/fog/ - Fallout General

The Institute Sucks Edition

>fog/ Mod Archive
fogmods.weebly.com

>CK
creationkit.com/fallout4/index.php?title=Main_Page

>Fallout 4 General Information (Read Before Asking Questions)
pastebin.com/UkxVHYQB

>Vault Dweller's Survival Guide Links
pastebin.com/x1yeAmcP

>The Art of Fallout 4
mega.nz/#!vQkWVLpD!nBOiJBqgYriOJNkjU8OqxSFOfpKJHYWT6wZunopd6Fg

>Fallout 4 Item IDs
docs.google.com/spreadsheets/d/1J9quAMtGK70aptz0t5teqWHGZJ9T9uvJmzNEBJEB36Q/htmlview?usp=sharing&sle=true

>Fallout 4 Legendary Effects & IDs Guide
pastebin.com/qg0KhsCA

>Fallout 4 Settlement Mods & Information
pastebin.com/QJquVveh

>HOW TO CONVERT SKYRIM / OBLIVION / NV / FO3 ETC MODELS TO FO4 + Bodyslide Guide
pastebin.com/MWEPKj5m

>Fallout 3/NV
pastebin.com/wVAqLvCD

>Archive
boards.fireden.net/vg/search/subject/fog/

>/aco/ Thread
(nsfw)

>/y/ Thread
(nsfw)

Pre-War Thread:

Other urls found in this thread:

fallout.wikia.com/wiki/Emergent_Behavior
twitter.com/SFWRedditImages

MADONNA !!!!!

To expand on my jet theory - Could it be retconned to be aerosol? It's got pretty much all the signs of huffing just with brahmin shit. Could brahmin shit fumes actually be used to make an aerosol? Maybe there are other things added to it during production?

xth for best girl

Anyone playing Fallout 1.5 Resurrection? can you recommend a starting S.P.E.C.I.A.L?

Institute is best faction
Curie is best girl

That is all.

I really don't like this pose at all, mainly because a lot of artists go for the "boobs and butt in the same frame" thing and always fuck up the spine.

It could be that Jet was so addicting because it was so new, and as time has gone by there's been a slight resistance built up (sense there really isn't a lot of Wastelanders that never ever use drugs)

Also, making a new raider, decided to try something different
- Sugar-Addict - I can only heal with sugary foods and sodas, only exception is radaway (should I make myself see doctors instead?)
Always have to be eating sugar
No chems
Melee only
10 agility to show my permanent sugar rush.
Thoughts?

Man, fuck the spine. Look at her arms.
Also, Curie is shit. That is all.

-"Wow, I am most impressed by her brutish physique."
-"I agree, it is hard to take my eyes off her striking visage."

That can't really apply to the SS as it is a meat popsicle from 200+ years ago in-game. Could just be a refinement of the jet recipe or other regional variation.

>gameplay = lore
Come on dude, let's not do that one. I'm speaking of in general because addictions have been kinda hard to get right off the bat since FO3.

Is there any way to get Curie as a fully functioning companion without having to put up with the questline?
I don't want to progress through the main questline but want her as my companion...
The best I can get is her in the Ms. Handy model but can't get her the synth body until I progress further into the main questline.
I tried spawning her but she's a complete mute and doesn't respond, although unkillable as an actual companion...

I don't think anyone's done multiple runthroughs, so it's hard to say what you might miss out on if you dump one score over another. I'd probably distribute my scores like I would for standard Fallout 2, depending on what you want - high charisma if you want a lot of followers, high intelligence if you want a lot of speech options, high agility if you want to be useful in fights at all, etc.

I started my second playthrough today.
My girl pretty much is the default Nora except for hazel green eyes.

I'm just about to acquire Preston and I feel bored already.

Is a melee build viable, on hard difficulty? What about pistol? Or do the enemies become to much of a bullet sponge?

You can go straight to Vault 81, get Curie until she wants to be a human, then go to goodneighbor and do it without even going to diamond city.

>It could be that Jet was so addicting because it was so new, and as time has gone by there's been a slight resistance built up (sense there really isn't a lot of Wastelanders that never ever use drugs)

That's not how that works.

Melee is the most viable build in the game no matter the difficulty.

>that's not how that works
then enlighten me? I'm not an expert at being addicted to drugs.

I've tried it, got her to the doctor in Goodneighbor but she won't recognise me until I do the dream shit where I chase Kelogg, I can't be bothered with the main questline, I just want to explore with a companion.
I can't get the synth body until I'm at a certain point with the main questline, end of.

Melee is a ball-buster at low levels, but after a certain level you turn into a killing machine. It's particularly effective on human enemies, which you can use special parries and takedown moves on.

My waifu is shiny! My waifu is enormous and shiny!

Can't help but think of JoJo's Bizzare Adventures when I see that

Try:
startquest 16454e
or
setstage 16454e 100

I never played melee long enough to figure out, but how do you combat enemies blocking your attacks all the time? The worst part for me about melee was that no matter if I had a sledgehammer and the low level raider I'm fighting had a switchblade he'd still be able to block my attack and nullify like all the damage.

setstage 125, rather

>fallout.wikia.com/wiki/Emergent_Behavior

Requesting pornstars that look similar to this girl, facewise.

There's nothing magical about it. When you get physically addicted to a drug (rather than just being psychologically dependent on whatever it does to you), your body comes to rely on it. For example, if the drug stimulates a rush of dopamine enough times, your body will produce and release less dopamine of its own volition because it assumes a steady supply of the drug is the new normal. The longer you use a drug, the more addicted you'll become.

I suppose a person could become more *psychologically* resistant to addiction if they regularly go through cycles of addiction and withdrawl, but that wouldn't be anything physiological, it would just be strengthening your own willpower in the face of physical cravings.

Of course, Fallout is a pretty pulpy and comic booky universe, so I guess ignoring this wouldn't be contrary to theme.

VATS.

Try looking in the "gold star dykes who only do assplay" category

After a while you get a feel for the timing, but I think the special attacks will also override their parry if successful. I've read those come down to a SPECIAL check.

Note that this works both ways. Human enemies and some creatures (yao guai, deathclaws) will occasionally lock you into kill animations even if you block their attack, if their attack would have killed you normally. This can be aggravating when you hit certain level plateaus at which enemies can knock off like 60% of your HP with one unblocked attack.

I was talking about an innate tolerance tho, sorry my wording was vague.

So what, you just play the whole game in VATS? That's gay as fuck pham.

Admittedly it was kind of the only way to bearably deal with NV and FO3's gunplay

No, faggot, but sometimes enemies will just keep blocking no matter what, and one of the game's prominent gameplay features makes that instantly irrelevant.

>finished the game twice
>start new survivor run just now
>fully clear sanctuary for mats
>discover root cellar

how have I missed this every time

I'm almost certain I miss 50% of things whenever I explore. the cellar is the comfiest spot to camp by far.

That's just the thing, you can't "train" your innate tolerance. I...guess several generations of natural selection in a drug-filled environment could eventually produce people with a much stronger genetic, innate tolerance to addiction, but that would take quite a bit longer than 200 years.

Every stage works but the 125 doesn't seem to do anything, I've already tried skipping parts during her questline but Doctor Amari still doesn't recognise me and won't let me open dialogue for her to change Curie to the synth body version..
I think I'm just gonna need to progress through the main quest.

>some creatures will occasionally lock you into kill animations
It's bad enough Bethesda thought this was acceptable in Skyrim

>chase bandit overlord's AI around a table for like 3 minutes, chipping away at his health until he's down to like 1/5th
>he animation locks me and kills me instantly, despite the fact that I easily could have evaded his attack as I have been doing for 3 minutes already

fuck off bethesda

Tori Black?

In all my playtime of skyrim I have never once had a monster except dragons lock me in a kill cam, and even then, the dragon had already gotten me down to like /10 of my HP.

In Fallout 4 I've had it happen literally all of one time.

Cool?

Friendly reminder

Fallout:

- Fallout
- Fallout 2
- Fallout: New Vegas

TES:

- Arena
- Daggerfall
- Morrowind

Shittesda:

- Oblivion
- Oblivion with guns
- Skyrim
- Skyrim with guns

I'm not saying they "train it"
I'm basing it off of say an alcohol tolerance because that one's easy - Slavs (literally) have a higher average alcohol tolerance than the general Indo-european. I'm saying that it's possible wastelanders have a higher average intoxicant tolerance due to intoxicants being so widespread.
Now, yeah, it would take longer than 200 years, but military records definitely say they were testing psycho and mentats on military personnel for a good while (Explains Nate, I wouldn't know about Nora but mentats).
It doesn't make perfect logical sense but I don't think Fallout will ever do more than give logic some lip service.

Agreed.

Who let /v/ in here

Why can't they just separate pants and shirts?
Why?
Why did they suddenly lose that ability in Oblivion?

It's not like their full clothing suits even scale that well with body variability, it's so fucking annoying.

I think its more of a problem on higher difficulties.

Needs more eyebrows. But will definitely try looking for latinas.

Skyrim is fuckeasy compared to Fallout.
That being said, I can't count how many times humanoid enemies lock me into killmoves on Skyrim. Not as bad in FO but I don't play melee except when I wanna do some sneeki breeki shit so there's always that.

Why do you want to see a real person with a disgusting bethesda engine face?

Build sounds good

Do you ever see anyone else jump in Fallout 4?

>Why can't they just separate pants and shirts?
Because they wanted to avoid the mistakes of Morrowind's armor system which had so many different armor pieces that none of it mattered because you could still get god-like DR even while half armored.

You know, the same reason the overwhelming majority of RPGs keeps shit down to just
helm
body
feet
arms
shield

it helps game balance, and allows more NPCs on the screen since the game isn't having to render as many separate items anymore.

xth for the literal only problem I have with the Voice Actor is how mute he is when walking around
>gives me pre-war character
>apparently doesn't care enough about the place he lived being turned into a nuclear hellscape to comment about it

...

Here.

posting to this thread also

still having this problem, reset the ini files, but increased FoV (the only tweak)

Yes please. I do hope stuff like this get's modded in soon.

someone had an image of ada with mini nuke tits, and there was a diver suit with big tits.

>it helps game balance, and allows more NPCs on the screen since the game isn't having to render as many separate items anymore.

Morrowind had separate shoulder armor, separate gauntlets, and robes that could be layered over other sets of clothes.

That's not the same thing as separating pants and a shirt.

It's also clearly not as much of a concern today, when the difference is only like 15 citizens in Balmora in 2001 or whenever Morrowind came out compared to 20ish in Diamond City in 2015.

I just want to be able to wear slacks and be shirtless.

...

If you just want Curie to have a human body without going through all the quests and hassle it's like three minutes in the GECK to make a mod where she has it from start.

> compared to 20ish in Diamond City in 2015.
Lol, theres more then 30 NPcs outside in Diamond City during the day

not to mention all the other shit wrong with your comparions lke the fog that always existed 5 feet in front of you in Morrowind so they game didn't have to load stuff since it couldn't handle it.

soft
squishy walls
constantly oiled
oozing
with it

Yeah that's my pic. I should take a better one.

muh dick

Assualtron sex mod when?

Oh, sorry.
They doubled, or tripled the number of NPCs in like 15 years, but also managed to make most of them nameless one-comment background elements.

Such progress.

And I still can't run around shirtless. Great trade off, though!

When you stop namefagging without contributing

>they tripled the number of NPCs
>Increased graphical capabilities
>increased draw distance
>allowed you to see graphical capabilities as well as NPC's in said draw distance
>not a lot of progress
wow. you probably think developing an entire new engine for the game wasn't a moneysink unless they utilize it for atleast 4 sellout titles as well.
Or you're just not putting much thought into it, either way.
Bravo.

>but also managed to make most of them nameless one-comment background elements.
You mean like how most people in a city would respond to a person who comes up to them randomly and starts asking questions?

Better then the
"Hi my name is bullshit, and im a high elf mage allied with the Mage's guild, I was born in the year XXX, and under the sign of YYY, and I know all this shit about stuff you should already know as a character who lives in the world, but that I am perfectly willing to just splurg at you in the form of world atlas/encyclopedia info dumps as if it was a perfectly reasonable thing to do!"
shit in Morrowind

>tfw there will never be a Fallout board game with cool ass minis

Wait a sec, wasn't there a fallout branded monopoly?

>30 NPCs in Diamond City

Oooh, so... just like in Megaton in Fallout 3?

Great, they didn't even managed to improve their own games in 8 years.

Pretty sure he's talking about a board game that isn't shit

Yup. Not a big deal though. Monopoly is boring and you can't shoot people.

Ah, fair enough. Then, beats the hell out of me.

i think he was talking about board game as in tabletop rpg or 40k style.

Well in some families

cute device/would wife

...

...

>Better then the
>then

And no, it's not.
If you think the painfully limited voice acting in Fallout 4 is worth that trade, you must be 13.

>not a lot of progress

It really isn't.

They're still using the same engine they used for Oblivion, and they still have most of the same problems with it.

And Oblivion really wasn't that much of a step up from Morrowind.

Exactly

Something along those lines. Maybe not as many minis though. Skirmish or something?

>opinion
Okay.

40k has skirmish rules, they're just old and outdated.

does nobody know what causes this? i want to play my game for fucks sake

...

I-I want to FUCK that phone!

>FO4 has been in development since 2009
Kind of makes sense they wouldn't change the game engine mid-development.
Duke Nukem forever ring any bells?

...

>*some people complain combat is too easy and they go through the game without dying and ever using stimpacks
>I have no explanation for this phenomenon.
>could be a different (leaked?) version
>dying in a bethesda game
>ever
Kek.

>FO4 has been in development for six years

You're not helping your argument, kiddo.
Six years and they made a shitty rip-off of the Mass Effect dialogue system with even less conversation dynamics than the limited ones that Mass Effect used.

Six years to come up with the ground breaking "find your missing family member" storyline complete with a botched version of New Vegas' faction system.

Six years to finally make good looking faces (by the standards of 2009).

Six years to decide laser rifles and laser pistols should just be the same weapon.

Six years to add in building mechanics worse than Fallout 3 mods people made within 3 months of release.

Six years to add in lobsters and Mirelurk queens (the latter of which were added like 5 months before release).

Really worth the wait.

>Opinions
Okay. See you next release.

Not him, but I really can't tell if you're baiting or is a Bethdrone.

We need squishy Assaultron bits with jigglebones
would that even be possible?

You can't argue with personal taste mate, you can only bait them into questioning yours.

>opinions

So it didn't take six years to make?
You just said it did.

Do you think Fallout 4's dialogue system is better than Mass Effect?
Do you actually think there weren't better building mods than what bethesda put into the game?
Do you think the faces look as good as shit from like the Witcher 2?
Do you not think it's weird that there's only one scene in the game where a character moves around during dialogue?

What do you think an opinion is?

It would be, havok enabled BnB in skyrim was possible. Hell even F:NV and FO3. Even oblivion had BnB.

>you tacking six years in front of your opinion makes it factual
Okay.
>mass effect
Never played it, first one sucked too much.
>building mods
I only remember one, and it was garbage. Feng-shui and the CK was all you needed.
>witcher two
Haven't played that one either.
>only one scene where character moves around
Not really, the dialogue reminds me of SWTOR's system. Mostly head movements and in FO4's case facial expressions.
Most easily seen when piper is asking you to come to her office and when the dialogue ends she suddenly starts sneering at you.