sure
buffs
>mont
let him scan and mark people like a human drone
revert the 3 armour speed nerf in the latest patch
>blitz
2 speed when the shield is on the back
slightly more reserve mags
>thatcher
>IQ
>bandit
>twitch
they're fine, for twitch people just use her drone as a single zap suicide monkey, it gets more and more powerful as the round goes on, to say nothing of its uses so far. she's really good.
>smoke
reduce smoke radius, increase throw range by a meter or two
>castle
additional barricade, maybe an additional reinforcement. give him an mp9 or an interesting submachinegun, no acog.
>tachanka
give him two unique deployable shields, slightly wider than regular ones and can be linked together. Somehow let him take 2 wire too, maybe. he's a flawed design from the start.
>doc
stimpistol living users to 65 health
nerfs
>thermite
he's fine, it's the fact that his ability is indispensible as attackers. in fact i think his rifle should get a small buff to be slightly more controllable
>ash
she's fine, fix her hitbox because I don't think it matches up exactly with her model. I might be wrong though
>pulse
I don't fucking know, I used to play pulse a lot before the buff and he was borderline broken even then. Literally revert it back to pre-buff without the phantom and missing heartbeat bugs
>blackbeard
give him a distinctive sound when rappelling and moving, raise his rifle volume so people can hear his mk17 better
>Valk
remove nitro, increase mpx recoil if it still isn't enough
>nitrocells
make the velcro louder so you can hear it over gunfire, make it 1/3 to 1/2 second longer to deploy and pull out the detonator after throwing
bonus round
>cap
reduce xbow damage, reduce fire time. you will immolate prone players atm and get a free kill, which is ridiculous
>cav
change her pistol into a loud revolver or short-range taser that makes noise. remove silent step, save it for the japs
>glaz
give him 1 more mag