/4xg/ - Stellaris, Civilization, and 4x General

Canal Edition

>Stellaris OP
pastebin.com/qsTFCyvh

>Stellaris Mod Archive
mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
steamcommunity.com/groups/vgstellaris

>/civ4xg/ OP:
pastebin.com/P5XCTQx9

>youtube.com/watch?v=qvBf6WBatk0

>Recommended mods for Civilization V
pastebin.com/5ANRmRur

>More info on Civ VI:
pcgamer.com/civilization-6-everything-you-need-to-know/
ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/
well-of-souls.com/civ/index.html

Old Thread

Other urls found in this thread:

youtube.com/watch?v=HM-2A7D_u0k
steamcommunity.com/sharedfiles/filedetails/?id=169448644
picknmixmods.com/mods/CivV/Diplomacy/By Numbers.html
carlsguides.com/strategy/civilization5/diplomacy.php
youtube.com/watch?v=muqYPFCJhM0
twitter.com/NSFWRedditImage

d-dead gen?

>Still have to use cities instead of canal improvement

For fuck sake Firaxis

nooo don't die

maybe there will be a canal district in a civ 6 expansion

I thought they mentioned you could do canals in one of the earlier streams. Possibly 2 tile ones as well.

>Starting position is a lot more influential
>Having mountains or jungle means you have like two to 3 times more science in the early game
>Same with faith
>Also dictates what wonders you can or can't build
>If you have a lot of horses around you're going to get plagued by horse barbarians which fuck your shit up

I don't know how I feel about this. The difference between a bad start and a great start is going to be a lot bigger than in civ 5. Really hard for multiplayer balance.

Have you guys seen this yet? 150 turns as Japan in Civ 6, without commentary

youtube.com/watch?v=HM-2A7D_u0k

Sean Bean's lines and Leader voice lines don't seem to be finished yet though

Are amenities just for the city they are in or are they like Civ4 where every city with a connection shares all their amenities?

In this civ 5 game i'm having, about 100 turns ago, I had diplomatic penalty with some civs with them being "concerned about my early warmongering" despite the fact that I only was in wars were I got attacked.

However, that penalty is no longer showing up. Should I assume that the penalty has expired, or is it just not showing? If I attack somebody now/get attacked, will it go back to "early warmongering", or will it skip ahead to the next stage of that?

Is there a guide that goes into detail regarding the mechanics of dilopmatic modifiers in general?

This guy is offensively bad at the game.
>improves generic farms when there are bonus and luxury resources to improve
>that movement around the scout, doesn't use zoc at all
>no scouting
>retardo tech path

Yea but I couldn't find another 150 turn video that also had no commentary

What the fuck is he even trying to achieve with this builder?

The track that starts at 32:35 sounds middle-eastern but he hasn't met any middle-eastern civs

Or am I just retarded

hojo kills me because every time I look at him, I expect his empire colors to be light blue and white

but instead, it's white and red, like usual

They said all the colours in the press event stream were just the civ5 colours, and that they are going to change the colours for release to be different.

>Cleopatra had Rome's colours instead of Egypt's

>trying to enjoy beyond earth
>diplomacy is meme tier
>all the terrains look the same, have to mouse over to tell the difference between desert and grassland
>there are specialist slots but the specialists are worse than working a tile since the yield is so small and there are no great people
>just one generic promotion
>wonders are so underwhelming
>stations don't appear later in the game and the AI doesn't even keep the ones they spawn alive
>literally no reason to ever go to war since space is so easy to come by

EIGHT DOLLAR PLANT PORTRAITS

>buying Paradox DLC

beyond earth is so bad because it could have been so fucking nice if they actually expanded on literally anything
>maps have all different terrain types in them, no more 'lush desert' shit, it actually feels like different biomes
>wonders could easily be made good
>promotions could easily be expanded upon
>'favor' bullshit needs to get canned, or made so it can do different things
>stations should act like small city states, and can be perhaps integrated into your colony, and have quests to do (studying wildlife, harvesting resources, etc) and have actual units of their own (militant stations that try to attack aliens, getting them all riled up, for example)
oh well. at least beyond earth has taught me not to buy whatever standalone shit is going to come with civ 6 when its expansions are over, because thats gonna be halfbaked shit too.

>spies in aquatic cities don't follow the city when the city moves and you end up with vision over nothing

>at least beyond earth has taught me not to buy whatever standalone shit is going to come with civ 6

You aren't one of the six people that bought that Space Ship strategy game they shit out, are you?

I'm so, so sorry user

nah, I didnt get that. I was already burnt on beyond earth. thats what I mean. beyond earth was supposed to be the civ colonization of civ 5, but it wasnt.

oh, is THAT they they fucking abandoned it so fast?

Oh well, at least they gave us space bedoiun waifu

Also Purity was hands down the best affinity despite having comparatively lame passive bonuses

Multiplayer should be played on map scripts that are very specifically made to balance starts. Otherwise, different starts encouraging vastly different styles of play is a good thing.

Even if you take the same general path in every game of Civ 4 if you want, starting position and the geography around your first few cities still influences things enough to make a difference.
>Marble or Stone can make the difference between building a wonder or not
>lack of an important military resource like bronze may encourage early research of iron, or encourage horse spam to compensate
>having no coast or coast but no resources around to justify coastal cities means some techs are shit and you miss out on useful buildings and wonders
>simple lack of food stunting growth
>resources spread in specific ways that you can't grab many with a few cities, encouraging wide spread if you want to work tile that can do anything
>river tiles encouraging cottage spam, mountains encouraging mine spam
>later in the game you can spam rivers with waterwheels and hills with windmills
>lots of jungle encouraging iron working, or discouraging/encouraging settling an area because you have to chop everything but there may be good resources in there
>late game gives you more options to make cities placed in far out places more viable, especially considering how certain resources can land on ridiculous tiles like an oil next to a bunch of tundra and 4 beavers
I hope they don't take the, "make games more unique" approach so much through geography so much you end up taking the same route every time when you encounter the most blatantly obvious option, it shouldn't be so influential.

Different Civ bonuses should influence that at least, like Brazil values rain forest tiles a lot more than other Civs.

I think doomstacks are superior to 1UPT

Are you fucking serious, Assyria?

Playing modded leads to lots of crazy ass doomstack fights at corridors. My funnest game I ever had was against Persia, we were both throwing dozens of units at each other. Tons of jungle and mountains on the map, there was only a few places you could really place units offensively. We had small squads of 3-4 units held up in defensive positions, both sides essentially creating a funnel where we threw all of our shit into. Going down the funnel meant that some units on the side would pounce from the sides, so we were creating massive landing parties to place on ships. (At least this is what I was doing out of logic, they were probably doing it just because it was an option as an AI).

I at some points managed to push in and destroy a few of his frontier cities, that were absolutely fucked because all the resources were getting pillaged. We were spamming roads to get units in and they were getting ransacked a few turns later. It took so much effort to take out the cities, as they were surrounded by jungle and chopping it wasn't reasonable, that whoever owned that area would get pushed on as their offensive force would be exhausted. Cities kept getting built and toppled, AI building them in the same place every time but it was still a pain. That's where all the elephant resources were too, so it couldn't be ignored, and whoever controlled it could push into the cities actually producing commerce and science.

I was laughing when I eventually lost.

Ai is gud at geam

>Nimrud

>Finally decide to update Stellaris
>The game crashes every time I start a new game
I hate it

I have at least a bit of faith in firaxis to balance out the adjacency bonuses from tiles, simply because they arent the vanilla/BE team and the balance in gk/bnw isnt terrible
but most people doing multiplayer later in the games lifecycle will be using a mod like no quitters anyways

I just have a feeling we'll need to again rely on mods to make the AI remotely competent at using units in combat again

>update Stellaris
that's where you went wrong

Is Star Ruler 2 as awesome as it fucking looks? Holy shit. Was reading the last thread and some anons mentioned it. I had never heard of it before. Is the vanilla or updated vanilla game ok to play or do you needs mods to make it work/balanced etc.?

I haven't followed Stellaris at all since the release. What have the updates done?

>nerfed Evasion; corvette spam is no longer viable
>Attempt at buffing other endgame weapons and nerfing Talcyons by taking their armor-piercing down to 75%
>the above did not actually nerf Talcyons/buff other endgame weapons enough; Talcyon-Battleships are the only worthwhile endgame option outside of roleplay
>Sectors are still shit, but slightly less shit than before; not enough to matter, but they tried.
>Empire borders are now open by default; no more getting trapped by the three empires that spawn around you
>Massive ethos overhauls that made ethos like Militaristic shit, nerfed most government bonuses/made government bonuses pointless, like +15% military station damage bonus

I've probably missed a couple points, but these are some of the main ones that you'll probably need if you start playing again.

Actually, I've never played. I've grown tired of all the Paradox games.

probably will
but thats fine
as long as they deliver a solid game, and a solid framework to build upon with hopefully civ 4 quality mods, I feel like this will be one of the best civs
especially since you can use mods in multiplayer

I know people cream themselves over crap like Rhyse and Fall which is fine but I just want something like Fall from Heaven 2 again

>all the techs in VI have a few quotes associated with them. Some games you'll hear a profound one, some game you'll hear a cliche one, and some you'll hear a funny one.
thats cute.

I thought I heard two different quotes for Animal Husbandry when watching two different videos

This explains it

If a watery tart grabbing your sword isn't proof of supreme power what is

oh yea, one other thing im hoping for is that you can fucking use dlc in multiplayer that someone else doesnt have
I hate it when a friend doesnt have a certain leader dlc so no one can use him, or when someone just getting back into civ doesnt have bnw/gk so we're forced to play with vanilla civs
it sucks

and if they keep it the same as civ 5, I wonder how the aztecs are going to work in multiplayer
are the people who preordered not going to be able to use them if theres one dude who didnt preorder?

Fuck this would have been great to not know.
>get game
>here we go
>randomizer selects mostly all serious quotes
>unlock monarchy
>YOU DON'T VOTE FOR KINGS
I would die on the spot.

That's actually really cool.

There was a mod for that in Civ V, if it's not in the base game I'm sure there'll be a mod again

How does Stellaris stack up to the likes of Civ V or EUIV? It looks like it has a bit of a tedious start

It has tedious middle and tedious lategame. Start is where fun is.

Diplomacy in Civ V is pretty much non existent. You having warmonger penalty is, you either conquered a city(taking cities in peace treaties don't give warmonger penalty) or declared war on someone(this is really small compared to conquering cities), otherwise you can't get warmonger penalty.

It either actually expired or the AI you're talking to is deceptive and is trying to look friendly, then will betray you. In that case you don't see negative modifiers in the relationship and they show something like "wants friendly relationships with our empire".

There aren't stages of warmongering, it's what the AI you're talking to is thinking about your warmongering. Like you can have 500 warmonger points and a peaceful guy would think you're a warmonger menace to the world and other warmonger probably wouldn't give a shit at all.

Warmonger points slowly go down, it also depend on the era I think. In the early eras it's much faster, therefore you can just steal settlers from other civs and they'll forget it in the future

steamcommunity.com/sharedfiles/filedetails/?id=169448644
picknmixmods.com/mods/CivV/Diplomacy/By Numbers.html
If you have problem with diplomacy, you can use one of the mods above I guess

It is a GS, so completely different to Civ V.
Comparing it to EU4, it's all over the place.
The groundwork is there. It could quite well be EU4 in space, but it's nowhere near there yet. The start isn't that tedious though. Less tedious compared to harder starts in EU4.

>without commentary
Halleluia.
DSP, Pewshitpie and Markishitter made me hate commentaries.

Is there a guide that explains the specific mechanics and values of all the diplomatic modifiers?

I found carlsguides.com/strategy/civilization5/diplomacy.php but it doesn't go into the amount of detail I want, which is the exact math the game uses and the exact way stuff works mechanically with how stuff interacts and how long stuff lasts for and so on

>steamcommunity.com/sharedfiles/filedetails/?id=169448644
>picknmixmods.com/mods/CivV/Diplomacy/By Numbers.html
>If you have problem with diplomacy, you can use one of the mods above I guess

I don't want to get into mods until I can do well consistently at like emperor difficulty. Right now I'm comfortable at prince at highest

Every time I see a Civ V screenshot I like the new visuals better.

Has any game actually used opinion system for anything other then some AI abstraction?

I always thought it would make sense for it to represent how your population feels about specific nation and thus how they would feel about war or cooperation with them.

No, and that's a shame : your population never get to speak their mind.
I assume that's because your propaganda is always perfect.

>values of all the diplomatic modifiers?
Not really possible because AFAIK those values depend on the AIs. An AI that has an expanding of 10 will hate you for expanding more than an AI with expanding of 6.

Seriously, diplomacy in Civ V is really barebones, just know the personality of other leaders and act accordingly to it and you'll be fine

For example, you must destroy Martin Luther King quickly. Same with Gandhin Fidel Castro, and Adolf Hitler.

Surely you could still show the values and just show the variance per AI personality with a variable, no?

too bad the gameplay is awful
but it feels nice to listen to the music and general ambiance of the game, I like it

What do you mean by "awful"? Shallow? Buggy? Unfinished? Tedious? Confusing?

I mean that the person playing it is awful, not that the game itself is. whoops.

Johan, Calpih of the Swedish Spacejew Republic, has spoken

Haa, okay.

Well, it's sadly to be expected. People who don't comment usually are shit. People who comment will explain their decision, even if sometimes they don't seem to make sense.
A shame a commenter will spend 90% of his time talking about himself or trying to joke rather than talk about the game.

I really don't like what LPs became.

youtube.com/watch?v=muqYPFCJhM0

>respectfully disagree
I can't get over how retarded this sound. It's like they thought "man, to avoid clogging up threads with replies, we need to add a system to allow users to downvotes and upvotes posts". And then Johan came in and said "BUT MUH FEELINGS" and they were like "Okay, calm down Jojo, we'll make sure your feelings aren't hurt."

His feelings must have been hurt

This post reeks of subtle anger.
Why is Johan so pathetic lads?

they have to make sure the developers have a safe space to price-gouge people with 20$ cosmetic dlc

EIGHT FUCKING DOLLARS!?

The more I browse the Paradox forums, the more I think it's a stupid idea to let devs talk directly with players.
They should have a community manager who knows his shit instead of letting Jojo try to defend a fucking cosmetic mod priced 8 bucks.
I can eat one entire day for eight bucks.

He is the eternal Swede.
He starts DLC.
He fuels DLC.
I can't imagine a non triple A company that has embraced DLC more.

Xth for semen demons

Yes, it would only make sense if they were entire new mechanic.

I want photosynthsize and infect xenos with my spores, Johan.

>We don’t have plans to release Civilization VI on consoles at this time. As a studio, we’re very proud of the games we’ve made that have succeeded on console, but we feel that the PC is the platform where Civilization VI fits the best.
>At this time
Console version confirmed

Overkill with Payday 2 was pretty ridiculous, another Swedish company funny enough.

Any good mods for civ 4 and/or 5?

NEPTUNIA

Oh, and Events and Decisions.

Speaking of events and decisions, I apparently need a mod called "EUI" to see them.
Except it's not in the Steam workshop. All I can find are files that are compatible with it.

IV: Fall from Heaven 2
V: Vox Populi

>Demand city in peace settlement
I wonder what they have been doing with the-

Steam Workshop is not actually a good place to find Civ V mods, at least the best ones I've found aren't even on the workshop

I'm sure there's some clever thing to say about coast fortifications but whatever

Oh, I see. It's too casual for the modders. Same shit than with Skyrim.
>"huuu casuals are using the workshop"
>"my mod is so good it deserves to be a pain in the ass to install"
No, fuck that pretentious bullshit.

Steam Workshop has too many arbitrary limits like filesize and the fact that its a pain in the ass to put mods on

Skyrim actually has a very good argument against the Workshop, in that the Workshop manager has a lot of limitations like hard-to-adjust priorities, profiles, being unable to overwrite partial mods, and being unable to launch from SKSE.

Yeah, compared to nexus who's sooo much better.
>ads everywhere
>need to log in to get any real mod
>all comments are heavily censored by the modder, so you sometimes have the guy throwing a fit at a comment who wasn't approved or got deleted
Gee, looking through my old IDs to find the one I used on nexus just to get one mod is so fun.

Plus I bet my saves will be incompatible if I install the Extended UI.

I don't know about any of that but Vox Populi is not hard to install, it's literally a "click next" installer

Install Mod Organizer you idiot, and you can search by name easily. Once you install a mod it's much easier to manage them through that shit, unlike Steam Workshop who has idiotic FS limitations and autopacks into BSA files AND lacks about 10000 management options

>ads everywhere
adblock
>need to log in to get any real mod
unlike steam?
>all comments are heavily censored by the modder, so you sometimes have the guy throwing a fit at a comment who wasn't approved or got deleted
unlike steam?
>Gee, looking through my old IDs to find the one I used on nexus just to get one mod is so fun.
mod manager?

The problem isn't to install, it's to get it.
First of all, cross your finger the mod is on a website you know, otherwise you have to venture in slav territory to get it.
Second, make sure you get the mod and not install a virus instead, because SOMETIMES, the big green "download" button isn't a download.
Third, congratulation, you got the mod. Once you install it, you can start tweaking it to fix all the incompatibility issues you will get.

>install a mod to install more mods
No, fuck you. I already have a mod manager. It's called the workshop. I'm not going to install a shitload of shit because a dev needs to know how many time his mod got downloaded to validate his existence.

>ads everywhere
>not having adblock in 2016
What the hell man

>First of all, cross your finger the mod is on a website you know, otherwise you have to venture in slav territory to get it.
Vox Populi is LITERALLY on CivFanatics, searching it should bring it up in the first result.

>Second, make sure you get the mod and not install a virus instead, because SOMETIMES, the big green "download" button isn't a download.
Are you three days into the Internet?

>Third, congratulation, you got the mod. Once you install it, you can start tweaking it to fix all the incompatibility issues you will get.
Unlike Steam?

>No, fuck you. I already have a mod manager. It's called the workshop. I'm not going to install a shitload of shit because a dev needs to know how many time his mod got downloaded to validate his existence.
Enjoy not being able to get 99.99% of good mods working for technical reasons even if they uploaded it onto Steam.

no actually, a lot of reasons why are because
>a lot of civfanatics mods are packaged as pseudo-dlc that lets you use them online/gain achievements while using them
>steam workshop mods are unable to interact with certain parts of the game
>filesize limits
its not like you have to go on some russian site to look up mods. its literally civfanatics, which every good civ player uses already for info.

>replying to post to say "my mod is so good it deserves to be a pain in the ass to install"
>The problem isn't to install
???

Also the mod is on Civfanatics and has a forum thread with thousands of replies, if you can't trust that I don't know what to tell you

Fuck. Sonyggers are going to ruin it