Copied from the last thread so it doesnt get buried:
Worked on UI a bit, added edges to the tiles when they're unexplored, improved the camera (like I always do...), removed the fur
Isaiah Williams
>open Blender for the first time in a while and you've forgotten all the hotkeys
Nathaniel Garcia
Well, this "art day" for me is almost over. Finished off with a new rough track. I wish I had money for better soundfonts or plugins for FL Studio, but this will do for now. vocaroo.com/i/s0QwDToARHmD
Austin Wilson
I couldn't get the Derelict bindings for Allegro 5 working
I am very tempted to go back to C, but I love the unit testing features of D, also GC'd OOP is really convenient even if it is a crutch
Ryder Johnson
Looks neat, but the actions/Inventory/Stats box is angled too steeply imo, it's hard to read.
Nathan Perry
>not writing all the most common hotkeys down on paper as you learn them >not using said paper as a cheat sheet
There's also a huge image with all the hotkeys floating around
Samuel Cook
Oh yeah, I saw that pic floating around a few times. That image didn't have the secret hotkeys on it, though. Which I find incredibly useful for Blender, I can barely use it without them.
Xavier Ross
The controls are so fucking ridiculously unintuitive. Pretty sad, could've been pretty good.
Parker Cook
Look nice, and the music is kinda depressing ;_; Also how her legs stay in the same position while jumping and falling feels kinda weird for me.
Robert Bailey
looks good. I'd ditch the pixel icons though. clean to on icon would fit nicer
Easton Reyes
How does a know-nothing beginner start on a project like Va-11 hall-a? Something visual novely / gameplay light. Just focus all my efforts on learning to draw and then start making the actual game in a year or two? Or make the game placeholder stick figures or something
Aiden Sanchez
>secret hotkeys
What meme magic is this?
Camden Murphy
...
Julian Ramirez
>spend a few hours total diddling around in blender >take a full semester in maya >still wonder why maya isn't more like blender
Chase Nelson
It's even worse when you have to switch between Blender and Unity/Unreal/literally-anything-else and have to unlearn/re-learn everything.
Joseph King
Will fix
Icons are placeholders but what the hell does " clean to on icon" mean?
Brayden Edwards
first for
making a game fun is actually hard work
Luis Sullivan
>Took me 2 days to get motivated to do any work. >Took me like 3 damn hours just to get collision to work and a text box to appear.
Still, I'm pretty excited about this project but it's scope keeps getting bigger so I really need to scale down since I still have no clue what it's actually gonna be.
Asher Martinez
You can always learn the basics of game maker, games like that are more easy to make than the others (when talking about programming) because they barely have any collision thing, so is really hard to get the most common bugs.
Logan Adams
cool but still >pixel platformer
Nathaniel Wilson
there are multiple ways you could approach it
no matter what you do, either learn to draw (there are books on this) or find someone who can
then you can approach from the vn perspective, or the code perspective
If you are a total beginner, working with renpy and MS-paint will produce something shitty, but at least you will have made something.
Hudson Campbell
>tfw you put so much thought into assets and UI you forgot to make the game fun
Whoops
Jayden King
I'm not an artist, but if it's anything like the coding side of things, it's because proprietary shitware is shit and open source dominates. Unfortunately this doesn't seem to carry over to the audio guys, sucks for them.
Evan Diaz
How? Maya doesn't exactly lack any features that Blender has, and has a less fucked up UX. It's like you want shit UX.
Jason Howard
The player is going to glide and dash a lot but I don't want to make the mech too futuristic(ZoE), which makes jet nozzles kind of required, so I figured I slap a jet-engine in there to make it look more functional. Arms are going to have more details but this is basically the "naked" player-character. The player will be able to slap different types of armor on(light, med, heavy), like the ab-armor you see.
Still very new to 3D modeling, only completed one model and it looked and moved like shit.
webm related
Liam Collins
>Not knowing clean to on icon
I meant Toon* Something in the style of your buttons
Colton Wright
blender's UI/UX was made for crab people Maya is only a little better
stuff like Wings3D (free as in freedom!) has a great UI but can only do a few things. It is a screwdriver rather than a swiss army knife,
Brayden Kelly
Reposting cockpit controls with a bunch of useless flickering/moving lights and external view monitor to let you know what’s going on with the robot (and to show the animations). Every button/lever is working except the blue one which will be used to raise the shield. I also need to add a few more levers and cranks. I’m thinking of making this “BOOST” switch that would let you make the next button you press “stronger” (move forward faster, punch harder, shoot faster, etc.).
Luis Perez
Are there any examples where sprites change their leg positioning? This comment seems to be consistent, so it might be a problem.
Ah haha okay; yeah that's the plan sooner or later. Have a million other things to focus on first.
Benjamin Gonzalez
Blender's UI is so bad it's like they did everything the opposite of Maya just out of spite because they're open-source.
Luis Flores
GIMP is the same way
Does photoshop have a bad UI? yes it does
but GIMP... GIMP is worse.
Gabriel Murphy
yes, exactly. great comparison
Angel Cox
those programs are opensource, you can make them exactly the way you want
David Phillips
Which datatype am I looking for here?
-needs the ability to very quickly add/remove members via an ID -needs to be editable while iterating over it
Lists are too slow and dictionaries can't be edited while iterating
Ayden Garcia
Strange, I use GIMP and I seem to be okay with it. Though, I used it first before Photoshop. Photoshop is more reliable though in my past experiences.
Camden Cox
I think having the legs in front like pic related would look more natural
It's also perfectly okay if sprites don't transition smoothly from one frame to the next. Remember how Megaman's running and jumping sprites weren't completely different with no in-between? Even fighting game sprites like Guilty Gear? Give it a try and see how it looks
Michael Gray
This is the worst excuse >it's shit but you can bust your ass off "fixing" it while other programs are already perfect out of the box
Aiden Young
>weren't were*
Camden Ramirez
might as well ask in the new thread >which of these two brick-work textures looks more grimey/dirty/unpleasant to the touch? >the artifacted one (left) >or >the un-artifacted one (right)
Charles Sanchez
I made another song, this one's the theme for the forest. It's the last song I'm gonna do for now, I gonna buckle down on the level itself after. soundcloud.com/user-143404129/fairy-forest
Noah King
maya is proprietary closed source
blender's code is a total clusterfuck
I assume GIMP is too or someone would have fixed it already
wings3d has a nice UI already. You could make the argument it needs more features, but I think it is fine as a very purpose driven tool. It does one thing and one thing only, but does it very well.
Adam James
>dictionaries can't be edited while iterating unless you're talking about editing the key, that sounds false
if you are, then maybe you should just be storing a list of structs
Elijah Collins
You can always search for sprite sheet of games with similar movements in google. Megaman for example have one leg extended and the other flexed for the impulse, but both are partially extended during the fall trying to get to the floor standing, and that looks a bit more natural.
Lucas Garcia
this sounds nice
Daniel Ortiz
I'm removing key/value pairs while iterating over the dictionary
Ian Ross
That's pretty cool, make it less wacky and you could turn it into a really unique horror game. >stuck in a giant mech on an alien planet >can't get out >dark as fuck >eldritch abomination everywhere >don't want to get out >co-pilots are dead >you have to take care of piloting, fighting and recon
Jason Watson
also, completely seperate from my texture query, here's some basic progress. This some age-old dungeon crawler type shit
Benjamin Long
can't you just get a list of dictionary keys and iterate over the keys instead of the dictionary itself?
there's also the vector class (in C++, not sure what it's called elsewhere) which is just a list but can also be accessed as an array
Samuel Peterson
I see. Thanks for the examples anons. Will work on improving that animation.
Elijah Harris
Cool blur effect
Left one looks better, but neither looks grimy or dirty, mostly just low-res and poorly-made
Chase Mitchell
Wut u make dis wit?
Xavier Brooks
Unity (4.7.X); Shuriken Particle System. I have it's emission set to distance based and I have an issue that when I start the system it creates a trail from where object spawned to where it is now. Any ideas on how I can stop that? (I want it to start emitting from scratch)
Charles Reed
>Left one looks better, but neither looks grimy or dirty, mostly just low-res and poorly-made yes, I suppose a better word for it would have been "low-fidelity" rather than dirty
Ryan Peterson
looks a little too constant, in general, for both of them it's hard to recommend the blurry one unless you plan to touch it up more somehow and add effects, because that would be hard to look at closeup in a game like DM where you're often 2 feet away from a giant wall
Asher Gutierrez
I think hunting for cool fonts is the funnest part of making UI
Chase Sullivan
>which is just a list C++ vectors are not lists, it's contiguous memory, pretty much a resizable array
Oliver Butler
make a second container where you add the keys you'd like to remove while you're iterating over your dictionairy and remove them later
Easton Gutierrez
Fusion 2.5. To let you know what kind of games are possible, Freedom Planet was made with it.
Nicholas Brown
well, I mean how it can be used, not how it works
Anthony Myers
I could see it happening knowing how I like to make creepy shit and it would transition nicely into the xenophobia theme of "filthy mexicans" to "fucking monsters that feed on corpses".
Space has just as many different races to worry about lol
Asher Peterson
dialogue system, mostly complete.
Christian Collins
I think its really going to be the end for me. What can I do?
Carson Harris
you seriously need animations it looks horrible at the moment, no offense.
John Wright
But do you want to have to change the source code just to get the applications UI to be good? It's not exactly an easy task to change an entire UI.
I mean, if you downloaded Photoshop, you'd probably be inclined to change after using it for a while, I don't think the same thing can be said for the other way around (unless you're actually paying for Photoshop, in which case you probably would be more inclined to change.) I believe GIMP also has a toggle to make it look similar to Photoshop, probably to help Photoshop users to make the change if they want, but I also think that should be the default UI for GIMP.
Blender is a literal blender, they want it to be everything. It has modeling, a game engine and video editing all in one application. It's fucking stupid, just decouple it to make a suite of software instead, jesus christ.
Leo Miller
make a gun and shoot yourself
Elijah King
my 3d printer can only print plastic
Jaxon Baker
There's nothing wrong with the two relevant parts of it though.
I don't know why blender causes such ass-pain to people.
Xavier Brooks
In terms of skill necessary to make a game, how hard is it to program a game?
Where do I start if I've never programmed a game before?
Austin Russell
It works! kind of
I don't know anymore.
Oliver Long
I like the visuals of the diagonal text. But i feel like that going to get annoying
Jayden Hughes
Well, for me it's because as soon as I open it and realize that the viewport controls are different from every other 3D app in existence, I close it. I am not an artist though.
Xavier Gray
we're pretty dialogue light, and you can skip if you don't care, so I think it's fine.
Depends what kind of game, regardless, still difficult.
Camden Ramirez
I've been learning GM:S but I want to mess around with some ideas for mobile games. I can't afford the mobile modules though.
What free alternatives would my GM knowledge easily translate to?
Adrian Rogers
I know Java at an intermediate level. Why should I learn C++ for game development?
Daniel Myers
because there are no good game libraries for java, the strengths of the language are not the types of things that games require, and no one likes having to install java or run .jar files
David Hernandez
unity can build straight to android devices with minimal effort.
dont bother though, the mobile market doesn't care about interesting games and you won't make any money solo, so whether you're there to make money or there to be creative your time is wasted.
Charles Stewart
Shitty programming is invisible from the players perspective. Shitty art is visible.
Adrian Hernandez
Love2D if you don't mind getting your hands dirty and programming a bit.
Evan Walker
>Why should I learn C++ for game development? It's the most relevant language for game-dev. Templates are better than generics. No Gosling absurdity with awful design choices. Tons and tons of libraries in all spectrums of dev. Gosling fucked up trying to make his own C++ with it. UE4 uses it if you ever want to try 3D dev. As well as many open-source engines if you want to try your hand at that.
There's really no reason not to use C++ for gamedev.
Levi Anderson
I tried to tackle AI for the first time. I'm just trying to make the red boxes move randomly to an empty spot on the grid. It doesn't really work because it goes through my player object and I messed up the movement (it doesn't stop exactly on a cell on the grid). I know how to fix the movement thing, but I'm actually confused on how I'm going to deal with the player since they all move at the same time. What if they move to the same square?
Austin Roberts
well they can't move at the exact same time if they're on the same thread, so just check if the square is empty or not
Asher Reyes
Currently adding some music controller features requested by my audio man.
Andrew Wood
>20fps is invisible >bugs are invisible >lagspikes are invisible >retarded ai is invisible >not being able to support your game post-release because the codebase is horrible is invisible
i bet you think programmers should work for free but artists should be paid too.
John Nelson
The part that's not stolen from Kiss From a Rose is pretty uninspired. Also there's a shit ton of good and free samples for glocken/marimba/xylophone type instruments, same for strings. Both can also be synthetized with free vsts
Leo Carter
are you only running the game when the player moves? because that's a bad way to set it up.
You should always be running the game loop, and when the player makes a move trigger all other entities to make their moves instead, this way you can have idle animations etc. and enemies will always reach their target tile since they aren't tied to the player moving.
Liam Martinez
how much post processing is enough ?
Mason Williams
leaving aside the whole why do artists get paid debate (it's because programmers are worth more on the open market, among other reasons), as long as the code gets the job done, no one cares if it's beautiful or spaghetti. but since all people have some kind of design sense except bokudev, they will notice badly made art.
Bentley Turner
Rotating sprites is hard
Landon Ramirez
Please someone post an image making fun of code monkeys. They always motivate me.
Xavier Nelson
As long as the code works and the game runs fine it doesn't matter how well optimized the code is Meanwhile shitty art is immediately noticed by everyone.
Nathaniel Barnes
So now if you kill or push back your opponent's front line, you can advance and steal that column for your own team. The only real benefit to doing so right now is better range control, but I'll add more incentives eventually.
Alexander Carter
if the code gets the job done it's not bad code
spaghetti code will objectively slow you the fuck down. you can preach 'dont worry about learning to code' all you want but if you're shit at coding its gonna bottleneck the shit out of your project.
Ethan Peterson
>They always motivate me. How? You wouldn't even understand it.
Kayden Nguyen
user your game looks like trash but you keep posting thinking all these shitty effects look good on it...
Henry White
I don't know what/have never seen Kiss from a Rose before, user.