>Always In Postscript, Edition >tfw you will never make a game in postscript because you are too retarded to get into stack-based languages.
Alexander Rogers
This smug fat asshole reviews your game.
What does he say?
Ethan Roberts
Coding is much easier than drawing since you only need to learn the logic behind it and remember some best practices while drawing requires years of muscle memory and a fuckload of theory and shit.
Kayden Edwards
this is legit an improvement, notice this guy
Landon Stewart
"It's a good effort on originality but the game itself is janky."
Cameron Powell
He will praise it since I'm an honest indie man doing honest indie work.
Lucas Russell
Threadly reminder to not reply to the C++ elitists. They're not going to finish anything anyway.
Noah Lee
"Thank god for me"
Dominic Nguyen
she is your current illustrator.
Julian Campbell
Admittedly, most of this is my impression based not on indies but on how /v/, /vr/ and random gaming forums seem to judge old 2D games and old polygonal games respectively. I often see Star Fox ("1st gen" polygonal 3D graphics), Ocarina of Time, Spyro (2nd gen 3D) and even Deus Ex (3rd gen 3D) called ugly but not Metroid (2nd gen sprite-based 2D), Super Mario or Disney's Aladdin (3rd gen 2D). Only Atari 2600 games get the same treatment as early 3D.
Ayden Howard
I can't, for the life of me, remember "logic" shit.
The guy that replied to me did not even care about my arguments. Fuck them.
Aaron Rivera
>"It look's alri - wait, Unity? Yeah, nah, it's just crap. Pure shit."
Adam Roberts
As an artist I think that the opposite is true. Code needs to work- drawings can have a lot of mistakes and look good nonetheless.
Art is a lot more forgiving than code in that sense.
Noah Peterson
Added a new fancy new HUD and AI somewhat works now.
James Russell
you need a space katana to go with that juice
Dominic Murphy
Nice, thank you for supporting free software user :3
David Rogers
If it were a single powerful shot I think it'd work pretty well. Stopping in the middle of a continous bullet stream feels a bit weird. Also SHAKE THAT SCREEN MOTHERFUCKER :^)
Jason Carter
"I'm too fat to play this".
Benjamin Rogers
what arguments?
Wyatt Gonzalez
>Code needs to work- drawings can have a lot of mistakes and look good nonetheless. Art is NOT forgiving, people can instantly see all your flaws.
You have no way of knowing what goes on behind the scenes in code unless it's open source. Even if something is running at 60+ fps, it could be full of bugs and horribly written. Code is a lot more forgiving.
Isaiah Rogers
I renamed it from Shooter game, the UE4 starter game
Nolan Brooks
What game is that lol.
Chase Harris
>it's a grass is greener circle argument stop
Ian Miller
this is very pretty so far
Nathaniel Turner
Dunno. I have no idea who he is.
Anthony Brown
>100% asset store assets >100% tutorial menu
This is a gamedev general though
Blake Perry
You really need to do something other than "bad guys are running at you and you need to kill them", the VR market is already full of this shit.
Adam Gutierrez
>FOV decreases with boost NICE, there better be some ridiculously high boost speeds
Tyler Richardson
>[scary things happen] >pause >[laughs defensively] >[mocks scary games] >I can't figure out how to manage stamina so it sucks >9.5/10
Levi Watson
SUPER
HERO
GAME
WHERE
YOUR
FISTS
PROPEL
YOU
Samuel Brown
Very cute. Long term you might consider to add some particle effect for thrusters (it might look weird to rotate while still without impulse).
Nathaniel Adams
>VR devs doing anything new
Cameron Mitchell
I dislike him for the most part and I don't use unity but I believe that in one of his videos he did say that it isn't really Unity's fault that so many people make really bad games with it and that there's good games made with unity.
Daniel Cook
"This game is a disgustingly sexist and racist piece of shit made by a disgustingly sexist and racist lunatic."
Joseph Anderson
In the last thread about C++ being bad.
Luis Hughes
How can you tell these are even asset store assets? I can't. Do you have link or something?
Dylan Kelly
Yeah I think I agree. Though that means I'll probably have to find some other ridiculous juice for when the player is spraying. (´;ω;`)
Jonathan Lopez
>i have no idea generics and templates are two entirely different things >I'm for non-explicit code >just plain wrong >disregarding the STL because you're too stupid to learn its ins and outs
No, you're a shitty C parrot who has no idea what he's talking about.
Christian Parker
Maybe you're right, user. I've only started coding recently and this was the general feeling I got. I'd argue that people are more observant of gameplay issues than art ones though.
Asher Green
>NICE
it looks like shit in every single game that does it
don't fuck with the FOV
Blake Sullivan
>don't do it cause some people might get sick fuck off.
Evan Thomas
What he says and what he does seem to be two different things. The only Unity games I've seen him compliment are AAA games that would've been good no matter the engine
Ethan Smith
>it reads better but you also changed the proportions quite a bit you aint seen nothin
Connor Mitchell
He admitted in an older thread before he left for awhile.
Aaron King
just learn dude. i'm a drawfag too but there are so many resources out there that make it very easy for you to pick up and start that there is literally no reason to not teach yourself
Nolan Brooks
>no red nose step it up
Logan Ross
Jesus fucking christ googs
I like it
Oliver Williams
>i have no idea generics and templates are two entirely different things Templates are a form of generic programming.
>I'm for non-explicit code Do you even know what this means? But hey, since you want explicitly, why don't you go and write in ASM? Everything will be as explicit as possible! Don't forgot to use at&t style as well!
>just plain wrong >no arguments
>No, you're a shitty C parrot who has no idea what he's talking about. Funny calling me a parrot while you posted shit like and (you did not even read my post I bet).
Hudson Wood
>I don't care if the players get sick while playing my game
You'll go far in this business.
Connor Sullivan
I like it
Nathaniel Lopez
The dude on the left looks like an older jotaro
Nathaniel Morgan
I remember him not even giving an answer on that.
Bentley White
How are dust clouds in 2d games usually made when people move? Do you just attach some dust particle animations and spawn them in your movement script?
Nolan Gray
TEMPLATES AND GENERICS ARE NOT THE SAME THING. GENERICS ARE NOT SUPERIOR TO TEMPLATES IN ANY WAY.
AUTO AND OTHER IMPLICIT KEYWORDS ARE BAD PRACTICE.
YOU DON'T NEED TO USE SHITTY C POINTERS IN C++.
KILL YOURSELF.
James Price
I think it was that spoopy(when spoopy was a drama queen) asked him about it and told him that it was alright as long as you where open with it that he finally admitted it.
Mason Williams
I want to pilot this space ship!
Dominic Perez
I'm honestly sick of seeing dust-clouds in games. Especially where they make absolutely no sense.
Mason Williams
generics can replace templates and do templates job in a better, faster, more consistent way as well as being able to apply to many other situations without going into abstract metaprogramming at all
Carson Young
goggum I love you
Christopher Clark
>TEMPLATES AND GENERICS ARE NOT THE SAME THING Ehm, of course? I never claimed that they are.
>GENERICS ARE NOT SUPERIOR TO TEMPLATES IN ANY WAY They can't be compared.
>IMPLICIT KEYWORDS w a t
>KILL YOURSELF. Did something happen to you? You still have to reply to my arguments (you have replied to none of them yet).
Would you mind explaining what you (or the other dude) mean by "generics"? Because as far as I am concerned generics are what I said here . Even wikipedia claims that templates are a form of generic programming.
Nicholas Butler
The original idea for this movie was clever and subversive. Too bad they fucked it up.
Elijah Ortiz
>Ah yes I love typing out a wall of defines because I choose to use dated practices
I'm genuinely sorry you're too stupid to learn templates. They're a really nice tool.
Jeremiah Kelly
shutup goy
Charles Harris
Progress: + Almost finished new build GUI. + Some art is still placeholder.
WIP: + Make AI ship construction work again. + Fix other things I broke.
Bentley Cooper
>supports explicitly >whines about having to type a wall of $THING
Isaiah Clark
what's a goy?
Henry Hughes
"Good Old Yankee".
Ethan Turner
I can have good, explicit code without having a million defines.
You should try c++ again sometime, it makes your life easier.
Jason Lewis
Generics don't let you attach additional functionality or metadata to arbitrary types.
Generics don't let you select code paths based on type at compile-time.
Git gud scrublord.
Isaac Roberts
No because it is an inferior language with no reason of existence, see my posts in the old thread.
Jack Bailey
clean art and it looks like it might be fun to play with friends
Nathaniel Collins
The captain actually looks good, but the MC is terribly deformed.
Eli Fisher
>Let's not do this time proven genre staple because some nu-male at a conference thinks that it might give a tiny, tiny minority of players motion sickness.
Cool advice, guy.
Cameron Martinez
I am getting back into gamedev and I am doing it right now
...said the user for the thousandth time
For real this time though, see you in three hours or something
Juan Martinez
Still very much working on the feel of the boost but it'll get there.
Yeah, we'll do that eventually. Still adding the basic stuff in before we polish off stuff like that.
Justin Bell
Forget it, you don't have the gamedev gene.
Andrew Parker
Your demos are always fun to play. Are you going to be on DD 10 or Space Jam? Will this game have online multiplayer?
Jaxson Ortiz
Is it a bad idea to rely a lot on the mousewheel for my game's control scheme? It's just so damn useful.
Hunter Ward
Not if you're releasing it on PC. At most, you'll screw over laptop players who don't have a mouse they can plug in.
Tyler Rivera
Add a option to disable it that webm genuinely makes me feel ill
Matthew Gray
Turns out i can generate procedural noise into pointless distances within half a second on a single thread. (The horizon is like 200km away)
Adrian Price
Thanks! I aim to put up a demo for DD 10. I've worked on this a bit longer than Space Jam so I will not enter it.
Online multiplayer is really far away on the roadmap Focus now is to make something release worthy.
you absolutely have to make a really fucking fast racing game
somebody absolutely has to make a really fucking fast racing game
star wars episode 1 racer has left a void in me
Brayden Stewart
I'll take two, thanks
Charles Clark
Do you do it for free?
Isaiah Allen
Who here are hyped for Halloween jam?
Alexander Foster
The game will have movement a bit similar to tribes, so going sanic fast is definitely planned.
Aaron Thompson
I did not like that
Luis Campbell
...
Joshua Bennett
...
Justin Evans
>one winged kazoo
Hudson Torres
Any aggydaggy soundfriends ever hear/use sunvox? It showed up on my related videos on youtube and thought it might be neat to fiddle around with it on my phone, maybe compose some music for my game when I'm on the toilet or out of the house.