Trust me, I take it as a total compliment. A lot of people think "shilling" or "marketing" is the devil's work, but there are countless games I've seen with amazing artwork, storyline, gameplay, music, that had zero marketing or even worse, really bad marketing, and were quickly lost in the shuffle/didn't get good funding.
The ideal way to market, IMO, is to 1) be honest as fuck; don't try to bullshit people, 2) treat people like people, not $$$ signs, bend over backwards to accommodate people as best as possible, 3) don't involve yourself with anything projects you don't genuinely feel are fucking awesome, and 4) know the "presentable" part of your game (the storyline, gameplay, all that stuff) like the back of your hand (which comes usually with being a writer).
That said, I promise I'm here today just to try and find a programmer to port the game to HTML5/anything else that'll run on Newgrounds, and not to advertise any of the games I'm working on.
Are you interested in the job? Just assuming from the way your post sounds, I mean. I can always, ALWAYS use more skilled programmers, there are something like ten game design documents I've had to cancel from programmers/artists balking or failing to deliver (which, again, we're only human, I'm not asking for robots here, and a lot of them had IRL responsibilities that caused them to have to back out also).
The game itself has no C# in it, as it is now, I mean. Cheshire is uh... imagine Techno Viking combined with Charlie Sheen, but they're a genius programmer as well. During development, the guy's been stabbed, robbed, put in the hospital multiple times, cheated on, gotten in countless fights, went through two surgeries, been homeless, dealt with corrupt cops, and about everything in between.
AFAIK he's been documenting things and normalizing them for C++ now that the game's entirely in C++ though.