don't fall for the shitpost thread, come to the real one
Jackson Flores
Wish I could draw girls being violated
Elijah Rivera
I'm working okay? ;__;
Lucas Howard
>try doing anything >burn out immediately
hmmmmmmmmmmmmm
Connor Morris
right here senpai, reposting.
cool stuff i added today: made the boost finite (getting the behavior right was harder than i expected heh), added a hitpoint system to the player's ship and a little bar to display it, made it so you can drag and drop ship guns and an interface to match, and added translational movement controls!
It's still kind of buggy, but the pathfinding is getting a lot better! It's getting more difficult to shake them (at least until it bugs out and they just stand there looking away from you).
Nathaniel Bailey
...
Jace Edwards
>open visual studio >look at todo list >close visual studio
Christopher Lewis
>using anything but Game Maker: Studio™ for 2D programming It's like you guys want to make things harder for yourselves!
Aaron Anderson
I'm at my wits end.
I want Unity to play one animation.
After fiddling with Animator, Mechanim and what's not, it appears that Unity won't play the animation unless it's set to Legacy Mode.
But i don't have any way to change the import to legacy animation, and if I go to Debug as most videos tell me to, i can't change the setting to Legacy.
What do.
Logan Sanchez
>splitting agdg up AGAIN
it just keeps happening
Kevin Sanchez
what kind of game is this? changeling simulator?
Elijah Powell
I fixed some issues with the spin animation, also now you can spin/dodge in the place Still I need to fix some speed things and add a time limit for it.
Benjamin Jones
Practice user, you should be able to learn it. But be aware that drawing girls being violated is a complex art so it will take some time.
Alexander Garcia
It would be nice if there was a more serious place to talk that wasn't 98% memes
Kayden Anderson
Most devs are just going to drop progress and "conveniently" leave. Or just not post at all. It will essentially be a thread to jerk off to IDs.
Angel King
It's a game where you play a ghost and need to possess people in order to get to and kill your target.
It's basically Hitman but you play as a ghost.
Jace Bailey
Why not just possess the target and kill yourself?
Nicholas Williams
It's nice to see what kind of mechanism you have came up with to spice up the usual platformer formula.
Grayson Barnes
Option A) If the host dies while you're inside you also die. Option B) It's hard to force someone to do something they would never do/are strongly against doing.
Angel Bell
Oh I remember you, please keep working on it, is a really interesting promise.
Lincoln Scott
stop forcing this shitty agdg tan
Nolan Barnes
>finally have time to dev >space jam is half over
Just kill me already
Christian Hall
Are you going to start shitposting again?
Joseph Jones
>try a really stupid and simplistic solution for something >it works
I have a couple of failure conditions that make it difficult to do this, but I do plan on having this be possible. -In order to make it so you can't just bumrush the target and suicide, if an NPC is alerted they can't be possessed. -Targets will have a large number of body guards that'll make it difficult to get in close. -If you're in ghost form, everyone will be hostile (or scared) of you which will make possessing someone else difficult. -If the target spots you, they will actively flee (still thinking of how/if to handle this). But yeah I'm hoping it'll be satisfying to possess your target and jump off a roof or whatever.
Thanks user! Appreciate it!
Jason Evans
Look for the poal last thread
Jaxon Taylor
I love it! For the love of god add some Miku vocals to it and it'd be perfect
>can't dev when I'm feeling like shit >feel like shit everyday
Dylan Campbell
This looks really nice, but personally I would tone down the colors from the UI, don't know if it's just me but they stand out to much.
Parker Foster
Are you the guy that yesterday asked something about how to make the player hold something?
If so i'm jelous.
Jacob Ross
That's practically 50/50, I don't think we can change something with that.
Jackson Rivera
right here
Caleb Gray
Obviously most of the no posts were from people who aren't even making a space jam game. Some people had trouble contacting their teams for days and jams are extended all the time. If they want it so why not?
William Perez
Nope, that wasn't me. Though I'm planning to add an actual animation for having the player hold the objects instead of just having them float like that.
I hope you're not being sarcastic since as of now it's pretty much a walking sim. If you aren't, thank you. Our team worked hard and we hope you'll have fun with it when the Jam is over.
Jaxon Rivera
Devote a couple days do playing vidya By the end you will be tired of it and itching to go back to dev
Hudson Watson
Thanks anons! I'm glad you like it! No vocals for now, but I'm working on a full version of the song and that might be a possiblity.
Easton Taylor
some progress on my game
Jaxon Lewis
>@>149595829 fuck off
Easton Taylor
That sword attack is OP. Fix it.
Leo Flores
Got bored, made a simple space fighter model
Besides fix the clipping, what should I add to it?
Henry Scott
Casual/10
Ayden Baker
Pretty cool but there's a typo in the game over screen.
Wyatt Perez
That would be a neat idea to design a game as if it's all in MSPaint and being controlled by some off-screen guy with selection boxes and the eraser
Kevin Carter
13 minutes later I realize I misquoted. was meant for you. Oops.
Brody Moore
Get back to work thumbtack
Brandon Watson
Oh yeah I totally forgot to mention that we need music, so if any musicbro is interested, let us know.
Julian Price
Sounds like a good idea. Good luck and post progress.
Angel Gonzalez
How do I find the midway point between two objects in GM?
Brody Price
Guns, textures, etc
Owen Brown
y=mx+b
John Brooks
Do you not have the position of these objects or something?
Joseph Rodriguez
point A + (point B - point A) /2
Aiden Evans
Thanks user!
Alexander Phillips
That makes sense, but personally I'm more worried about people forgetting about their main projects. There is a lot of time for DD10 but if you only have one month to work on it it would be a bit complicated. I'm not sarcastic at all, I love the aesthetic of it.
Luke Cox
That's amazing!
Julian Morales
here
I made meteors change their direction correctly now
Evan Ramirez
I enlarge and look at every anime girl picture posted here
Hudson Wright
That looks super neat man! Love the style!
Luis Davis
ls there any way to stop Any State from being 'recursive'? lf it's in animation A l don't want it to go to animation A again, pic related
Asher Miller
>enlarging every anime girl posted here LEWD
Chase Sullivan
...
Austin Robinson
>unity
Juan Butler
...
Adrian Diaz
What do you guy's use to make sound effects for your games?
Cameron Green
I still haven't found from where this comes...
Asher Taylor
What size should I make 2D particles before importing them to a game engine? I can resize them in-engine
Nolan Hill
sfxr + Audacity + freesound.org
Michael Gutierrez
don't go over 2048x2048. it's really not necessary. unless you're doing a pixely aesthetic, don't go under 256px either.
Gabriel Clark
l have a sister and trust me, if you had one too you'd find this kind of this incest porn atrocious. To give you an intuition fucking your sister would be like some mixture between fucking your mother and your own daughter
Bentley Nelson
FL
Connor Flores
I just found sfxr, looks neat-o!
Any VSTs in particular that you like to use?
Thomas Morgan
How big are they going to appear, and how many are going to appear at once?
Hudson Bennett
and you have enough experience to draw analogies here?
Dylan Nguyen
I can't stop working on this. Please send help.
Oliver Barnes
Ocram's razor, my friend
Evan Davis
They're gonna be pretty small dust particles in the background. Probably around 200 on screen at once
Brody Cook
You are not supposed to think about your actual sister, its about the character and the characters sister
duh
Logan Smith
It's Time To Stop
Joshua Barnes
I know exactly that feel
Joshua Stewart
Sorry, but we won't. Enjoy your prison!
Christian Green
I tend to stay away from them and got gud with 3X. Sometimes I'll take random samples and heavily distort them to my needs. Which technically isn't safe but no ones gonna be RE'ing them anyway. But I add dissonance layers anyway.
Jaxon Brown
give me some music for dev
Jayden Thompson
>giant nonsensical tiddies >vag vine You're better than this