading having no clue how the fuck my code works
>open up the project >everything is either clearly written or well commented >the few bits of spaghetti have notes on how to fix them >some of the code is even better than I remembered >great, long-term to-do list >pick right back up where I was
Holy shit this is the best feel. Guys, I think I'm actually getting better at this.
I was so worried, but this is amazing.
Isaiah Russell
Waiting for furry dog girls to be posted.
Jordan Ramirez
Nice blog
Adrian Fisher
joint constraints
Jordan Campbell
hot dick
Thomas Perry
>gamedevs >giving a fuck about machine level execution
Ian Scott
>it's a googum redefining every word in the dictionary rerun episode oh boy
Bentley Mitchell
Thanks. You can read more about it on my tumblr: ____go fuck yourself____
It hasn't changed a bit around here. I'm not sure whether that's good or terrible.
Wyatt Butler
"Successful" "Paid"
Ayden Lewis
yes
William Jackson
SHOULDA USED GAME MAKER KIDDO
Gabriel Morris
Nth for dev and anime can't be separated
Jaxon Flores
What are you working on? I hope your life shit wasn't too bad, and you have a new batch of enthusiasm to get your game made. Question is, is it 2D or 3D? If it's 2D you should give up forever
Jacob Hernandez
My good gentlesir, you must be looking for an echo chamber hugbox
Reddit is that way >>>/reddit/
Christian Smith
Congrats, user! Shit like that is really motivating.
Brandon Fisher
fag
Jason Richardson
How'd you know, he is the Anubis dev after all
Josiah Davis
how many is too many if elif statements?
Adam King
Look above. See the post frequency when there is dev questions See the post frequency when there is drama.
Matthew Jones
It's way past the yanks' bed time famalam
Jose Rivera
>open microsoft visual studio community >download e-book head first >hello world What now?
Elijah Turner
Who cares? The devs here are NEETs
Noah James
There's nothing wrong with a lot, really.
There's a point where you'd be better off finding some sort of way to divide them up in a more meaningful/readable manner.
Too many could also be a red flag that you're approaching a problem the wrong way, though.
Caleb Brown
Now draw the rest of the owl, I mean, just make the game.
Ayden Fisher
thanks for the advice. I'm working on keyboard controls and I just noticed how long the list is getting.
I'm coding in python. Would a dictionary work just as well?
Nathan Ross
You got more of that pixel art?
Owen Sanders
>a guy who used to call Putin a blondie dwarf in the 90s got blown up in the car just now AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Chase Johnson
but what is polymorphism
Julian Perez
I don't use Python, but if dictionary means the same thing as in C#, it seems you're talking about an unrelated data structure.
Ian Rivera
Can someone post visible progress
Please
Jaxon Hall
yeah dictionary is the correct solution since youre just mapping a->b
Hunter Morris
There's no switch statement in Python (because its considered "harmful"), so dictionaries are often used in place.
Tyler King
Everyone stop what you're doing and post your keyboard movement code.
I want to have some laughs.
Levi Morgan
Observe.
1/2
John Jenkins
Too much shitposters itt, so people will ignore it exactly like they did when I posted on the previous thread. Take the chance to dev without distractions and post progress when they went to sleep.
Nathaniel Nelson
2/2 (Game isn't about planes, I just built something in the builder for giggles.)
Kayden Barnes
Its not so bad yet
Josiah Green
[worried laughter]
Carter Bell
Well, that's not entirely correct. This is, technically speaking, what the movement code is referring to.
Kayden Gonzalez
it's not brilliant
Samuel Lopez
You better have an optional skin/DLC that adds anime girl decals. It's what all the cool games do
Tyler Morris
And people say unity is a bad engine, look how clean that is.
Lucas Long
An OOP meme trap to lure in unsuspecting newbies until all they can do is hang around OOP discussion forums arguing about what would be the most OOP thing to do in any given situation and never actually do any real programming.
Beware the OOP. Small doses are incredibly useful and healthy, and have made programming today so much easier than it used to be. But once you start going down the rabbit hole, you'll never stop...
Zachary Taylor
Anyone here have experience in both Monogame and Love2D that can make a comparison between the two?
I get that they are both frameworks but I can't really tell what either actually does.
Andrew Kelly
We do plan to allow players to just paste whatever nonsense they want to the panels, no reason to really not to.
Julian Hernandez
ebin :DDD
Carson Clark
I did forget to normalize though.
Jason Garcia
>thrusters Oh thank fuck. Please tell me the thrust is physically simulated. Please tell me I'm not alone.
Jeremiah Lopez
...
Cameron Ramirez
...
Andrew Morales
>Start up gamemaker >google some tutorials to get started because I forgot everything >everything is a 15 minute video with some sperg talking really slow
God damn I just need a refresher is there any good written up tutorials anymore?
Dylan Scott
>that indentation style what the FUCK
Noah Lewis
Sure is, mate.
Jonathan Ross
I WANT ALL CODE MONKEYS TO STOP POSTING CODE
Ryan Gonzalez
use modulo for override
Ayden Perry
My god, this pleases me. Post gameplay?
k.
Brayden Gonzalez
I have no idea what to add to make my game unique; or is it good enough as it is to start shilling fulltime?
Dylan Reyes
your particles are awful hideous work on those
Anthony Harris
what does this mean? 1
Asher Smith
Looks alright, user. You could try adding armor angling mechanics like in World of tanks, haven't seen a 2d game try that. Higher calibre, faster round = more penetration. Higher angle = more force directed away and more armor to penetrate.
Good simple stuff.
Juan Scott
>open in mpv >play at 2x speed
Jonathan Lopez
>game development thread >upset about programming Spot the nodev
Zachary Robinson
Bad particles, ship looks like something from a kids show. Needs more lighting fx
Brandon Long
Any low level language with a decent compiler should convert either cascading elseifs or a switch into a jump tree. Stop optimizing for performance and optimize for maintainability, until profiling highlights actual performance concerns.
Landon Bennett
This itch cover gif is my spirit animal.
Jaxon Fisher
I think you were memeing me, but this is actually working quite well. I totally forgot youtube had that speed function. Thanks.
Chase Bailey
I have never used both, but here's how I see it.
Monogame is a library for C#, which helps you make games. Much like XNA. Löve is an actual program, written in C++ with the SDL multimedia library, the Lua library and the Box2D included. This software thus can read Lua scripts. You can check how to name your scripts and functions (like love.run(), love.draw(), love.load() or whatever) on the wiki, to make it readable by Löve. Many engines can read Lua scripts, because after a while it's a pain in the ass to compile after each tiny bit of change, so they rather have some logic written is scripts. Like Cry engine does this, WoW, etc. Löve is basically just this, so if you know C++ and Lua, you can basically can build it by yourself.
Elijah Jenkins
Looks pretty damn sweet. What sort of nonsense are you doing to make break-off work properly? I'm just holding everything together with rigidbodies and some simple math.
Logan Robinson
look up bitwise operations
Kevin Jackson
No memeing, I always do it for tutorials, especially the really slow ones
Owen Russell
Why are your cascading else ifs drifting inwards? Is your IDE doing that? Try putting "else if" on a single line.
>Is your IDE doing that? Nope, you can else if in GM like did
Kevin Jenkins
I'm not good at drawing, so the ships will have to stay for now, but what's wrong with the particles? Maybe the fire particles could be better, but are the flak explosions bad too? That could be good; it would add more depth to the game.
Aiden Moore
Sure, but he was asking about the extremes, and I linked to a source where people probably knew what they were talking about!
David Cook
Don't listen to the silly anons that think games need to be pretty before its main mechanics are done. I think, actually, having a choice of guns and calibres with different gun handling and effects is a great idea. Just that alone might be enough. More in depth; having the ability to trade mobility with armor to be able to bounce more kinds of weapon's fire.
Matthew Jones
For one you're using the same sprite for every particle. Your explosions have no flash, your fire doesn't behave like real fire, you have no sparks or impact effects. Those bullets flying past look terrible, its just a yellow line, similarly your smoke is meh it's just an expanding circle sprite. Your player death explosion is terrible it's circles shrinking.
You should start using multiple particle types per effect, an explosion for example should have a flash, fire, smoke and sparks all as seperate systems that come together to look good.
Levi Sanchez
I can't seem to be bothered to start working on my project ideas. Just keep playing games and watching shit.
Josiah Rogers
Put down the computer and get out a pen and some paper. Draw your shit, every little thing, down to the menus.
Alexander Richardson
I need to replace the club with something more visually interesting
Gabriel Moore
Not him, but I always found this to be more dreaming than planning. Never helped me. I'd like to learn to "design" before coding, but just sketching shit doesn't work for me.
Nathan White
A fish.
Austin Hill
Having customizable weapons might be a bit much, but having different projectiles work differently would be good. Wouldn't having all of these different particles use a lot of cpu time? The game uses a lot of cpu as it is; I'm not sure if adding more effects would be worth it.
Jackson Jones
trouted x------D
I was thinking a bigger block of granite
Oliver Torres
Another enemy that he picked up. Bonus points if its a weaker fodder enemy.