How do you learn to code things you don't know how to code?
Evan Wilson
First for if you don't know how to fucking use OpenGL then don't fucking use it you stupid piece of shit.
Samuel Brown
But how can you learn to use it if you don't try to use it?
Asher Reed
art is still hard
Gabriel James
That's objectively false you fucking mongoloid moron. I said I'm doing one single call to glCreateShader() which gives me some retarded handle. What fucking setting up are you thinking about before glCreateShader()?
You've been doing Opengl since the late 90s my ass.
Like I said, was right
Levi Taylor
You study the API, learn the entire OpenGL state machine, study computer graphics, perspective, etc cetera. Learn what you're doing before you do it so you actually write functional effective code that makes good use of OpenGL.
Aaron Davis
>lets see ur ogl projects. >implying he has any
Joshua Perez
If you had provided more information and code we could've figured that out and been a hundred percent affirmative about it sooner. As a contributor to the khronos group it makes me sick seeing fucking losers like you use OpenGL. I've been using OpenGL since 97 you shitter, and before that I was making computer graphics with my dick and your mom's ashtray pussy.
Gavin Barnes
I'm still waiting for your ogl projects No, one project. And maybe your "khronos contributions". You're either baiting, literally insane or just plain lying and an ass.
Andrew Bennett
excellent googling
Lincoln Richardson
no, you learn by doing and correcting learning from your mistakes. Saying that someone shouldn't use a tool because they don't know all of its uses is stupid.
Christian Morgan
13th for pachinchinko
Angel Howard
make it mobile apps, add cute anime girls and some moon runes. You will be millionaire in no time.
Jacob Thompson
Honestly, I don't understand this game. It's like your usual slot machine, but with the extra time of watching balls fall.
Christopher Howard
Punching now works. Holding down loops the one-two but letting go prematurely ends it. Thank you Epic Games tutorials
Thomas Anderson
>no response lmao that's what I thought
Lucas Wood
When did Refn showcased his new project?
Jace Moore
it's shit.
Levi Brown
Trying to make my gem meter fancier too
Luis Collins
Magicka, but instead of combining elements you combine the most basic components of abilities. E.g.
Projectile + Knockback = a missile you shoot that knocks enemies back Projectile + AOE (Circle) + Knockback = a missile you shoot that explodes in a circle, knocking back all enemies caught in the explosion Aura (Shield) + Projectile + AOE (Circle) + Knockback = a buff on your character that causes you to shoot a projectile out when hit - the projectile explodes in a circle, knocking back all enemies caught in the explosion
Projectile + Aura (Shield) + AOE (Circle) + Damage = a projectile that applies a buff to the target that makes them AOE explode when they're next hit
So it'd sort of be like a programming game, but you program your abilities. Not sure if you would have to do it in real time like in Magicka...
Noah Campbell
Lewd Text Adventure, should the PC be held captive in a perverted island resort or hell?
Jason Scott
Where do I learn excellent googling since I can never find the code I need.
Samuel Lopez
...
Alexander Phillips
Why not both?
Nathaniel Williams
You start with shitty googling, which is a skill everyone contains. now stop asking stupid questions.
Joshua Rodriguez
Transistor is so underrated. It's a shame it'll be overshadowed by Bastion even though it's better.
Henry Mitchell
I have no idea how Bastion got so many positive review. The game is boring.
Leo Sullivan
It had good cohesion and lots of gameplay options. And some of the levels were genuinely challenging, especially if you turned on idols(?)s.
Jacob Roberts
What's the most complex / advanced 2D action platformer on Game Maker? Like, anything to see how far it can go with it? Also it's not gonna output properly to 144fps right?
Cooper Adams
Th-thanks, OGF and Drive are some films I've been getting the inspiration from, he really nails that look.
Fuck you too buddy I know it is
Samuel Harris
They tried adding too much stuff without focusing on something in particular.
The "skill crafting" part gets old very quickly since the type of spells you can craft is very limited.
The "plan actions" part is even worse, as it turns most of the game into "run away till the planning recharges".
The final boss is underwhelming. The twist is cool, but since you have better stats it makes the whole fight irrelevant.
Kayden Howard
What font is that?
Jose James
>OP has links to engines that are on the aggydaggy website >OP has no links to current and previous jams that aren't on the aggydaggy website.
The idea was good, OP, but you are an special kind of retard.
Logan Flores
>since the type of spells you can craft is very limited. But every power can be used in one of three ways which also ties in with the lore. It's a pretty neat idea.
I will say they needed to focus on regular combat more and make planned combat a secondary helper, but oh well.
Final boss could have been better but you know, atleast it had one.
Lucas Taylor
I'll fix it next thread so we can finally have a decent OP.
Jason Perry
In Game Maker, how can I make an orb which is constantly floating above the player which he can fire with?
I can't find any tutorials about this.
Adrian Hill
I'm not saying it was a bad game, just that adding so many elements in an "half assed" way decreases its quality below what the simpler Bastion offered.
James Scott
I wouldn't really call them half-assed considering they were integral to understanding the world. And they demanding you try out different combos to unlock more lore. But alrighty.
Caleb Torres
That's a very specific thing, you probably wont find a tutorial for it.A part of gamedev is problem solving, you're going to have figure it out for yourself.
Logan Edwards
Figured I should make the weapon models rather than leaving it at vague black tubes.
Hunter Ross
who is your agdg husbando dev?
Hudson Phillips
Here's a hint
Nathaniel Carter
>husbando pukinganimegirl.psd
Ian Watson
when will you post your game?
Sebastian Bailey
Yes, those are th coordinates, but how do I attach it there? It also should be pushed away by walls. How do I do this?
Jace Torres
type "-text ("i like suck dick"); point.Score(long.dick.suckysucky, throaty); while(throat < dick) { i.Suck = dick; }//end sucking Console.killyourself("deep balls"):"
your welcome
Carson Hall
Because I'm worried it might not count here, it's just a gameplay mod.
But you guys are a good source of feedback because a lot of you are pretty knowledgable when it comes to HUD design and making things -look- nice.
Jacob Brown
But how do I figure this out, when I never saw any example which was similar?
Nicholas Hall
You abstract the problem it until it's similar
Oliver Anderson
>it's just a gameplay mod. well now I'm interested.
Colton Powell
This is so simple, user. How long have you been programming?
Jace Sanders
I'm totally new to programming. If it's so simple, then please tell me how to do it.
Wyatt Cruz
no book or SO answer seems to explain this clearly.
When declaring namespaces, do you only wrap the header or do you wrap both the header and its source?
And why do I keep getting namespace doesn't name a type errors?
Zachary White
I'll at least give you a link to the old version, I'm currently in the process of overhauling the gameplay and a lot of HUD design because I'm really bad at making things that're self explanatory, and the current state my mod is in it's an absolute trainwreck.
quickest summary I can give is: what if you took Doom, and combined it with Magic Sword, Ghosts n Goblins, and those D&D beat em up games.
Sorry if this doesn't belong here, but like I said, you guys are a good place to get feedback too.
Gavin Reed
Break the problem down into parts and solve piece by piece.
No if we tell you, then you won't learn. Feed a man a fish and all that
Hunter Morales
This You should really read the manual for Game Maker, it's really quite helpful. Take a look at the tutorials it comes with too.
Brody Roberts
using unity, how do i tell which features of c# work on mobile and which don't? for example, do enums work on mobile? or what about IEnumerators?
Aiden Cruz
>Break the problem down into parts and solve piece by piece. How am I supposed to break it down into parts, when I don't have a single clue how to do it, since I never saw an example which was similar?
>No if we tell you, then you won't learn. Of course I will learn. But if I keep spending days or weeks trying to find a solution for this simple problem, then I probably will just stop trying anyway.
How am I supposed to find out how to do it, when I have no single clue how to do it?
Landon Lee
>Take a look at the tutorials it comes with too I already watched a good bunch of tutorials, but there never was anythign similar to the thing I want, that's why I have no idea what to do there.
GML has literally hundrets of diffirent commands... How should I find out how to do this??
John Carter
Look, I've never used game makes, but I assume you can have moving stuff in the game, right?
The moving stuff can move because its coordinates are altered, right?
So my humble guess is to have an object with the following coordinates: x=hero.x; y=hero.y-some_amount;
You update this in every iteration of the game loop. Or at least this is how I would do it.
By "be pushed away by walls" I guess you want to implement some sort of collision detection. I think GM have a built in collision detection system, but I only assume that since why else would it be called a game engine if it wouldn't have one already.
Austin Garcia
but you already stated what you have to do here and user gave you the values you need to use to accomplish your goal
Juan Sanchez
>reading game maker manual "A ds_queue is somewhat similar to a ds_stack but it works on a first-in first-out (FIFO) basis. " Wow... I am so much smarter now...
No idea what you are talking about there...
James Barnes
And where do I write these values? That can't be everything I have to write there.
Austin Cooper
What tutorials have you been watching?
Kayden Collins
literally think about the problem and your brain will do the rest. it's magic.
also, assuming that you're able to move a player and you understand how the player moves, you've seen exactly all you need to see to create an orb floating above his head. if not, you need to learn how vectors work. maybe watch this then youtube.com/watch?v=sKCF8A3XGxQ&list=PLW3Zl3wyJwWOpdhYedlD-yCB7WQoHf-My
Dylan Thompson
Game maker tutorials. I haven't watched much about coding yet though, rather just drag and drop, because when people try to explain coding, it's like they talk in riddles to me. They never can explain it to a noob, it's like every coding tutorial expects that you already now how to code.
Carter Morgan
In Unity, how can I make an orb which is constantly floating above the player which he can fire with?
Do the brick breaker tutorial that comes with GM and any other beginner one before that. If you still cant solve the problem. Then maybe gamedev isnt for you.
Adam Nelson
...
Jayden Flores
Why shoudl this be similar to the player? Do I have to give the orb the same input commands for movement like the player or what? That can't be it...
Jacob Howard
And where do I write these values? That can't be everything I have to write there.
Jose Clark
In C#, how can I make an orb which is constantly floating above the player which he can fire with?
I can't find any tutorials about this.
Tyler Gonzalez
Yes, those are th coordinates, but how do I attach it there? It also should be pushed away by walls. How do I do this?
Xavier Green
Brick Breaker doesn't have an orb like this. I already did such a little game tutorial, but there never was anythign which explained how to attach an object to the player and make it following the player.
Carson Ross
hit the play button in the unity editor, write that on your forehead and then headbutt your screen to inject
Jeremiah Allen
That's a very specific thing, you probably wont find a tutorial for it.A part of gamedev is problem solving, you're going to have figure it out for yourself.
Charles Jones
The ball that follows the paddle does exactly this you mongoloid troll
Jacob Gomez
you know when people tell you to spend time watching tutorials and actually learning from them they don't mean it in a spiritual or philosophical way, if you actually spend your own time checking tuts you (possibly) might learn the basics of how code works and how things are implemented in relation to these tutorials
Cameron Bailey
You mean when the player hasn't shot it yet or what? This maybe could be helpful yes, but fuck you anyway, asshole.
Parker Hill
Yes, before the player shoots it you fuckwit
Tyler Diaz
What they want to say is that there's never an easy way to do something.
It's like speaking. You know the words, you know the grammar, and you can put them together in infinite ways. Coding is just like that. Just get some experience with problem solving, try to recreate Pong or something, and you'll understand how can you advance further from that.
Adam Sanders
In Ren'Py, how can I make an orb which is constantly floating below the player which he can fuck himself with?
I can't find any tutorials about this.
Christian Morgan
What did i do wrong/forgot?
I made half of the skeleton, duplicated the .L bones and mirrored them with ctlr + m + x. In the armature option, i checked x axis mirror.
The parenting seems correct as well.
Jack Gutierrez
nice textures.
Adrian Moore
I got you senpai ;)
var orb = new Follower(); orb.SetTarget(Player); EntityManager.AddEntity(orb);
Nathaniel Sullivan
You flipped it 90 not 180
Camden Gutierrez
Blender.. just kidding. im a maya user, still between the spine and the shoulder there is also a clavicle bone. this bone is responsable to raising the shoulder so in the sholder area we have 2 motions the sholder itself and the clavicle movement. google it later. your arm movements will be better.
Wyatt Price
I already did create a little game, it just didn't have an orb like this. Had I created Brick Breaker, I also would have known the solution.
That's why I asked here, because perhaps someone knows an example similar to this.
Ayden Lee
I'm actually loving this meme.
Andrew Brooks
That movement is smooth as fuck. May I ask the math behind it?
Cooper Hernandez
In C++, how can I make a pointer which is constantly pointing above the player which he can leak memory with?
I can't find any tutorials about this.
Mason Garcia
boy, don't ask about easing and smoothness in this thread. Idiots will start talking about LINEAR interpolation.
Kayden Carter
I made some water
Christopher Gray
Nice water there
Carter Rodriguez
Tell me more about this nice water game
Benjamin Sullivan
Basic lerp with some sin for floaty movement.
var hoverPos = Target.Position - Vector2.UnitY * (hoverHeight + (float)Math.Sin(Time.TotalElapsed) * 10); Position = Lerp(Position, hoverPos, 0.025f);
I'll have you know I graduated from Linear Interpolation University.