>tfw gay furry but dont wanna make a gay furry game because it's low hanging fruit pandering
Jace Stewart
>tfw now want to make furry fetish-laden VN >tfw if ever associated with it IRL professional career is over
Should I go for it under a pseudonym and pray no one ever finds out my true identity?
Hunter Russell
just a reminder to fuel yourselfs up properly
Jason Morris
idea guy here
it's like pokemon go but you go to schools and parks and kidnap virtual lolis
Luis Roberts
Idea guy here
It's like any other Veeky Forums general only unbearable because of constant flooding shitposting
Matthew Phillips
placeholders
Alexander Campbell
Nicely done
Though, what's with the units not adhering to the grid?
Jaxon Wood
Is cover art for my game progress? Even if I haven't started on the game other than the cover art?
Elijah James
I deleted the wrong layer and saved and made a new backup before realizing it. Lost at least 20 minutes of work. JUST
Isaiah Edwards
ground tile. still don't like it but I think I'm getting closer to the look I want
Oliver Bennett
I don't play by the rules
Xavier Long
>Though, what's with the units not adhering to the grid? Not him, but that's pretty common in RTS since 2000~, grid is for structures.
Charles Barnes
Nah. Think of it as concept art to base your game around. A mood board kind of thing.
Matthew Hernandez
Looks a little odd to have a flat plane, then bumpy grass, followed by pointy grass down below.
Lincoln Sanders
ribbert is maximum JUST now holy shit what are you doing
Brody Lee
Why is there a bullet right to the pooper?
Parker Brown
Awesome, I'll keep drawing it then. Making an entire game from cover art seems weird though.
Michael Davis
Anime and dev are inseparated
Luis Sanders
Is a different approach, but has been done before. I even recall having seen a Jam themed around that on itch.io
Hudson Parker
I'd also say it's additional motivation to really do the thing.
Anthony White
Looks great!
Gavin Edwards
not sure why set properties can't change spring variables on configurable joints with play maker so i'm stuck with this jerky crap. i wish i wasn't retarded and could learn how to code.
Adam Reyes
Struttin Sam
Blake Cruz
why are you doing this to yourself
Caleb Collins
My fucking eyes
Brandon Carter
How should I go about learning how to code for Unity? It looks like what I want to be done can only be done there, and the meager sales I'll get will allow me to keep them without paying anything out to Unity. I'm an artfag, and wouldn't mind going through some course or something extremely long, as long as it covers C# or C# for unity well.
Michael Diaz
I thought making a lewd game would be easy... >>it's not Fuck.
Gavin Adams
because i hate my life, but more importantly because i'm making a physics fighting game with no animations.
its just frustrating to know exactly why something isn't working and how to get it working but not have the means to do that.
Lucas Edwards
>i wish i wasn't retarded and could learn how to code. Have you considered forcing yourself? The "hard" parts of coding are shit you don't have to deal with when using an engine. I think everyone should learn simply because I consider basic coding/scripting to be "moderate-to-advanced computer use". If you've tried before and had problems, consider two things: lots of resources are garbage, and a big part of learning is pushing yourself past the frustrating parts. The most important programming skill is google-fu, know how to figure out the information you need and make the right search.
Jordan Carter
This.
Unlike art everyone can learn enough coding to do a game.
Don't use the random video tutorials you find on youtube, they will waste you a lot of time and most likely teach you awful practices.
If you don't understand anything, try searching for it, and if you still can't find a solution, ask here. You'll get memed on but at least someone will be nice enough to help.
Lincoln Hill
Finally bothered to add menus. No more looking up scancodes to remap keys. Looking pretty ugly now but I'll leave designing the looks for later.
Levi Williams
i have, several times over several years. i have discalculia so trying to learn anything with an even vaguely mathematical presentation is like pulling teeth for me. its just not option.
John Garcia
>Java would be Fundamentalist Christianity Is that why I hate Java?
Not for meme reasons, I've tried it, it feels like C++ with 2-3x the LoC to accomplish the same task. I was a C++ elitist once, so that part isn't a complaint, but FUCK. Butt fuck.
>then i kept reading and meme levels went off the charts so here's your (You).
Brayden King
Had my vive for about a week now, finally decided to load it into unity tonight. Here is a bit of progress after getting everything set up.
Probably going to be nothing but practice
Colton Adams
>C++ would be Islam
Joshua Morales
Wallpaper brother. Also, nice menus.
Thomas White
>a physics fighting game with no animations
thats a lofty goal for someone who cant code at all
Leo Phillips
While I like the responsiveness, I think instant window resize is generally a bad idea. I hope that doesn't happen in fullscreen mode as that seems potentially problematic.
I don't know much about discalculia but I find the "mathematical" nature of programming very overstated. Logic would be a better comparison, but really it's just chains of events/functions. I suppose the primary comparison to math is in its "terse" presentation. I hope you tried books and not web tutorials, because web tutorials are almost all trash. Lots of books are trash too, but the good comprehensive books on languages are the best way to learn.
Jaxon Long
You could probably make a nice little builder game. Just make those motions spawn huge like tower building and add additional tools for carving caves and shit.
Sebastian Howard
>they will waste you a lot of time
yea im noticing.
>"oops let me back up"
>"so i messed up on my last video"
>"so heres this function, but we don't need to worry about that"
>"ill just fast foreward/skip here"
>"download link in the description bar"
>its fucking 404'd
>"so, um, like, weeeee, uhh, like do the, go to the, past the, wait hold on a second"
Cameron Kelly
Glad you have posted! I was playing your demo again, and I've noticed that you can "bounce". What I mean is, that if you keep on pressing the jump key, the character will keep on jumping. In most games, if you jump and reach the ground, you have to press the jump key again for the next jump, and the constant pressing of the key won't do anything. I don't know if it's intentional or not, but I wanted to warn you.
Another thing: You have mentioned that you process the bitmaps via command line. May I ask why you just do the same with the game engine itself (so with C++ and SDL)? I've just crafted a small algorithm which reads a 24 BMP image and creates a tile map from it.
Your progress is nice, nevertheless. May I ask: do you save the changes? So if the player restarts the game, will the changes persist?
Jaxon Harris
>THIS FUCKING SHIT
Luke Turner
Most "content creators" have absolutely zero polish skills. Consider watching your own video before uploading? No, I recorded it, it's going up, this is all about quantity right? Way to stay amateur forever. The best thing I ever did was start buying books. I was afraid of programming until I took a course at 17, and all the course did for me was assign me half of a C textbook over 3 months. I read the whole thing in two weeks. It wasn't an amazing book, but holy shit, I felt capable after that.
Luis Bennett
thx for phising site.
Christian Phillips
Most fantastic, I guess I didn't look close enough at the scripting section of the website. I am about to consider books, and wasn't going to give the youtube thing a second chance. Much appreciated, thanks man.
Not to mention incomplete series as well. Or on ones that are long, video 53 goes back and references something in video 12 and says to fix this.
Evan Cox
>LOLCODE I didn't knew this was a thing. >HAI >CAN HAS STDIO? >I HAS A VAR >IM IN YR LOOP > UP VAR!!1 > VISIBLE VAR > IZ VAR BIGGER THAN 10? KTHX >IM OUTTA YR LOOP >KTHXBYE My sides have trascended to another dimension
Jordan Smith
>Okay I need a tutorial on how to do x >All results are youtube links with like 12 minutes of some guy slowly talking his way through it, stumbling over words and generally fucking up >Entire thing can be summarized in a paragraph at most.
Carter Anderson
...
Brandon Lee
Day 6 of Tryin' to Make Vidya Games
Oh fuck I should be in bed, but this death animation is taking way more time than I expected. It's in the webm above in unfinished form when he gets hit by the laser.
Waves are working how I want, and now there are actually penalties for getting hit, little life icons and a game over screen. I think I should either make a life bar and have the bullets do damage or make the bullet hit animation more dramatic, because at the moment the laser death is just so much more intense.
I've been melting that turtle pixel by pixel for the past two and a half hours, but I think it'll look cool when I'm done.
Also got a local music guy to agree to make a background song for it, though it's pretty short notice for the jam.
Starting to think I'll actually have this thing done in time.
Alexander Price
In the category of esoteric languages, or esolangs. Same category as brainfuck, so they range from humorous to so complicated you generally need to use them as a compile target. esolangs.org/wiki/Language_list
Ian Gomez
I've read some Unity books but they were rather shitty as they don't try to teach you concepts, they flat out tell you to use X built in feature / download Y asset. Which translates into: if what you want isn't exactly the same as what we're offering, you're fucked. If the feature is Pro Only, you're fucked.
For video tutorials, Sebastian Lague is a patron deity for Unity. Quill18creates has quite a lot of basic material you can download if you want to see the code for something in particular.
Austin Taylor
>A game with a turtle protagonist You are the hero I always needed.
Jonathan Campbell
Seeing my daughteru's blank, judging stare every time I have the empty desktop visible motivates me to make progress.
>I hope that doesn't happen in fullscreen mode as that seems potentially problematic. The resolution setting currently only changes the window size, fullscreen is always at desktop resolution.
>What I mean is, that if you keep on pressing the jump key, the character will keep on jumping. It is intentional but not necessarily final. I'm not a big fan of the strictness of having to be on the ground when you press jump, but I might change it so each press only results in one jump.
>May I ask why you just do the same with the game engine itself (so with C++ and SDL)? I made the mask converter right after the level converter without really thinking about it, there's no real reason why it couldn't be done in-game. The tool still uses SDL for reading the images anyway.
>May I ask: do you save the changes? So if the player restarts the game, will the changes persist? Yes, everything is saved on exit and loaded on next startup. You can actually see that happen in the demo as well, it will remember whether it was windowed or fullscreen.
Parker Rodriguez
One day I want my MC to be on someone's desktop.
Ayden Diaz
In my opinion, don't look for a book for Unity, look for a book for C#. You want a comprehensive book on the actual language, and polish your google skills to find the relevant library documentation and some short examples to see how to carry that knowledge into a library or an engine (Unity).
Not recommending C# but that's what Unity uses.
>Seeing my daughteru's blank, judging stare Sounds like good motivation.
Sebastian Gutierrez
Jesus, some people has a lot of free time
Parker Stewart
A QWOP-like where you try to operate a human playing a video game.
Sebastian Nguyen
Were you on acid while making art for this game, or am I supposed to be on acid while playing it?
Logan Turner
...
Justin Gutierrez
Why did you think it'd be easy?
Joshua Long
Shut the fuck up, Hoplophobe.
Josiah Lee
Glad you like it, user!
Brayden Walker
And since you can sell pretty much everything on steam if it is VR, even if you made it in a few hours, you can probably guarantee yourself like 50$
Kevin Davis
This is my favorite AGDG type of post. I love me some molydeux
Hudson Young
>Workers come to renovate house >They have to cut the power to a quarter of the house >My Rooms a part of that quater >Lose hours of what I have literally just started my first game
Xavier Rodriguez
Don't worry, your code will be cleaner the second time
Jace Davis
>i hate my life Shitfam, can you just please kill yourself already? No one will miss you.
Hunter Jenkins
>Not spamming ctrl-S out of habit
Brody Phillips
>learned hello world >and how to use if else statement What now?
Kevin Martinez
you can pretty much do anything. Try making a simple branching interactive story. And then incorporate more you learn into, eventually morphing it into the game you want to make.
Isaac Ross
Kill yourself, shitfam. You'll never make a game. You spent too much time on pic related. Lol.
Gavin Gutierrez
>bla bla bla bla work work work i give up
Brody Edwards
Is it alright to use an old story as the basis for my game and then completely deviate from the source material so much that it doesn't even resemble it anymore? How do people feel about this?
Chase Cooper
>tfw you're addicted to rewriting completely fine and functional code to make it prettier/cleaner/more efficient
William Murphy
>Entire thing can be summarized in a paragraph at most. That's what makes it so hard for me to learn anything from video tutorials. If people could just summarize shit with relevant pictures when necessary, life would be so much easier.
Noah Nelson
Just like make game
Isaac Turner
that's the spirit! :D
Kayden Flores
What if we put together a list of tutorials we want the tl;dr versions of with simple images and have someone do that?
Ethan White
Is there such a thing as too niche a fetish? I don't want to make something so obscure that no one will ever play it.
Mason Cox
i did 9 tours of iraq and this is STILL worse than anything ive EVER seen
Levi Jenkins
>not making a cult following of your own
James Nelson
If someone could just do that for Zbrush tutorials, it'd be amazing. And anything involving the Unity UI.
Jose Collins
Unity is the ONLY way to make a game.
Grayson Roberts
Why don't we just record ourselves and upload on a community channel,doesn't have to be on youtube.
Matthew Cook
Oh yeah? What about THIS!?
Benjamin Rogers
I guess I just thought tits and ass would distract from bare bones gameplay which it does too a degree but, yeah nah. Also Found myself caring more about making a lewd game than any serious game I've attempted this past year. What's up with that? Haha
This is quite literally the worst thing I've ever seen in my life.
Colton Evans
This is horrible. Why would you post this?
Benjamin Gonzalez
Unlikely. You've looked in a mirror at least once.
Austin James
>you can pretty much do anything. Fuck off with that, he still needs to learn data structures. THEN he can do pretty much anything.
Lincoln Nguyen
Well, one of them is easy Make one of those picture dejumbling games, use lewd images, make it in Flash and put it on Newgrounds Can get it done in a few hours
Jason Baker
>someone made this >and then posted it >thinking it was good
Juan Sullivan
There are two triangles in that "plane". One is mapped incorrectly relative to the other. Learn to UV map. But it is pretty funny that that's what default plane gave you.
Austin Edwards
Orrrrrrrrrrr They made it while on drugs.
Jayden Moore
Small progress: Something people have been asking for a while. New hunter's animation when he catchs you. Now he has a cross and will face the correct direction with it. Also added a small jump to MC when captured.
Christian Parker
True. A certain somebody really does like their alcohol drugs and meth pills... :)