this is the collision system we're using if two planets (black dots) are in the smae orbit, both bounce to neighboring orbits.
Joshua Williams
added this doggy with a projectile combined with other cannon fodder it can be quite a threat, behavior of enemy stuff needs some fine-tuning still though
Carson Price
What's a good never before used setting for a Metroidvania?
My game is meant to be played with a gamepad, but it will not have gamepad support.
Owen Bell
Neat. What is the game about?
Benjamin Lewis
I mean just a laid back open source project that anyone can contribute to. Maybe an IRC channel to create some sort of community around it to keep people interested. I'm getting bored of working on stuff on my own and creating anything by myself takes forever.
Charles Russell
Holy shit, is this manga following me or what? I get it. I will read it.
Josiah Turner
> compiler doesn't recognize 0x40 REEE well that's OK i'll just delete all of them and comment out the # error part and pray
Jace Martinez
Because I know if I introduced zombies I'd force my transformation fetish down the player throat.
>Slow, body horror rich infestation/zombification process >Guy gets bit by girl zombie >He turns into a girl zombie
Parker Martin
set it in a world of European folklore
Lincoln Richardson
...
Aaron Moore
I want to add gamepad support to my game but I only have a generic usb gamepad so I can't test how it works with a good one.
Zachary Jackson
How do I use an antrophomorphic protagonist without attracting furries?
Caleb Cooper
A highschool.
Jace Roberts
Looks intense, but may I ask why does the blue bullets follow the dogs? It looks like you don't have to aim.
Gabriel Powell
I'll get back to work after I conquer the stars as Vasari.
I always hated x-tans.
Lucas Turner
Same.
Jeremiah Flores
Sly Cooper never attracted too many furries, did he?
Lincoln Flores
I want to add gamepad support, but I'm too dumb to figure out how to make it work alongside keyboard controls.
Hunter Sanchez
Is using XML-files or other file for storing information about creatures and environment a good idea?
Henry Turner
I want to make games where bots fight other bots without minimal human intervention beyond betting.
something like saltybet.
anyone here interested?
Leo Richardson
Not really but no one is stopping you.
Ian Russell
interested in what?
Juan Wilson
I think yes. You skip compiling times, so it's easy to test changes, and XML and JSON is just so good for storing data.
Austin Phillips
Using dodge replenishes your missiles now to speed up the gameplay. It feel pretty fluid, need to adjust the speed of the torpedo though.
Brandon Turner
I think you'll need to accept that if you want an anthropomorphic protagonist.
Isaiah Thompson
a non fighting game saltybet clone.
Jaxson Clark
Now I just realized my game doesn't have gamepad support I don't even think my control scheme would work with a gamepad JUST
Robert King
Very carefully
Landon Lewis
so its not a game.
Its a gambling app.
Charles Turner
Those effects look fucking awesome.
Landon Wright
Embrace the faggots and take their money. Furries love spending money.
Levi Green
Run little ones, run!
Lincoln Cook
Please make the final boss battle an epic battle vs. a bigger boulder.
Logan Young
saltybet is still a videogame user.
let's not argue about irrelevant semantics pls.
Leo Perez
Why would you do that to them
Xavier Anderson
Yes, that's what I'm after. On the other side I need to think of another way of getting the creatures into the game as I can't use specialised classes and instead I have to rely on names or ids. I'll figure out something and if the project is too small then I see no reason in using external datasheets.
Luis Davis
Hmm, that could be cool. And you have to collide with it in it's weak point or something?
Boulders have no sense of compassion.
Blake Parker
planetary pong for space jam. planets are magnetic or have gravity
Nicholas Butler
>Hmm, that could be cool. And you have to collide with it in it's weak point or something?
You have to believe in yourself and overcome your inadequacies.
Also your friends all believe in you and channel you their energies.
Elijah Evans
>implying this is bad
Ryan Foster
Not yet, but I'll make it today.
Christian Powell
Do you use any reference for these juicy effects?
Also, how do you make those nebulas spark?
Oliver Sanchez
Hey, sounds fun. Keep it up user.
Ethan Garcia
What if there's a certain enemy in the vector that I want to always render, even if he's off the screen?
Liam Brown
I recognise those things
Colton Bennett
Quick question:
Should I give one of my female characters three breasts or nah?
Bentley Campbell
thanks the webm shows a homing weapon pickup it allows the player to deal a steady stream of damage while dodging the hazards due to the fact that bullets automatically aim at nearest available target, it makes dealing with enemies attacking from distance tad more difficult; also the bullets are launched further away from the character, making close encounters more chaotic too
Ian Morales
Is she a human or something else?
Jaxon Nelson
human. She'll be the first non-optional character the player encounters.
Grayson Lewis
So what do you guys reccomend for a newcommer to start with?
I just downloaded Game Maker and made a moving ghost, it felt good to be able to see results after just a few minutes.
Ryder Price
Thanks user! Yeah those explosions are actually based off of some sprite explosions from the free marketplace. Simply recolored it and added loads of particles. The sparking nebula is just an object with an animated sprite set at a random interval to make it seem dynamic. Your game looks really original! Can't wait to play it.
Kevin Parker
Stay with two nice boobies.
Matthew Butler
really nice aesthetic, user
Lincoln Reed
keep iterating. You can do a lot with GM. As long as you keep going at it. If you're really new, stick to something really simple. Work your way into more complicated stuff, becauyse that requires more time and focus.
Unless you're already used to working crazy hard, in which case, go nuts.
Chase Parker
So I would like to implement a Logger for my game. One, ideally, which could write to an in-game dev console (which will double as a means for editing the game during runtime). But Loggers can write to a variety of places (the first that come to mind are the console, the in-game console, and files).
I've come up with an idea to create an interface for each type of Log and have a main Logger class use that to write its logs wherever the Log itself decides.
How does this sound? Viable? I'm attempting to write my engine as loosely-coupled as possible, which is a hard exercise for me.
Chase Morales
>not making a UI game that only needs left and right click and can be adapted to android/ios for even more bux
never gonna make it
Jackson Sullivan
I had a game idea that would have cpu v cpu fights in it.
Way, way, way too fucking difficult without going the super pleb way of turn based wankery
Brody Martin
What motivates you, AGDG?
Dylan Young
A combination of having nothing else to do and my desire to be able to say that I've made a video game.
Ayden Reyes
I use GM for everything that isn't 3D
It's a really good tool when you learn it
Lucas Ortiz
I'm far enough along that I can start on the first campaign mission. Got a bunch of the movement, effects, dialogue and all that in, but now I've gotta start designing characters, which I suck at. Any good guides or suggestions on how to model hair?
That's a pretty cool idea. Keep it up.
Evan Morgan
Being sure in the knowledge that I am better than more accomplished game developers, and all that I need to do is finish
Cameron Gonzalez
Looks pretty dark user.
Would be a fun racing game. Hitting shit slows you down, path is (more) clear for the people in last place to catch up.
Mason Martin
thank you for the help!
Ive always wanted to make a game and i have this Awesome game ive been planning to do. i have planned the game for years so i know exactly what i want but never started actually learning how to make games. im planning on making small mini projects that is related to what i want to make and i hope i can learn enough in a year to acctually start working on the real thing.
Parker Wood
There's an area I want to move to that has 2 bedroom houses for 90,000 bongs and it's surrounded by comfy countryside
My motivation is selling 30,000 copies 10.99 yankees so I can buy one and have a little left over for the furniture
Luis Butler
Nothing. I have no motivation. I have depression instead. Yay me.
Benjamin Cook
That I can make progress without getting stuck for days on one problem.
Dominic Morris
>i have this Awesome game ive been planning to do oh, how I know the feeling.
Just make sure you meet the requirements before embarking on that.
Gavin Ross
Stick with GM. its infuriating at first especially if you have a background in OOP but it's a lot more powerful than people think it is
Lincoln Nelson
I want to make the next CoC.
Ryder Anderson
Break your game into mini projects (which is what you should be doing anyway) and make it that way
Isaac Walker
Learning how to do new shit is really fun and I have nothing better to do.
Hunter Ross
I was playing this porn strategy game that reminds me alot of romacne of the three kingdoms.
after cucking one of my underlings I started thinking this game would be perfect if it's gameplay had a bit more depth
Dylan Brooks
>Huge boulder >Hitting makes you slow down What a shitty idea. You must carve your way of destruction.
Benjamin Cook
I am motivated by making the world around me a slightly better place for others by taking care of the little things, but it has become painfully obvious over the past couple of years that it is simply not worth it and will never ever be appreciated so i dont do a whole lot of anything other than shitposting anymore
Samuel Harris
I don't like to work for other people and I don't want to become a hobo
Jace Edwards
>modelling EMR at the subatomic level Man your game is going to be awesome when it comes out
Carson Morris
Getting a new job has re-kindled my passion for programming games. They help each other, as I get better at programming while working on either one of them.
William Hughes
use pictures or animations or whatever. CoC was great, but text gets kinda dull after the first 300 hours.
Landon Reyes
So my game is made for local 1 screen gameplay. How hard would it be to implement networking to get it working online?
Jaxon Davis
the anatomy/shading in this picture is fucking with my head something fierce
Oliver Adams
>release watered down version of game lacking the majority of features you wanted >use profits to continue working on game and release the 'true version'
I was going to ask if this is a good idea then realized this is basically early access
Jace Smith
My wageslave job, my $22k in student debt, and the gamedev degree that got me here.
William Morales
What are you working on today?
Evan Scott
>the roll a ball unity tutorial with some extra asset store content tossed in
wew
Jason Diaz
That would require drawing hundreds of pictures to cater to every scenario, and the point of the text is your imagination, and would kill peoples boners if what they're imagining is nothing like the picture you have
Thomas Thompson
graphics.
Juan White
same
Colton Reed
>gamedev degree
Justin Hughes
have you build your game with networking in mind? not that hard have you build your game without networking in mind? you might be fucked m8
Luke Bell
Do a 2D sketch first before you start
Charles Cook
With early access, is there ever that big cash injection?
Imagine it's just tiny purchases here and there and you'll never earn any proper money
That's assuming your game is good of cous.e
Nolan Gomez
bump
Ryan Perez
That's fucking sexy! Those explosions seem out of place a little though, and I can't place my finger on why.
Gavin Rodriguez
obviously that would be overkill. But at least a pic per character that you interact with, no?
I've been slacking for weeeeeeeeeeeks
Julian Wilson
yeah i was too distracted by the THICC to notice it before but thanks for ruining that image for me dude