Kind of new to 3D, so on average about a day on simple projects.
I have a pretty big problem with unwrapping this project, namely that I can't seem to be able to apply the Unwrap UVW modifier to this trigger guard object.
What I did is just ctrl+a all objects and apply the modifier, but for some reason I can't select this one.
I'm pretty happy with this version of kickback. Rather than move the camera's position, increment its yaw with the multiplied sine and cosine of a number going from 0 to pi.
Though for some reason, this doesn't return the pitch exactly to the original one. Works fine for single-fire weapons, but automatic ones currently behave like the Machine Gun from Quake 2.
John Thompson
>my maid used for OP again I think the last time she was used in an OP was the "progress pixie" years ago. I don't have the image any more.
Robert Walker
...
John Rivera
GOAT
Jason Clark
So beyond kicking dogs around, what's Vagabondia about?
Caleb Collins
>00:12 BRUTAL
John Clark
apparently blackness I'm going for Harvest Moon meets Hyperlight Drifter but the wilderness around the town is randomly generated
Ryan Martin
I have come to an impasse.
My three heroines.
Do I, or don't I, list their three sizes?
Jordan Russell
Added a drop animation for the multilock weapons and fixed some of the minor bugs.
Jackson Fisher
go away you're making everyone self conscious about their games
Liam Cox
amazing
Aaron Gomez
How do you talk with this many people in a channel?
Brandon Lewis
) :
Cameron King
just woke up, time for progress
fuck you I spent 10 seconds trying to find out why it was black
Jace Bell
same as this thread. Only 20% of the people or something are actually talking.
Tyler Peterson
Are you an admin? Mute people you don't want talking.
Isaiah Scott
This looks amazing, both art wise and code wise. This is what I talk about when I say I want to see what the code for agdg games looks like to learn.
Oliver Peterson
It's only like 3-5 people talking, the rest is just listening.
Asher Ward
Whenever you want to talk say "I want to say something" if they are not quite after a 1-2 seconds scream REEEEEEEEEEEEEEEE as loud as you can
Ethan Campbell
>want to see the code
I honestly wouldn't mind but I don't think I'm doing anything out of the ordinary
the only thing that probably sticks out is the marching pattern outline
Monogame It'd be way easier to do in Game Maker, though
Isaiah Powell
fuck off mobileshitter
Mason Lewis
i have used it yes
Oliver King
this is a blue board you motherfucker
Brody Bennett
lewd progress
Blake Hernandez
sorry, when I figure out a name/logo for the game
Ian Collins
tumblr?
Matthew Perez
...
Grayson Scott
get that furry shit out of here
Ian Thompson
t-thanks
Brody Harris
These materials are placeholders from UE4's default bricks sets (you can tell because they're photorealistic style rather than cartoony bricks)
but I've got these fire escape assets. Not super realistic in design, but good for 2D platforming, so fuck it.
Also, FINALLY, and I do mean FINALLY (since it's been a corner case for like, 3 months) fixed the bug with doing tricks in midair breaking the transition back to dashing sometimes.
Also, I don't remember if I've mentioned it, but I've got the mesh and skeleton all rigged up for the next enemy (the Heavy class guy) and I've done the next combo string for Kikaigui. So, you know, trying to push ahead in the next areas of content creation since the basic gameplay framework is, visibly, pretty well established and does the whole plug-and-play thing for a new level really well.
Gabriel Wright
Gorgeous graphics man, I especially love that effect of hot air behind the tail. It's the little details.
Overall, your game looks very professional. Keep up the good work.
Josiah Wood
your game looks really good. I wish I had the 3d modeling skills to like make good game assets
Dylan Butler
do you know how i can get a callback when a banner closes
Admob.Instance().bannerEventHandler += onBannerEvent; this doesn't work
also, do you know if videos work on emulators?
Owen Phillips
>voicechatting with strangers on the internet
Luke Rogers
What engine?
Carter Robinson
Hey Mayhem League dude I was just looking for you
Get on the Discord now
A certain other general you used to post in that died is interested in helping
Alexander Cooper
Made me laugh, don't even know why.
Lucas Miller
n/m good luck!
James Cook
I don't know what that means. It sounds like a /cgg/ reference but I don't know what a Discord is.
Alexander Butler
It's an IM program. There's a link to the /agdg/ server right in the OP. I'm waiting for you so I can give you the invite link. Account creation is really quick so get in here.
Also yes it's /cgg/
Kevin Cooper
>n/m good luck! What did he mean by this?
Jaxon Long
>AdSize adSize = new AdSize(250, 250); >Admob.Instance().showBannerAbsolute(adSize,0,30); what the FUCK
Isaac Fisher
...I'm not installing any chat program.
Tell /cgg/ to get in HERE, I'm totally open to all sorts of feedback but I make all dev discussion a matter of public record anyway. And I only half-pay-attention so chat is too fast, unlike a board where posts will still be here in 30 minutes or an hour.
Robert Lewis
So what would be a good engine to use for a X-Com style game with tactical combat that uses sprite based models along with the capability to do a complex geoscape game.
I was thinking Unity or UE4 but you guys would probably know best
Jack Stewart
when should i expect invitations from the lewd collab form
i haven't gotten any emails yet
Caleb Cooper
You can open it on your browser too. Just click the link and choose a name
Ryder Turner
You don't have to install it. There's a browser version too.
Chats moving fast doesn't matter; generally they're not very fast even though we've exceeded I think 100 users on our server now. You can get attention real easily by just ringing in on one of the channels.
Eli Roberts
that would be pretty straight forward in either one
Nolan Hernandez
What are some good perks for a lewd rpg/slave trainer? I've made some generic one like masochist get you reduced damage taken but increase lust on each hit but I would like some more fun ones.
Juan Perez
holy shit, you're alive??
Jordan Hall
>Fell for the raw openGL meme
Juan Carter
>raw just cooked a raw frozen pre-cooked steak
Elijah Gomez
It's easy for 2D, not so much for making a modern 3D engine.
Jordan Barnes
>tfw you keep restarting your game when you learn something new
Pretty much redid all my movement code. Now it's less than 20 lines, before it was 100+. Still don't know why this happens though. It should just "stick" to the player. There shouldn't be any space between the enemy and the player. I'm gonna try use GM pathfinding stuff instead of making my own.
Evan Torres
Finally! I can stop programming that King's Field clone and start creating visual novels about anime qt3.14s instead.
Now I can make a living on being an even greater disappointment to my parents!
I normally don't draw animu faces Not like my other stuff is any better
Landon Martin
>enemy AI code is 500 lines long > per state
Cooper Cruz
unity
niceme.me
Jason Thompson
Nice. Are you using any additional libraries or are you going balls deep?
Grayson Sanchez
On second thought.... I actually like it better this way.
Hunter Cox
>enemy AI script is read entirely from a txt file
Aiden Watson
do i need an options menu for demo day?
Jaxon Johnson
Where do I learn absolutely EVERYTHING about movement and collisions in game maker
Zachary King
Is c++ mandatory If I want to be a (((respected))) developer.
Jace Gonzalez
it's all me, baby I've been building up a pretty sizable utilities library, so it's a lot easier than when I first started
Justin Smith
now I'm just putting stuff together in blender
Aiden Walker
>his AI is scripted
Henry White
my ai is actually indian children
Jack Jackson
post weeb music
Wyatt Martinez
I don't really follow triple A gaming, what did this guy do?
I got everything set up and commented for you except I hardly touched actual beat-em-up movement (which seems surprisingly a lot harder than I initially thought it would be, handling left/right slope-esque collisions)
But hopefully this should help you move forward making games in general. I still recommend checking out the tutorials online, but try fiddling around with this .gmx and see what you can learn from it!
To anyone else curious: This is a GameMaker: Studio project template that puts an objMain in a single room and executes code structured in such a way that it handles Game States. The player also has playerStates (Idle, Walking, anything else you want) and basic UDLR wall collision detection/movement code.
I tried commenting some useful information, so hopefully it's easier for people to get started learning GameMaker using direct GML.