/emugen/ - Emulation General

emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

Other urls found in this thread:

buildbot.libretro.com/nightly/playstation/psp/
github.com/libretro/slang-shaders/blob/master/procedural
reddit.com/r/emulation/comments/4uznwc/is_it_legal_to_make_a_profit_from_selling_an/
youtube.com/watch?v=PCMnGN-83jQ
en-americas-support.nintendo.com/app/answers/detail/a_id/324/~/can-i-play-nintendo-dsi-and-nintendo-ds-games-on-nintendo-3ds-family-systems?
youtube.com/watch?v=CGEGon-Qc_Q
youtube.com/watch?v=CZbGy7keBZA
twitter.com/NSFWRedditVideo

So this webm is the barren wasteland of emulation

I feel that if people truly took stock of priorities in life they would realize that preserving old games is really rather pointless and not worth doing. Let the future humans suffer without games you played as a kid and loved. They will not know the difference.

I'm always excited to see the shapes being rendered at all. It's a greater stage of figuring-out-how-a-system-works than I'll ever reach.

Then why are you here?

Because I am a mentally unhealthy individual without enough things I enjoy outside of video games, anime, movies, etc. I posit if I was mentally healthy though I would no longer care about such things.

So pretty much same ol same ol eh mudlord?

Designers of these systems should be forced to put the entire spec with the government so that the system can be recreated when the patent/copyright/etc expires

Youll never guess my true identity. For Anonymous am I, never used a tripecode have I. Yoda I am.

How do I get the cores for PSP Retroarch if I can't connect to my wifi network? Am I basically fucked?

Maybe SP put them somewhere where you can dl them on your PC and then use an SD card or something to throw them on the PSP

While the online updater is nice to have, it should still be possible to download the cores manually. WTF SP

Should come with cores (at least the ones that will actually work on a PSP).
buildbot.libretro.com/nightly/playstation/psp/

Indeed it does. Should have looked inside the archive first...

Emulation is dying. Why is it dying? Because after you get to a certain "level" of accuracy and you can play "most" of the "well known" games, the developers lose interest, excitement, pizzazz. They are, like the rest of us, still embroiled in a ME-culture, which emphasizes what they get out of things, not some kind of greater love for seeing a great accomplishment be totally perfected. Granted, they have far more of this energy than most of us, who will never code something as complex and intricate, but they still will not be able to reach out beyond our cultural milieu and continue developing until the emulation is PERFECT.

>Because after you get to a certain "level" of accuracy and you can play "most" of the "well known" games, the developers lose interest, excitement, pizzazz.
And then someone else comes around a few years later and makes a near perfect emulator, just like what always happens.

I look forward to seeing...your near perfect N64 emulator.

Ha

ha

HAHAHAHAHAHAHAHAHA

Pretty terrible example as there's so many striving for that right now.

"Striving" yet none will succeed.

So 2 posts to completely change the entire point of your original post... you're not very good at this.
And I'll take the developers interest, excitement, pizzazz as an indication for the future over your baseless assumption thank you very much.

Fuck off Alex.

That was the period from 2004 to 2015. Now we enter the period of valiant idiots struggling against fate only to be run aground by cold, hard reality.

github.com/libretro/slang-shaders/blob/master/procedural

mudlord fuck off.

Is this mudlord's idea of drawing penises on the desks of his peers?

>github.com/libretro/slang-shaders/blob/master/procedural
Memelord plz

>squarepusher doesn't seem to be planning on making a HLE RDP that doesn't also HLE the RSP, so no
I'm pretty sure he is planning on actually working on a unified HLE renderer. It sounds promising, but I hope he can deliver.

I hear this squarepusher cat is a pretty boss programmer

That has nothing to do with not HLEing the RSP.

From what I hear, they are going to combine Rice, gln64, and Glide64, etc.

Those all HLE the RSP.

will citra run ORAS?

...

>they are going to combine Rice, gln64, and Glide64

sorry i missread haha. Why would you want to HLE the rdp and not rsp?

Because the RSP is actual game code. The RDP is just a rasterizer.

Is emugen nothing more than a purveyor of pessimism-porn or is there truth to our deep skepticism about the capabilities of emudevs to recreate past hardware behavior somewhat accurately?

Never been to /emugen/ before but I've run out of options and I can't figure this out for the life of me. Currently playing Dragon Quest V on the DS. Got to the second stage of life, married Bianca, now I gotta go to Helmunaptra. Problem is once I reach a certain point south of the map the bottom screen goes blank. The music still plays and I can move around and go through my menus, but I can't see jack shit. Pic related it what Im getting.

>If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

Whenever I've had visual problems in Desmume (assuming you are using Desmume because you didn't say!) it's been either the block size or rarely the particular graphics backend. Never any other setting.

You wouldn't dive down to save your drowning clone.

Can I emulate the GameCube version of Killer 7? It's on 2 discs, and each disc is a separate ROM. Does it still work?

Yes

I feel this thread would greatly benefit from my stylus.

Which is the best Nintendo DS emulator for Android?

I want to test the first games of the Professor Layton series and maybe play again SMT Strange Journey.

>i want to test the first games
no. no you don't.
you want something else.

Why not? The first game dub is bad?

i'm here for the penis sucking?
where does the line start?

Are CRT filters just a placebo effect? I tried emulating FF7 and the backgrounds look way less pixelated with a shader on. The steam version doesn't seem to have high res backgrounds and they just look kinda crummy by comparison.

Would you use this as a wallpaper?

Maybe if I hated myself to the point where I wanted to punish my senses with that monstrosity.

>Dragon Quest V on the DS
feic laddy, i hoop yoos liek fookin awful translations aye

Only good way to play the Zenithian Trilogy all the way through.

>Is it legal to make a profit from selling an emulator?

reddit.com/r/emulation/comments/4uznwc/is_it_legal_to_make_a_profit_from_selling_an/

Does Bowser's Inside Story work without the terrible sound issues in any emulator?

I hear he relies a lot on others contribution and his own contributions are actually quite poor technically.

yes

/thread

Hey guys.
I'm playing Kuon on PCSX2 1.4.0, and there's this "ghost" effect on every 3D object in the game. I know it's a ghost game, but I'm pretty sure this effect should not be there. Anyone know how to fix it?

nah

Try wild arms hack or increase skipdraw.

Behold: Emulation!
youtube.com/watch?v=PCMnGN-83jQ

How long can roms/isos last on a hard drive before they become unuseable?

Hey guys

Be honest, do you like emulation over using the original hardware?

I'm fine with emulators for the most part, but at times I feel like I would rather play stuff like DS games on a DS.

Depends entirely on how big they are and the rotational velocidensity of the drive, obviously.

Depends. For home consoles, if it emulates correctly, emulation easily beats it out for the most part. For handheld games where a big part of being enjoyable was because they were portable like Harvest Moon, Animal Crossing, OR anything that heavily takes advantage of a console-specific gimmick, using the original hardware gives a more complete experience

That bitch should have been punked out in 1999 so we wouldn'thave to see her ugly ass today.

Reminder that Ready to Rumble games were on the N64.

Y'all got any good Shenmue 1&2 torrents? Can't find any good ones for well, anything. If y'all can, some Yakuza 1 and 2 as well.
Please and thank you.

>virtual jaguar struggles to emulate Rayman 1
What a shitty fucking emulator
This is actually worse than N64 emulation

>but I'm pretty sure this effect should not be there
You'd be surprised. A lot of PS2 games had these ghetto methods of doing things which the console couldn't do and while they look ok on the tiny native resolution, they become awful once you upscale. Devil May Cry 1 and Yakuza 2 are pretty egregious of this.

Try fiddling with graphical hacks in the settings. Skipdraw should minimize it if not eliminate it completely.

Why the Jaguar version in particular?

Well its the original one innit?
Also I read up that it has some extra segments which were cut from the later versions

Technically no the three original versions (Jaguar, PS1, saturn) released less than a month apart of each other, but they might have targeted the jaguar primarily I don't know enough about the development of the game to say for sure.

But yeah if it has extra content go for it, just make sure it's not the same extra content as the PC version.

DS just died so I'm emulating Pokemon Black 2. For all people have said about poor DS emulation, this is running well. Makes me think I might get a copy of one of the advance war games too.

Brace for corrupted saves and triggered AP.

No idea what triggered AP is but thanks, I'll start backing up my saves

>No idea what triggered AP is but thanks
AntiPiracy, nintendo started putting a lot of antipiracy shit in their pokemon games during the DS era and you're bound to trigger a few of those measures on desmume (and those range from simple messages to full softlocks so it's not something you want), I know you can avoid them more or less but you'll have to ask someone more knowledgeable than me about DS pokemon emulation.

I remember playing the first few hubs of that in the libretro core of virtualjaguar without any major problems though, maybe it's very intensive and your PC doesn't cut it.

Should be alright regardless, this will tide me over until I decide on a new DS or to jump to 3DS. Hoping there'll be a price drop sometime soon to tie in with NX info or release.

3DS can play DS cartridges right?

>3DS can play DS cartridges right?
en-americas-support.nintendo.com/app/answers/detail/a_id/324/~/can-i-play-nintendo-dsi-and-nintendo-ds-games-on-nintendo-3ds-family-systems?

Thanks man, appreciate it. They should consider getting creative with their anti-piracy, like pokecentres that charge money and a lower catch rate.

EXPLAIN THIS GUYS
ALSO, WHERE CAN I GET ROMS

Well I got two random crashes and audio fuckups. If it was my system wouldn't I be getting less than stellar framerate too?
Considering I can emulate PS2 games or even Dolphin, a jaguar emulator running a 2D game being more system intensive than something like FF12 or Super Mario Sunshine is absurd in of itself.

Its a shitty virtual machine with poor compatibility.

PCem is good

Basically emulate an old PC, like dosbox but for Win95/98, it's not that great but it does the job for the very few win9x games that are impossible to run otherwise.
Still need to test GalPani X on that shit someday

>a jaguar emulator running a 2D game being more system intensive than something like FF12 or Super Mario Sunshine is absurd in of itself.
Not really, I get better framerates on some PS2 games than on mednafen, MAME or bSNES it all depends on the accuracy of the emulator and the complexity of the emulated hardware and the Jaguar is a clusterfuck so it wouldn't surprise me to see very high reqs.

I know, but I'm interested in the unofficial release.

Also, why isn't it great?

>Also, why isn't it great?
Extremely slow, forget about playing anything not using software rendering, forget about anything above 640x480.
I've head it's also not user friendly but I'm not sure it's really as bad as I heard

oh fuck they have actually updated it recently.
Last I checked it was dead and had awful hardware acceleration support

Well I can run Higan just fine too. What I meant by that statement is that virtual jaguar is shit if Rayman 1 is actually considered a resource intensive game for it.

>Considering I can emulate PS2 games or even Dolphin, a jaguar emulator running a 2D game being more system intensive than something like FF12 or Super Mario Sunshine is absurd in of itself.
And here lies someone who has absolutely no idea about the Jaguar's hardware

He never scored

explain, i'm curious

>I have absolutely no idea about anything
AVGN did a video where he briefly talks about the Jaguar's clusterfuck of hardware:
youtube.com/watch?v=CGEGon-Qc_Q

>I kind of have an idea on stuff
Basically, the Jaguar was a clusterfuck of many, many CPU's all working together. It puts the Saturn's dual CPU's to shame in complexity. It makes the N64 look like the Game Boy. It makes the PS3 look like the PSX. The Jaguar is a huge fucking mess, and absolutely nobody knew how to develop for it, and 99% of the machine is undocumented. Before Virtual Jaguar, the only emulator worth using was one that only emulated Tempest2000.

Combine this all with the fact that literally nobody gives a shit about the Jaguar, and no games besides Tempest 2000 were exclusive to the Jaguar AND worth playing, emulation just never took off for it, and probably never will.

b-but MUH 64 BIT

>uses AVGN as a source
>absolutely no technical details just a bunch of adjectives strung together
>calls others ignorant
This is too rich

Would you prefer if I just copy pasted Wikipedia's specs of the Jaguar?


"Tom" Chip, 26.59 MHz
Graphics processing unit (GPU) – 32-bit RISC architecture, 4 KB internal cache, all graphics effects are software based.
Core has some additional instructions intended for 3D operations
Object Processor – 64-bit non-programmable; provides all video output from system.
Blitter – 64-bit high speed logic operations, z-buffering and Gouraud shading, with 64-bit internal registers.
DRAM controller, 8, 16, 32 and 64-bit memory management
"Jerry" Chip, 26.59 MHz
Digital Signal Processor – 32-bit RISC architecture, 8 KB internal cache
Similar RISC core as the GPU, additional instructions intended for audio operations
CD-quality sound (16-bit stereo)
Number of sound channels limited by software
Two DACs (stereo) convert digital data to analog sound signals
Full stereo capabilities
Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM synthesis
A clock control block, incorporating timers, and a UART
Joystick control
Motorola 68000 "used as a manager".[19]
General purpose 16/32-bit control processor, 13.295 MHz

There, three CPU's that are all undocumented. Is that good enough for you? Or are you going to bitch and moan some more about how this complex, pseudo 64-bit system which is completely undocumented should be easier to emulate than the GameCube which has had steady emulation work on it for over ten years?

Not him but here's someone who knows a bit more about it.
youtube.com/watch?v=CZbGy7keBZA

Specs don't reflect how much of a clusterfuck the Jaguar was though.

>Two DACs

what's the point of building something like that?

>Specs don't reflect how much of a clusterfuck the Jaguar was though.
He knows absolutely nothing about the Jaguar and thinks it should be easier to emulate than a GameCube or PS2

He's fucking retarded, the specs and fact that there's three CPU's should be enough for someone like him

Why do you think Atari went out of business at mach 10 speeds?

Groovy

>it's complicated so it must be good
>buzzwords
>muh bits

>the specs and fact that there's three CPU's
Not rare for arcade boards to have just as many or more CPUs, but they're well thought out and work fine, the Jaguar isn't and doesn't.

I'm just out of jail, is there a working Vita emulator now?