first for 'fell for the make your own engine' meme
Thomas Taylor
2nd for lewd waifu
Grayson Green
second for GLFW
Aiden Davis
Reposting because I posted in the thread before right after OP created a new thread.
I tried your equation and tweaked the values a bit, I guess it looks better now?
Thats a good idea, I might do that.
Nolan Long
Make an object who reacts when colliding to your bullets or attacks, that reaction can be playing an animation and then instance_destroy, then make other objects with different sprites and make the first one the parent of those.
Seems like more of an anti-meme to me. We do it in spite of others, not because of them. And I don't know about y'all, but I sure as fuck don't encourage others to go down this road.
Sebastian Edwards
>loli jam will never win fuck you UK
Jose James
reposting
I'm a bit new to Gamemaker, anybody know how I would go about making destructible tiles like in Metroid? Preferably a method where I don't need to make completely new objects for each unique tile.
To be more specific, I want to be able to apply this to multiple tile graphics and just place an object type underneath.
Justin White
Remember that games with waifus are the best games
Owen Adams
yep
John Richardson
you can use the tile-finding functions to remove the tile lying under the invisible object or make the invisible object create it's own tile and keep it's handle, so it can remove it later when it gets destroyed
Jonathan Edwards
How many stats are too many?
Logan Walker
Jams should be based on mechanics and settings, not how well you can draw porn.
AND YEAH I'M SAYING THIS BECAUSE I CAN'T DRAW AND WOULDN'T BE ABLE TO JOIN A LEWD JAM
Caleb Barnes
hey guys
Jeremiah Martin
What is CoC user?
Isaiah Gonzalez
That's still bullshit because I can't write.
Stealth Jam is the only real choice
Austin Garcia
Get into a collab group with an artist
Cameron Fisher
Swiggety swooty!
Is this walk cycle okay?
Elijah Fisher
You just have to be creative user. You could do all the lewd in text form or do some minimalist lewd with programmer art squares. And there's always collaboration
Hudson Cox
I really should just go through and read up on all the Gamemaker functions, it would probably make this easier.
Blake Scott
I think is too funky.
Asher Phillips
For a simple walk he has some pretty crazy arm movement. It looks like he's power walking or dancing or something
Anthony Baker
Here's a start-up animation to transition from standard pose to walk cycle. Still lack a stopping/slowing down animation.
Jonathan Edwards
Is it suppose to be goofy? If so, then yes. I like it.
James Price
legs are too far forward for a hunched over dude Arm closest to view moves too much
Jeremiah Walker
Aw shoot, nigguh
He is supposed to be "power-walking", though. He's a hunched-over old guy, trying to move fast to fight evil.
Isaiah Sullivan
Oh, that actually helps. Though the hand looks he's snapping with his thumb or something. It might look better if his hand was kept in a fist the whole time like the first swing of the transition.
Thomas Harris
With the length of that staff shouldn't it appear on the other side?
Ayden Allen
I hear ya'll, but I'd rather kill myself than go back to Paint to redraw this 16-frame animation right now.
Will have a look and see how I feel about it tomorrow.
Brody Nguyen
Thoughts? Be honest. It's the protagonist of the monster stealth game:
Owen Edwards
Yeah, I just haven't drawn it yet. Ran out of juice after drawing all day.
Jaxson Gonzalez
With a staff that big if he's supposed to be trying to move fast, wouldn't he be holding it horizontally with two hands? He holds it originally with both so it feels weird for him to stop doing so to walk. The first reference for something like that I can think of is the Souls games, and in those whenever you two-hand a weapon you don't stop two handing when you move around. It just seems weird to me
Adrian Murphy
I highly recommend you to just draw a stick figure that looks similar to the final look you want and work with it, then if it looks cool start painting and adding the rest of the sprite.
Liam Walker
Looks very incomplete, and also like you don't have the skills to animate it. You should probably lower the resolution considerably.
Josiah Baker
So we're doing lewd jam, right?
Henry Lopez
Basic construction rules area working, e.g. bodies can only go on grips and other bodies, mags only go on bodies, etc.
Next up is allowing rotation and transforming the drawing and collision-checking codes based on that angle. Y-yay....
Colton James
of course baby
Carter Ramirez
I'll be making a stealth game, I can't draw, I can't write so I'm not going to bother submitting a game I know people won't play.
Matthew Cruz
You sound like someone who finally drew something nice and now you can't stop talking about it (you posted it dozens of times in /ic/ and gere) because you're afraid you'll never draw something as good as that
Landon Nelson
If he's supposed to be stealthy why would he ever wear bright red dots on his dull green suit. Also it needs a lot more detail. Right now he just looks empty.
Liam Hall
in unity is it really better to make a fake 2D game using 3D and orthographic camera or just use the 2D tools?
Joshua Davis
I can't draw lewd to save my life.
Matthew Powell
It has a too high resolution for what it is, also please read this www.kyrieru.com/p/this-first-part-will-cover-many-of.html?zx=32e0cdf8768543f1
Connor Garcia
ay baby u wan som video games?
Christopher Harris
1. Fixing the jaggies is low hanging fruit 2. The foot shape, especially his right foot, is very cartoonish. Make the bottom of his right foot touch the ground. 3. He's wearing footie pajamas. Separate the boots and hands. 4. Is that a hair or a helmet? Are those glasses?
You are mostly technically proficient at drawing a person's shape, but are failing badly at adding detail.
Jaxson Jenkins
Is this Resonance of Fate?
Easton Ward
I resized the image so you can see it better.
I spent a lot of time on deviantart and other places seeing sci-fi images but I can't think of a character that is simple, easy to animate, while still being pretty and original
Jaxson Allen
I literally drew it today, m8. The character design was made a while ago, and I've been making new animations for it since. These things take time Especially when you're shit at animation.
I also consider my backgrounds to be much better than my sprites, in general.
Anthony Cook
Someone posted a screenshot of that yesterday, I'd never heard of that game before then. Looks neat! Were your customizations cosmetic in that game? Like, did the player character hold whatever contraption you put together? Cuz I'm doing it so you do wind up holding the entire mess you throw together
Luis Torres
Using single-octave perlin2 noise seems to work much faster (down from 250ms to generate a region to 50ms), but the lag is still noticeable in realtime.
Ryan Thompson
We know you resized it, but it's still very high res for a sprite. It's gonna be a ton of work if yous tick with that size, and honestly your pixel work isn't nearly clean enough to support sprites of thar res. >I can't think of a character design that is simple, easy to animate, while still being pretty and original That's because that's not gonna happen. Instead you should focus on selling the idea of a stealth sci-fi protagonist; look at various stealth games and note what details they have on (and don't have) their outfits.
Evan Walker
No, they just affected the stats, whatever you made would just end up looking like the normal unmodded gun during fights.
Nathan Peterson
You said that there is a buffer of 1 region on each side. As you walk through a region, you need to generate 3 to 5 new regions to maintain that buffer. Can you spread the work across the time you need to walk through a region?
Caleb Scott
Ah thats a shame
Justin Parker
We're talking about the native resolution. We are not blind. Either go vector art, or much MUCH lower resolution.
James Jenkins
I asked in the old thread, can I get some help with this?
Hey guys, I'm deving a 2D RTS in Game Maker and I need to implement pathfinding.
Can I get any good place to start? Have in mind I'm not using cells, units have a circular base (see pic).
Jonathan Collins
Is Boku pushing puzzle cubes to earlier parts of a level ok, but him falling kills him still passable and understandable?
Jose Gray
I really didn't like the protagonist. I think you're right, it's too high resolution. Guess i'll draw a new one
Parker James
It's not very intuitive. Is it because climbing up is a one-way through?
Landon Collins
You could use a parent object for all of your breakable tiles, set their sprite with creation code (or an automatic autotiling system), and run your collision to check for the parent.
Joshua Scott
I odn't like it as it's a bit inconsistent, but it does open up a lot of level design possibilities... At least give the user better feedback that it was in fact fall damage he died to. But I can see myself getting frustrated by having to try a drop to see if I die to it, because I assume you don't die by falling down one step right? There's some arbitrary cutoff... I guess it's fine but it has a decently big drawback so make sure you gain enough from it in terms of level design.
Jack Morales
What would break if boku could survive any fall to the ground? If nothing breaks, let boku survive.
To go further, boku dying because you made a silly input mistake and fell off the edge feels bad. What breaks if you respawn boku after falling off the edge?
Ian Reyes
Yeah. Haven't bothered to do that yet but I guess that's the next step.
Brandon Cox
is the stopping in mid air deliberate? i think it would look better if they spin while moving all in one continuous motion
Chase Bailey
The easiest way is to make a collission grid and use A* pathfinding. Otherwise you're going to have to come up with your own solution. For example: For 8 directions around your character, spawn a "shadow" of your character and see if it collides with something. If it doesn't, then spawn another shadow in 8 directions around that shadow. Repeat until you have a shadow that collides with the target, stop a branch when it collides with anything else. Note that this is O(n^2) (that means inefficient for big maps).
Jonathan Parker
Pathfind mesh.
David Price
amateur voice actors are shit
Jose Richardson
Are they at least cheap?
Jaxson Sullivan
It would seem more logical if he only died when he hit the ground
Camden Brown
Boring first time progress, I've got a player character full of placeholder animations.
Next is making the shoot button actually shoot bullets instead of just flashing F I R E ! on your face.
Matthew Rodriguez
not very.
Jace Miller
>he doens't use his own voice for all the sounds in the game pleb
Kayden Adams
I give up
Jacob Allen
Is lewd jam actually happening?
Chase Campbell
Can we just have two jams going for people that can't write/ draw porn/ actually care about games?
Cameron Garcia
Is there something I'm missing here? This is supposed to be the script for throwing a fireball, its supposed to change the sprite, check for what frame its on, and if its the throwing frame, spawn the fireball. Instead, the fireball "sometimes" spawns, despite me being able to see the exact frame it should spawn on, hence image speed being so low. I can't figure out what else could be preventing it, anyone?
Jeremiah Lewis
I might try something. Nothing very lewd
Logan Diaz
Yes.
Owen Ross
congrats bro you're level 2 now
James Green
You can have lewd mechanics without writing or drawing, like Pokemon breeding
Gabriel Lopez
I'm not making a porn game because I'm not a horny teenager / sexually deprived 40 year old man.
Luis Baker
lewd jam is just a meme, it's not really going to happen.
Ryan Parker
JESUS CHRIST
JESUS FUCKING CHRIST
I SPENT THE WHOLE DAY ON THIS FUCKING CODE AND IT DOESN'T WORK
function love.draw() for i,obj in ipairs(solidstatic) do love.graphics.rectangle("fill",obj[x],obj[y],obj[width],obj[height]) end end
Luis Perez
Is that the entire script?
Matthew Collins
No.
Justin Hall
>Pokemon is a porn game
Liam Wood
Why are there brackets after image_speed?
Adam Stewart
For the magic part, yeah. Everything else is in separate scripts
Landon Diaz
Didnt you guys say the same thing about waifu jam? How can I know if you are actually telling the truth this time?
Ethan Miller
t. nodevs
Owen Ross
are you calling the function in your main lmao
Ryan Green
waifu jam was an annual jam before these normie jams even started happening.
Christian Turner
Just don't do the jam you baby. You don't have to enter every single one
Oliver Foster
Check to see if the code itself is executing or if it's the instace_create that's having problems. Maybe the fireball is being created but somehow its position is being set somewhere else? Just put something like show_message or show_debug_message to see if it's working first.
Jackson Morales
seems that guy is more sexually deprived than he thinks
Nathan Gomez
I was just really looking forward to stealth jam tbqh ;~;
Nolan Allen
not 100% sure but try this
function love.draw() for i,obj in ipairs(solidstatic) do love.graphics.rectangle("fill",obj[i].x,obj[i].y,obj[i].width,obj[i].height) end end