/egg/ Space Voxel Games General - Formerly /svgg/

motor cycle /egg/ when edition

previous ded: The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise:

Corneroids, Space Engineers, Starmade, Avorion, From the Depths, Factorio, REM, Robocraft, Machinecraft, Garry's Mod, Homebrew, Besiege, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org
>youtube.com/watch?v=7YyxsW_2xmo
Server: NASSzone
IP: nasszone.com:4242

Avorion
>avorion.net/
>/egg/ approved server: 149.202.65.190

From the Depths:
>fromthedepthsgame.com
>/egg/heim idea bin: pastebin.com/Tmk14sf2

Factorio:
>factorio.com/
>guide.factorio.com/index.html
>steamcommunity.com/groups/eggtorio

REM:
>www.remproject.wordpress.com
>youtube.com/channel/UCzp2XM98-FcFWAqhFjnxSbg

Machinecraft:
>hrpbk2 wix com / machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: youtube.com/watch?v=iLVnW5exF3Q

Homebrew - Vehicle Sandbox
>store.steampowered.com/app/325420/
>homebrewgame.com/

Besiege:
>store.steampowered.com/app/346010/
>youtube.com/watch?v=n-aG7E9gTNI

Infinifactory:
>zachtronics.com/infinifactory

Scrap Mechanic:
>store.steampowered.com/app/387990/

Robot Arena 2:
>gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>zachtronics.com/kohctpyktop-engineer-of-the-people/

OP Pastebin for new deds : (REPLACE THIS WITH THE PASTEBIN'S URL.)

Other urls found in this thread:

pastebin.com/4YU2GFPj
strawpoll.me/10946911
nexisonline.net/downloads/sece/sece_01_146_006.7z
youtube.com/watch?v=mkQ2pXkYjRM
twitter.com/NSFWRedditVideo

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>/egg/ space voxel games general

t-the best of both worlds :^)

YOU FUCKED

>REPLACE THIS WITH THE PASTEBIN'S URL

FUCK I WAS SO CLOSE

pastebin.com/4YU2GFPj

5th for clenk

should i into spengies or from the depths

/ded/ or /ded/, pick your posion, senpai. Funnily enough /egg/pyrion might be better than spengies in a couple years, KEEN seem to be unable to unstick their heads from their asses at the moment.

REMINDER TO VOTE
strawpoll.me/10946911
WE NEED TO KNOW HOW MANY NOT-SLAVS INHABIT THIS PLACE

From the depths

Behold! Perceive it through your faceballholes. It will enter your mind extremely slowly and with the force of a thousand squeaky bearings!

It is... The Great Goer™!

come on user, it isn't hard

Dude tag that shit. You almost triggered me

>changing the OP title to plug empyrion
Sly, but wrong

>no man's sky doesn't actually have any multiplayer

Ofcourse its not hard when you have gyroscopes

You have sensors and rotors in scrap mechanic, You can make a gyro with either spinning wheels, or there is a phantom force glitch.

It LIIIIIIVES.

Sorry, that's some funny shit. If you're still working on a serious walking cycle you may want to consider creating joined feet. It may be even more fucked up complicated, but "toes" might help stabilize it when walking at higher speeds

Cool shit though,

>patch combines all resources into one material
Whelp, game's dead. Might as well play Robocraft or Gnomoria for more depth.

Thats the max speed, believe it or not. I am currently trying to figure out a proper walking cycle so i can make pic related.
I might try making some toes.

I like this setup thus far

Ignore the hole, I forgot to turn the AI off on the thing I was testing the guns on and it hit my temporary ammo boxes

>robocuck dev mentions they are most likely getting rid of crates

you had better post webms of dakka

>dev
he's just the community bike, like rebecca with warframe

>walker with three joints
>walker with only pitch joints
>no gyroscope to keep balance
>nothing to keep balance should it get on an unbalanceable state

Why break the chain when it could simply go above or to a side?

I'm not sure what you mean

The chain across the road

Why give a shit when you're in a giant chickenbot?

Because light mech pilots are nutjobs.

Also because it makes for a nice action shot without adding much detail.

...

yaveh motherfucker.

In other news, this rubberbanding in Spegies is unbearable.

*In other news, Spengies in unbearable.
fix'd that for you

Get a hexacore m8

Friend of mine hosting a 4 player server with simspeed permanently at 1.00

That looks nice

fucking nasty

Needs more joints.

What?

It has something to do with net code. Something about the client and server ascertaining the position of the player.

Single player bogs down when I am spawning 1000+ part ships but everything is fine.

First release of SECE:

nexisonline.net/downloads/sece/sece_01_146_006.7z

Slightly outdated, haven't integrated the latest changes, yet. I tested it locally, though, and it runs. You must have dev installed for this to work.

Use an installer to comply with Keen's distribution shit, so don't download if you get triggered by executables.

We navy.

Now I need to make a carrier to carry these shits.

>if people dont buy your builds right away and rate them, your builds automatically gets no stars at all after a few days

>suddenly back to 3-star ratings after 600+ sales
rip rx-7 sales

rip rx-vision

What the fuck Havok

...

...

bump

Well I ain't never seen a hexacore i7 machine running the client game and the dedicated server dip below 1.00 simspeed. I guess it'll need more players each rocking a 1000 block ship for that.

I don't know if you're new to this or not but it is a well known fact Space Engineers is not coded to utilize multicore CPUs for physics calculations.

I guess you just need 16 gigs of DDR4 then.

The crap? Dude, go back to /v/.

Fine, what do I know. Enjoy your 0.33 simspeed you unemployed bum.

Simspeed goes to shit after half hour, no matter what.

Since when? Just got off after about an hour and a half and my sim was just fine. It only gets really shit when I fuck around with Blaneds, or have more than one ship running scripts (floorplan scripts, radar scripts, etc) at once.

Memory leaks.

I was talking about planets.
You can keep the 1.0 for half hour, of if you dont move and sund dosent move, and there is nothing else alive and active arround.
If not, it starts to drop after a few minutes.

There are no leaks, you just need more RAM. A leak is something completely different, and if you have a memory leak it'll take less than 30 minutes for you to notice.

How'd you get the wings on the plane on the right to tilt back like that? Are they on spinners?

I have plenty of RAM. SE has two types of memleaks.

One is the quick, 30-minute variety that causes a fairly simple crash.

The second is the more subtle, 4-hour variety that somehow manages to suck up even more RAM. After the game crashes, your PC will thrash for about 5 minutes while it clears the swap of Keen's dick-grease. I suspect that this one is worse because it's in the native C++ extensions, either Havok or VRage.Native, and therefore not subject to managed memory restrictions.

Alright I'll leave the game running overnight, simple autopilot patrol routine. If it doesn't crash I want your kidneys.

They are. Originally I had them straight but the looked so fucking bad. I have a control block that tilts them back 10 degrees, which also spreads out the wing-mounted missiles a little more.

The fuselage has holes on either side for spars on the wings to go into, so the spinblocks are better protected and it looks like a (mostly) solid piece.

I'm finding more and more I have more fun with FTD when I decide to make things aesthetically pleasing as well as functional.

This includes things that might be less optimal, but are cooler.The plane on the left has a set of retracting landing gear and afterburners set up.

>mfw getting flashbacks to leaving multiple clients up overnight in preprogrammed deadheading towards a new globular cluster in Shores of Hazeron

Alright, enough tweaking for one night; counter clockwise from the bottom:

Knight Class Light Support Cruiser:
- 4 hybrid CIWS/AA guns
- 2x2 5km range Torpedos
- State-of-the-art sensors suite

Caliburn Naval Fighter-Bomber:
- 36mm automatic shotgun-autocannon
- 4 fin-guided fragmentation bombs
- 70 m/s afterburner speed

Clarent Naval Interceptor:
- 36mm automatic shotgun-autocannon
- 4 radar guided anti-air missiles
- 95 m/s flight speed

An unnamed armored motorbike, casually dubbed a "budget kamen-rider prop":
- 2 laser guided proximity fuse missiles
- 24 m/s overland speed with relatively exceptional rough-terrain handling

I need to figure our a 'Matter of Britain'/Arthurian naming scheme for land vehicles.

I'm already naming naval planes after mythical knight's swords and weapons and heavier warships are going to get all kind of "Sir Gallahad"s and "Sir Percieval"s, and so on.

Next on the agenda is building the "King Arthur" Naval Carrier.

Why cant we hold all these healz

Knights of round table, fampai

>Tom Cruise has a nightmare

>The repostsite's tag has been positioned specifically over the artist's
Get out

>update the main ship
>Don't even care about others anymore
That was a fun 600 hour gameplay, I guess. Even if most of it is keeping the ships updated.

i'm almost done with my third hydrofoil ship
i didn't expect her to be that much bigger than my first one though

not benisy enough/10

youtube.com/watch?v=mkQ2pXkYjRM

won't be fast if it's too benisy

Hydrofoil nerf when? They shouldn't be able to lift heavy ships

this looks pretty heavy

user, that's like saying wings shouldn't be able to lift large planes, but now more stupid because water is a more efficient fluid body to lift against than air is.

why would you want to nerf it, do you hate fun?
those ships also have propellers pushing them up anyway

Bumblebees can fly, but at one point even scientists said they shouldn't be able to

no paint/10

Lads please, paint your botes/plens.

Post your ground vehicles!

...

Robocraft?

>not recognizing spengies
how far we've fallen

>isn't a shrike a little bird?
>google
>yeah, a cute tiny one
>impales its prey on spikes and rips it to pieces
oh

this is a robocraft

>not being able to recognise all /egg/ games at a glance

Some of you faggots are supremely disappointing.

You don't get to be named "Butcher Bird" when you look that much like an oversized sparrow unless you're really hardcore.

Oh shit it walks! Doesnt turn and hills fuck it up, but i made it walk and that makes me happy. It is still supremely slow though

4 legs are cuter and easier

Latest one i've made

Making a 4 legged bot go is easier, i'll give you that. I wanted to make a biped to see if i could figure out some balancing.

You are going to need more joints then.

No it works fine

What is this game? I want a chocobo too!

Neat, i wish FtD had nested rotors so you could do shit like that.
Right now, the best thing i could do is this

REEE

Scrap Mechanic. Still in early access (but arent all these games, really). I got it yesterday and i am having a lot of fun with it.

Looks good. You got anything of it moving?

Apparently, in order to stop people from phasing into things and violently dieing, movement is now kinda server-sided.

Basicially, you move on your end and then tell the server about it, and if the server figures that you moved in impossible ways or moved into a wall due to lag he gets you to a prior position.

Problem is when you fail to properly communicate your movements to the server, by not having enough uplad speed, or by having packet loss or whatever. Then shit just goes full retard. Apparently not all people suffer from it, but it´s still pretty bad.

The fuck is that?

...

>NEETFleet
>damps off because long distance and low fuel
>No Message Received
>PICNIC

>first Warbros#1
>unMerge big ol' TBM from hub
>everyone crashes to desktop
>relog
>TBM is like 100km away, complete other side of the map
>thrusters aren't stopping it
>gets Garbage Can'd

I'm glad all of our hosts have been cool motherfuckers. Needed something to balance out CLANG taking our ships away so spectacularly.

No, but i'll start recording now