/agdg/ - Amateur Game Dev General

Always In Postscript, Edition

>Current Game Jam (Space)
itch.io/jam/agdg-space-jam

>Next Demo Day (X)
itch.io/jam/agdg-demo-day-10

Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
SC:soundcloud.com/groups/agdg-audiofriends

>Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

>Previous Demo Days
pastebin.com/X6fLvtzA

> Previous Jams
pastebin.com/hVhvNWLw

>Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

>Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

gitgud.io/stephenlynx/SpaceLynx-Build
soundcloud.com/prutte-1
twitter.com/NSFWRedditGif

first for storefronts

>Always In Postscript, Edition
>tfw you will never make a game in postscript because you are too retarded to get into stack-based languages.

This smug fat asshole reviews your game.

What does he say?

Coding is much easier than drawing since you only need to learn the logic behind it and remember some best practices while drawing requires years of muscle memory and a fuckload of theory and shit.

this is legit an improvement, notice this guy

"It's a good effort on originality but the game itself is janky."

He will praise it since I'm an honest indie man doing honest indie work.

Threadly reminder to not reply to the C++ elitists. They're not going to finish anything anyway.

"Thank god for me"

she is your current illustrator.

Admittedly, most of this is my impression based not on indies but on how /v/, /vr/ and random gaming forums seem to judge old 2D games and old polygonal games respectively. I often see Star Fox ("1st gen" polygonal 3D graphics), Ocarina of Time, Spyro (2nd gen 3D) and even Deus Ex (3rd gen 3D) called ugly but not Metroid (2nd gen sprite-based 2D), Super Mario or Disney's Aladdin (3rd gen 2D). Only Atari 2600 games get the same treatment as early 3D.

I can't, for the life of me, remember "logic" shit.

Reposting release
gitgud.io/stephenlynx/SpaceLynx-Build

...

#stopnoc++shaming

The guy that replied to me did not even care about my arguments. Fuck them.

>"It look's alri - wait, Unity? Yeah, nah, it's just crap. Pure shit."

As an artist I think that the opposite is true. Code needs to work- drawings can have a lot of mistakes and look good nonetheless.

Art is a lot more forgiving than code in that sense.

Added a new fancy new HUD and AI somewhat works now.

you need a space katana to go with that juice

Nice, thank you for supporting free software user :3

If it were a single powerful shot I think it'd work pretty well. Stopping in the middle of a continous bullet stream feels a bit weird. Also SHAKE THAT SCREEN MOTHERFUCKER :^)

"I'm too fat to play this".

what arguments?

>Code needs to work- drawings can have a lot of mistakes and look good nonetheless.
Art is NOT forgiving, people can instantly see all your flaws.

You have no way of knowing what goes on behind the scenes in code unless it's open source. Even if something is running at 60+ fps, it could be full of bugs and horribly written.
Code is a lot more forgiving.

I renamed it from Shooter game, the UE4 starter game

What game is that lol.

>it's a grass is greener circle argument
stop

this is very pretty so far

Dunno. I have no idea who he is.

>100% asset store assets
>100% tutorial menu

This is a gamedev general though

You really need to do something other than "bad guys are running at you and you need to kill them", the VR market is already full of this shit.

>FOV decreases with boost
NICE, there better be some ridiculously high boost speeds

>[scary things happen]
>pause
>[laughs defensively]
>[mocks scary games]
>I can't figure out how to manage stamina so it sucks
>9.5/10

SUPER

HERO

GAME

WHERE

YOUR

FISTS

PROPEL

YOU

Very cute. Long term you might consider to add some particle effect for thrusters (it might look weird to rotate while still without impulse).

>VR devs doing anything new

I dislike him for the most part and I don't use unity but I believe that in one of his videos he did say that it isn't really Unity's fault that so many people make really bad games with it and that there's good games made with unity.

"This game is a disgustingly sexist and racist piece of shit made by a disgustingly sexist and racist lunatic."

In the last thread about C++ being bad.

How can you tell these are even asset store assets? I can't. Do you have link or something?

Yeah I think I agree. Though that means I'll probably have to find some other ridiculous juice for when the player is spraying. (´;ω;`)

>i have no idea generics and templates are two entirely different things
>I'm for non-explicit code
>just plain wrong
>disregarding the STL because you're too stupid to learn its ins and outs

No, you're a shitty C parrot who has no idea what he's talking about.

Maybe you're right, user. I've only started coding recently and this was the general feeling I got. I'd argue that people are more observant of gameplay issues than art ones though.

>NICE

it looks like shit in every single game that does it

don't fuck with the FOV

>don't do it cause some people might get sick
fuck off.

What he says and what he does seem to be two different things. The only Unity games I've seen him compliment are AAA games that would've been good no matter the engine

>it reads better but you also changed the proportions quite a bit
you aint seen nothin

He admitted in an older thread before he left for awhile.

just learn dude. i'm a drawfag too but there are so many resources out there that make it very easy for you to pick up and start that there is literally no reason to not teach yourself

>no red nose
step it up

Jesus fucking christ googs

I like it

>i have no idea generics and templates are two entirely different things
Templates are a form of generic programming.

>I'm for non-explicit code
Do you even know what this means? But hey, since you want explicitly, why don't you go and write in ASM? Everything will be as explicit as possible! Don't forgot to use at&t style as well!

>just plain wrong
>no arguments

>No, you're a shitty C parrot who has no idea what he's talking about.
Funny calling me a parrot while you posted shit like and (you did not even read my post I bet).

>I don't care if the players get sick while playing my game

You'll go far in this business.

I like it

The dude on the left looks like an older jotaro

I remember him not even giving an answer on that.

How are dust clouds in 2d games usually made when people move?
Do you just attach some dust particle animations and spawn them in your movement script?

TEMPLATES AND GENERICS ARE NOT THE SAME THING. GENERICS ARE NOT SUPERIOR TO TEMPLATES IN ANY WAY.

AUTO AND OTHER IMPLICIT KEYWORDS ARE BAD PRACTICE.

YOU DON'T NEED TO USE SHITTY C POINTERS IN C++.

KILL YOURSELF.

I think it was that spoopy(when spoopy was a drama queen) asked him about it and told him that it was alright as long as you where open with it that he finally admitted it.

I want to pilot this space ship!

I'm honestly sick of seeing dust-clouds in games.
Especially where they make absolutely no sense.

generics can replace templates and do templates job in a better, faster, more consistent way as well as being able to apply to many other situations without going into abstract metaprogramming at all

goggum I love you

>TEMPLATES AND GENERICS ARE NOT THE SAME THING
Ehm, of course? I never claimed that they are.

>GENERICS ARE NOT SUPERIOR TO TEMPLATES IN ANY WAY
They can't be compared.

>IMPLICIT KEYWORDS
w a t

>KILL YOURSELF.
Did something happen to you?
You still have to reply to my arguments (you have replied to none of them yet).

Would you mind explaining what you (or the other dude) mean by "generics"?
Because as far as I am concerned generics are what I said here . Even wikipedia claims that templates are a form of generic programming.

The original idea for this movie was clever and subversive. Too bad they fucked it up.

>Ah yes I love typing out a wall of defines because I choose to use dated practices

I'm genuinely sorry you're too stupid to learn templates. They're a really nice tool.

shutup goy

Progress:
+ Almost finished new build GUI.
+ Some art is still placeholder.

WIP:
+ Make AI ship construction work again.
+ Fix other things I broke.

>supports explicitly
>whines about having to type a wall of $THING

what's a goy?

"Good Old Yankee".

I can have good, explicit code without having a million defines.

You should try c++ again sometime, it makes your life easier.

Generics don't let you attach additional functionality or metadata to arbitrary types.

Generics don't let you select code paths based on type at compile-time.

Git gud scrublord.

No because it is an inferior language with no reason of existence, see my posts in the old thread.

clean art and it looks like it might be fun to play with friends

The captain actually looks good, but the MC is terribly deformed.

>Let's not do this time proven genre staple because some nu-male at a conference thinks that it might give a tiny, tiny minority of players motion sickness.

Cool advice, guy.

I am getting back into gamedev and I am doing it right now

...said the user for the thousandth time

For real this time though, see you in three hours or something

Still very much working on the feel of the boost but it'll get there.

Yeah, we'll do that eventually. Still adding the basic stuff in before we polish off stuff like that.

Forget it, you don't have the gamedev gene.

Your demos are always fun to play.
Are you going to be on DD 10 or Space Jam?
Will this game have online multiplayer?

Is it a bad idea to rely a lot on the mousewheel for my game's control scheme? It's just so damn useful.

Not if you're releasing it on PC.
At most, you'll screw over laptop players who don't have a mouse they can plug in.

Add a option to disable it that webm genuinely makes me feel ill

Turns out i can generate procedural noise into pointless distances within half a second on a single thread. (The horizon is like 200km away)

Thanks! I aim to put up a demo for DD 10. I've worked on this a bit longer than Space Jam so I will not enter it.

Online multiplayer is really far away on the roadmap Focus now is to make something release worthy.

Thanks. Fun with friends is what I am aiming for.

Where is the vampire bit lewd fanart?

Anyone want a tune or two for their game?

soundcloud.com/prutte-1

you absolutely have to make a really fucking fast racing game

somebody absolutely has to make a really fucking fast racing game

star wars episode 1 racer has left a void in me

I'll take two, thanks

Do you do it for free?

Who here are hyped for Halloween jam?

The game will have movement a bit similar to tribes, so going sanic fast is definitely planned.

I did not like that

...

...

>one winged kazoo

Any aggydaggy soundfriends ever hear/use sunvox? It showed up on my related videos on youtube and thought it might be neat to fiddle around with it on my phone, maybe compose some music for my game when I'm on the toilet or out of the house.