So I've been looking at Godot Engine and am considering moving to it from Gamemaker Studio. Is this a good idea? Everyone here seems to use gamemaker for 2D stuff. I know that gamemaker is easier for beginners, but are there any real reasons to use it over godot?
Dominic Walker
254x82 random desert stuff for WW1/WW2 horror game
Isaiah Allen
yeah everyone looks fine in the animation viewer though its all fucked up in the actual game when i try running
Kayden Brooks
I M&M-ified my water, so you can walk on it but you take damage, which is "drowning". To get this in a reasonable state I had to change my clock from ticking ever 5 minutes to every 1 minute, so that's a thing now. To avoid taking water damage, you can cast Water Walk or level up the Swimming skill. These exist in the game, but they're not functional yet. I also want to add a check that only causes you to drown if the water you're in is over 200cm deep.
I also made it so enemies no longer can walk on water. At some point I may have sea creature enemies so I'll figure out how to do that when the time comes.
That's all for tonight though. I'll finish it up tomorrow.
Evan Miller
100% silky smooth realism
Noah Garcia
I don't know how to model characters, only environments
Xavier Miller
always happy to see your updates fampai
Parker Gomez
Do you always use 'int', user? I usually just use floats and ints, but now I'm wondering if I should replace my ints with shorts, since I knew they won't over go the limit. Are there any guide lines for this?
Tyler Sullivan
also, last major mechanic thing - storage of unique items, both equipable by soldiers and fluff things post artifact ideas
Mason Rodriguez
>tfw you have broken something deep inside of your game
and something deep inside breaks inside of yourself aswell
Ian Gray
Remember to vote in the official poll to decide the next jam.
So now that it's space jame and more people downloaded my spacegame, does anyone who played it have a comment on difficulty?
It's hard for me to tell if the game is too hard, since as the dev I know all the secrets to the game so I know what to expect and can clear it pretty easily. I'm wondering if it's the same for everyone else.
Xavier Martinez
need to put in a better shotgun blast sprite and a crashed motorcycle sprite.
Connor Mitchell
These are all shit themes that will only end up in pretty much the same games as every other jam, just with different sprites.
Cooper Wright
Have you set your model to humanoid? Are you sure your playing the right animation? Are you using IK?
Aaron Allen
Ok I'll whip something up for you
Carter Phillips
>literally just woke up >already angry
Colton Robinson
yes yes only in the legs
Daniel Perry
Smooth those verts
Landon Parker
>waah I'm an uncreative fuck! but it's not my fault, it's the theme's fault
Nolan Garcia
is this the sister of that other animation abomination from some years back
William Roberts
TODAY'S DEBATE: What happened to the uncanny valley? No one mentions it anymore even for things that clearly would have been defined as such in the past. Historically uncanny valley works en.wikipedia.org/wiki/Uncanny_valley#In_computer_animation_and_special_effects are now being redefined by revisionists in 2016 as perfectly fine looking. Were so many uncanny valley works made on big production value projects that it simply became normalized to the point that no one notices anymore?
Jason Reed
Can't we just stop with the jams every 2 weeks? I want to participate but I also want to work on my main game. Next month there's DDX, and after that there's Halloween Jam. Can't we leave it like that?
Benjamin Garcia
Your game has a let's play gameplay from some youtuber right?
Julian Kelly
Next jam comes after DDX. And DDX is all about your main game. Relax pal.
Carson Russell
Wait, who said the next jam will be in 2 weeks? I thought we are voting for the jam theme of October.
Kevin Wilson
sold like shit. played fairly shit. Forgotten in the sands of time among many other indie games.
David Ramirez
hmm can you post video of the animation while in play and in editor?
Justin Carter
No.
TODAY'S DEBATE: When will Gogem post fresh progress of his games?
Carson Williams
post game dev related things faggot
Thomas Clark
we got over it
Michael Nelson
Guys, tell me the steps of making a working model.
Googling returns me just a bunch of tutorials about making fucking wireframes. What are the other steps besides making the wireframe?
Evan Young
Isn't October set on Halloween Jam so on the 31st we play spooky games all night?
Carson Nelson
i re-imported the model, seems to be functioning normally now
Liam James
>that walk animation
l bet you're not even using IK bones. Just use a mechanim animation for the love of god
i followed different tutorials, most of which were wrong. until i found my own way of doing things not-retardedly
David Stewart
I think people have gotten less sensitive to it, and modelers and texture artists have gotten better.
That image looks weird and bad, but not because it's too close to reality, it's that it's cock-eyed and the skin looks strange and the nose is wonky. The fingers are too thin between the knuckles, too. It looks like a very high tech but not particularly artful animatronic robot, not "a person but 'off' "
Like if you asked someone who's REALLY GOOD at 3d modeling but very bad at character/figure/gesture art in general to make a human. Which, really, was what was happening.
Matthew Thomas
First of all, even if I understand the term, it's stupid. I can not believe they couldn't think of any better expression for this phenomena.
What happened is Japan, plain and simple. Just like you can tell which cartoon is western and which is eastern, you can tell which animation is from Japan and which is from the west. As people got used to anime, they also got used to Japanese 3D.
Owen Diaz
For me it's mostly the eyes, it's like they are lacking any life
Samuel Lopez
Where is that one game you were working on ? You talk to much
Gavin Martin
Choose an OP pic that has something to do with the thread next time, faggot
Nathaniel Perez
I can already model ugly wireframe things.
Its just that the framework I use is quite old and seems to want models that are a bit more than a simple mesh.
Dylan Walker
>gamedev isn't related to gamedev ok fag
John Campbell
so a friend was like "make the screen resizeable and moveable" for a while and i had no clue how hard it would be to reconcile with how I made the surface draw.
turns out really easily.
Liam Brooks
(Me)
i wished i had watched these instead of the ones i learned from . these are good tutorials, im skimming though it
good luck user
Grayson Scott
It's an anime about cute girls who are making video games. /agdg/ is a general dedicated to video game creation, where most people like lewdness and cute grills. /agdg/ is also a general on Veeky Forums, which is essentially an anime image board.
Got any more questions?
Dylan Rodriguez
>Start to enginedev >Get frustrated >Give up and just open up GM
Also, how do I do lighting in gamemaker?
Joseph Cooper
m*t*d*n
Tyler Perry
I think that's another anatomy problem; eyes have "light" in them because irises are surprisingly shiny.
Her eyes are also focused oddly; she's looking at the camera, but not where the camera should be. She's got a thousand-yard stare when her eyes should be crossing ever so slightly to look at the somewhat close camera.
Isaac Parker
>SourceNigga wheres ur game
Jose Howard
thanks for help
David Gonzalez
I guess that would fix it
Ethan Martinez
This shitposter has never made a game. Don't listen to his ""advice"". He is a nodev from steamchat. Do NOT feed the animals.
Leo Allen
Do u feel like u are wasting your time on gamedev?
Tyler Hill
no i feel that way when i see your progress
Luke Taylor
yes
Adrian Hall
I don't hope to make any money out of it, so no.
Luis Nelson
Waiting for the boogeyman hitler to go to bed finally so eurodaggy can have a nice peacefull afternoon
Logan Clark
>This shitposter has never made a game. Report all his posts giving this horrible garbage """""""advice"""""".
Jason Parker
>I want to do thing >GameMaker: Here's some tutorials >Unity: Here's some tutorials, also check out this thing in the store >Unreal: Check the marketplace
why
Christian Hall
pull the trigger senpai
Wyatt Sanders
>tfw there are Venezuelans here
Luke Nguyen
I think you meant >GameMaker: Here's some tutorials on something totally unrelated >Unity: Check the marketplace and upgrade to the Pro version pls >Unreal: Here's a code block that adds two ints together. figure the rest out yourself fag
Landon Myers
this looks uncanny because it's western trash
this looks fine because it's just 3d anime
3d anime doesn't look uncanny you idiots
Daniel Diaz
>Implying anime isn't uncanny in the first place
Robert Lopez
i feel like im wasting time replying to ur post instead
Wyatt Lewis
>i-its anime so it doesnt count!!!
im telling you man, it's only "uncanny" because it's fukken not good
Luke Scott
>uncanny reaction image nicely chosen
Jayden Scott
I feel like I'm wasting my life every minute I'm NOT spending on game dev.
Cooper Anderson
it's not uncanny because the motion capture was competently done and the things they can't mocap like eyes and clothes are animated properly
Adrian Gray
All I have left is gamedev. This guy's got the right idea.
Jordan Foster
>LA Noire isnt uncanny valley as fuck youre joking right?
Jace Smith
Honestly, you might as well at least prototype in GM before even considering your own engine, and then ONLY if you're doing something performance intensive or going against the grain of how GM works in some painful way
Charles Barnes
My time is worthless
Thomas Cox
Do NOT listen to this shitposter! He has N E V E R made a game! We have to oust the outsiders. Report and hide nodevs! Name and shame nodevs!
Sebastian Sullivan
Only because I'm getting absolutely nowhere and don't know how to change that
Asher Miller
have you spent too much time looking at your own weirdo animations? la noire isn't disturbing at all
i think you're just being a false-flagging faggot. you're not the real googem at all
>have you spent too much time looking at your own weirdo animations? how would my completely unrealistic art have any effect on my comprehension of uncanny valley creepiness. would be better to ask yourself when's the last time you saw a real human being if you dont find LA Noire's animatronic masks on puppet people not intensely creepy.
Camden Gray
why don't you post your games, shitposter
Austin Bell
>would be better to ask yourself when's the last time you saw a real human being yesterday afternoon, then i went to bed minutes later
i woke up about an hour ago
you sound like a false-flagging faggot. which schizophrenic shitter are you actually
Ryder Cook
gogem because of you this entire thread and half of the previous one became a 3danimu discussion. Please just go sleeping, you lose either way. So please just have some dignity and fuckoff.
Mason Lee
fuck off danny
Christian Clark
Reminder, we now have an svg logo pastebin.com/iafqz627 I cleaned it up some more from last night. It is now normalized to 100, and there's no extra transform in the file.
I think it still exists, this video with edgy DMC guy shows we still have a ways to go imo. The reason it's not often seen anymore is because human characters are stylised even in very small ways for the most part these days (lack of a push for realistic skin is one that springs to mind).