/fog/ - Fallout General

>In the years before the war, RobCo and Vault-Tec forged a powerful corporate alliance. Residents of Vault-Tec's Vaults would each be provided with a RobCo Pip-Boy personal computer, a device which made extensive use of the popular "Vault Boy" mascot.

>You arent frim a vault in either Fallout 2 nor in NV
The Courier very well could be; part of what made that backstory so great is how open it was. Hell even the TTW team managed to more or less sort of wedge the LW's story in for the same character.

lmao

>Agreed on the bottle caps though. For them to be used as currency on the east and west coasts is a bit strange

Actually its not, for the same reason countless cultures across the world, going back thousands of years, that never had any contact with each other, all used gold as a means of currency.

Bottlecaps are small, lightweight, easy to carry around in large numbers, theres enough of them to make large scale trading possible, and nearly all means of making more have been totally destroyed by the war, ensuring few, if anyone, can inflate, or deflate, the market by making more.

Indeed, these are the same reasons the Fallout 1 devs said they chose bottlecaps for

Having played both Wasteland games and only Fallout 1,2, and Tactics, I'm gonna go with the Desert Rangers. Maybe they finally made the NCR not suck so hard in 3, NV or 4, but I'd find it hard to believe.

Vargas 4 lyfe.

We need to go deeper.

Far Harbour isn't tied into the base game' themes and factions well at all.

It's never explained what Far Harbour's stance on synths is, but the entire story suddenly reveals that Far Harbour hates synths or something.

It was supposed to be a further exploration of synth vs human vs madman, or something. But it just completely failed, imo. I had no idea what was going on and no desire to know, really. I mashed through as many inane dialogue options as I could but still couldn't get anybody to answer what the fucking problem was. Why did Far Harbour have a problem with the CoA? Why did Acadia have a problem with Far Harbour and want to missile them despite living 5 minutes up the road, presumably within destructive range of the weapons? Why didn't DimA seek peace instead of weird arms race crap? Why and how did Dima fuck up enough to let the CoA overtake his control base thing?

There was also just basically 0 relevance in theme between Far Harbour and F4. There wasn't any logical or symbolic tie I could see.

I actually LIKE quite a lot of Far habour. I just wish it had been better and better explained.

Suppose the master succeeded. Would his unity have bested the enclave?

>basically 0 relevance in theme between Far Harbour and F4.
F4 had a theme?

Makes sense...makes a lot of sense actually.

3 and 4 take place on the east coast so there is no NCR.

You get NV for that...they still suck.