/rpgmg/ - RPG Maker General #160

Trial Download: rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
[MV] Base Resources, Cover Art DLC, Essentials DLC and Pre-order Plugins:
pastebin.com/QtQnqvf5 (embed)
[MV] Season Pass DLC
mega.nz/#!Yo5AlLxZ!yzS3PMn144EGsj9LMnXeaaJ_ZxyTGgbIvFf3Y4Z0YRw
mega.nz/#!ZxhjiaBD!lGIZEztZ8fhyyl9NuEoQ_TDw0BGa0LB6wEaSxmY01lo
[VX/Ace] Humble Bundle DLC:
mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ
/rpgmg/ Wikia
rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Storyline Creator
mediafire.com/download/dtlzmd145cr4sz6/SLC.zip
Art Resources
pastebin.com/FgVGxTqW (embed)
Updated DLC Pastebin
pastebin.com/D1Nr8Zwd (embed)
Pixel Art Tutorials
pastebin.com/SuXCN3pf (embed)
Generators and other useful resources
donjon.bin.sh/fantasy/name/
pastebin.com/TyAHmtW4 (embed)
[MV] Plugin Releases
mvplugins.com/
[VX/Ace] Master Script List
rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
Collection of old RPGM games
drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing
The /rpgmg/ podcast (Updated every other Wednesday):
youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A
/rpgmg/ Chain/Collaboration Game!
Status: Pt. 14 (The Real Finale) is in development.
Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double user !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid !ztOzYBnEEw
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk
- Firgof !aFqhsxkECQ
Currently working:
Bubbles !u696zUYxpM
Version 13B: mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip

Other urls found in this thread:

bsutherland.github.io/JuceOPLVSTi/
drive.google.com/open?id=0B48J7d9S5dwZanZVM2pWREtwWnc
twitter.com/SFWRedditVideos

Collab fucking when?

Describe your first boss. What makes it special, or differentiates it from other bosses in the game?

Are there any good tilesets for MV yet?

Won't do you any good if you suck at mapping.

An excellent question. I've half a mind to pick it up myself at this point.
Though I have to say, it's a fitting conclusion to the meta-story-arc of the game for it to have massive delays / AWOLs at the eleventh hour. You have to respect a story that holds true to its motif for its entire duration!

>Doesn't remove the [embeds]
That explains your 'Field Too Long' issue. Remake?

Only started on actually implementing this new project, so it is still a bit of a loose concept, but I want it to be two creatures that "work in tandem but not really". One is probably a bird-like creature and the other a plant-like creature. The main idea would be teaching the player to exploit the skills of the two main characters to take advantage of the times when the bosses stop covering each other with their own stat boosts.

No idea. I've been away for a couple of months, so can someone tell me when Bubbles last posted? If he's been gone longer than a month, it's fair to say he's gone. We used to have a 2 week rule (also contributors were considered awol after 3 days without checking in), after all....
>Though I have to say, it's a fitting conclusion to the meta-story-arc of the game for it to have massive delays / AWOLs at the eleventh hour.
lol
Seriously though, if Bubbles hasn't been around recently, you're free to volunteer.

>Doesn't remove the [embeds]
But it's practically tradition by now!
I forget to remove them, too...

Anyone know a good tool for making/converting music with that old DOS/SB16 sound?

Gonna be going for an early PC era rpg aesthetic.

I am still here, though arguably I've been more dead than alive. Really sorry for taking too long. I still don't have an estimation on when I might be able to finish it, but it's been trudging along slowly.

>>Anyone know a good tool for making/converting music with that old DOS/SB16 sound?
I don't know any standalone programs, but if you have Fruity Loops or any other sequencer here's an authentic DOS VST: bsutherland.github.io/JuceOPLVSTi/

>I am still here
Well, that's good then. If you could say hi every now and again, it would be really appreciated.

I'm absolute garbage at spriting but I can make edits, is editing the RTP tiles enough?

>is editing the RTP tiles enough?
Depends on what you're making.
A hobby game? Sure. Editing tiles will make them a little fresher for any rpgm veterans playing. Any amount of extra effort is appreciated.
A commercial game? You can if you want, but expect to be lost amongst all the other RTP games.

Obviously not commercial.
I'm just doing it for fun and hoping that at most 5 people will play 1/10 of it.

I mean, I'll play it. Just make sure you put a lot of effort (or some really neat gimmicks) into the rest of the game. Getting competent at mapping also helps.

You'll get five players no problem just by posting here regularly. I'll play your game, user.

>Kaduki's highest subscription tier is just a little under $3
Do credit cards exchange currencies automatically?

bamp

Thoughts on some kind of Truth Lens/Ray? You'd use it and it'd reveal hidden things.
I'm considering adding something like this since my game is more focused on exploration but I'm not sure whether to make it a projectile or a screenwide effect.
If it's a projectile then you'd probably end up shooting it all day until you find something, not sure if that's a good idea.

>If it's a projectile then you'd probably end up shooting it all day until you find something,

Castlevania 2 did this.
It was horrible.

I think it has to have a limited scope of places it would work or some telegraph to make it feel like you're using it for a reason and not just spamming it in case something is randomly hidden somewhere

I remember hating every Zelda Classic game that had a lens because you often would just have to spam it every room to make sure you didn't miss a random secret

Yeah, I was just reminded of chucking holy water at every suspicious block. Just do a screen/area thing like OoT. Any astute player will be shooting everything anyway, so you might as well make it less tedious for them.
>I think it has to have a limited scope of places it would work or some telegraph to make it feel like you're using it for a reason
Using a mix of this and limited uses might prevent spamming. Maybe think of it more like bombs in Zelda, they work pretty much like the same way: hiding areas/items, limited supplies and hints for where it's applicable.
Of course, you probably don't want to make it as obvious as a cracked wall, but you should reward a diligent player for thinking to examine a suspicious area or successfully follow hints from an npc.
The only way to re-enforce a behaviour (in this case, bothering to look for secrets) is to reward it. And conversely the only way to discourage a behaviour (spamming the lenses instead of using it intelligently) is to somehow punish it (for example, limited uses). A good balance of both of these should result in a fair mechanic.

Does your game have any of your personal sexual fetishes inserted into it? If so, what is it?

No.

Well it is a lewd game so...

Depends on what you define as a fetish. Preferences though? Certainly.

dont die, i need to sleep

k

A few of them, but not explicitly.

ok

Post progress

you first

zero, too sad, rem's fault

I only worked on the elemental art for my bestiary.

Um, isn't this a blue board?

"Only"? It looks great.

Oh I guess it is, my bad, can't delete the post now though.

Looks great

Forgot to mention that it looked really really nice by the way.

nudity =/= porn

I thought vaginas and nips weren't allowed though?

>being a big puss

meh. It's cleaner than the sistine chapel.
and it's pixelated isn't it?

Good point.

Either way I should've put it on a spoiler at least. Anyway, sorry about that guys, my mistake.

You're fine, we all make mistakes.

Why are elementals always female?

Drawing girls is fun.

And they are often mixed genres in mainstream RPGs.

There are a few reasons, mainly the concept of "mother earth". There are also some stories that associate creation with females and destruction with males so you will see elementals, sprites, etc as females.

Anyone have any good suggestions for an alchemy system?

I'm looking to have something where you can harvest items and fuse them together.

I assumed it was because it's sexy to people.

Where can I request boy elemental battlers?
Not rpgmweb, their resource request is a bloody human search engine.

Is it for combat or outside combat?
How many items are there? Can the items be easily classified in different types and power levels?

Assuming it is for outside combat, you have 50 or more items and they can be classified in at least 5 elements with clear rankings for each I would propose the following system:
Mixing two potions of the same element gives you an potion of the same element with a rank equal to the most powerful potion+1. So, mixing a Explosive Powder(Fire, level 1) and Berserker's Ale(Fire, level 2) gives you a Phoenix Egg (Fire, level 3).
Mixing two potions of different elements gives you a potion of a third element following the next two rules:
Adjacent elements: gives you a potion of the third element moving in the same direction and in the same rank as the highest ranked item used. So Explosive Powder (Fire, level 1) and Traveler's Wings (Wind, level 2) gives you Rejuvenating Mist (Water, level 2)
Non-adjacent elements: gives you a potion of the element in the middle of both your. So Explosive Powder (Fire, level 1) and Holy Water (Water, level 1) gives you Traveler's Wings (Wind, level 2).

This is sorta based on Dragon Quest Monsters' breeding/fusing system. But it kinda relies on the weight of losing a monster. In order to copy that weight in alchemy, since Items are probably more abundant than recruited monsters, you should probably also add either a monetary payment or a third "catalyst" item to the process.

And if you want something even more complex, you could try looking at SMTIII's demon fusion system.

Actually I was thinking about using it for making monsters. Not quite fusing them. What I'm thinking is that monsters drop runes and you could combine these runes to make new monsters.

So, if a slime drops a water rune and a golem drops an earth rune you can fuse them to make a dryad.

/cm/, /co/, or /aco/ drawthreads if you want free stuff.

Well, you probably still need to structure things a bit. A dryad sounds like you'd need either a plant element/group/clan, or establish a water/earth hybrid group. In which case you'd also end up with some hybrid characters that drop both water and earth runes.

Moreover, assuming that you higher level creatures just use a larger number of runes, you will probably need some kind of level cap. Much like SMT.

What's up with the highlights having those slightly darker colors around them? Looks good otherwise.

It's pretty obvious, but hopefully the long-running theme of putting said fetish into rpgs hides it somewhat.

Maybe you could give the runes themselves levels, with the level of the runes determining exactly what gets fused? The level cap also seems like a good idea, though.

Trying to test how to make highlights stand out without adding more colors to the art. It's not going well as you can see.

It might be worth either getting rid of the highlights, or biting the bullet and adding an extra color.
I'm also assuming that her right hand isn't quite finished, as right now it looks a bit wonky.

Everyone of you is a wonderful person.
Please don't lose hope.

They're hiding their power levels. Don't let them fool you.

Have any of you ever tried making some kind of animation that plays at some point in the game (the beginning/end maybe)?
I've never used the Show Movie command so I'm just curious if any of you have.

Have you made anything for your game that you ended up realizing you didn't actually need?

what next.. actually coloring them?

The third one seems to be perpetually crying.

drive.google.com/open?id=0B48J7d9S5dwZanZVM2pWREtwWnc

My friend removed Katakura Hibiki's Lords of Darkness from his account, so I uploaded it to my own. Public link if anyone needs it.

Which one looks better? The background colour is likely going to be the tone for most of the backdrops in the game.

If I save during a playtest in a specific map, will changes made after that save in other maps be present if I load that save file?

yes

right

Left if you want the sprite to stand out in-game and avoid parts getting mixed with the backgrounds, right has a better border artwise.

Nice sprite by the way.

Cool, thanks.

Are people bothered when authors recycle concepts between works?

Say, I make my current villain a benevolent dictator for whom everything goes horribly right, mostly due to a mix of ignorance and overcompetence. Would players be bothered if I recycle the concept for other projects?

I think it would be pretty lazy to recycle your villain.

not sure i even understand what that character is

the badguy is a goodguy king, and things are going well in his kingdom because he's too good at being a king..?

Depends on what you recicle. You can take the risk but if you recicle too much or something important then people are going to notice and could really ruin your game.

Fire Emblem has been slightly rewritten for over 20 years. It's their style. If they did anything else, they'd look merely average

"Horribly right" is more like when things go as you planned, but you didn't really consider the full implications of what you intended. Think of Timmy Turner's wishes from Fairly Odd Parents. So, for example:

Order extermination of dragons. But it turns out that dragons predated on things like behemoths, wurms, etc more often than they did on villagers. So the extermination resulted in the overpopulation of monsters that are overall much harder to control.

Send zombies into mines to substitute miners from their dangerous line of work, as well as getting workers who don't need oxygen and can work all day into the mines. Which in turn lead to much higher production of gold... and also higher unemployment and inflation. Not to mention that he also had to swipe religion to get away with using zombies as workers, so now the nature spirits are angry.

His final goal is giving everyone immortality... Obviously it is going to be a disaster of monumental proportions.

What makes him a villain is that he doesn't want to accept that these things were mistakes because of his inflated ego, and deludes himself into thinking that everything is going alright, which is helped by the flatterers he has surrounded himself with.

I dunno. It's not just elementals; it's humans in general. I've spent all night wandering through Japanese material blogs and rarely saw any human guys except for rtp edits.

Makapri had a decent amount of dudes, although some were pretty feminine.

Working on anything good lately, /rpgmg/?

Just sprites for now, had a bit of a complication with the side sprite but I think it looks good now. The very-faintly-tinted-red-black outlines are on another layer so I can edit them more easily later if I need to, or if I want to ditch them completely.

activate the dead, or you'll be dead

I've put more effort into the title screen and intro to my game than the game itself.

dead

Yes
No ;_;

Bump

Eh, I'm trying to throw in some amount of male characters in my game myself, seeing as a setting that's overwhelmingly female seems a bit strange to me.

Check your priviledge, male scum

are they? i can only think of final fantasy and like.. golden sun. what are you even thinking of?

I'm doing the same but for females in my project, it's hard to keep the ratio balanced

I just counted my units after sketching up a bunch more and my ratio slipped to 2:1 guys and girls, went and converted some of the male concepts to women

One of the benefits of making a magical girl game is that it's totally normal that all the playable characters are girls. Even the boys!

I've only got three girls in my game so far while everyone else is male, one is the protag and the other two are both bosses. I don't think there will be much more named females than those three unless they're involved in a sidequest or mini-game, world-building wise it's actually not logical for the MC to interact with as many women as she does men.

>Even the boys!
I hope you don't mean in what I think you mean

Why did I never think of trying this before? Thanks, user!

Anybody knows how to change the starting party, so that i start with a one member party

Pls
Should i just leave the firts actors empty?

Tools>Database>system
can add or subtract them there.

Ah, thanks a lot

That looks nice.

Changed and recolored the windows a bit, think it's easier on the eyes this way.