/agdg/ - Amateur Game Dev General

>Space Jam is over. Play games and leave feedback.
itch.io/jam/agdg-space-jam

>Next Demo Day (X)
itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
itch.io/jam/lewd-jam-2016


Helpful Links: tools.aggydaggy.com/# (Still in beta, as if that's an excuse)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
SoundCloud: soundcloud.com/groups/agdg-audiofriends

>Previous Demo Days
pastebin.com/X6fLvtzA

>Previous Jams
pastebin.com/hVhvNWLw

>Chats
discord.gg/chquY2e
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

>Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

tools.aggydaggy.com/#
boards.fireden.net/vg/search/subject/agdg/
soundcloud.com/groups/agdg-audiofriends
pastebin.com/X6fLvtzA
pastebin.com/hVhvNWLw
discord.gg/chquY2e
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev
yoyogames.com/gamemaker
godotengine.org/
haxeflixel.com/
love2d.org/
unrealengine.com/what-is-unreal-engine-4
unity3d.com/
opengameart.org/
blender-models.com/
mayang.com/textures/
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/
strawpoll.me/10935095
pastebin.com/ayy5C2Ti
youtube.com/watch?v=bF_a6qMeWP8
twitter.com/SFWRedditImages

here it's in blender
please help

I got the teleport spell working. This means that all 19 spells currently in the game are functional now and have a spell icon. The last remaining bit is that 2 of the spells (cause light/heavy wounds) need a model/particle for their projectile. I might save that for later though since I don't know how to do art.

Ugly af

>Helpful Links: tools.aggydaggy.com/# (Still in beta, as if that's an excuse)
>New Threads: >Archive: boards.fireden.net/vg/search/subject/agdg/
>SoundCloud: soundcloud.com/groups/agdg-audiofriends
>>Previous Demo Days
>pastebin.com/X6fLvtzA
>>Previous Jams
>pastebin.com/hVhvNWLw
>>Chats
>discord.gg/chquY2e
>steamcommunity.com/groups/vgamedevcrew
>webchat.freenode.net/?channels=vidyadev
>>Engines
>GameMaker: yoyogames.com/gamemaker
>Godot: godotengine.org/
>Haxe: haxeflixel.com/
>LÖVE: love2d.org/
>UE4: unrealengine.com/what-is-unreal-engine-4
>Unity: unity3d.com/
>> Models/art/textures/sprites
>opengameart.org/
>blender-models.com/
>mayang.com/textures/
>>Free audio
>machinimasound.com/
>freesound.org/browse/
>incompetech.com/music/
>freemusicarchive.org/

turn off shadows and see if it still happens

>muh aesthetic slim OP

it's better to be helpful than to be slim

Debate me otherwise this is /agdg/ law.

It's really not helpful having the engine links in there.
Chats splinter /agdg/ and actually hurt us more.

LITERALLY
NO
REASON
for us to have new thread links and archive links
LITERALLY.
NONE.


At this point we should really only have DDX, lewd jam, Previous DD, and previous jam links.
Honestly the only things we should have our the top

Ngons, tris and wrongward facing normals

I'd like a link to the previous thread, but otherwise yeah.

chats don't hurt us. if you want your progress to be visible to everyone you would post in the main thread and take the unrelated shitposting to the chat.

>I'd like a link to the previous thread,
This, for recap monday reasons
and a dedicated 'active greenlights' section

Can you slim OP shitters fuck off?

Lets settle this once and for all: strawpoll.me/10935095

I'm sure the full OP will win.

Action RPG is tougher in both 2D/3D in my opinion, since it tends to require more animations per character.

How does the difficulties combine if someone is doing a 3D platforming action RPG

polls don't mean shit.
Anyone with a dynamic ip can swap and spam it.

Really, there's no reason not to have the slimmed down OP.
Stop being autistic and actually do something positive for this general.

>chats don't hurt us

>strawpoll
>not poal.me
Expected nothing less of you neoluddites that cling to the status quo

Why can't I figure out how to just like make game

But you don't need to implement turn logic and turn priorities

everything is fine if i turn shadows off
done that before importing into unity
you think if i make everything tris it goes away? normals are fine though, no walls are see through.

Not him, but what's the difference between strawpoll and poalme?

Well since a game is many systems working together the difficulty would be the same depending on which features you're making at that time.

>i don't have an argument against chat

>ebin

your model should be only squares, unity and other game engines convert that into tris. Tris and Ngons should be avoided at all costs to avoid things like yours happening.

Poalme could break the poll up into letting you vote for specific sections, like if you were a fag and wanted chat in the OP but not engines, or if you want both. It also has chat and lets you add new poll options. its objectively superior in every way.

that's not nearly as hard as you think it is

it's just assigning every character a number based on their speed and sorting a list based on it

rate my player character

check that your scale isnt too big or too small. e.g make sure your guy is 1-2 unity units tall

>the arguments against chat aren't already universally known
How about u give some arguments in favor of chat, buddy?

That stuff is easy in comparison. Getting combos/balance/AI movement running for an action RPG seems more complicated to me.

No it's not hard, but it is harder than not having that feature thus why it's higher than action RPGs

pastebin.com/ayy5C2Ti

Tell me this isn't a 100% improvement.

I did already. see the post above

Kind of cool in a johnny mnemonic way

>arguing about rigged polls and slim v. verbose polls
>calling others autistic
whew lad

Well I'm sure he has good personality

>it is harder than not having that feature
By that logic, action RPGs are harder because they have a bunch of features that turn-based RPGs don't have to implement. I think it takes more work to have realtime action than it does to make everything turn-based. You have to constantly check for collisions, handle player input, enemy movement, and more.

>http://

>i'm a newfag who doesn't remember newfags asking the same engine questions over and over again

>let's use this easily exploitable poll to obtain objective figures
wew lad

Demo day sould be before current Jam.
Fix that and add archive link below previous thread and it will be perfect.

A lot of those rules apply to turn based as well.
I thought turn based would be easier than real time too until I tried doing it. I'll consider changing it though

>I abandoned agdg and just got back but haven't stayed long enough to notice newfags still ask those questions despite the OP

>wanting to obtain an objective figure on something that doesn't matter at all
You guys really desperate to find something to shit the board up with after rotate and lolisim fucked off or what?

nigga please, don't play that shit.
been here since bootcamps and greaserdev was still posting his first game.
sleeping one phase
jewteil phase
etc
do people really use the archive?

Well to be fair newfags ignore the OP post's useful links anyway so at this point we might as well not have them.

>a newfriend asking about an engine is worse than having a garbage OP

>impling they don't do it anyway because nobody reads the fucking long op

instead of saying "read the OP newfag", we can have the same engine shitflinging muh engine is better than yours in every thread now.

that's great

well, to be fair, my engine is, actually, better than yours.

>muh engine is better than yours
But that would be on topic

looking forward to that lewd jam

>do people really use the archive?
I do, is really usefull to keep track of the feedback or questions on my game I may get when I'm not online, or to find an image or link you forgot to save.

>person who can't or don't read the OP should be offered assistance

what is wrong with you people

>oh this is a trivial grinding task which I can do while doing something less soulcrushing
>end up doing that other thing without touching the first for several hours

the splatter effect is super cool

consider adding dark floorboards to the front facing walls to visually separate them from the floor

Are you participating?

Do you not just have your browser set to open where you left off and catch up from there?

frog technique

>can't or don't read the OP
>can't
They don't know how to read? That's a shame, but I can't really help them on that.
>don't
Can't really help them on that either. If they don't bother to read stuff and need someone to spoonfeed them they will have a hard time trying to make game.

...

that's a nice blood effect.

ah never mind the horizontal walls look much better

Pretty neat, do you plan to have a lot of fights/gameplay be rhythm-y?

When you missed more than one thread the archive is easier.

I'm thinking about reviving my stealth game for the jam - should I or is it cheating?

...

>person who can't or don't google "2D engine" or "sprite program free" or "free sounds" should be offered assistance
Come on now.

...

>list of google search results is the same as a general opinion from /agdg/ about which works

...

>hey which-
gamemaker
>but 3-
unity or UE4

and then they ask another dumb question and google the relevant response

as simple as your shit is I kind of like it

did you start making the game yet?

So what does it matter if the engines are listed in the OP if newfags still need to ask which one is better?

right now i'm practicing making assets in blender

I still need to learn unity and C#. I've done a few tutorials for unity already but I wanted to focus on assets for now.

Hoping to make something like this but with slightly more polygons and a modern engine

youtube.com/watch?v=bF_a6qMeWP8

I'm calling it "Beta Waves"

thank you!

It isn't really a consideration but now that you mention it I think rhythm-y combat is kind of essential in these kinds of stamina based melee combat games. I hope players kind of get into the swing so that if they run out of stamina and get 'stunned' they feel the rhythm's absence.

This post gave me deja vous
Good luck

>thinking not having a list would make things better in anyway

the argument against that is, what we now get is edge-cases where the newfag didn't even bother reading the OP at all vs without the OP every newfag asks the same question.

do you not see how these are absurdly different conditions?

How do you know that they are edge cases?
How do you know that most newfags DON'T ask the same questions in the thread?

And our point is.
They'll ask the question regardless. So why not do ourselves a favor and debloat the OP since having it is useless and doesn't serve its purpose.

tried everything as imported from blender without a modified scale, didn't help. pretty sure it's somehow related to how far i'm away from the light source, webm related. it's unbearable at the furthest away point.
gonna try with everything quads next and just remake everything

if anybody has any suggestions please help

What are you importing it as?

.fbx

Asked the same on a older thread, and got an ambiguous answer along the lines of "Is allowed but is not permitted" so I'm guessing is not a good idea, unless all the people taking part on the jam agreed or didn't mind it.

Also anyone has sauce on the image in the first G on OP's pic?

>How do you know that most newfags DON'T ask the same questions in the thread?
They do, all the fucking time.

try .obj

it's likely it has something to do with the size of your world, possibly shadowmaps not large enough

how many light sources?

>how do I know?

It's one logical outcome, so is the claim that "every newfag asks the question". There is no way to know this for sure, unless you run focus groups or something.

In a thread constantly starved for games and progress.
People shouldn't really be picky with whats posted or submitted.

Especially since jams mean fuck all, and are more a motivation for more progress posting.

also it's not like time restraints are even a thing with ours.

Has anyone made/is working on lewd content for the jam yet?

this is so cool

I don't believe it's an importing issue, or rendering would be iffy regardless of distance

one directional light

do i need more? i thought those were infinite, i have no idea how light works.

You mentioned you brought your assets into Unity. This looks like an issue with your shadow settings.
Play around with the shadow distance and the number of cascades. You can find this under Edit -> Project Settings -> Quality

try working around it by moving the light along with the camera

Yeah, that's exactly my point. Guess the best bet would be asking on the jam page itself, there aren't too many devs so it won't be difficult to get an answer from them.

fixed it by setting the near clipping distance of the camera from 0.1 to 1, no idea why that would cause such weird flickering

thanks for the help though

>you will never own your own video game company and release games and pay people 10,000 bucks to name their newborns after your game
>you'll never have bus and tram seats filled with red liquid to promote your new game
Why live

We should try leaving the engine list out of the OP for one week and see if the number of newfag questions gets bigger or not.

>autists start false-flagging the questions anyway to throw off the results

HARD WORK AND GUTS
GANBARE user