/agdg/ - Amateur Game Dev General

Post progress already.

> Current Game Jam (Space)
itch.io/jam/agdg-space-jam

> Next Demo Day (Ten)
itch.io/jam/agdg-demo-day-10

Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
SoundCloud: soundcloud.com/groups/agdg-audiofriends

> Chats
discord.gg/TuMJX
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/X6fLvtzA

> Previous Jams
pastebin.com/hVhvNWLw

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

boards.fireden.net/vg/search/tripcode/!!EKLwuUdcEAv/
pastebin.com/guuyEySk
higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/
twitter.com/SFWRedditVideos

thank you

autism

Now with more OP for your browsing needs.

>tfw still no loli go

>it's a "mothdan spergs out over the op" episode

>tfw still no decent loli VR games
Za warudo

>this triggers aggy

I like those mixels.

better?

It's pretty bad in general. Read loomis.

Yeah that's better.

alright
joining/dropping out works now

Great
Lewds when?

It's cute user. Nice style. I like the crayon brush.

If you are visiting /agdg/ for the first time, what drew you to stop by?

If you are a returning visitor, do you have a dev or game you are hoping to see updates from? Which one(s)?

If you are simply here to post with wild abandon of topics related to amateur game development could you please add '-t. funposter' to the end of your posts so that those looking for your nifty creative humorous posts can filter the thread to engage with you, tnahks!

Clink Clink. Glug Glug.

:)

i don't even know why i am still here, there are barely any yesdevs and even then they're mostly uncreative hacks.

boohoohoo, i wish programming were easy

I'm here for useful game dev advice and to follow the progress of all the amazing anons that post here. I'm not here for any specific dev, as sometimes the best ones are the ones you didn't expect to see.

I don't really know a better place, I bet other sites have communities with people that only stay 2 days, or guys that just came to shill their completed games.
I just want to be with people that are at my same amateurish level too.

Pretty neat m8.

This is literally you, though.

You can do it user. I know you have what it takes. All you need to do is believe in yourself and start working to achieve your goals. I'll always be here to cheer you on, user.

Those are some juicy lifebars and score.

they should gas you people

I hope you're a girl, a real one, not a boy pretending.
Nothing else justifies being this much of an attentionwhore

kill yourself normie

It's just our resident shitposter with one of his characters.
At least a trip is easy to filter.

I don't want attention. I just want to spread positivity. Even if no one replies to me, I will still keep replying as I have done. Try it out if you want.

It's MothDan back with another shit-eating character.

boards.fireden.net/vg/search/tripcode/!!EKLwuUdcEAv/

The autism, the "Nice!" bullshit, the crusader bullshit, the tripfaggotry, it's all there.

He thinks he's "saving" /agdg/ when he does this shit.

He'll have another meltdown and go on about high powered rifles or whatever soon enough.

Report their posts. They're just trying to agitate people now that source.jpg doesn't work.

Nice! Good detective work user.

Now find that pesky rotatedev for me

anyone know anything about configurable joints in unity?

i need to constrain the angular X drive position spring for .4 seconds


i have no idea what this code is or how to apply just the xdrive position spring constraint to my object for a set time, playmaker doesnt allow that variable.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
void Start() {
ConfigurableJoint joint = gameObject.AddComponent();
joint.targetPosition = new Vector3(0, 0, -10);
JointDrive drive = new JointDrive();
drive.mode = JointDriveMode.Position;
drive.positionSpring = 20;
joint.zDrive = drive;
}
}

You can view their work by searching for them on tumblr. Because, y'know, they actually made stuff. Unlike you.

Are mixel HUDs bad? I was thinking that the HUD's scale would be half the game's.

What ever happened to this dev? I was really looking forward to seeing their completed work. Last I remember they were making some kind of food ordering mini game.

All about how it looks in-game.

>Shortened OP Edition
I can't believe he actually did it haha the absolute mad man

well, source senpaitachi are all the same :)

>spent an hour trying to figure out why bullets came out characters head instead of gun

>was putting the values into the variable below the one it should have been going to

How about you post your own work instead of obsessing over others'?

Don't mind me just rollin for how many hours I will dev today

here's a tip about programming which will change your life

if you're finding whatever you're doing to be too complicated / hard, it's probably because you've chosen a complicated / hard way to do it

Almost everything has an easier way, the trick is just finding it.

Also this dev.

He was posting before DD9. He worked on a day night transition if I remember.

0 - Figure out my motherfucking UI
1-4 - Work on male head for character creator
5-9 - Switch to movement

Good luck.

Sometimes the easier way is the harder way in the end.
Like hard-coding inputs vs grinding away a nice rebindable map system.

What ever happened to this dev?

Thanks. I hope he finishes, and I hope his game is just as comfy as it looks.

...

>When you literally absolutely have no idea what the fuck you're doing
pastebin.com/guuyEySk

What are you using

Nice!

99.9% of indie projects fail and die. It's best not to get excited about them.

thanks guys

...

I have a question about 2D collision and rectangular collision boxes.

I assume the collision function itself is simply

>
bool rectCollision(rect a, rect b)
{
return ! ( b.left > a.right || b.right < a.left || b.top < a.bottom || b.bottom > a.top);
}
>

But in the instance of a game object, wouldn't this not be pixel perfect? What if the game object has gravity? What if the game object moves x.x pixels per frame? With just checking for that, then there might be space inbetween the game object and the world/thing it is colliding with, or it might be stuck inside it.

What would you do? Do you run a thing at the beginning of the frame to calculate any world near it and get the nearest pixel in each direction, so that when a collision happens you can set your offset to said pixels? That's all I can think of.

webm unrelated

I think you shouldn't post like that. It's very negative. :(

Better get workin' on that, Buddy. ;)

I'm trying god damnit. really don't want to animate this. I want it to just be 4 directional but I like my diagonal sprites way more than the others. people won't care if the player is the only thing thats 8-directional right?

I feel like making progress now...

higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/

Unreal Engine and genetic predisposition to stupidity.

I approve of AGDG-tan

Nice! Just keep doing you, man!

Oh I guess I should have introduced myself before making all those posts.

Hi!

I'm AvianMathematics, a new user here! I don't know much about making games but I sure do love seeing your progress and the nodevs getting swept out, haha. I hope we can have a good time together making progress, guys. :)

>only the player
Personally I don't care, but you should try to do it for final bosses or something, if your game have some of those.

When I'm not running on fumes I'll draw some nicer images of her then.

As long as she motivates somebody, it's time well spent.

>people won't care if the player is the only thing thats 8-directional right?
If you're going to do 8-directional, you need 8-directional support for everything.

What's your game Avian? Is it about patrolling or ghosts?

That's unfortunate. Some of them seem to be pretty far along in the development cycle with well fleshed out mechanics. I hope they're just on temporary hold for now.

I can't. I have fucked up 6 hours of valuable dev time to give a shot at Aseprite, but I couldn't fucking build the damn thing. I guess I go back to Paint.net and Spriter.

Nice!

Be careful with the anime though, we don't want anyone to think we're pedos or anything, haha. 'w'

fuck. maybe I'll hire an animator later on

>people won't care if the player is the only thing thats 8-directional right?
It'll be the first thing people notice
Consistency is important, it's all or nothing.

That's silly. You're silly. I have no idea what you're talking about. I'm new here!

At least the frog game guy is still around. His new levels are a bit harsh on the eyes though.

It's best to work with what you know when you're on a tight schedule, but it's good you're not giving up!

I told you to use the GUI version hours ago.

You input two file paths, and a compiler chain.

Please don't shame people with your bad advice. Where is your game, huh? Did you forget it at DeVry? Don't post anymore if you're going to be such a negative nodev.

just make it 4 way man. youre energy is limited and you need to finish the damn game instead of worrying about this shit

you can always add in 8 way when the game is finished, but you cant just finish the game if you burn out before its done.

oh shit i've been looking for that link

my ingles is okay, are you implying i'm on the right path?

But is not really that hard, you can copy the front view and erase the face to make the back view, the same for the 1/3 view.

I almost feel bad for him. Almost.

Nice!

Stop commenting.

This is more the style I work in, tends to look a little more anime when I try for more dynamic posing and I tried to go a bit more on the anime side with her because...well...look where we are.

I'm pretty sure she looks old enough not to be confused for pedobait though.

All my characters are little girls though so what do I know about old enough

Why is setting up a semi-newtonian space ship in unreal engine so hard -_-

Just keep doing you, man!

Please don't give out advice when you clearly don't even have a game.


I hope you're not a pedo, user, pedos are not allowed on Veeky Forums...

How could I give up when we just got such a nice mascot? Who needs more than 4 hours for sleeping a day anyway?

Pic related.
I've installed DirectX SDK, Windows 10 SDK, Visual Studio 2015 and who knows what else I will never use again, and still.

>new tripfag
This is bait isn't it

>people won't care if the player is the only thing thats 8-directional right?

Earthbound did it and no one seems to care.

danny have u been triggered

Just do 4 directional, you've got to conserve your mana. You can still have diagonal movement, just use the north sprite for north-east and north-west and the same for south.

Anyone familiar with Lua and its C API?

I'm getting lost trying to binding some stuff, due to, in part, a lack of understanding of Lua, and I was wondering if someone might help me figure my problems out.

>I've installed DirectX SDK, Windows 10 SDK, Visual Studio 2015
Why would you do that?

See, when you turn your shitposting into positive posting. Even when obnoxiously obvious and fake not only do you get attention, but everyone suddenly isn't on tilt. What a world we live in. Everyone should encourage this behavior. I guarantee you shitposters will sleep better at night.

This is the kind of person who actually finishes their games

Perfection is death

On some sites for similar issues they suggested to do so.

>pedos are not allowed on Veeky Forums
That is the funniest thing I've read all day.

Also, no, I am of the "wants to be the little girl" variety of girl-character-having dev.

Progress is important, but so is sleep! Your brain wont function well without enough of it. You really want to go through all that spaghetti you wrote half-tired later?

Nice!

What's wrong? Where is your game? Please never post again if you're just going to be a negative nodev.