]tf2g] TEAM FORTEESSS TWO GEENRRAL

aesthetically pleasing edition

last >Tips and guides
Blog: tf2.com
Wiki: wiki.tf
Class guides: pastebin.com/u/TheOperator
FAQ: pastebin.com/6t7WNtgn
Mods: pastebin.com/bzzUK5tz
Steam status: steamstat.us steamgaug.es
Preview Loadout: whatsnext.loadout.tf steamcommunity.com/sharedfiles/filedetails/158547475
HUDs: huds.tf
Game Traffic: steamcharts.com/app/440#1y

>Trading
Sites: scrap.tf tf2outpost.com backpack.tf bazaar.tf
BP check: backpack.tf
Prices: backpack.tf trade.tf
Scrapbanking: scrap.tf scrapbank.me
Betting: saloon.tf
Skins: p337.info/tfview/

>Competitive
Basics: playcomp.tf
Comp Wiki: comp.tf
Lobbies: tf2center.com/lobbies
Scripting: pastebin.com/1VmngMfJ (embed) (embed) pastebin.com/H3WfKLaB (embed) (embed) (embed)
TF2 streams: teamfortress.tv
UGC (Global): ugcleague.com
ESEA (NA/EU): play.esea.net
ETF2L (EU): etf2l.org
AusFortress (AUS): ozfortress.com
AsiaFortress (Asia): asiafortress.com
FBTF (Brazil): teamfortress.com.br/forum/

>IRC
irc://irc.rizon.net/tf2g
pastebin.com/9S37Kk0W (embed) (embed)(embed) (embed)

>SERVERS FOR PEOPLE THAT DON'T WANT COMP MODE
pastebin.com/BuG8yM2j

>/tf2g/s looking to party queue
docs.google.com/spreadsheets/d/15-e-Sut2sj954Cjm8aGzXMaN4dSSop7xgiyp9DCdOK8/edit?usp=sharing

Other urls found in this thread:

tf2r.com/ktotres.html
steamcommunity.com/id/blaris
teamfortress.com/post.php?id=23444
tf2outpost.com/user/234042
twitter.com/NSFWRedditImage

dead on arrival

>That OP picture

I'M MAD

that is the ugliest scunt set i've ever seen
third for best pyro loadout

the kid that posted it acts exactly like viva

tf2r.com/ktotres.html

I love when shitters comment on our Profiles. This was posted on Blaris' profile just now after a Casual game where this kid did more typing than playing

get the fuck out viva

I played a game of powerhouse with that guy, he was engy and kept yelling at us in chat to take his teleporter

not kidding

>Atomizer allows for silly movement, especially when paired with the Winger. Because melee weapons aren't really used much, there's no real downside to it because there's no passive downside.

uh oh

I just came back from having fucked off, though

Who?

You ought to check out Blaris' profile. We copied a wall of text that that 4ever typed out during our game

steamcommunity.com/id/blaris

>Scouts have low health
>Scout actually has default health
really makes you think

gunboats need a nerf desu
(or all other secondaries need a buff)

i tried the dh + battalion's backup combo but it took everyone at least 10 deaths to realize they can just run the charge n' targe and be immune to my rockets

2 demoknights ended up doing nothing but chase me around the map

fun combo though

use it with the equalizer
the damage scaling is based of % health so you can usually 1-shot demoknights at half health

...

>playing tf2 after the MYM update

please PLEASE tell me none of you do this

tahts a funny pic

yes buddy none of us in the team fortress 2 general play the game of course

>playing tf2

u mightg be gay i f= u do this

Just finished doing some

Except I'm definitely heterosexual

Imagine you lost the ability to feel pain in your tongue and ended up chewing and eating it on accident

that would
SUCK
haha thats a joke

dead game edition

>rescue team 5
wew

i do it sometimes
then i realize its shit and go to RB6 Siege
then i realize its shit and go to counter-strike
and the cycle continues

sometimes i wonder if i should get a job and upgrade my computer

but im in uni atm too so :/

get a job hippies/degenerates

hahahaha

u posted this already i thin...k.....

yeah

the new face of team fortress two

>Darwin's Danger Shield
+ Increased bullet resistance to 20%
- Removed Max. health Bonus
>Sydney Sleeper
+ Increases max. health by 25

Hire me Valve

i hope this is ironic just to piss me off

>Headshotting DDS Sniper kills them unless they have Sydney Sleeper
I don't see the problem here

he's a sniper main that doesn't want his crutch nerfed, that's the problem

>bullet resistance to 20%
>headshots deal 120 damage
um

also, valve removed weapon sets for a reason

>um
lewd

Headshots deal 100 critical damage and 40 bullet damage

Bodyshots deal 120 bullet damage

Have you literally ever played Mexican Bag Boy mode? Critical damage is its own type of damage separate from the base type.

viva no one gives a fuck about whether you're a fag or not, in fact the more you blatantly insist that you are indeed heterosexual the more it seems like you convince us you're a closet fag, especially when you end your sentences in "not that there's anything wrong with that"

i had a dream with basedviva in it

is this a joke

just take the bullet resistance from the shield and add it to the sydney sleeper

that way you can't headshot but you can't be quickscoped either

Because this gives the DDS at least a tiny bit of purpose to be used without the Sydney Sleeper

so

it's still broken, retard

these stats are retarded

>Live headshot
>Fully charge bodyshot them back, which is even easier than a headshot
>Jarate everyone around that sniper

why is this a good idea?
you're just making the DDS more autistic

the dds should increase critical damage taken, but keep the bullet resist, and keep the health. that way it doesn't let you survive headshots, but is still useful otherwise.

>most of TF2g posts are shitposts, off topics and the most random shit that may or may not reference TF2

Why are we so much different and so much better than the other generals

because other generals are shitfests instead of shitposts, of people throwing shit at each other and having opinion battles

also we're kinda dead so having less people helps

i like how human, viva, and xionxang are able to keep the thread permanently derailed. 3 fucking people are able to kill the entire thread.

still, now you have a secondary weapon that is literal garbage unless used with a specific primary
valve could've just removed the hats from the sets, but they wanted more diversity in loadouts

no other weapon in the game is only useful when paired with another specific weapon

for what purpose
you still die to quickscopes and that was the only reason it was ever used, but now you have increased vulnerability to rocket spam, making it a straight downgrade to 'using a SMG but never deploying it once all game'
increased bullet resistance does not help sniper at all unless you can use it to survive a headshot

things to do in /tf2g/
>discuss why the current updates suck and the TF Team is retarded
>discuss youtube pubstars
>discuss gameplay and comp
>discuss cosmetics and loadouts and be a Barbie Girl

>me

It lets you survive shitters that hold a fully charged bodyshot at a doorway, which is a step up from the weapon not protecting you from anything (assuming it's nerfed from the bullshit it is right now).

You're forgetting the health bonus fuckboy

because not dying to quickscopes, but being able to is a terrible mechanic. Also it doesn't make you more vulnerable to rocket spam unless they are running kritz, in which case you still have a chance to drop their med after he pops.

viva barely posts off-topic anymore and xion barely ever posts what are you talking about
it's just human's gay circlejerk

the current TF team is literally 3 people, and only one of them plays the game, albeit very infrequently. TF2 pubstar YouTubers are not relevant. And we do discuss the other two.

I wanna be a barbie girl

>implying someone can't be shitposting even if it's on-topic
viva just adds a few TF2 related pictures when he's in an argument with someone
also,
>xion rarely posts anymore
he's the one that's been doing ALL of the thole shitposting over the past two days
And yes, human is still gay

i am straight

i know of jill the pony fucker and eric the pyro main
who's the third?

well, viva still isn't the main source of cancer
how do you even know it's xion? doesn't he always post with his trip?

lmao

um

>enemy sniper is charging a bodyshot into a corner
>wwalks into corner
i mean im sure you do that a lot but designing an entire weapon around not using comms is also dumb

>- Removed Max. health Bonus
?????

then make it something like
>100% critical immunity from headshots
>wearer does not crit on headshot

it still lets you play it safe when you're getting outplayed, but it also doesn't force the enemy sniper to switch to DDS just because you did
it has increased synergy with the Sydney Sleeper due to it's faster charge speed, but it's also usable with the other Primaries instead being a 2-in-1 weapon

>he's the one that's been doing ALL of the thole shitposting over the past two days
are you a mod lmao

what is spy gonna do against this?

stab him in the back with his killing knife

pic related

what if has the RAZORBACK HUH???

then you shoot him with the killing gun

pic related

>not stock revolver
you fucked up

teamfortress.com/post.php?id=23444

lmfao i didn't even notice the blog had updated

Stock revolver does not do the brain blows

i wish my tf2gfu would notice me

>Saxxys

oh boy new memes, can't wait for this year's live and let spy meme

as your tf2gfu i am very angry with your attentionwhoring

no computer for the next 2 days !

oh

into le trash

i was expecting something about the upcoming updates

I gotta defend my heterosexuality, though. Also, I just love referencing Seinfeld

How to make the heavy not shit:

>health from 300 to 275
>passive 10% bullet resistance
>passive 10% explosion resistance
>movement speed from 230 to 235
>new lunch slot
>movement reduction when revving up the minigun only applies 0.7 second after it revs up (not instantly)

hire me volvo

>volvo
nice

How to make the Heavy not shit:

Have an above average player pick Heavy on the class select screen
Give him a Pocket Medic

Boom

>Heath reduced

why, you're just making him die faster when he already dies fast, and that movespeed buff is poor as hell

but I like the lunch slot and minigun speed debuff change

that's fucking awful

>Darwin's Danger Sheild
+25 health on wearer
+10% explosive resistance
+10% bullet resistance

- On being headshot: Wearer is unable to scope or fire for 2 seconds. The explosive damage on the DDS has always been completely negligible imo, it's almost as if they put it there for the sole purpose of having a downside even if it is completely stupid

There, now crutch shield users can't just charge and second scope without any drawbacks.

Sydney sleeper:

On headshot:
+Slash radius of jarate
+Headshot target has jarate applied for full duration

Remove long range extinguishing.

Hire me valve

bullet resistance still makes him tanky

i mean its weird how the class that was marketed as the tankiest have no damage resistance whatsoever

>no downsides for Classic or Huntsman users
you've essentially just made a DR for Sniper

My 2016 tf2g suicide wishlist v4.0

human
26dollar
kirkirip
dotsy
flip
aida
magic max
shuckle
feathers
vibri

why am i not in there

>Mfw not on the list

too irrelevant

I'm the most relevant person here, though

hi im a human and ur list makes me wanna kil myself

bye

Would it be OP if pyro's airblast reset the primer for Demo's stickies?

Currently, pyro suffers from a lack of mobility to approach a demo and be in effective fire range, so often a pyro has to play defensively and airblast explosives while his team deals with him. Even when that's his only option pyro can be chipped away with air-dets even after he airblasts them. Thus, he's usually screwed no matter what. But if his reflects reset the fuse on stickies, it keeps him safe and would stop a demo from haphazardly holding right click and spamming left click.

no

come on i deserve to be in that list

>t. assblasted pyro main

>flip
>aida
>shuckle
>vibri
none of them even post here anymore COME ON

"can't scope or fire for 2 seconds"
"can't scope or fire"
"scope or fire"
"fire"

You can't shoot your gun for 2 seconds and a sniper that headshot you can reload and scope again in a little over 1.5 seconds. Classic snipers and huntsman snipers have no advantage

Classic can still crouch jump while charging.
Huntsman has 53% move speed while an arrow is readied, compared to the 27% move speed of the others.

tf2outpost.com/user/234042

but the enemy sniper will still have enough time to shoot the headshot sniper again before the cooldown ends. Also obviously the no firing downside would stop you from charging a classic, this is actual balancing we're talking about not valve glitched balancing. Same thing for huntsman. I probably should have clarified that's what i meant when i said no firing sorry