/dfg/ - Dwarf Fortress General

I love macros edition

>Download the basic game here. Current version is Dwarf Fortress 0.43.06
bay12games.com/dwarves/

>Official forums:
bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
boards.fireden.net/vg/search/subject/Dwarf Fortress/

>Dwarf Therapist (Out of Date):
bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
imgur.com/a/nGyRF#0

>Video tutorials:
youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
dwarffortresswiki.org/DF2014:Tutorials
members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
pastebin.com/iAduXzjn

Strike the earth!

Old thread

Other urls found in this thread:

dwarffortresswiki.org/index.php/DF2014:Armor
twitter.com/SFWRedditImages

Year four is a tad late to finish the offices for the mayor and guard captain, but at least they look good.

This happened a couple times so far: one dwarf loses an argument and is angry about it, then he gets enraged, and starts fighting. Last couple times it was just three or four dwarves fighting, but now half my fortress is running around and punching people. Why does this happen and what should I do?

jail them

That's not possible.

Anyone know if there's an alternative to bodyswap for dfhack? Or a mod that does something like it?

put them in a squad and turn them into wrestlers

Why is it almost constantly raining, no matter which biome I settle in?

>fucking around in one of my weird caverncanoglacier sites
>cutting trees for more lumber
>notice water draining in the cavern lake which wasn't linked to my mist-supply
>trees I cut down were linked to an air pocket?
>water falls down onto a magma flow instead of casting obsidian immediately
>cut down the rest of the trees above the air pocket and just watch to see what happens

The set has come along really nice comfyanon the engravings look better than I expected.

I think it's the biggest hole in the dfusion changeover, I'm still not sure what the replacement is, worst comes to worst I'll end up fiddling around to write a script for it, I think I have the general idea of what I'll need to do.

Here's the airpocket and the frames I set up so I can plug the drains easier if necessary.

Why aren't DFVIDTUTS recommended in the OP pasta?

Why do my dwarves just start fighting for no reason? It's like some seasonal event were one gets enraged and attacks another and it just spirals out of control.

Arguments, are they brawling or fighting to kill? Brawls happen and are fine, one will stop when the other backs down or passes out.

I've never had a brawling caused by an argument in my fortress, yet when I decided to venture In the real world with an adventurer, pic related happens
Geez, those city people are really on their feet about everything, amirite?

>picture = feminists

Yes arguments, they get angry or annoyed after having an argument, and then they fight. I think they are brawling, because if a dwarf is unconscious they don't attack him, but the problem is that they attack everyone they see, or everyone they see attacks them, I'm not sure. So far I've lost nine dwarves in two of these events.

I once had a human maceman visit my fort. He was in a constant state of rage because of arguing. I had a dwarf who was moping around for years. And then finally the one who threw a punch was a lasher who wasn't even flashing red before that moment. There might be a lot to the personality of a creature which makes it brawl more often.

You mean captn duck? I have no idea, they used to be.

For building a magma forge can I just get to the top of a magma pool, channel out a hole in the "roof" of the magma pool, and then place the impassable tile of a magma forge over the gap?

Is that all there is to it?

Will my dorfs fall into the hole before the workshop is built?

They shouldn't fall inside even when it's open. They do that only if they try to dodge something.

But otherwise that process should work?

Its my first time with magma so I don't wanna have too much fun.

Yeah, they gotta dodge an attack to end up swimming in magma generally.

>mandrills triggering all cage traps

god fucking damn I fucking hate monkeys

When will the elves start selling booze again?

Around elves, watch yourselves!

post forts?

I will encase the existing wall with stone blocks, for aesthetics. Then I'll build some smaller houses outside. Then I will assign the useless bums to those houses. Let's see how this works out.

Huh, I can make adventurer camps in the underground dwarven highways, even though there are dorfs and buildings there already. I wonder if they can be embarked upon.

back2/pol/

this isn't on a dwarven site like you're suggesting, but I made my current fort around a worldgen tunnel and I have to say it's a little disappointing. nobody enters through the tunnel, not even if you block off your surface connection
living by the cavern is kind of cool though
also relevant to

Does this give full coverage to a soldier:
Helm, breastplate, gauntlets, greaves, high boots, or should I switch high boots for low ones, since it looks like greaves can sometimes cover lower legs?

I wouldn't expect it until the economy goes back in. It's (probably) close enough that any work in caravans today would be wasted effort.
That said, Toady didn't remove alcohol from elven caravans on purpose, and there's always the possibility that he'll accidentally add it back.

Tunnels strike me as unbelievably cozy.

>temperature is cool year round
>almost no enemies, though I ran into some reptile men off the beaten path
>plenty of water to drink
>extremely roomy, not at all claustrophobic
>vast helm plum fields

Add a mail shirt and a cloak and you've got full coverage.

>equating monkeys with negroes

um racist much

High boots are universally superior to low boots, there is no reason to use low boots except in 1 in a million corner cases.

I would give them cloaks and hoods as they become available. Very minor protection tho

dwarffortresswiki.org/index.php/DF2014:Armor
Don't forget a shield.

Ah yes, forgot mail shirts, which are da bomb. They protect the neck, legs, and arms, at least sometimes.

>plenty of water to drink

>tfw memes are becoming real
At least he isn't the general any longer. The current one is a dorf.

Keas can fly so the analogy doesn't work as well.

I agree, and I hope that when start scenarios/hill dwarves/deep dwarves and all that shit eventually gets put in, there's some sort of option to play as deep dwarves. the stuff you describe would be even better if travellers, invaders, etc. actually moved along the tunnel

I would be ok with an embark scenario like that where you had no access to the surface and had to rely on rumors from visitors to find out what was happening up there

NPC dorf settlements seem to get fucked up fast just in the default types of settings, so I could imagine its up to a player fort on tunnel watch duty to keep invading goblins from getting all the way through to the Dwarven Halls. Additionally, it may be up to the player to watch for forgotten beasts, subterranean animal tribes, and night creature migrants passing through.

I've only now noticed that when I use the workshop profile to order, let's say, 20 barrels and 20 buckets, that it will alternate between those two instead of making 20 barrels and only then 20 buckets.

Is there a way to make the works stop the alternating tasks, or should I just be content that there even exists a way to order stuff in bulk?

The advantage of putting the impassable tile over the channel is that you stop magma dwelling beasts from giving you a visit

Order it to a specific workshop.

Y-you do have 2 carpenters right?

You can suspend one at the workshop out have multiple workshops and set your orders to a single workshop each

Right, here is the scenario. When you are embarking, you can bring 3 items (excluding the caravan), and 1 of each of these items. You can have skills as default.

Which ones do you bring?

2 picks and an axe

After four years, those vile forces of darkness finally decided to make a move. Can't wait until they start sending real armies, though.

would be pretty cool.
>extremely limited population because you're just an outpost, but about half of the migrants that do arrive are competent warriors
>listen in on tavern conversations to catch rumors of relic-hunters that might try to sneak past you to the mountainhome in an attempt to steal shit
>regularly have to fight off invasion forces larger than your entire population
>provide escorts for dwarven pilgrims travelling to some distant temple

Why people with such tile/graphic sets is allowed to post?
Really, it's too goofy to be taken seriously

Anons be hatin' on my comfyset.

Nah, 60 pop cap and I didn't cross train enough. And a bunch of them died so I'm missing some legendaries to keep the sailing smooth, and I'm on a 2x1 embark so there isn't much stuff except rock, so there is not much rough material.

The question is actually concerning armor pieces. To make it concurrent I'd have to have 6 armor smiths and that's a no go in most cases. I want best of the best armor pieces.

anvil, axe, pick

I'd just do it manually, for something like armor it isn't that important to automate.

3 copies of "The Dwarf: My Only Mistake"

1 lignite block
1 magnetite block
1 wooden block
all skill points into consoler and pacifier

>using a custom tileset that is non-square

Three books:
>The World Without the Dwarf, by Båx Berngerxung
>The Dwarf: My Only Mistake, by Inire Cacameamala
>Against the Dwarf, by Urist Tholtigcog

I just embarked and I found out there is a good population of giant brown recluse spiders and alligators.

Should I be too concerned?

depends how close to the water you are, sometimes you embark right on the river and as soon as you unpause they swarm out and rip your shit up

I am right next to a stream. It has been about 20 minutes and nothing has happened.

Depends, are you an ecologist?

Authored by Tarn Adams.

Square sets are for square people, fampai.

Rude. Comfyanon is family, even if he hasn't learned to use square tilesets.

I noticed that my human solders are practically armor less and started doing armors designed to people larger than dorfs.

be warned that they're often very weak and have low armour user skill, so they sometimes end up moving unbelievably slowly when fully dressed up

Not really. GBRSs don't have the webbing ability that GCSs do, but they do leave webs behind in the environment that can be gathered for silk without having to open the caverns. You might lose a dwarf every now and then to them but overall they're a net benefit to your fort.

And if you can catch some alligators you can tame them up, set up some nest boxes and breed them as a source of meat and eggs and guard animals. You might lose a dwarf every now and then to the wild ones but overall they're also a net benefit to your fort.

>You might lose a dwarf every now and then to the wild ones
Dwarf Fortress goes didney worl.

Even in leather or bone armor?

oh, that should be fine
doesn't protect them much, mind

What if those spiders are captured and trained? I know GCS are trainable.

You can't make them shoot web(since tame animals will just panic when they see enemies) and they'll die after like two years. It's not worth it.

Not him. True, but the absolute first thing you want is just stuff that will keep your guys from being scratched up by every wandering creature, plus a helmet isn't too big of a problem.

Does silk, pig tail, (rope reed?), and jute cloth offer any noticeable distinction in terms of protection?

That's like saying he hasn't learned to be an elf.

Are you an elfaboo, user?

When did this:
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Become hotter than this:
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Elfabooism was completely pointless back in .34.11, but nowadays elves are flat out amazing with the tavern and wood updates; great stats for being bards (musicality +, linguistics +++, intuition +), rare and valuable recuperation + and disease resistance +++ (which means elves, like Legolas, can drink dwarves under the table), and the universally useful agility + and kinesthetic ++. They're also fast as fuck.

Now, elves as a CIVILIZATION are basically always going to be relegated to just the sidekicks of the dorphs of course.

You've convinced me to make a gay ass elf adventurer next.

their plan is working

How do I efficiently clear up remains? Do I use a stockpile for refuse or use a zone?

Around elves, watch yourself.

Alright so I'm trying to dig down to a magma pool I found the side of in a cavern.

I start my dwarves digging above where I'm pretty sure it is, and eventually they stop.

I hit the magma tube, but the top 25% of it is hollow.

So my question is:
>Can I get dwarves to drop water down this hole until there is a layer of obsidian over the magma, and then go down there and build magma forges on the obisidian floor?

Or,

>What is the optimal way to build forges on a magma lake?

buckets and an empty pit

Fill a pit in my fort with magma?
Can I make a magma well?

Do I just make 1x1 channels and fill them with magma under my magma forges?

Neither is more efficient than the other (or very efficient at all). A stockpile requires less micromanagement than dumping, but takes up more space.

You can fill a pit with magma, but not using buckets.

just dump them into magma

Then what was talking about?

water buckets into the magma pit with an empty pit area..

OR I could create a waterfall from a nearby cavern layer to turn it all into obsidian at once.

Would that be any faster than buckets?

depends how good a plumber you are

Alright I'm gonna do it.
I feel like an underground waterfall into a lava pool to make a floor is the Dwarven Way.

This has to be the most overrated game of all time? Has anyone ever bought this game? Or even played it? I get that some games don't really need amazing graphics to be great but seriously......this looks atrociously bad.....and yes I did try this game once but quickly thought.......no way.... Just not fun.

0/10

user... ironic shitposting is still ironic.

Like Skyrim with Guns

wtf ur right - Toady I want a refund

...

It's """fun""" if you don't use any of the features.

Otherwise it's paint drying simulator.

enjoy that sub 10 FPS.