/agdg/ - Amateur Game Dev General

>Next Demo Day (X)
itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing


Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
SoundCloud: soundcloud.com/groups/agdg-audiofriends

>Previous Demo Days
pastebin.com/X6fLvtzA

>Previous Jams
pastebin.com/qRHNpCbZ

>Chats
discord.gg/chquY2e
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

Other urls found in this thread:

pastebin.com/iafqz627
github.com/unity-plugins/Unity-Admob
youtu.be/B_PTjN5t9XQ
youtube.com/watch?v=fs5b4mpZTls
youtube.com/watch?v=O3yWVa0c4eY
youtube.com/watch?v=aQGvlemqUpE
pastebin.com/JP0dL371
youtube.com/watch?v=l_hr3oQ00AM
youtube.com/watch?v=VyI8Gzc524o
youtube.com/watch?v=6hJ9tHvP55g
twitter.com/NSFWRedditGif

anime

yiffy game jam when?

Kind of new to 3D, so on average about a day on simple projects.

I have a pretty big problem with unwrapping this project, namely that I can't seem to be able to apply the Unwrap UVW modifier to this trigger guard object.

What I did is just ctrl+a all objects and apply the modifier, but for some reason I can't select this one.

I'd appreciate any and all advice.

You forgot the logo
>AGDG Logo: pastebin.com/iafqz627

Health bar or discrete health units?

I'm pretty happy with this version of kickback. Rather than move the camera's position, increment its yaw with the multiplied sine and cosine of a number going from 0 to pi.

Though for some reason, this doesn't return the pitch exactly to the original one. Works fine for single-fire weapons, but automatic ones currently behave like the Machine Gun from Quake 2.

>my maid used for OP again
I think the last time she was used in an OP was the "progress pixie" years ago. I don't have the image any more.

...

GOAT

So beyond kicking dogs around, what's Vagabondia about?

>00:12
BRUTAL

apparently blackness
I'm going for Harvest Moon meets Hyperlight Drifter but the wilderness around the town is randomly generated

I have come to an impasse.

My three heroines.

Do I, or don't I, list their three sizes?

Added a drop animation for the multilock weapons and fixed some of the minor bugs.

go away you're making everyone self conscious about their games

amazing

How do you talk with this many people in a channel?

) :

just woke up, time for progress

fuck you I spent 10 seconds trying to find out why it was black

same as this thread. Only 20% of the people or something are actually talking.

Are you an admin? Mute people you don't want talking.

This looks amazing, both art wise and code wise.
This is what I talk about when I say I want to see what the code for agdg games looks like to learn.

It's only like 3-5 people talking, the rest is just listening.

Whenever you want to talk say "I want to say something" if they are not quite after a 1-2 seconds scream REEEEEEEEEEEEEEEE as loud as you can

>want to see the code

I honestly wouldn't mind but I don't think I'm doing anything out of the ordinary

the only thing that probably sticks out is the marching pattern outline

does anybody here use this plugin by chance github.com/unity-plugins/Unity-Admob

What are you making this in?

what's your tumblr?

Monogame
It'd be way easier to do in Game Maker, though

fuck off mobileshitter

i have used it yes

this is a blue board you motherfucker

lewd progress

sorry, when I figure out a name/logo for the game

tumblr?

...

get that furry shit out of here

t-thanks

These materials are placeholders from UE4's default bricks sets (you can tell because they're photorealistic style rather than cartoony bricks)

but I've got these fire escape assets. Not super realistic in design, but good for 2D platforming, so fuck it.

Also, FINALLY, and I do mean FINALLY (since it's been a corner case for like, 3 months) fixed the bug with doing tricks in midair breaking the transition back to dashing sometimes.

Also, I don't remember if I've mentioned it, but I've got the mesh and skeleton all rigged up for the next enemy (the Heavy class guy) and I've done the next combo string for Kikaigui. So, you know, trying to push ahead in the next areas of content creation since the basic gameplay framework is, visibly, pretty well established and does the whole plug-and-play thing for a new level really well.

Gorgeous graphics man, I especially love that effect of hot air behind the tail.
It's the little details.

Overall, your game looks very professional. Keep up the good work.

your game looks really good. I wish I had the 3d modeling skills to like make good game assets

do you know how i can get a callback when a banner closes

Admob.Instance().bannerEventHandler += onBannerEvent;
this doesn't work

also, do you know if videos work on emulators?

>voicechatting with strangers on the internet

What engine?

Hey Mayhem League dude I was just looking for you

Get on the Discord now

A certain other general you used to post in that died is interested in helping

Made me laugh, don't even know why.

n/m good luck!

I don't know what that means. It sounds like a /cgg/ reference but I don't know what a Discord is.

It's an IM program. There's a link to the /agdg/ server right in the OP. I'm waiting for you so I can give you the invite link. Account creation is really quick so get in here.

Also yes it's /cgg/

>n/m good luck!
What did he mean by this?

>AdSize adSize = new AdSize(250, 250);
>Admob.Instance().showBannerAbsolute(adSize,0,30);
what the FUCK

...I'm not installing any chat program.

Tell /cgg/ to get in HERE, I'm totally open to all sorts of feedback but I make all dev discussion a matter of public record anyway. And I only half-pay-attention so chat is too fast, unlike a board where posts will still be here in 30 minutes or an hour.

So what would be a good engine to use for a X-Com style game with tactical combat that uses sprite based models along with the capability to do a complex geoscape game.

I was thinking Unity or UE4 but you guys would probably know best

when should i expect invitations from the lewd collab form

i haven't gotten any emails yet

You can open it on your browser too. Just click the link and choose a name

You don't have to install it. There's a browser version too.

Chats moving fast doesn't matter; generally they're not very fast even though we've exceeded I think 100 users on our server now. You can get attention real easily by just ringing in on one of the channels.

that would be pretty straight forward in either one

What are some good perks for a lewd rpg/slave trainer? I've made some generic one like masochist get you reduced damage taken but increase lust on each hit but I would like some more fun ones.

holy shit, you're alive??

>Fell for the raw openGL meme

>raw
just cooked a raw frozen pre-cooked steak

It's easy for 2D, not so much for making a modern 3D engine.

>tfw you keep restarting your game when you learn something new

Pretty much redid all my movement code. Now it's less than 20 lines, before it was 100+. Still don't know why this happens though. It should just "stick" to the player. There shouldn't be any space between the enemy and the player. I'm gonna try use GM pathfinding stuff instead of making my own.

Finally!
I can stop programming that King's Field clone and start creating visual novels about anime qt3.14s instead.

Now I can make a living on being an even greater disappointment to my parents!

I normally don't draw animu faces
Not like my other stuff is any better

>enemy AI code is 500 lines long
> per state

unity

niceme.me

Nice.
Are you using any additional libraries or are you going balls deep?

On second thought.... I actually like it better this way.

>enemy AI script is read entirely from a txt file

do i need an options menu for demo day?

Where do I learn absolutely EVERYTHING about movement and collisions in game maker

Is c++ mandatory If I want to be a (((respected))) developer.

it's all me, baby
I've been building up a pretty sizable utilities library, so it's a lot easier than when I first started

now I'm just putting stuff together in blender

>his AI is scripted

my ai is actually indian children

post weeb music

I don't really follow triple A gaming, what did this guy do?

youtu.be/B_PTjN5t9XQ


holy fuck

just google todd howard

he invented dragons

youtube.com/watch?v=fs5b4mpZTls

and

youtube.com/watch?v=O3yWVa0c4eY

I didn't see what you were talking about until the shadow of the colossus bits
that's pretty rad

Well, I did it.

Why make AI when you can just add multiplayer?

youtube.com/watch?v=aQGvlemqUpE

I don't know how to add multiplayer

because some games need both

Actually multiplayer might be fun in my game

But honestly all I have right now are visual assets

Here it is.

pastebin.com/JP0dL371

I got everything set up and commented for you except I hardly touched actual beat-em-up movement (which seems surprisingly a lot harder than I initially thought it would be, handling left/right slope-esque collisions)

But hopefully this should help you move forward making games in general. I still recommend checking out the tutorials online, but try fiddling around with this .gmx and see what you can learn from it!

To anyone else curious: This is a GameMaker: Studio project template that puts an objMain in a single room and executes code structured in such a way that it handles Game States. The player also has playerStates (Idle, Walking, anything else you want) and basic UDLR wall collision detection/movement code.

I tried commenting some useful information, so hopefully it's easier for people to get started learning GameMaker using direct GML.

youtube.com/watch?v=l_hr3oQ00AM

youtube.com/watch?v=VyI8Gzc524o

Post a webm or gif of it in action

Rate my art /agdg/

Is it enough to make cutesy cartoony low poly 3D model references and textures?

Be brutally honest

I'd say yes

yes
practice texturing with a simple cube model and see how it turns out

Yes

youtube.com/watch?v=6hJ9tHvP55g

Thanks for your feedback anons!