Here's the image I was gonna use for the OP. Happy Space Jam!
Evan Bell
OpenGL
Nolan Collins
here's a snowy research base map from Trigger Spree
John Jenkins
And bank interior form a different map
Wyatt Wilson
This is my dream
Alexander Martinez
Reposting the mocked up transition from the file select screen to the game proper.
Carter Hernandez
>I must use every single filter
Carter Moore
Reposting from previous thread, I have added signs across the level to help the player.
Robert Anderson
Feels clean
Lucas Gutierrez
What is the demo day 10 promo vid
Robert Morales
Well, I signed up for demo day.
Wrote down three simple game ideas, dropped two and made 2/3rds of a character model. Still needs lower arms and hands, some kinda backpack thrust thing. and six weapons (Three melee, Three ranged)
Then rigging which should be less obnoxious since nothings organic, so most bone weights will be 100%, set limits on rotations. And do some animations.
Bring all this into Unity, and see just how much fast we can get.
I kinda really just wanna know how to make QTE heavy experiences to be honest, I very much enjoyed Vanquish and Ninja Blade
Ayden Phillips
Me from: We have a secret area with an optional boss in it, the whole area is basically meme shit, so if any one has anything to contribute I can throw it in.
Christopher Fisher
>that looks fucki- >furry game Disappointed
Blake Collins
Does shitty concept art count as progress?
Trying to decide what kind of look/additude I want for my dancing girl protagonist. Also drew in giant djinn companion user suggested in the last thread because that shit is hilarious to me.
Setting would be that a prince asks for the dancer's hand in marriage, she accepts because she thinks his handsome retainer is the prince, but he turns out to be an ugly fat fuck so she breaks out of the palace PUZZLE PLATFORMER style guided by some mythical creature. I have some ideas about treasures she would find and mechanics that would go with them but keeping that to myself until I'm sure I know how to do it.
It's end up being pixels hit with lots of cute/lewd animations. I want to practice visuals for this project.
Do people like sassy/done with this shit more or spunky/happy?
[/ideafagging]
Jordan Brooks
post the art, i'll give you crit
Samuel Richardson
Seems like a good way to loose your dick
James Bell
FORGOT IMAGE BECAUSE RETARDED
William Ortiz
Go ahead and kill me. I've got no friends, my gf has all but left me (I'm pretty sure she's cheating on me and she's acting incredibly disinterested, so I don't think I'll be seeing her again), and I will never have time to progress on vidyadev. Gotta go to bed already. Have to wake up before 5am to be able to work out and then go work 12 hours at a job I don't really like, and the only coworker I got along with quit.
I've got nothing to live for.
/blog
James Myers
I kind of liked the musicians suggestions better. It would be hilarious to have these guys following you around playing music while you platform through the levels.
Carson Stewart
>having had a gf >ever
pls
Jonathan Cooper
Also have it not rotated, fuck my phone.
Christian Sanchez
no
Benjamin White
getting kind of a planetisde 1 vibe.
Austin Murphy
I did not work hard enough today. I'll work harder tomorrow.
Jack Phillips
I had the idea of a really intense looking Oud player but haven't drawn it yet. I spent three seconds starting it and wasn't digging it.
I'll think about it though, that also sounds hilarious.
Mason Peterson
Is there any way to tell how many resources a given function is comsuming in C#/unity? If not, would it be possible to check on the script-level? I'm having a performance bug that's being an asshole to pin down.
Daniel Scott
>figure if you want to do lewds it'll help greatly to do some figure drawing. there are a lot of things you can do with the human form once you understand it that will pump up the sex appeal.
>costume upper left looks like a flower child from the 60s in imitation native american clothing. i'm not sure if that's what you're going for . botoom looks more like a dancer. I'm not sure which one's supposed to be the djinn desu. find a way to express clearly this through their designs. remember: respect your audience, but if you can ease the strain on their minds through design that's always good.
Lucas Gonzalez
I've used GameMaker for a while and know GML reasonably, but I'm interested in Unity and C#. Does any skill from GML translate to make the learning process easier/will it make it more difficult? Where do I even start to learn such a bigger language than my script kiddy shit? It's overwhelming.
Colton Jackson
>my script kiddy shit gml is a pretty solid language, bro, if you're good with it, you have nothing to fear when transitioning to a different engine
Asher Wilson
Yeah, and I want to work on it, but these are going to end up somewhere in the realm of pic related (obvious inspiration is obvious) although a bit less flat color wise. I looked over some quick references for dancer clothing but I'm far from settling on that, more just trying to figure out what kind of attitude she'll have at this point.
the Djinn is the giant eyeball in the window.
Thank you for your critique. I'll do some figure drawing either way, would be good practice and I might find something I can reduce to pixelshit form.
>gml is a pretty solid language, bro I made sure I insulted it and acted self deprecating to avoid the brunt of shitposters who would mock me for using. It's pretty user-friendly which I like about it. I mean, like, I know the concepts of it well. I don't have hundreds of functions memorized like some, however. I don't think those matter in other languages anyway.
I'll give them a look. Thanks user. The reason I didn't check already was because GameMaker's official tutorials are ass so I forgot that this exists.
Landon White
>I know the concepts of it well. You know the concepts of the programming paradigm 90% of engines use. Congrats man, you're almost there. >I don't have hundreds of functions memorized like some, however. I don't think those matter in other languages anyway. That is correct.
William Hughes
idea guy here
minesweeper but memes
Owen Sullivan
>5 views >5 downloads >100% view/download ratio
Kevin Howard
Thanks user. One more question. Besides fanboy bullshit, is there a legitimate reason to use Unityscript or C# over one or the other, or is it purely personal preference?
Jace Mitchell
Not that user, but C# is a really easy to use language, and I'd say way more tutorials and scripts are written in it.
Jaxson Cruz
So what Space Jam games have you all played so far? Your thoughts?
Jeremiah Diaz
All me, I cancelled the download and never played it but your download count went up
Christopher Brooks
Alright. Guess it's time to dive in! I'll watch a tutorial video or two to get the feel while I download Unity, and will use the official tutorials! Thanks anons!
Xavier Williams
Anytime, user. Personal preference, but at this point it's pretty much a C# engine. most resources are made with C# in mind
Austin Foster
Nice try user, I know at least one was actually just me downloading it to make sure it worked.
Elijah Miller
Steamchat here. We gang report posts to get our way. Say goodbye to your post.
Most things are working for now, not sure if I should make release Demo with the first level.
(I haven't forgotten about acceleration if you were asking from the previous threads)
Justin Harris
your computer talking language is irrelevant, as long as you understand the basics of computin, u can do anyding
Charles Cooper
...
William Morales
keep up the good work user
Noah Thompson
Yeah sure go ahead, whats your character?
Kayden Bell
You'll see when I finish drawing it
Logan Cook
inb4 its fucking sugardev or some shit
Brayden Wright
GRAVITIES was also a collab, with a game designer, a programmer, a concept artist, and an outside musician.
As the programmer, having an actual game designer to discuss ideas with was great.
Cameron Morgan
inb4 that furry shiba using it as a buttplug
Brandon Moore
So I hid out in steamchat like another user said and they really are the worst. Circle jerked eachother like crazy but talked all kinds of shit on any devs in the thread who weren't in steamchat. It made me very sad, they even talked shit about me because they didn't know I was in there!
Brandon Roberts
just ignore them. the only person there who's finished a game is hopoo and he's a sad sad man
Jonathan Thompson
Not me doing fanart. Too busy with other work to do things like that right now.
Xavier Flores
wtf i hate steamchat now
James Perry
CAVERN KINGS VINE IS THE SNOTTIEST FUCKING CHICK EVER. SHE RIPS OFF OTHER DEVS AND ACTS LIKE IT'S OKAY 'CAUSE SHE GOT THEM THICC OUTLINES
Grayson Miller
I have over 100% on my real game
Aiden Hall
>sekrit club circle jerks
what a shock
Benjamin Baker
ey thanks!
Isaiah Peterson
thx steamchat but nobody cares about your memes
Connor Brooks
>talked all kinds of shit on any devs in the thread who weren't in steamchat. Like who
Cooper Adams
If I say anymore I'll give myself away. I want to stay incognito
Ryan Phillips
He's just doing some reverse psychology thing to get you in the steam chat because you wanted to check out if they tlaked shit about you.
Connor Cruz
Can you even read old chat posts if you just join?
Matthew Stewart
no
Aaron Thomas
The mods in steamchat shitpost like crazy but kick everyone else for shitposting it's really weird it's like it sexually excites them to have chatroom power and special privileges
Oliver Baker
is anyone streaming/recording the space jam games
especially the man with a beautiful voice who played a lot of dd9 games
James Murphy
>Make progress to appear in the recap >Recap guy dissapear again
Justin Sanchez
post your progress anyway, arino
Henry Wilson
I think you got your reasons for deving wrong
Liam Williams
youtu.be/s9bBSaScdiY
I finished a video playing your games. Gonna post it again tomorrow, but its finished as its going to be.
Michael Scott
I already posted it. It's just that the recap make me work faster to get something new done every monday, I still work without that, but a bit slower.
Juan Edwards
>caring about the recap why It should have stayed dead. Just encourages people for the wrong reasons.
Nicholas Hall
your voice. you shouldn't lol.
Michael Jenkins
aw you're really quiet
Jeremiah Jenkins
we all dev for attention (or why the fuck are you posting your game anywhere?)
Nolan Morgan
I need a name for a fictional modern country
Owen Foster
Ah, that digs so deep. My entire dream of being a professional voice actor has ended. I'm sorry, deleting video now.
David Murphy
Linden
Angel Mitchell
My game is boring? fuck you mate. don't you realize how long it took me to make? You didn't even play it right you total fucking retard. You constantly would click like a fucking dickhead and not at all read anything on the screen. Holy shit I quit making games, this dude is a fucking imbecile of the highest caliber.
Nathaniel James
Do most of you guys who do 1MA, is it to gedgud to work with a community on a project or you genuinely enjoy it? If you enjoy it, what keeps you going? To me it feels like a waste of time, since you can be working on a bigger project whose end result will be so satisfying and actually what you envision
Joseph Thomas
Wow don't be that negative.
Zachary Fisher
palestine
Ryan Phillips
Mechapolis.
Juan Flores
BTFO
Juan Moore
why do you feel the need to continually promote the steamchat with this bullshit? real irc doesnt even have a link and we're fine with it but yall gotta put together reverse psychology campaigns
Benjamin Hernandez
Can't play aggy games because I'm on a work trip with no windows PC. Thanks for this, user.
Jose Moore
shh don't mention my IRC to them
Levi Kelly
The logic will mostly stay the same regardless of language. C# is not as tough as it looks, but something tells me you've got dis.
Adrian Sanders
Which game is yours?
Sebastian Wilson
I'm doing 1MA because I dislike deadlines and work at a glacial pace.
It's easier for me to make the game if there aren't other people depending on me to make the game at a certain speed.
Joseph Edwards
explore inc? the skinner box sim?
Anthony Allen
i like the game where i have to protect the egg yolk until the egg is properly fried, good job user