/agdg/ - Amateur Game Dev General

Just Like Make Game

> Space Jame finished. Play games!
itch.io/jam/agdg-space-jam

> Next Demo Day (Ten)
itch.io/jam/agdg-demo-day-10

Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
SoundCloud: soundcloud.com/groups/agdg-audiofriends

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/X6fLvtzA

> Previous Jams
pastebin.com/hVhvNWLw

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

youtube.com/watch?v=HD41JR08q0o
kickstarter.com/projects/trueyomic/when-it-hits-the-fan
steamcommunity.com/sharedfiles/filedetails/?id=656196168
raywenderlich.com/4946/introduction-to-a-pathfinding
poal.me/ojtspe
spacedoggames.tumblr.com/
jcs.itch.io/vampires-bit-demo
twitter.com/SFWRedditGifs

>Space Jame

>His lewd game doesn't involve forced transformation

just like make jame

HARD WORK AND GUTS

Guys, there's a creepy computer cube stalking my ball.

If your game doesn't have a QT anime girl as a protagonist, get out of /agdg/!

...

>space jam is finished
What happened to the free released 3D cute girl that some user promised me at the end of the jam?

Why haven't you dropped your job to fundev full time user?

simpler coins as someone suggested to fit the style better

What if your game is about hitting cute girls?

Next jam should be cooking jam

Whoops, guess I shouldn't have posted this in the dead thread.

You guys should check out this series. It's made by a guy who used to frequent agdg (creator of Berserker Quest 6 if anyone remembers that.) He posts monthly updates on his game, it's pretty interesting and he's been keeping it up for more than a year but he still only gets ~200 views or so per video.

youtube.com/watch?v=HD41JR08q0o

I think the game looks okay.

give your game some sick prussian aesthetics

Because my parents would kill me.

beans

>The Kickstarter wasn't mentioned in the OP
I-it's okay. I don't need to exposure or anything...

Define Qt
And anime
And girl

~~~~~~Weekly Recap~~~~~~
Hello everyone,

Want to join this week's recap? Make a post using the format below. Do not stray from the format below or else the scraper will probably miss your response. Try not to use things like additional line breaks or quotes.

A 1.5x1 .png file works best for your image. A .webm will probably look awful since I just use the thumbnail for those.

~~~~~~Recap Format~~~~~~
==|AGDG Weekly Recap|==
Game Name:
Dev Name:
Tools Used:
Website(s):
Progress:
(+ For positive progress)
(- For negative progress)

>game deving for money

my game doesn't have any girls

shitty anime

>gogem draws a pokemon

Progress has been slower than I'd like due to way too much stuff going on, but we're crawling along regardless!

Got interactable item recognition working as well as interaction messages, and the inventory set up, so it's finally time to start on the central mechanic of weapon building.

>shitposting for free

I mean, I wish you luck friend but you're not really accomplishing anything by promoting yourself to ~50 devs who probably won't spread the word anyway

>tfw no timelapses of qt anime girl pixel art being made so you can learn how to make waifus by stealing from people who can actually draw

Mad respect.

I had a dream where I was constantly tortured by this monster that I couldn't kill, at one point he even took the form of my mom when he had to leave my room, I tried stabbing him but it didn't work, eventually the only solution was submitting myself to him and ask to become a female of his species and that being a parasite in people's head was hot

Would this make a good game?

==|AGDG Weekly Recap|==
Game Name: When It Hits the Fan
Dev Name: @trueyomic
Tools Used: Java + libgdx
Website(s): kickstarter.com/projects/trueyomic/when-it-hits-the-fan
Progress:
+Kickstarter now ^
+Greenlight now: steamcommunity.com/sharedfiles/filedetails/?id=656196168
+Made zombies die in 1 hit
+More zombies per map for more carnage!
+Weapon retunes due to zombie changes
+The Windows executable doesn't need Java installed anymore

>he's not even making a lewd game

>insulting based long exeggutor

>pathing the entire map before each move

It's a happy save point.

c:

>Not dreaming of devving as your main job

Two devs have donated already. It certainly can't hurt.

why do indies still insist on making boring 2d games? such a waste on time and effort.

Your animations have too many frames. Save yourself a ton of work and get much better results by keeping it to the bare minimum. That particular animation would look like it had a lot more energy to it if you skipped a few frames and focused on getting the arc of her jerking backwards

>0 reply

Liars.

All of you.

Game Name: Spin/Flip
Dev Name: user
Tools Used: C++ and SDL2
Website(s): none, yet
Progress:
+shitloads of bug fixes and engine improvements
+new boss
+new weapons
+made menus look nicer
+new song and sound effects
+upgrade shop works

>implying I'm not just pathing the tiles within movement range.

Do you even fire emblem

That webm is hot

>tfw ive only been programming in GM for a few days and im already trying to code pathfinding and failing.

I don't want to make a boring game but I don't want to tear my hair out either this is HORRIBLE.

>have a bug
>only happens like 1/50 tries
>it's not something that would even be noticed

I want to leave it alone but it will eat away at my insides, I just know it

working on the storm boss sprite
(player sprite is a variation to test animations)

Wha- is that his underwear?

That is the most sickening game i've ever seen. You fucking furry faggot

To save you time, go there :
raywenderlich.com/4946/introduction-to-a-pathfinding

You can thank me later.

So when are you going to add the yiffing scenes.

Thanks!

I don't care about your furry protagonist. What I don't understand is why he is wearing underwear? Why not just make him naked if thats the case?

Sonic is naked and nobody gives a shit.

Yeah if you're gonna make a furry game you may as well go all the way.

==|AGDG Weekly Recap|==
Game Name: Punch The Dungeon!! (working title)
Dev Name: @horrible64
Tools Used: GM:S
Website(s): /agdg/
Progress:
+ Made movement better
+ Fixed camera clipping issues with walls
- Haven't done shit with the actual battles

Don't let Lewd Jam Win!

poal.me/ojtspe

where do you guys draw the line when it comes to globals when writing game engines?

it seems like some things just make sense as globals, such as a logging system.

Okay /adgd/ I just got a job at Google.

Basically pay is 125k base, i get a 20k sign on bonus, and 15-40% of my salary in bonus per year based on performance and I have 425 RSU's which at ~775 per stock is 340k over 4 years in which 25% will vest after my first year.

I live in HQ and my apartment is 2300 per month and lets just assume 700 additional expenses per month. I don't have car and food is covered by Google or at leasty 3 meals a day mon-fri, but i hear utilities are expensive in MV and I like to eat out quite a bit (not fat tho).

I want to make a Fantasy medieval sim game. Basically the whole game takes place in the Capital and surrounding areas of a decently powerful medieval fantasy kingdom. I want all chars to have their duties and shit and it's a game of mainly politics. Politics of the slums, of artisans, of guilds, of nobles, of bureaucracy etc.

How much should I reasonably be expected to have to put away in order to pay for art? Art will be 2D top down (think prison architect). How much for sound? I'll likely need to contract some work out as well (GUI development isn't my strong suit).

Do I even make enough? I'll get a ~20k raise after my first year, and if I stay past 2 years my RSU's will be adjusted but I would like to finish this game if possible.

don't like it as much, the concentric circle version looked more enticing, try making a simplified version of that instead of the star

Definitely better.

==|AGDG Weekly Recap|==
Game Name: Frost
Dev Name: way
Tools Used: GMS
Website(s): spacedoggames.tumblr.com/
Progress:
+new npc sprites
+reworking several boss fights

But I like the idea of a lewd jam.

t. artfag

Sonic doesn't have a donger flopping around though.

I totally thought you were drawing this at first.

>Eggman Hates Furries

Vote for gogem jam you faggots

I want long necks and bad art

It's just a random robowaifu from google images.

My animations aren't very good but they look a lot better with more frames.

I've tried doing like half run cycles but they always look off.

It blew my mind when I saw stuff like Sunset Riders and the sprite sheets walk and run cycles are like 4 frames. I want to be able to do stuff like that. Right now I'm just working on getting better all around.

I think what I had works better as a death animation so I adapted it slightly. 9 frames total. Obviously this is without detailing and its just prelimary.

Lewd jams aren't really fair to people who can't draw and or write.

I added cooking jam

You have no idea how fucky it is in VR to suddenly have a book expand 3 meters into itself.

==|AGDG Weekly Recap|==
Game Name: Dark Elf
Dev Name: Anonymous
Tools Used: Aseprite
Website(s): None
Progress:
+ Turning portrait into full body, for fun
+ More work into the summon animation
+ Trying a third idea for summon animation

I'll give you an aestethic bayonet to the stomach

This meme needs to end.

If you spent the time you spend on those extra frames on strengthening your poses you'd end up with something a lot better.

Got the female thief outfit modeled and rigged. Thoughts on the hair design? Seems like the shape is good and it's not overly complicated.

Game Name: The good book
Dev Name:Spoopy
Tools Used:UE4, blender, PS etc
Website(s): N/A
Progress:
+ Almost finished sheep intro level
+ Did alot of extra assets for later

I think you could make a hot lewd game on game mechanics alone. You just have to develop a good game mechanic.

It's not a meme it's my life

From the side looks like it's the guy from monkey island.

==|AGDG Weekly Recap|==
Game Name: The good book
Dev Name:Spoopy
Tools Used:UE4, blender, PS etc
Website(s): N/A
Progress:
+ Almost finished sheep intro level
+ Did alot of extra assets for later
-Failed to add header last time rip
-So had to spam another recap image

looks cool :)

Becomes less of an Astroboy / Mega Man thing if the robot isn't running around in underwear.

>only happens like 1/50 tries
It's not an excuse, it's a clue. You should fix it.

Tell you what if we have a lewdjam I'll see if I can make a demo in time.

I don't think you can, I mean like I find Babysitting Cream hot because of the 'relationship' mechanic, but what really makes it hot is the text and the art.
I really wish it was finished and you had to put more work into building your relationship with Cream

I don't think you can get away with having bad/no art and or writing in a lewd game.

A minute after I posted that I figured it out. Cheers user senpai

I haven't seen lolidev in years, is he still active somewhere? I actually unironically liked his game

Villain Jam

Whatever your game is, the player must play as a bad guy. Can be an ordinary mook, henchman, monster, final boss, whatever. And no anti-hero bullshit.

if(GameObject == GameObject)

does anybody know what values this compares and in what order

1-5 spend time with girlfriend
6-9 work on stuff
0 kill self

It becomes less of an Astro Boy/Mega Man thing if the underwear is less a vague joint for the legs to join the torso, and more like a pair of Y-fronts or a fucking diaper.

Made some changes based on Space Jam feedback. Attack range now considers your position on your own grid. No more toggling between moving and acting, now you get one move and one action for each character's turn, which should lead to the player being more willing to move around the grid.

I'm so tired all the time, I can't dev all do is stare at videos.

>tfw abandon most of my projects the moment I need to make UI

>Not just doing if (GameObject)

roll

==|AGDG Weekly Recap|==
Game Name: Vampire's Bit
Dev Name: Vampiredev
Tools Used: Game Maker, Photoshop
Website(s): jcs.itch.io/vampires-bit-demo
Progress:
+ Finished new HUD design, protrait and font.
+ Finished new AI for NPCs. It will add more depth to the gameplay.
+ Replaced pathfinding algorithm for a new, more efficient one.
+ Started testing a new layout for levels.
- Got stuck with one bug for more than a week.
- Slow progress and lots of negative feedback latelly.
- Still haven't finished hr art (I'm really sorry OR)

His game was bland besides the controversial subject matter. I think he's still active in the IRC>

Looking at the source code, it has no override for the operator ==, so I assume it's only checking if it's the same instance. I might be wrong though.

Enemies are an integral part of game development, /agdg/.

You don't understand. Without the briefs he's a vaguely generic videogame dog. With them he's homoerotic.

...

that's actually a good theme right there