/agdg/ - Amateur Game Dev General

Prepare your demos for DDX.


>Next Demo Day (X)
itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
itch.io/jam/lewd-jam-2016


Helpful Links: tools.aggydaggy.com/# (Still in beta, as if that's an excuse)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
SoundCloud: soundcloud.com/groups/agdg-audiofriends

>Previous Demo Days
pastebin.com/X6fLvtzA

>Previous Jams
pastebin.com/qRHNpCbZ

>Chats
discord.gg/chquY2e
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

Other urls found in this thread:

a.uguu.se/mpChilWuWiHt_PTa1-_1_.webm
youtube.com/watch?v=wxpIisRivaE
patreon.com/CloudMeadow
i.4cdn.org/wsg/1470682463236.webm
twitter.com/NSFWRedditImage

FIRST FOR LITERALLY NOT DEVING FUCKING EVER BECAUSE I'M A LAZY UNMOTIVATED PIECE OF SHIT

looking for coderbro in south minnesota willing to abandon project if you have an cool idea
i have house and extra room but you pay your own rent you lazy fuck

Someone actually already made a game similar to this, but I forget the name.

Ah, ok, makes sense.

So when I was talking about the editor earlier, below is a video of me making a really horribly designed map for Future Fragments, sped up by 400% (so this took about 5 minutes), showing off the algorithms and place-able background/foreground tiles, plus a few gameplay objects, and a few seconds of really laggy gameplay (because I was recording while playing) at the end. Forgot to show the un-interactable props, though.

a.uguu.se/mpChilWuWiHt_PTa1-_1_.webm

The level editor is something we want to flesh out and turn into an actual RPG Maker-esque program once Future Fragments is done, but for 2D platform games, it's easy as hell to use.
Also still taking any applicants for anyone who wants to port the game to HTML5/webGL etc. for $2,500. [email protected]

nth for being
>programmer
>writer
>designer
>artist
>narrator
>marketer
>secretary
>investor

such is the life of 1MA

hahahaha
you want a coder to pay to work for you
i want this to be satire but your drunkposting seemed real enough

>no dildo or tentacle pits
Step it up, senpai.

WEBM WITH SOUND
Making the Animal Crossing Gibberish sounds was a lot of fun and pretty simple.

>living with someone for free
entitled millennial detected

Decent sound work, that animation is real goddamn awkward though.

C++ Unity
or GM's Python like language

I would like to know how you went about doing the voice. its very, very good

Have you already decided on the artists you want to hire? Or know of any other adult projects needing pixelart?

Right now I'm busting my ass to build a portfolio since I'm getting to the level where I feel like my skill is worth real money; gotta keep up the tumblr/twitter hustle for exposure.

In other news, UI is looking good, time to spend six million years rendering the background

What the fuck is this new "I'm an artist, I can help. What language do you use" meme?

Tentacle pits are in the Earth level (two levels ahead), and dildo machines are in the Electric level (the level ahead of this). This level is aliens and lots of bondage and the like.

Your pixel art looks pretty cool; I don't currently have anything I could use your work with, BUT if you wanna email me, I can keep your info in my email and then anytime anyone I know asks for pixel art/artists in general, I can forward them your info :)

My suggestion would be to focus on characters/UI as both of those look great here, and find someone else to do backgrounds though (unless the background isn't finished and that's what you meant by rendering it).

Do you do animation at all as well or?

game about abortion
what does the gameplay look like?

Creative ways to hang the game so you need to force end the task from the task manager.

You're in a dark cave and you gotta avoid coat hangers, surgical equipment, poisonous clouds, etc.

>earthbound

I'll shoot you an email then!

As far as animation, I haven't put together too much yet, but I'll have much more to show in the next few weeks.

youtube.com/watch?v=wxpIisRivaE

Like this/

Lots of quicktime events

I spoke in a monotone voice saying the letters from that sentence

"H E L L O A G D G [PAUSE] W O U - " etc.

Then I chopped up all the empty space in between, compressed it, raised the pitch, sped up the tempo, then finally reversed it all.

>mfw I've been "animating" for hours and only have four and a half frames to show for it

hmmm. intresting

This is normal.
Do not worry.

git gud

>git gud
Reddit is that way
->

Made level 4 background. Still not certain I want blood or not, but the boss will be a vampire so it's thematic.

The first time I tried animating, it took me a good week to perfect the walk/run cycle.

Did that really trigger you?

Surprise, good animation takes time. If you want it fast I guess you could stoop to Jasonafex levels and tween animate everything.

I have a buddy with a bad superiority complex who is also an avid redditor. He had me play dark souls at his house for the first time and literally every time I took damage he shouted "GIT GUD". Every. Time.
For over an hour.

So yes user it triggered me, okay? ;_;

and you didn't tell him to shut the fuck up why?

I did. He laughed and told me to git gud.

This is good to know. I'm not completely retarded.

Still going to make for a shitty progress post

I'm trying

>rootpain
yea, looks just what I would imagine teeth root pain would look like

You got bullied by a fucking redditor, user. I suggest next time you calmly tell him to quit acting like a bitch before he gets slapped like one. Because he doesn't sound like a good friend.

>m-muh friends
And then you have the gall to tell me to go to Reddit?

sounds like a really shitty friend

I can't. He's the only friend I have anymore. He's usually pretty good.

yea

>having a buddy

fucking normie piece of shit

>not familiar with Jasonafex or the term 'tween'
>google
>it's furry/scaly porn
>gets almost 400 bucks for his filth

How do I get money for my gamedev activities if I haven't released a game yet?

I'm actually pretty surprised how simple that process sounds. How did you figure it out?

P A T R E O N
A
T
R
I
C
I
A
N

He's also a massive cuck, treats his fanbase like shit, and has one of the biggest egos I've ever seen.

He's walking trash.

He's also attempted to kickstart SEVERAL furry porn themed games, including a shitty beat 'em up starring his own fursona raping/getting raped, and now he wants to try to make a "furry fire emblem" and he's willing to pay programmers a whopping 30 bucks a month for their services!

Patreon will just give me money for gamedeving ?

If you can do good art and lie that you're making progress once a month.

Okay, I can see getting a few bucks on patreon but I want my whole monthly expenses covered.

wew

I've never seen any decent patreons for games that were not porn

This. Unless you're drawing furry porn, or a youtube e-celeb, don't bother with Patreon

...

patreon.com/CloudMeadow

Is $7,554 a month enough to cover your expenses?

WOAH DUDE DO YOU LIKE MY GAEM!!???

the game is also a buggy mess

furries scare me

Exactly. Imagine if you can create something GOOD that caters towards autists! You'll make bank with minimal effort!

>Experience thrilling turn based combat versus a variety of enemies
>turn based combat
>thrilling

user you're not supposed to gamedev on drugs

Why not use OOP just for simple things where you'll have a function runniong through another function?

It seems fine to me if you use when it makes sense, not for everything.

>xcom
>not the pinnacle of tension in gameplay

true yesdev

Okay, I want to make a decent family friendly christian game and not some porn smut.

Do I have to give away my real name to receive porn money? Also I heard PayPal doesn't allow porn money.

>NOT
>DEVVING
>WHILE
>UNDER
>THE
>INFLUENCE
>OF
>DRUGS
>LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

>It seems fine to me if you use when it makes sense, not for everything.
You mean learn multiple paradigms and don't blindly apply one golden technique to every problem?

Yeah, that's what separates the learned from the newb.

Show us your animation.
I finished today and all in all it was probably 4 or 5 hours. Even thought it's only 6 (new) frames.

my protip would be reuse frames or parts of frames where you can. A finished games is better than an unfinished game.

...

>I want to make a decent family friendly christian game
You had me until you said Christian. Are you trying to be Nintendo? Don't try to be Nintendo.

christmas spray

Item drops and the menus are almost done up. Mostly functional at this point, along with stats.

Pretty much finished her for now. Later I'll go in and clean the edges and maybe color.
Got all the layers working well together, which will make outfits more easy in the future.
Some day I'll probably mess with the eyes and hair too since I pretty much copied them from various references.
Blue board, so no nude.

check out this completely intentional ledge grab mechanic that i definetly intentionally designed and implemented on purpose.

god damn it! This shit always cracks me up.

Can you pose that fucker with a sword? I need that image.

she has no vagina

would still fap anyway

Wow, four progress updates in a row!
It's, uh. I don't know what I'm looking at. But good job user!
Despite the shit people give you, it's looking good. Looks smooth to play.
It's always a highlight of my day to see progress from this.

hey you live in minnesota? hit me up dude

chicago.

im kidding lad hehe

She does. I just can't show it here. ;^)

...

It's not really in a presentable state, but I guess why the fuck not

I've erased and redrawn shit so many times

I'm going to do the hair after everything else is down

I guess it's time for Day 22 of trying to make video games

All I did today was work on this animation, which has taken me for freakin' ever. And I'm probably going to have to re-do (or at least touch up) most of it as I found a better way to represent hands as I was going.

I also did some more code academy lessons and started online art exercises also at an user's recommendation.

I forsee the next couple of days being spent on this animation. That said, I'm learning a lot so I don't think I'll move on until I'm happy with it. If I do end something early, I want it to be because I made an active choice to do so, not because I gave up. All I really have to do for now while I study coding is work on art assets anyways. Once the animations start coming together I'll probably use drag and drop to prototype movement though, and maybe start designing puzzles.

modeled sword or current box sword?

box sword.

awkwardly attempted to rotoscope / 10

I love your game

i.4cdn.org/wsg/1470682463236.webm

I didn't though

It's based on another animation I drew freehand which I reference a video for. With the proportions changed and such.

Rotoscoping might actually have been faster. That is how Prince of Persia did it, if I recall correctly. Still, I'd rather do it this way because I am learning stuff.

what kind of pose do you want

I'm gonna gitcha, user. I'm gonna make a shmup and I'm gonna gitcha! DEV FASTER!!

fixed arm length. it was like mr fantastic.

im done for tonight. goodnight agdg

Iv been making sure to direct the side bokube title on mobile to be nice for that style, example being levels with fixed camera setups will keep the UI away from the playing field.

Holy shit you're putting a lot of effort into this

Don't burn your self out, and you're sure to produce good stuff. The more you animate the easier it gets, but even then it takes time.

One thing i like to do is animate a stick figure first then draw the sprite over that, so I'm not wasting time drawing and erasing the sprite.

There's no shame in rotoscoping. Like you said prince of persia did it and it was a gorgeous game.

STAY MOTIVATED. NEVER GIVE UP.

that ain't how you reference, might as well just fucking trace / rotoscope if you think that looks alright
it'll still be deep in the uncanny valley but at least it won't take you as long

>every tutorial on openbor is in portugese

just cuck my shit up

dont know why webm didn't post*

How do you reference, personally, then? I'm kind of flying by my ass here.

Thanks! I actually am starting each frame with stick arms and legs to figure out the angle and length I want. I've got it onion skinned with the previous frame on one side, and the frame of the rough jog animation on the other to help me figure out where to place stuff. So far it's been a lot of fun!

For now I don't see myself getting burned out, it's more like I'm obsessed with this right now. It's not something tedious I'm forcing myself through, though I wish I had more to show for it at the end of the day. I really want to get this one animation to a point where I'm happy with it before I move on because I think I'll learn a lot that way.

What I ended up doing was making a 3d animation and rotoscope that. Simplifies the process a lot. I'll post it tomorrow if I remember.

You can make a living off of Patreon without drawing furry porn, you just have to make a really solid game.

That said, you can do a furry porn Patreon and get away with anything, even games with horrible writing, programming, and gameplay.

You don't have to give your real name to anyone publicly (they do need it for tax stuff, but again, not public info), and PayPal allows it through Patreon, but not directly on PayPal.
Funny you mention making a Christian game though, as that demographic rivals furries in that you can make games for said market without any concern over quality and they'll buy it like mad

It really depends on how you want to do walk cycles or animation in general; are you going for more cartoony (stretching/squishing/distortion of fast moving body parts), or realistic (gravity/physics affect the "skeleton" of the body in the animation), or something in between?

>It really depends on how you want to do walk cycles or animation in general; are you going for more cartoony (stretching/squishing/distortion of fast moving body parts), or realistic (gravity/physics affect the "skeleton" of the body in the animation), or something in between?

For this project, more realistic is my goal. I actually intended it to be more cartoony, but then I found out I'm absolute shit and designing big-headed sprites and was happy with my more realistic ones.